For A Successful Career in VFX

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For a successful career in visual effects (VFX) art you'll need to build your

portfolio to gain experience and knowledge of imaging software and


develop your eye for composition
VFX artists create photoreal, digitally-generated imagery. The role requires the seamless
integration of these effects into live action in feature films, television and, increasingly,
online and console gaming.

VFX artists use the latest technology to produce computer-generated creatures, crowds
and stunt doubles. There is also the growing area of digital particle effects, which includes
fluid and fire, as well as object and lighting manipulation.

You need to make the viewer believe that what they are seeing is real. This could be a
dragon, a fairytale castle, a rain storm, a big wave, spaceships, superheroes, alien cities or
entire planets.

Types of VFX artist roles


There are a range of different job titles, which can be confusing. In terms of artist roles, the
structure of the VFX process (pipeline) is split into 2D compositing and 3D creating
computer-generated imagery (CGI) elements. The main titles that you might come across
include:

 compositing artist
 effects (FX) technical director (TD)
 FX animator
 multimedia artist
 VFX artist
 VFX supervisor.

Responsibilities
VFX are taken care of during post-production. As a VFX artist, you'll need to:

 create high quality, performant visuals within budgets


 be dependable and able to hit your deadlines
 conceptualise, design and create cutting-edge special effects, including particle
effects, dynamic simulations and shader effects
 take direction and feedback from composite leads and VFX supervisors
 work with producer, lead artists and supervisors to track and manage the workflow
through the departments
 organise dailies, rounds and meetings, taking notes and following up on
information as necessary
 communicate information quickly and succinctly to crew and other departments in
person as well as via email
 maintain an accurate summary of progress from the previous day's work by artists
 oversee the execution of client deliveries of all temps and finals
 manage edits along with the editorial department
 have a methodical and thorough approach to work
 be able to work with a minimum of supervision
 be able to remain calm and confident in a fast-paced environment.

Salary
The VFX industry is mainly made up of freelancers and fixed-term contracts. A common
way to enter this industry, especially within film, is as a runner.

 A runner earns between £15,000 and £17,000.


 The average salary for a visual effects artists with one to three years of experience
in the industry is £27,000.
 A mid-level artist with three to seven years' experience can expect to earn in the
region of £38,000.
 Senior VFX artists with over seven years' experience earn an average of £54,000.

Working hours
Working hours can be long, especially with looming deadlines, clients changing their
requirements and unexpected problems requiring immediate attention. A typical day may
start at 9am but finish late into the night. It's not unusual to work late or the occasional
weekend as deadlines approach.

What to expect
 Most VFX studios have a fairly laid back environment. The quality of the work you
produce is more important than what you wear.
 VFX tends to be a fairly social industry. There are excellent opportunities to build
your network by mixing with other staff at social events. You may be invited to
sports competitions, social clubs and the occasional celebration, wrap party or
launch event, depending on where you work.
 You must be able to accept criticism as a request for something to be changed
rather than anything personal. Use any criticism you receive as an opportunity for
self-development.
 You may need to attend daily progress meetings to keep the team up to date. You
will need to explain what you have done and what your plan is - just tell it like it is.

Qualifications
It's possible to enter this career without a degree, but the majority of new entrants have
studied at higher education level to achieve an HND or a degree. If you haven't studied a
course which includes VFX but have studied subjects such as media, media production,
media technology, graphic design or photography, it's possible to start as a runner and
work your way up.

Relevant subjects include:


 art, including animation, design, illustration, painting, drawing or photography
 maths
 science, especially physics, computer science or engineering
 visual effects.

It's essential to build a portfolio or showreel. Your showreel should display quality over
quantity, as recruiters will notice where shots are refined meticulously, and must be
accessible through a webpage or other digital media to be considered.

Skills
You'll need to have:

 the ability to create and implement high quality VFX


 strong visual awareness and artistic ability
 excellent interpersonal skills
 lateral thinking skills
 enthusiasm to learn and develop professionally
 knowledge of 3D animation software such as Houdini, Maya, 3Ds Max, Cinema 4D
 good communication and organisational skills
 the ability to work as part of a team as well as alone
 the ability to follow production methodologies and develop creative approaches to
problem solving
 an eye for details, good sense of timing, and thorough understanding of techniques
and technologies relating to physical simulation in computer graphics
 a solid understanding of the compositing process
 strong understanding of Linux/Unix based computer operating systems
 the ability to undertake blue/green screen extractions using Photoshop or similar
 seamless integration of live action, miniature and CGI sources
 photographic skills, including an understanding of depth of field, shutter speed,
aperture, composition and framing
 the ability to interpret feedback and use your artistic eye to make improvements
 knowledge of VFX compositing software such as Nuke, Fusion and After Effects
 skill in matchmoving, modelling, texturing, lighting, prep, roto and basic comp
 have a good eye for composition, colour, light and shadow
 strong Photoshop editing skills for creating texture effects for use with particle
systems
 proficiency with 3D graphics, physics, ribbons, shaders and post process effects
 first-class time and project management skills and the ability to prioritise
conflicting tasks
 good knowledge of Microsoft Office packages (including Word, Excel and Project).

Work experience
Despite undergoing a period of growth, VFX is still a competitive industry to get into. Any
work experience that you can gain will be useful - the best way to do this is through side
projects while at college and university, and putting these into a showreel or portfolio. You
can use Blender and other free computer graphics software to build up a portfolio of your
work.

Your initial aim is to get your foot in the door of a VFX company. It's not uncommon to
start as a runner or an assistant, then try things out, such as shadowing artists, networking
and applying for opportunities as they come up, while you work.

You could also apply to be a VFX trainee through ScreenSkills - Trainee Finder, which gives
you hands-on experience in the industry and helps you build essential contacts for finding
a job.

Find out more about the different kinds of work experience and internships that are
available.

Employers
In the UK, you'll mainly find VFX work in Cardiff, Bristol, Belfast and London. The UK VFX
industry is the largest in Europe and second biggest in the world. The film industry is
primarily in London, but there are smaller indie firms in smaller towns and cities around
the UK if you want to work in advertising.

A growth area for VFX is architecture. Architects need computer-generated images of the
buildings they design, and this is done using VFX skills. However, it's most common to find
VFX artists working in the games, advertising, film and television industries. The visual
effects sector is young, but growing. With Netflix, Amazon and others creating new
content, the demand for visual effects in media is increasing.

Look for job vacancies at:

 Shots Directory - creative advertising


 Little Black Book
 My First Job in Film - for careers advice and job listings
 Amiqus - for VFX opportunities in the games industry.

Professional development
It's important to continually keep your skills and knowledge up to date and be self-
motivated. Keep in touch with developments through magazines, internet forums, blogs,
software documentation, company websites, Youtube and Vimeo, as well as computer
graphics community site SIGGRAPH. ScreenSkills runs an in-house mentoring programme
and also supports other organisations that are keen to offer mentoring.

Industry magazines include:

 Cinefex
 CGW - Computer Graphics World

Career prospects
Progression within the VFX industry is usually dependent on the amount of time you've
worked in the industry, as well as the number of credits you've earned on films, television
programmes, adverts or games.

As you progress higher it's not unusual for your role to become more specialised, meaning
you'd probably focus on one area rather than a broad range. It's fairly common for
experienced VFX technical directors (TD) to move into pipeline and research and
development roles. More senior VFX TDs can go on to become VFX supervisors.

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