0% found this document useful (0 votes)
33 views4 pages

Saigon Grand Tournament - EN - 2024

Download as pdf or txt
Download as pdf or txt
Download as pdf or txt
You are on page 1/ 4

SAIGON AOS GT 2024

SAIGON AOS GT 2024 RULES


By The Lords x Sala

1. Venue: EMASI Vạn Phúc

2. Day: August 03 and 04, 2024

3. Participants:
3.1. Maximum 40
4. Prize
4.1 1st Place: 1x Skaventide Box – 1x Trophy – 1,500,000VND
4.2 2nd Place: 1x Be’Lakor Box – 1x Trophy – 1,000,000VND
4.3 3rd Place: 1x Callis and Toll Box – 1x Trophy
4.4 Best Painted Army: 1x Trophy – 500,000VND
4.5 Sportmanship: 500,000VND

 The winner will claim the Golden Ticket to join Warhammer World Championship in the US.
In case the winner could not go, the Golden Ticket will pass down to the second place and
so on.
 To support the Champion to get the Golden Ticket to the US, the Organizing Committee will
also use budget after deducting the cost depend on the total number of registered tickets
to support the cost of attending the Warhammer Championship.

5. Participation Fee:
5.1. For 2 days – 5 game is 500,000VND/ person

To make the payment for the tournament fee, you can transfer to the T.O bank account:
Ngân hàng : Vietcombank
STK: 1020467954
Tên TK: CONG TY TNHH THE LORDS- WARGAMES

Or directly at The Lords Wargames – 86 Võ Oanh, F.25, Q. Bình Thạnh, TP. HCM

6. Schedule:
6.1. Saturday 03
6.1.1. 8:30AM – 9:00AM: Check-in
6.1.2. 9:00AM – 12:00PM: Game # 1
6.1.3. 12:00AM – 1:30PM: Lunch Break and pairing
6.1.4. 1:30PM - 4:30PM: Game #2
6.1.5. 4:30PM – 5:00PM: Break and pairing
6.1.6. 5:00PM – 8:00PM: Game #3
6.2. Sunday 04
6.2.1. 8:30AM - 9:00AM: Check-in

Page 1 of 4
SAIGON AOS GT 2024

6.2.2. 9:00AM – 12:00AM: Game # 4


6.2.3. 12:00AM – 1:30PM: Lunch Break and pairing
6.2.4. 1:30PM – 4:30PM: Game #5
6.3. Note: Players in late will be penalized:
6.3.1. More than 15 minutes: The player in late automatically lose the initiative to
determining the attacker or defender
6.3.2. More than 30 minutes: 4 points are subtracted to the final Victory Points of the
late player
6.3.3. More than 1 hour: The game is automatically conceded by the late player (an
automatic score of 10-50 will be applied)

7. Register and registration fees: Before Monday, July 22, 2024

8. Lists submissions: Before Wednesday, July 31, 2024

9. Game format
9.1. Warhammer Age of Sigmar 4.0 edition, latest Battletome/ Supplement and FAQ update
to July 26.
9.2. 2000 pts
9.3. Time per game: 3.00 hours, using the clock. The exception will be for the last game of
round 5: Players will be allowed to go for longer games to complete the 5 turns.
9.4. Swiss pairing. Pairings for the first game on Saturday will be randomly determined.
Subsequent games will be paired in respect of players scoring at first round.
9.5. In case a player concedes:
9.5.1. If a player concedes after finishing a game but before the next pairing, then that
player will be removed from the tournament.
9.5.2. If a player concedes after the pairing was already done, then a victory will be
automatically given to the opponent.
9.5.3. If a Player concedes during a game, then the player conceding score the already
gained points. For the opponent the maximum points will be calculated.
9.6. Players will review all other lists before the first elimination round begins. After that
time, no complaints regarding list violations will be heard.

10. Scoring
10.1. Battle Points: As per General’s Handbook Pitches Battles for the match victory points.
10.2. Painted armies: Players will lose 5 Battle points at round 5 in case the army is not
painted as required.

11. The Armies


11.1. Model
11.1.1. Every model in a player’s army should be made from Games Workshop
products. Models from competing companies and 3D-printed models may
disqualify a player from participating. Case by case exceptions can be discussed
with Tournament Organized.
11.1.2. Kit bashing: Kit bashing and conversions of legal models are welcome, as long as
it doesn’t impact the game play.

Page 2 of 4
SAIGON AOS GT 2024

11.1.3. Models MUST use the current factory provided base sizes. Older, out of print
versions of models are legal so long as they meet the following two
requirements: One, models are updated to the current factory provided base
size. Two, the size/profile of the older model is not materially different from the
current version such that it would affect gameplay.
11.2. Painting
11.2.1. All models must be painted to a 3-color minimum standard.

12. Terrains
12.1. Terrains layouts will be set up by Tournament Organized

13. Dices
13.1. At the start of the game both players agree on which set(s) of dice to be used & players
may decide to use one set of dice or both.
13.2. If your opponent feels discomfort about your dice (too big / too custom made /
unreadable) then both players should agree on one set of dice to use.
13.3. All of a player's dice with symbols must only have symbols on either the 6 facing or none
at all.
13.4. Rules that cause you to roll multiple dice at the same (2ds, 3d6 etc) time for example
casting roll must be thrown at the same time, dice cannot be thrown separately.
13.5. When rolling off to determine who gets the Turn Initiative, both players need to roll the
dice at the same time.

14. Battleplans

(Updating after GHB releases)

15. Other Rules


15.1. Broken dices: Dices on a non-flat surface shall be re-rolled.
15.2. Clock use: The clock is controlled by the player having the hand
15.2.1. Time begins with the first pre-game action of each player
15.2.2. Do not start a new round when both players have fewer than 5 minutes
remaining
15.2.3. Each player is responsible for their own time. When a player completes a
gaming sequence and that it is to the other player to play, then the player who
completed his gaming sequence transfers the control of the clock to the other
player.
15.2.4. Only a judge may pause the clock
15.2.5. If a player’s time expires they may finish the current action (such as a move)
but may not start any new actions (such as an attack)
15.2.6. A player whose time has expired may only score objectives in process or that
they still hold in future rounds, roll saves, and take any additional actions
required to facilitate their opponent’s turn
15.2.7. Pursuant to the Code of Conduct (Player's code core rule Game Workshop)

Page 3 of 4
SAIGON AOS GT 2024

15.2.8. Players are required to check and fully prepare the relevant rules including
FAQ, ready to provide necessary evidence when requested (from organizers or
other players).

15.3. Dice, movement or rules-cheating


15.3.1. Any instances of the following, or anything deemed as cheating within similar
confines, witnessed by a referee and/or an impartial bystander (i.e. a person
not associated in any way with either player):
15.3.2. Dice cheating (loaded dice, incorrectly counting the number of passed or failed
rolls, changing the value of dice rolled, etc)
15.3.3. Movement cheating (moving too far, pushing models outside of their regular
movement allowance, etc)
15.3.4. Rules cheating (deliberately or consistently forgetting core rules for your OWN
army and models, etc), will all result in an instant infraction and penalty.
15.3.5. All actions (movement, roll dices, measurement, etc) in game must be
witnessed by your opponent or referee, any actions without witnessed is not
legally.

15.4. To avoid unnecessary calls of the referee, Players are asked to follow this procedure:
15.4.1. Always search for the answer through the publications, like the rulebook, the
Battletome or the FAQs.
15.4.2. If an answer cannot be found within the documents, to solve the situation in a
speedy manner, there is the option of rolling a die: on a 1-3 player A is right in
this case, 4-6 player B is right in this case. This is final once rolled. This method is
only to be used if both players agree to accept the result before rolling, without
any objections. If this solution feels unsatisfactory for one of the players, a
referee is to be called. A Referee’s call is final and cannot be altered at ANY
time.
15.5. In addition, if an individual player is responsible for 3 infractions during the event, they
will be expelled from the event immediately. Any remaining games of that Player
immediately are allotted a 0-50 score.

Page 4 of 4

You might also like