Gof Design Patterns: Adapter Polymorphic Decorator
Gof Design Patterns: Adapter Polymorphic Decorator
The Facade [1] design pattern is one of the twenty-three well-known GoF design
patterns that describe how to solve recurring design problems to design flexible and
reusable object-oriented software, that is, objects that are easier to implement,
change, test, and reuse.
implements a simple interface in terms of (by delegating to) the interfaces in the
subsystem and
may perform additional functionality before/after forwarding a request.
This enables to work through a Facade object to minimize the dependencies on a
subsystem.
See also the UML class and sequence diagram below.
Usage[edit]
A Facade is used when an easier or simpler interface to an underlying object is
desired.[3] Alternatively, an adapter can be used when the wrapper must respect a
particular interface and must support polymorphic behavior. A decorator makes it
possible to add or alter behavior of an interface at run-time.
Pattern Intent
Decorator Dynamically adds responsibility to the interface by wrapping the original code
A sample UML class and sequence diagram for the Facade design pattern.
In this UML class diagram, the Client class doesn't access the subsystem classes
directly. Instead, the Client works through a Facade class that implements a simple
interface in terms of (by delegating to) the subsystem classes (Class1, Class2,
and Class3). The Client depends only on the simple Facade interface and is
independent of the complex subsystem.[4]
The sequence diagram shows the run-time interactions: The Client object works
through a Facade object that delegates the request to the Class1, Class2,
and Class3 instances that perform the