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Types of Algorithm Design Techniques

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Abdullah Rajib
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0% found this document useful (0 votes)
31 views

Types of Algorithm Design Techniques

Uploaded by

Abdullah Rajib
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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The algorithms can be classified in various ways.

They are:

1. Implementation Method
2. Design Method
3. Design Approaches
4. Other Classifications
In this article, the different algorithms in each classification method are
discussed.
The classification of algorithms is important for several reasons:
Organization: Algorithms can be very complex and by classifying them, it
becomes easier to organize, understand, and compare different
algorithms.

Problem Solving: Different problems require different algorithms, and by


having a classification, it can help identify the best algorithm for a
particular problem.
Performance Comparison: By classifying algorithms, it is possible to
compare their performance in terms of time and space complexity, making
it easier to choose the best algorithm for a particular use case.
Reusability: By classifying algorithms, it becomes easier to re-use
existing algorithms for similar problems, thereby reducing development
time and improving efficiency.
Research: Classifying algorithms is essential for research and
development in computer science, as it helps to identify new algorithms
and improve existing ones.
Overall, the classification of algorithms plays a crucial role in computer
science and helps to improve the efficiency and effectiveness of solving
problems.
Classification by Implementation Method: There are primarily three
main categories into which an algorithm can be named in this type of
classification. They are:
1. Recursion or Iteration: A recursive algorithm is an algorithm which
calls itself again and again until a base condition is achieved whereas
iterative algorithms use loops and/or data
structures like stacks, queues to solve any problem. Every recursive
solution can be implemented as an iterative solution and vice versa.
Example: The Tower of Hanoi is implemented in a recursive fashion
while Stock Span problem is implemented iteratively.
2. Exact or Approximate: Algorithms that are capable of finding an
optimal solution for any problem are known as the exact algorithm. For
all those problems, where it is not possible to find the most optimized
solution, an approximation algorithm is used. Approximate algorithms
are the type of algorithms that find the result as an average outcome of
sub outcomes to a problem.
Example: For NP-Hard Problems, approximation algorithms are
used. Sorting algorithms are the exact algorithms.
3. Serial or Parallel or Distributed Algorithms: In serial algorithms, one
instruction is executed at a time while parallel algorithms are those in
which we divide the problem into subproblems and execute them on
different processors. If parallel algorithms are distributed on different
machines, then they are known as distributed algorithms.
Classification by Design Method: There are primarily three main
categories into which an algorithm can be named in this type of
classification. They are:

1. Greedy Method: In the greedy method, at each step, a decision is


made to choose the local optimum, without thinking about the future
consequences.
Example: Fractional Knapsack, Activity Selection.
2. Divide and Conquer: The Divide and Conquer strategy involves
dividing the problem into sub-problem, recursively solving them, and
then recombining them for the final answer.
Example: Merge sort, Quicksort.
3. Dynamic Programming: The approach of Dynamic programming is
similar to divide and conquer. The difference is that whenever we have
recursive function calls with the same result, instead of calling them
again we try to store the result in a data structure in the form of a table
and retrieve the results from the table. Thus, the overall time
complexity is reduced. “Dynamic” means we dynamically decide,
whether to call a function or retrieve values from the table.
Example: 0-1 Knapsack, subset-sum problem.
4. Linear Programming: In Linear Programming, there are inequalities in
terms of inputs and maximizing or minimizing some linear functions of
inputs.
Example: Maximum flow of Directed Graph
5. Reduction(Transform and Conquer): In this method, we solve a
difficult problem by transforming it into a known problem for which we
have an optimal solution. Basically, the goal is to find a reducing
algorithm whose complexity is not dominated by the resulting reduced
algorithms.
Example: Selection algorithm for finding the median in a list involves
first sorting the list and then finding out the middle element in the
sorted list. These techniques are also called transform and conquer.
6. Backtracking: This technique is very useful in solving combinatorial
problems that have a single unique solution. Where we have to find the
correct combination of steps that lead to fulfillment of the task. Such
problems have multiple stages and there are multiple options at each
stage. This approach is based on exploring each available option at
every stage one-by-one. While exploring an option if a point is reached
that doesn’t seem to lead to the solution, the program control
backtracks one step, and starts exploring the next option. In this way,
the program explores all possible course of actions and finds the route
that leads to the solution.
Example: N-queen problem, maize problem.
7. Branch and Bound: This technique is very useful in solving
combinatorial optimization problem that have multiple solutions and we
are interested in find the most optimum solution. In this approach, the
entire solution space is represented in the form of a state space tree.
As the program progresses each state combination is explored, and
the previous solution is replaced by new one if it is not the optimal than
the current solution.
Example: Job sequencing, Travelling salesman problem.
Classification by Design Approaches : There are two approaches for
designing an algorithm. these approaches include
1. Top-Down Approach :
2. Bottom-up approach
 Top-Down Approach: In the top-down approach, a large problem is
divided into small sub-problem. and keep repeating the
process of decomposing problems until the complex problem is solved.
 Bottom-up approach: The bottom-up approach is also known as the
reverse of top-down approaches.
In approach different, part of a complex program is solved using a
programming language and then this is combined into a complete
program.
Top-Down Approach:
Breaking down a complex problem into smaller, more manageable sub-
problems and solving each sub-problem individually.
Designing a system starting from the highest level of abstraction and
moving towards the lower levels.

Bottom-Up Approach:
Building a system by starting with the individual components and
gradually integrating them to form a larger system.
Solving sub-problems first and then using the solutions to build up to a
solution of a larger problem.
Note: Both approaches have their own advantages and disadvantages
and the choice between them often depends on the specific problem
being solved.

Other Classifications: Apart from classifying the algorithms into the


above broad categories, the algorithm can be classified into other broad
categories like:

1. Randomized Algorithms: Algorithms that make random choices for


faster solutions are known as randomized algorithms.
Example: Randomized Quicksort Algorithm .
2. Classification by complexity: Algorithms that are classified on the
basis of time taken to get a solution to any problem for input size. This
analysis is known as time complexity analysis.
Example: Some algorithms take O(n), while some take exponential
time.
3. Classification by Research Area: In CS each field has its own
problems and needs efficient algorithms.
Example: Sorting Algorithm, Searching Algorithm, Machine Learning
etc.
4. Branch and Bound Enumeration and Backtracking: These are
mostly used in Artificial Intelligence.

References:
1. https://www.geeksforgeeks.org/algorithms-design-techniques/

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