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Microprocessor 8086 New

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32 views15 pages

Microprocessor 8086 New

Uploaded by

Shyamasree Dutta
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Microprocessor 8086 :

Comparison between 8085 & 8086 Microprocessor


 Size − 8085 is 8-bit microprocessor, whereas 8086 is 16-bit
microprocessor.
 Address Bus − 8085 has 16-bit address bus while 8086 has 20-bit
address bus.
 Memory − 8085 can access up to 64Kb, whereas 8086 can access
up to 1 Mb of memory.
 Instruction − 8085 doesn’t have an instruction queue, whereas
8086 has an instruction queue.
 Pipelining − 8085 doesn’t support a pipelined architecture while
8086 supports a pipelined architecture.
 I/O − 8085 can address 2^8 = 256 I/O's, whereas 8086 can access
2^16 = 65,536 I/O's.
 Cost − The cost of 8085 is low whereas that of 8086 is high.
Architecture of 8086
The following diagram depicts the architecture of a 8086
Microprocessor −

8086 Microprocessor is divided into two functional units,


i.e., EU (Execution Unit) and BIU (Bus Interface Unit).
EU (Execution Unit)
Execution unit gives instructions to BIU stating from where to fetch the
data and then decode and execute those instructions. Its function is to
control operations on data using the instruction decoder & ALU. EU
has no direct connection with system buses as shown in the above
figure, it performs operations over data through BIU.
Let us now discuss the functional parts of 8086 microprocessors.

ALU
It handles all arithmetic and logical operations, like +, −, ×, /, OR,
AND, NOT operations.
Flag Register
It is a 16-bit register that behaves like a flip-flop, i.e. it changes its
status according to the result stored in the accumulator. It has 9 flags
and they are divided into 2 groups − Conditional Flags and Control
Flags.

The flag register is one of the special purpose register. The flag bits are changed to
0 or 1 depending upon the value of result after arithmetic or logical operations.
8086 has 16-bit flag register, and there are 9 valid flag bits. The format of flag
register is like below.

Bits D15 D14 D13 D12 D11 D10 D9 D8 D7 D6 D5 D4 D3 D2 D1 D0

Flags O D I T S Z AC P CY

We can divide the flag bits into two sections. The Status Flags, and the Control
Flags.
Status Flags
In 8086 there are 6 different flags which are set or reset after 8-bit or 16-bit
operations. These flags and their functions are listed below.

Flag Bit Function


S After any operation if the MSB is 1, then it indicates that the number
is negative. And this flag is set to 1
Z If the total register is zero, then only the Z flag is set
Flag Bit Function
AC When some arithmetic operations generates carry after the lower half
and sends it to upper half, the AC will be 1
P This is even parity flag. When result has even number of 1, it will be
set to 1, otherwise 0 for odd number of 1s
CY This is carry bit. If some operations are generating carry after the
operation this flag is set to 1
O The overflow flag is set to 1 when the result of a signed operation is
too large to fit.

Control Flags
In 8086 there are 3 different flags which are used to enable or disable some basic
operations of the microprocessor. These flags and their functions are listed below.

Flag Function
Bit
D This is directional flag. This is used in string related operations. D = 1,
then the string will be accessed from higher memory address to lower
memory address, and if D = 0, it will do the reverse.
I This is interrupt flag. If I = 1, then MPU will recognize the interrupts
from peripherals. For I = 0, the interrupts will be ignored
T This trap flag is used for on-chip debugging. When T = 1, it will work
in a single step mode. After each instruction, one internal interrupt is
generated. It helps to execute some program instruction by instruction.

General purpose register


There are 8 general purpose registers, i.e., AH, AL, BH, BL, CH, CL,
DH, and DL. These registers can be used individually to store 8-bit data
and can be used in pairs to store 16bit data. The valid register pairs are
AH and AL, BH and BL, CH and CL, and DH and DL. It is referred to
the AX, BX, CX, and DX respectively.
 AX register − It is also known as accumulator register. It is used
to store operands for arithmetic operations.
 BX register − It is used as a base register. It is used to store the
starting base address of the memory area within the data segment.
 CX register − It is referred to as counter. It is used in loop
instruction to store the loop counter.
 DX register − This register is used to hold I/O port address for I/O
instruction.
Stack pointer register
It is a 16-bit register, which holds the address from the start of the
segment to the memory location, where a word was most recently
stored on the stack.
BIU (Bus Interface Unit)
BIU takes care of all data and addresses transfers on the buses for the
EU like sending addresses, fetching instructions from the memory,
reading data from the ports and the memory as well as writing data to
the ports and the memory. EU has no direction connection with System
Buses so this is possible with the BIU. EU and BIU are connected with
the Internal Bus.
It has the following functional parts −
 Instruction queue − BIU contains the instruction queue. BIU gets
upto 6 bytes of next instructions and stores them in the instruction
queue. When EU executes instructions and is ready for its next
instruction, then it simply reads the instruction from this
instruction queue resulting in increased execution speed.
 Fetching the next instruction while the current instruction executes
is called pipelining.
 Segment register − BIU has 4 segment buses, i.e. CS, DS, SS&
ES. It holds the addresses of instructions and data in memory,
which are used by the processor to access memory locations. It
also contains 1 pointer register IP, which holds the address of the
next instruction to executed by the EU.
o CS − It stands for Code Segment. It is used for addressing a
memory location in the code segment of the memory, where
the executable program is stored.
o DS − It stands for Data Segment. It consists of data used by
the program andis accessed in the data segment by an offset
address or the content of other register that holds the offset
address.
o SS − It stands for Stack Segment. It handles memory to store
data and addresses during execution.
o ES − It stands for Extra Segment. ES is additional data
segment, which is used by the string to hold the extra
destination data.
 Instruction pointer − It is a 16-bit register used to hold the
address of the next instruction to be executed.

Addressing Mode:
The different ways in which a source operand is denoted in an
instruction is known as addressing modes. There are 8 different
addressing modes in 8086 programming −
Immediate addressing mode

The addressing mode in which the data operand is a part of the


instruction itself is known as immediate addressing mode.
Example
MOV CX, 4929 H, ADD AX, 2387 H, MOV AL, FFH

Register addressing mode


It means that the register is the source of an operand for an instruction.
Example
MOV CX, AX ; copies the contents of the 16-bit AX register into
; the 16-bit CX register),
ADD BX, AX

Direct addressing mode

The addressing mode in which the effective address of the memory


location is written directly in the instruction.
Example
MOV AX, [1592H], MOV AL, [0300H]

Register indirect addressing mode

This addressing mode allows data to be addressed at any memory


location through an offset address held in any of the following registers:
BP, BX, DI & SI.
Example
MOV AX, [BX] ; Suppose the register BX contains 4895H, then the
contents
; 4895H are moved to AX
ADD CX, {BX}

Based addressing mode


In this addressing mode, the offset address of the operand is given by
the sum of contents of the BX/BP registers and 8-bit/16-bit
displacement.
Example
MOV DX, [BX+04], ADD CL, [BX+08]

Indexed addressing mode

In this addressing mode, the operands offset address is found by adding


the contents of SI or DI register and 8-bit/16-bit displacements.
Example
MOV BX, [SI+16], ADD AL, [DI+16]

Based-index addressing mode

In this addressing mode, the offset address of the operand is computed


by summing the base register to the contents of an Index register.
Example
ADD CX, [AX+SI], MOV AX, [AX+DI]

Based indexed with displacement mode

In this addressing mode, the operands offset is computed by adding the


base register contents. An Index registers contents and 8 or 16-bit
displacement.
Example
MOV AX, [BX+DI+08], ADD CX, [BX+SI+16]
Interrupt:
Interrupt is the method of creating a temporary halt during program execution and allows peripheral devices
to access the microprocessor. The microprocessor responds to that interrupt with an ISR (Interrupt Service
Routine), which is a short program to instruct the microprocessor on how to handle the interrupt.
The following image shows the types of interrupts we have in a 8086 microprocessor −

Hardware Interrupts
Hardware interrupt is caused by any peripheral device by sending a signal through a specified pin to the
microprocessor.
The 8086 has two hardware interrupt pins, i.e. NMI and INTR. NMI is a non-maskable interrupt and INTR is a
maskable interrupt having lower priority. One more interrupt pin associated is INTA called interrupt
acknowledge.

NMI
It is a single non-maskable interrupt pin (NMI) having higher priority than the maskable interrupt request pin
(INTR)and it is of type 2 interrupt.
When this interrupt is activated, these actions take place −
 Completes the current instruction that is in progress.
 Pushes the Flag register values on to the stack.
 Pushes the CS (code segment) value and IP (instruction pointer) value of the return address on to the
stack.
 IP is loaded from the contents of the word location 00008H.
 CS is loaded from the contents of the next word location 0000AH.
 Interrupt flag and trap flag are reset to 0.
INTR
The INTR is a maskable interrupt because the microprocessor will be interrupted only if interrupts are enabled
using set interrupt flag instruction. It should not be enabled using clear interrupt Flag instruction.
The INTR interrupt is activated by an I/O port. If the interrupt is enabled and NMI is disabled, then the
microprocessor first completes the current execution and sends ‘0’ on INTA pin twice. The first ‘0’ means
INTA informs the external device to get ready and during the second ‘0’ the microprocessor receives the 8 bit,
say X, from the programmable interrupt controller.
These actions are taken by the microprocessor −
 First completes the current instruction.
 Activates INTA output and receives the interrupt type, say X.
 Flag register value, CS value of the return address and IP value of the return address are pushed on to
the stack.
 IP value is loaded from the contents of word location X × 4
 CS is loaded from the contents of the next word location.
 Interrupt flag and trap flag is reset to 0

Software Interrupts
Some instructions are inserted at the desired position into the program to create interrupts. These interrupt
instructions can be used to test the working of various interrupt handlers. It includes −

INT- Interrupt instruction with type number


It is 2-byte instruction. First byte provides the op-code and the second byte provides the interrupt type number.
There are 256 interrupt types under this group.
Its execution includes the following steps −
 Flag register value is pushed on to the stack.
 CS value of the return address and IP value of the return address are pushed on to the stack.
 IP is loaded from the contents of the word location ‘type number’ × 4
 CS is loaded from the contents of the next word location.
 Interrupt Flag and Trap Flag are reset to 0
The starting address for type0 interrupt is 000000H, for type1 interrupt is 00004H similarly for type2 is
00008H and ……so on. The first five pointers are dedicated interrupt pointers. i.e. −
 TYPE 0 interrupt represents division by zero situation.
 TYPE 1 interrupt represents single-step execution during the debugging of a program.
 TYPE 2 interrupt represents non-maskable NMI interrupt.
 TYPE 3 interrupt represents break-point interrupt.
 TYPE 4 interrupt represents overflow interrupt.
The interrupts from Type 5 to Type 31 are reserved for other advanced microprocessors, and interrupts from
32 to Type 255 are available for hardware and software interrupts.

INT 3-Break Point Interrupt Instruction


It is a 1-byte instruction having op-code is CCH. These instructions are inserted into the program so that when
the processor reaches there, then it stops the normal execution of program and follows the break-point
procedure.
Its execution includes the following steps −
 Flag register value is pushed on to the stack.
 CS value of the return address and IP value of the return address are pushed on to the stack.
 IP is loaded from the contents of the word location 3×4 = 0000CH
 CS is loaded from the contents of the next word location.
 Interrupt Flag and Trap Flag are reset to 0
INTO - Interrupt on overflow instruction
It is a 1-byte instruction and their mnemonic INTO. The op-code for this instruction is CEH. As the name
suggests it is a conditional interrupt instruction, i.e. it is active only when the overflow flag is set to 1 and
branches to the interrupt handler whose interrupt type number is 4. If the overflow flag is reset then, the
execution continues to the next instruction.
Its execution includes the following steps −
 Flag register values are pushed on to the stack.
 CS value of the return address and IP value of the return address are pushed on to the stack.
 IP is loaded from the contents of word location 4×4 = 00010H
 CS is loaded from the contents of the next word location.
 Interrupt flag and Trap flag are reset to 0

The 8086 microprocessor supports 8 types of instructions −


 Data Transfer Instructions
 Arithmetic Instructions
 Bit Manipulation Instructions
 String Instructions
 Program Execution Transfer Instructions (Branch & Loop Instructions)
 Processor Control Instructions
 Iteration Control Instructions
 Interrupt Instructions
Let us now discuss these instruction sets in detail.

Data Transfer Instructions


These instructions are used to transfer the data from the source operand to the destination operand. Following
are the list of instructions under this group −

Instruction to transfer a word


 MOV − Used to copy the byte or word from the provided source to the provided destination.
 PPUSH − Used to put a word at the top of the stack.
 POP − Used to get a word from the top of the stack to the provided location.
 PUSHA − Used to put all the registers into the stack.
 POPA − Used to get words from the stack to all registers.
 XCHG − Used to exchange the data from two locations.
 XLAT − Used to translate a byte in AL using a table in the memory.
Instructions for input and output port transfer
 IN − Used to read a byte or word from the provided port to the accumulator.
 OUT − Used to send out a byte or word from the accumulator to the provided port.
Instructions to transfer the address
 LEA − Used to load the address of operand into the provided register.
 LDS − Used to load DS register and other provided register from the memory
 LES − Used to load ES register and other provided register from the memory.
Instructions to transfer flag registers
 LAHF − Used to load AH with the low byte of the flag register.
 SAHF − Used to store AH register to low byte of the flag register.
 PUSHF − Used to copy the flag register at the top of the stack.
 POPF − Used to copy a word at the top of the stack to the flag register.

Arithmetic Instructions
These instructions are used to perform arithmetic operations like addition, subtraction, multiplication, division,
etc.
Following is the list of instructions under this group −

Instructions to perform addition


 ADD − Used to add the provided byte to byte/word to word.
 ADC − Used to add with carry.
 INC − Used to increment the provided byte/word by 1.
 AAA − Used to adjust ASCII after addition.
 DAA − Used to adjust the decimal after the addition/subtraction operation.
Instructions to perform subtraction
 SUB − Used to subtract the byte from byte/word from word.
 SBB − Used to perform subtraction with borrow.
 DEC − Used to decrement the provided byte/word by 1.
 NPG − Used to negate each bit of the provided byte/word and add 1/2’s complement.
 CMP − Used to compare 2 provided byte/word.
 AAS − Used to adjust ASCII codes after subtraction.
 DAS − Used to adjust decimal after subtraction.
Instruction to perform multiplication
 MUL − Used to multiply unsigned byte by byte/word by word.
 IMUL − Used to multiply signed byte by byte/word by word.
 AAM − Used to adjust ASCII codes after multiplication.
Instructions to perform division
 DIV − Used to divide the unsigned word by byte or unsigned double word by word.
 IDIV − Used to divide the signed word by byte or signed double word by word.
 AAD − Used to adjust ASCII codes after division.
 CBW − Used to fill the upper byte of the word with the copies of sign bit of the lower byte.
 CWD − Used to fill the upper word of the double word with the sign bit of the lower word.

Bit Manipulation Instructions


These instructions are used to perform operations where data bits are involved, i.e. operations like logical,
shift, etc.
Following is the list of instructions under this group −

Instructions to perform logical operation


 NOT − Used to invert each bit of a byte or word.
 AND − Used for adding each bit in a byte/word with the corresponding bit in another byte/word.
 OR − Used to multiply each bit in a byte/word with the corresponding bit in another byte/word.
 XOR − Used to perform Exclusive-OR operation over each bit in a byte/word with the corresponding
bit in another byte/word.
 TEST − Used to add operands to update flags, without affecting operands.
Instructions to perform shift operations
 SHL/SAL − Used to shift bits of a byte/word towards left and put zero(S) in LSBs.
 SHR − Used to shift bits of a byte/word towards the right and put zero(S) in MSBs.
 SAR − Used to shift bits of a byte/word towards the right and copy the old MSB into the new MSB.
Instructions to perform rotate operations
 ROL − Used to rotate bits of byte/word towards the left, i.e. MSB to LSB and to Carry Flag [CF].
 ROR − Used to rotate bits of byte/word towards the right, i.e. LSB to MSB and to Carry Flag [CF].
 RCR − Used to rotate bits of byte/word towards the right, i.e. LSB to CF and CF to MSB.
 RCL − Used to rotate bits of byte/word towards the left, i.e. MSB to CF and CF to LSB.

String Instructions
String is a group of bytes/words and their memory is always allocated in a sequential order.
Following is the list of instructions under this group −
 REP − Used to repeat the given instruction till CX ≠ 0.
 REPE/REPZ − Used to repeat the given instruction until CX = 0 or zero flag ZF = 1.
 REPNE/REPNZ − Used to repeat the given instruction until CX = 0 or zero flag ZF = 1.
 MOVS/MOVSB/MOVSW − Used to move the byte/word from one string to another.
 COMS/COMPSB/COMPSW − Used to compare two string bytes/words.
 INS/INSB/INSW − Used as an input string/byte/word from the I/O port to the provided memory
location.
 OUTS/OUTSB/OUTSW − Used as an output string/byte/word from the provided memory location to
the I/O port.
 SCAS/SCASB/SCASW − Used to scan a string and compare its byte with a byte in AL or string word
with a word in AX.
 LODS/LODSB/LODSW − Used to store the string byte into AL or string word into AX.

Program Execution Transfer Instructions (Branch and Loop Instructions)


These instructions are used to transfer/branch the instructions during an execution. It includes the following
instructions −
Instructions to transfer the instruction during an execution without any condition −
 CALL − Used to call a procedure and save their return address to the stack.
 RET − Used to return from the procedure to the main program.
 JMP − Used to jump to the provided address to proceed to the next instruction.
Instructions to transfer the instruction during an execution with some conditions −
 JA/JNBE − Used to jump if above/not below/equal instruction satisfies.
 JAE/JNB − Used to jump if above/not below instruction satisfies.
 JBE/JNA − Used to jump if below/equal/ not above instruction satisfies.
 JC − Used to jump if carry flag CF = 1
 JE/JZ − Used to jump if equal/zero flag ZF = 1
 JG/JNLE − Used to jump if greater/not less than/equal instruction satisfies.
 JGE/JNL − Used to jump if greater than/equal/not less than instruction satisfies.
 JL/JNGE − Used to jump if less than/not greater than/equal instruction satisfies.
 JLE/JNG − Used to jump if less than/equal/if not greater than instruction satisfies.
 JNC − Used to jump if no carry flag (CF = 0)
 JNE/JNZ − Used to jump if not equal/zero flag ZF = 0
 JNO − Used to jump if no overflow flag OF = 0
 JNP/JPO − Used to jump if not parity/parity odd PF = 0
 JNS − Used to jump if not sign SF = 0
 JO − Used to jump if overflow flag OF = 1
 JP/JPE − Used to jump if parity/parity even PF = 1
 JS − Used to jump if sign flag SF = 1

Processor Control Instructions


These instructions are used to control the processor action by setting/resetting the flag values.
Following are the instructions under this group −
 STC − Used to set carry flag CF to 1
 CLC − Used to clear/reset carry flag CF to 0
 CMC − Used to put complement at the state of carry flag CF.
 STD − Used to set the direction flag DF to 1
 CLD − Used to clear/reset the direction flag DF to 0
 STI − Used to set the interrupt enable flag to 1, i.e., enable INTR input.
 CLI − Used to clear the interrupt enable flag to 0, i.e., disable INTR input.

Iteration Control Instructions


These instructions are used to execute the given instructions for number of times. Following is the list of
instructions under this group −
 LOOP − Used to loop a group of instructions until the condition satisfies, i.e., CX = 0
 LOOPE/LOOPZ − Used to loop a group of instructions till it satisfies ZF = 1 & CX = 0
 LOOPNE/LOOPNZ − Used to loop a group of instructions till it satisfies ZF = 0 & CX = 0
 JCXZ − Used to jump to the provided address if CX = 0

Interrupt Instructions
These instructions are used to call the interrupt during program execution.
 INT − Used to interrupt the program during execution and calling service specified.
 INTO − Used to interrupt the program during execution if OF = 1
 IRET − Used to return from interrupt service to the main program

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