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Digital Communication System

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0% found this document useful (0 votes)
16 views9 pages

Digital Communication System

Uploaded by

Kash Sharma
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Digital Communication System

A digital communication system transfers information from a source to a destination


using digital signals. The basic components include the transmitter, channel, and
receiver. The process involves converting the input signal into a digital format (if it's
not already digital), transmitting it over a communication channel, and converting it
back at the receiver end.

Signal

In digital communication, a signal refers to the digital representation of information.


Signals can be either analog or digital:

 Analog signals are continuous waveforms that represent physical


measurements.
 Digital signals are discrete time signals generated by digital modulation,
representing data as sequences of symbols or binary digits (bits).

Transmission Impairment

Transmission impairments are factors that degrade the signal quality as it travels over
a communication channel. These include:

 Attenuation: Loss of signal strength.


 Noise: Unwanted signals that mix with the original signal.
 Interference: Overlap of signals leading to a corrupted signal.
 Distortion: Change in the signal shape or timing.

Bandwidth-limited

A bandwidth-limited system is one where the range of frequencies that the system
can transmit is restricted. This limitation affects the data transmission rate and the
quality of the signal.

Bandwidth vs Speed

 Bandwidth is the range of frequencies that a communication channel can


transmit, measured in Hertz (Hz). It determines the maximum rate of data
transmission in a channel.
 Speed (or data rate) refers to how fast data is transmitted, measured in bits
per second (bps). While bandwidth influences speed, other factors like the
signal-to-noise ratio also play a critical role.
Computer Network

A computer network is a set of computers connected together for the purpose of


sharing resources and data. Networks can be classified based on their geographical
spread, purpose, and architecture.

Type of Computer Network

 Local Area Network (LAN): Covers a small geographic area, like a building.
 Wide Area Network (WAN): Covers a large geographic area, often
interconnecting multiple LANs.
 Metropolitan Area Network (MAN): Spans a city or campus.
 Personal Area Network (PAN): For personal devices within a very short
range.

Network Topology

Network topology refers to the arrangement of elements (nodes, links, etc.) in a


communication network. It influences the network's performance and scalability.

Type of Topology

 Star: All nodes are connected to a central hub.


 Ring: Each node is connected to two other nodes, forming a closed loop.
 Bus: All nodes are connected to a single communication line.
 Mesh: Every node has a connection to every other node.

Internet, Intranet, Extranet

 Internet: A global system of interconnected computer networks.


 Intranet: A private network accessible only to an organization's staff.
 Extranet: An intranet that is partially accessible to authorized outsiders.

Ad-hoc Network (Synchronous and Asynchronous)

An ad-hoc network is a network formed for a specific purpose without the need for a
centralized infrastructure.

 Synchronous ad-hoc networks coordinate time-sensitive data transmission.


 Asynchronous ad-hoc networks do not require timing coordination,
allowing for flexible data transmission.
Transmission Mode

 Simplex: One-way communication.


 Half-duplex: Two-way communication, but not simultaneously.
 Full-duplex: Two-way communication simultaneously.

OSI Model vs TCP/IP

 OSI Model: A conceptual framework used to understand network interactions


in seven layers: Physical, Data Link, Network, Transport, Session, Presentation,
and Application.
 TCP/IP Model: A more practical model for the internet, consisting of four
layers: Link Layer, Internet Layer, Transport Layer, and Application Layer.

Protocol

In networking, a protocol is a set of rules governing the exchange of data between


devices. Protocols are defined at various layers of the OSI model and TCP/IP model,
ensuring that communications across the network are standardized and
interoperable.

Network devices are essential components that facilitate the communication and
management of data across a computer network. Each type of device has a specific
role, affecting the way data is transmitted and the overall performance of the
network. Let’s delve into the types and importance of switches, bridges, and hubs,
which are among the fundamental devices in networking.

Switches

Function: Switches are intelligent devices that connect multiple devices, like
computers, printers, and servers within a LAN. They receive incoming data packets
and direct them to the appropriate output port to reach the destination device within
the network. Switches operate at the Data Link layer (Layer 2) of the OSI model,
although some can operate at the Network layer (Layer 3) to support routing
functions.

Types:

 Unmanaged Switches: Plug-and-play devices without configuration options,


suitable for basic connectivity.
 Managed Switches: Offer advanced features like VLANs (Virtual LANs), QoS
(Quality of Service), and network management. They can be configured and
monitored, providing greater control over network traffic and security.
 Smart Switches: A middle ground between unmanaged and managed,
offering some management features, usually at a lower cost than fully
managed switches.

Importance: Switches are crucial for network efficiency and security. They enable the
segmentation of networks into separate collision domains (for Layer 2 switches)
and/or IP subnets (for Layer 3 switches), reducing unnecessary traffic and enhancing
performance.

Bridges

Function: A bridge is a device that connects two LAN segments, making them act as
a single network. It operates at the Data Link layer, filtering traffic and forwarding
data based on MAC addresses. By analyzing incoming traffic, a bridge can decide
whether to forward or block the data based on the segment it needs to reach.

Types: Most bridges are now integrated into other network devices (like switches
and routers), making standalone bridges less common. However, they are
foundational in understanding networking concepts and the evolution of network
devices.

Importance: Bridges were important for network extension and segmentation,


reducing traffic within each segment and improving overall performance. Although
less common now due to the advanced capabilities of modern switches,
understanding bridges is key to grasping basic networking concepts.

Hubs

Function: A hub is a simple networking device that connects multiple Ethernet


devices together, making them act as a single network segment. It operates at the
Physical layer (Layer 1) of the OSI model. When a hub receives data from one port, it
broadcasts it to all other ports, regardless of the destination.

Types:

 Passive Hubs: Simply relay the electrical signal to other ports.


 Active Hubs (also known as multiport repeaters): Clean, amplify, and
resend the signal to the network.

Importance: Hubs are considered less efficient than switches or bridges because
they send data to all connected devices rather than to the specific destination. This
can lead to data collisions and network congestion. However, for small networks or
basic setups where performance is not a critical factor, hubs can still be used due to
their simplicity and low cost.

In Summary

 Switches are integral to building efficient and scalable networks, offering


advanced features for managing and directing traffic.
 Bridges played a historical role in connecting and filtering traffic between
network segments, a function now largely absorbed by more sophisticated
switches.
 Hubs are simple, less intelligent devices that broadcast incoming signals to all
ports, useful for very basic networking needs or legacy systems.

The Transport layer, positioned as the fourth layer in the OSI model, provides critical
services for end-to-end communication over a network. It is responsible for
delivering data in a reliable and efficient manner, handling error correction, and
ensuring proper sequencing and data flow. Let's dive into some key concepts and
comparisons relevant to this layer:

Transport-Layer Services

1. Segmentation and Reassembly: Data from the application layer is divided


into smaller segments at the sender's side, and reassembled into the original
data at the receiver's side.
2. Connection Control: It can be connection-oriented (e.g., TCP), requiring a
connection to be established before data is transmitted, or connectionless
(e.g., UDP), where data is sent without setting up a connection.
3. Flow Control: Prevents the sender from overwhelming the receiver by
regulating the rate of data transmission.
4. Error Control: Ensures reliable data transmission through error detection and
correction mechanisms.
5. Multiplexing/Demultiplexing: Allows multiple applications to use the
network simultaneously by assigning unique identifiers to each application's
data stream.

Multiplexing vs. Demultiplexing

 Multiplexing (at the sender’s side): Involves combining data segments from
different applications into a single stream before transmission. This is crucial
for efficiently using the network resources.
 Demultiplexing (at the receiver’s side): The process of separating this
incoming stream back into its original, application-specific data segments.
This is based on header information in each segment.

TCP vs. UDP

 TCP (Transmission Control Protocol): A connection-oriented protocol that


ensures reliable data transmission. It provides error checking, flow control, and
congestion control. TCP is used where accuracy is more critical than speed,
such as web browsing, email, and file transfers.
 UDP (User Datagram Protocol): A connectionless protocol that sends data
without guaranteeing delivery, ordering, or error correction. It's faster but less
reliable than TCP and is used in applications where speed is more critical than
reliability, such as streaming audio/video and online gaming.

IPv4 vs. IPv6

 IPv4 (Internet Protocol version 4): The fourth version of the Internet
Protocol, providing an addressing system that uses 32-bit addresses. It
supports approximately 4.3 billion unique addresses, but the rapid growth of
the internet has led to a shortage.
 IPv6 (Internet Protocol version 6): Developed to address the limitations of
IPv4, it uses 128-bit addresses, significantly increasing the number of available
addresses. IPv6 also introduces features to improve performance and security,
and to simplify address assignment and network management.

Comparison:

 Address Size: IPv6 addresses are 128 bits long, significantly larger than IPv4's
32 bits.
 Address Abundance: IPv6 can accommodate a virtually unlimited number of
devices.
 Autoconfiguration: IPv6 supports automatic network address configuration,
eliminating the need for manual configuration or DHCP.
 Security: IPv6 was designed with IPsec for security, making it fundamentally
more secure than IPv4.
 Fragmentation: In IPv6, fragmentation is handled by the sender, not by
routers as in IPv4, improving efficiency.
Conclusion

The Transport layer's multiplexing and demultiplexing capabilities ensure efficient


and organized communication between multiple applications over a network. TCP
and UDP serve different needs based on the trade-off between reliability and speed.
The transition from IPv4 to IPv6 addresses the limitations of address space and
introduces improvements in efficiency, security, and network management, heralding
a more robust and scalable future for internet connectivity.

TCP (Transmission Control Protocol)


Advantages
 Reliability: Ensures the accurate delivery of data packets in the correct order.
 Error Checking and Correction: Detects errors in data transmission and requests
retransmission of lost or corrupted packets.
 Flow Control: Prevents network congestion by adjusting the rate of data
transmission based on the receiver's capacity.
 Congestion Control: Reduces traffic load to prevent network congestion.
Disadvantages
 Overhead: The mechanisms for reliability, flow control, and error correction add
significant overhead, resulting in slower data transmission compared to UDP.
 Latency: The process of establishing a connection, error checking, and confirmation
of packet delivery can introduce delays.
 Less Efficient for Broadcast or Multicast: TCP is designed for point-to-point
communication, making it less efficient for scenarios requiring broadcast or multicast
transmissions.
Features
 Connection-oriented service.
 Sequencing of data packets.
 Error detection and recovery mechanisms.
 Flow and congestion control mechanisms.

UDP (User Datagram Protocol)


Advantages
 Speed: Lacks the overhead associated with TCP's reliability features, offering faster
data transmission.
 Suitable for Real-time Applications: Ideal for time-sensitive applications (e.g., video
streaming, online gaming) where occasional data loss is preferable to delay.
 Simplicity: Offers a straightforward, connectionless communication model.
 Efficient for Broadcast and Multicast: Can send messages to multiple recipients
simultaneously without establishing a separate connection with each.
Disadvantages
 Unreliable: Does not guarantee delivery, order, or error-free transmission.
 No Flow Control: Can lead to network congestion or overwhelm the receiver with
too much data too quickly.
 No Built-in Congestion Avoidance: May contribute to network congestion, as it
continually sends data regardless of network conditions.
Features
 Connectionless protocol.
 Minimal overhead, leading to faster data delivery.
 Does not provide sequencing, error checking, flow control, or congestion control.

IPv4 (Internet Protocol version 4)


Advantages
 Widespread Use: The most established and widely used protocol for internet
communication.
 Supports Numerous Devices: Compatible with millions of devices and networks
worldwide.
Disadvantages
 Limited Address Space: Offers about 4.3 billion addresses, which is insufficient for
the growing number of internet-connected devices.
 Security: Designed without inherent security features, making it more vulnerable to
attacks.
Features
 32-bit address space.
 Requires Network Address Translation (NAT) for multiple devices to share a single
public IP address.
 Does not inherently support Quality of Service (QoS).

IPv6 (Internet Protocol version 6)


Advantages
 Vast Address Space: Provides a virtually unlimited number of IP addresses,
addressing the limitations of IPv4.
 Improved Security: Designed with IPsec, enhancing data confidentiality and
integrity.
 Efficient Routing: Simplifies and improves routing efficiency with the use of
hierarchical address allocation.
 Auto-configuration: Supports stateless address autoconfiguration (SLAAC),
simplifying network configuration.
Disadvantages
 Adoption: Despite its benefits, global adoption has been gradual due to the cost and
complexity of transitioning from IPv4.
 Compatibility: Direct communication between IPv4 and IPv6 devices is not possible
without translation mechanisms.
Features
 128-bit address space.
 Built-in security features with IPsec.
 Simplified header format for improved processing efficiency.
 Supports multicast rather than broadcast, reducing network traffic.

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