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Patent Application Publication Jun. 3, 2004 Sheet 3 of 10 US 2004/0106445 A1
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Patent Application Publication Jun. 3, 2004 Sheet 6 of 10 US 2004/0106445A1
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Patent Application Publication Jun. 3, 2004 Sheet 7 of 10 US 2004/0106445 A1
MISSES = 0
PAYOFF = 0
820 830
Fig. 8 (a)
Patent Application Publication US 2004/0106445 A1
810 800
MISSES = 0
820 830
Fig. 8 (b)
Patent Application Publication Jun. 3, 2004 Sheet 9 of 10 US 2004/0106445 A1
810 800
PAYOFF =- 20
on MISSES = 1
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Fig. 8 (c)
Patent Application Publication Jun. 3, 2004 Sheet 10 of 10 US 2004/0106445 A1
810 800
C. MissEs = 5
82O 830
Fig. 8 (d)
US 2004/0106445 A1 Jun. 3, 2004
PATTERN REVERSE KENO GAME METHOD OF thereto, and in particular to games that will keep the player's
PLAY attention by allowing the player to develop a Strategy.
1. RELATED INVENTION SUMMARY OF THE INVENTION
0001. This application claims priority to two provisional 0009) 1. Solution to the Problem
patent applications, Ser. No. 60/068,624 filed Dec. 23, 1997
and Ser. No. 60/083,658 filed Apr. 30, 1998, entitled “PAT. 0010. The present invention is different from conven
TERN REVERSE KENO GAME METHOD OF PLAY. tional keno or lotto games in that the player of the present
invention may employ a unique Strategy to Solve an under
BACKGROUND OF THE INVENTION lying puzzle thereby meeting the aforesaid needs. Even an
0002. 2. Field of the Invention incorrect guess by the player eliminates possible choices.
Thus the player is able to continue developing a strategy for
0003. The present invention pertains to games suitable uncovering a hidden pattern or patterns in a modified Keno
for play in a casino and, more particularly, to a modified game. When utilized as a bonus game, a player tends to play
form of keno. underlying games longer, because with each play the player
0004) 3. Statement of the Problem draws closer to Solving the puzzle in the bonus game.
0005 Casino keno, and its close relative, the lottery, 0011) Another advantage of the present invention,
generally have the player Select, a plurality of numbers whether utilized as a Stand-alone game or as a bonus game,
(lottery) or numbered positions (keno), followed by the is the potential for larger jackpots for a player who uncovers
house randomly Selecting a plurality of numbered balls. the pattern in a minimal number of guesses or who uncovers
Wagers are Settled based on the number of matching num larger, more complex, or even multiple patterns.
bers (or numbered positions). For example, the New York 0012. 2. Summary
State LOTTO game allows players to select six different
numbers in the range 1 to 54, inclusive. Thereafter, the State 0013 The present invention sets forth a method for
randomly, and without replacement, draws six numbered playing a keno-type casino game. A virtual matrix com
balls from a pool of 54 balls (numbered from 1 to 54). Other prised of a plurality of grid elements is provided, on which
States, and often other games within a State, employ Slightly a pattern hidden from the player is randomly placed. The
different Schemes. For example, in Massachusetts, the hidden pattern is comprised of a plurality of matrix entries.
MASS MILLIONS game chooses six balls from a field of The player is unable to view or have knowledge of the
49. MASS CASH, on the other hand, chooses 5 balls from Virtual matrix. However, the player is able to view a gaming
a field of 35, and so forth. Players are generally rewarded for matrix which has a plurality of grid elements. Each visible
obtaining 3 or more matches. Casino and State-run keno, position corresponds to one of the grid elements on the
however, are typically games of chance. Virtual matrix. In response to either the player Submitting a
0006 Some keno games allow players to choose patterns wager, or winning a play as part of a bonus condition
occurring in an underlying game, the player chooses at least
of numbers on their tickets. Higher payoffs are made when one of the plurality of Visible positions on the gaming
Such patterns are hit. However, playerS do not develop matrix. The game of the present invention then displays, on
Strategies because the pattern is chosen by the house at the gaming matrix, the contents of the corresponding grid
random after the player has made a Selection. element of the virtual matrix. The game can either accept
0007. A need exists to provide new games with the another choice from the player, or allow the player to guess
familiar keno matrix format incorporating a new type of the remaining visible positions where the player believes the
game contained therein, Such as that found in popular home hidden pattern is positioned. If the player guesses correctly
games. One popular home game involving a matrix of and uncovers the hidden pattern, the player is awarded and
numbered positions is the game of BATTLESHIP trade a media presentation Signals the player's Success. If the
marked by Hasbro, Inc. In the BATTLESHIP game, each player guesses incorrectly, a Second media presentation
player has a target grid and an ocean grid. To play the game Signals the incorrect guess.
each player Secretly places a fleet of five ships on their 0014. In some embodiments of the method of the present
respective ocean grid. Once the ships are placed, they cannot invention, the player receives payoff multiples that are
be changed. Players take shots by calling out a letter and a higher when the pattern is identified with a minimal number
number to identify a location on the target grid. As a shot is of misses.
made, the other player informs the shooter whether a boat on
his ocean grid has been hit or not. When a hit occurs, the 0015. In some embodiments of the method of the present
shooter places a red peg in the identified location of the invention, a number of hidden patterns are provided and the
target grid for a hit and a white peg for a miss. The first player receives a payoff for Solving each Separate hidden
player to Sink all five of the opponent's ships becomes the pattern.
winner. In the play of this game, each ship occupies a certain
number of locations of the grid. For example, a battleship 0016 Finally, a number of other embodiments, varia
occupies four locations whereas as a Submarine has three tions, and versions of the method of the present invention are
locations, etc. ESSentially, the players use their skill to set forth.
identify the ship and the location of the Ship on the target
grid to sink the other's fleet. BRIEF DESCRIPTION OF THE DRAWINGS
0008. A continuing need also exists for new casino 0017 FIG. 1 is a block diagram illustrating the compo
wagering games and for variations and modifications nents of the present invention.
US 2004/0106445 A1 Jun. 3, 2004
0018 FIG.2 shows a virtual matrix of a first embodiment 0029. A representation of the hidden pattern 70 is dis
of the method of the present invention. played on the screen 100 in area 130 so that the player knows
the shape of the pattern 70 and the number of matrix
0019 FIG.3 shows a virtual matrix of a second embodi elements 75 of the pattern 70. In some methods of the
ment of the method of the present invention. present invention, this display 130 may be a display Separate
0020 FIG. 4 shows a video gaming matrix correspond from screen 100 or simply a printed diagram.
ing to the virtual matrix of FIG. 3. 0030 The present invention uses a random numbergen
0021 FIG. 5 shows the video gaming matrix of FIG. 4 erator 60 (or suitable software) to randomly place the hidden
illustrating the player's guesses. pattern 70, comprised of one or more matrix entries 75, onto
the virtual matrix 210. This occurs in response to the first
0022 FIG. 6 is a process diagram, depicting the steps of signal on line 25 indicating start of the game 10. In FIG. 1,
one preferred mode of operation for method of the present the hidden pattern 70 is a rectangular bar composed of three
invention. matrix elements 75. In practice, the hidden pattern 70 can be
quite robust, and it thus provides for considerable variety in
0023 FIGS. 7(a), 7(b), 7(c), and 7(d) represent a varia play. Each matrix entry 75 can also be a shape (i.e., the
tion of the method of the present invention based upon a clover shown in FIG. 1) or letters of the alphabet, which
prior art Keno game. when combined to create the hidden pattern 70, form a
0024 FIGS. 8(a), 8(b), 8(c), and 8(d) represent a varia compound image or a word. Alternatively, each hidden
tion of the method of the present invention used as a pattern 70 or matrix entry 75 together can represent an
bonusing game to an underlying game. establishment logo or other icon. Or, the pattern 70 may be
a geometric shape (e.g., a cross composed of shaded areas
DETAILED DESCRIPTION OF THE 75). The matrix entries 75 and the pattern 70 can be any of
INVENTION innumerable colors, Shapes, designs, etc., and the method of
the present invention is not limited by a particular pattern 70
0025 1. Overview or matrix entry 75. Furthermore, more than one pattern 70
can be used and each different pattern 70 can have different
0026. The present invention provides a method for matrix entries 75.
reversing and expanding the traditional play of keno by
introducing novel hidden patterns into the game. FIG. 1 0031. After the hidden pattern 70 has been randomly
generally outlines one preferred embodiment for the System placed by the CPU20 in the virtual matrix 210, the player
10 of the present invention. The system 10 includes central is given a number of "guesses” or "shots” (e.g., six guesses
processing unit (CPU) 20, media display 50, an activation or 10 misses, etc.) with which to uncover the hidden pattern
Signal received over line 25, a payout Signal received over 70 by selecting visible positions 120 (such as by touching)
line 40, random number generator (RNG) 60, video screen on the video screen 100. This player input is received over
100, a memory 200 and, optionally, a solve indicator 30. line 80 by the CPU20. CPU20 then retrieves the content of
corresponding grid element 220 of the virtual matrix 210
0027. The CPU 20 of the present invention receives an and displays it in the Selected and corresponding visible
activation signal Over line 25 indicating that either a wager position 120 on the gaming matrix 110 at the same X, y
has been placed, or a bonus game condition has occurred in location. If the corresponding grid element 220 contains a
an underlying game, or any other condition Signaling play to matrix entry 75 of the hidden pattern 70, that matrix entry 75
commence. Media display 50 may be used to entice players is displayed in the Selected visible position on the gaming
to play the game 10, or to let the player know the game 10 matrix 110 (i.e., a “hit” is indicated). Likewise, when the
is about to Start. The media display may be audio, digital, corresponding grid element 220 does not contain a matrix
graphic, and/or a combination thereof and may have differ entry 75 of the hidden pattern 70, an empty indicator 225
ent presentations stored in memory 200 for different stages (e.g., the words “empty,” an “O,” other indication) may be
of game play. The media display 50 could also be incorpo displayed in the Selected Visible position 120 of the gaming
rated into display 100. The media display 50 could also be matrix 110 (i.e., a “miss” is indicated). In some embodi
a separate computer-based media System. ments of the method of the present invention, a “miss’ may
0028. The CPU20 next generates or uses a virtual matrix not be indicated, thereby leaving it to the player to remember
210, which is stored in memory 200 (or the internal memory not to touch that visible element again. A message or other
indication may also be displayed with media display 50,
of the CPU 20). The preferred embodiment uses a two corresponding to whether a matrix entry 75 of the hidden
dimensional virtual matrix 210 having X and Y-axises as pattern 70 was uncovered, or whether the entire hidden
shown and, therefore, the following will be described with pattern 70 has been uncovered. This process continues with
respect to a two-dimensional matrix. However, the game of each guess until the player runs out of a given number of
the present invention is not limited to a two-dimensional guesses (or misses) or the hidden pattern 70 is uncovered.
matrix and a one-dimensional or multi-dimensional matrix
could also be used. The virtual matrix 210 is comprised of The media display 50 may also be used to indicate the player
a plurality of grid elements 220, and is kept hidden from the has run out of guesses and must Start over.
player of the present invention (i.e., in computer memory 0032. In one embodiment of the method of the present
200). The player is able, however, to view the gaming matrix invention, the player may choose to Solve the puzzle (e.g., to
110 on video screen 100. The gaming matrix 110 is com touch the remaining locations of the hidden pattern 70 on
prised of a plurality of visible positions 120, each visible Video Screen 100) at any time during play of the game, or by
position 120 corresponding to one of the grid elements 220 activating the optional solve device 30. If the optional solve
of the virtual matrix 210 in the X and Y-axis. device 30 is included, after receiving a Signal from Solve
US 2004/0106445 A1 Jun. 3, 2004
device 30 over line 85, the CPU20 accepts signals over line 0035) It is to be expressly understood that the system 10
80 from the gaming matrix for each visible position 120 shown in FIG. 1 represents one block diagram approach of
indicated by the player until either an indicated visible the teachings of the present invention. It is functionally
position 120 does not match a matrix entry 75 of the hidden described and any of a number of different components,
pattern 70 (i.e., a miss), or the player correctly identifies designs, arrangements, or electronic memory, processors,
each remaining visible position 120 corresponding to each graphic displayS, Video displays, and/or random number
matrix entry 75 of hidden pattern 70, at which time the game generators, could be utilized to incorporate the teachings and
is ended. A separate Solve feature need not be included in the methods of the present invention contained herein. Many of
present invention, however, and the player could simply the details of operating conventional gaming devices Such as
choose the grid elements (i.e., the visible portions 120) reel-based slot machines, video-based poker games, coin
corresponding to the known location of the hidden pattern acceptors, card readers(credit, debit, Smart, etc.) are well
70. In such an embodiment, the paytable would simply be known and are not important to the teachings of the present
adjusted according to the total number of guesses. invention other than in a functional approach. It is well
known how to place bets, recognize the amount bet, and
0033. In one embodiment of the method of the present award the winning player based upon a pay table Stored in
invention, a Single match to an element of the hidden pattern memory 200. Therefore, the method and teachings of the
70 is sufficient to reveal the entire pattern 70. In this fashion, present invention can be incorporated into a Stand-alone
the game can be faster, but the element of Strategy still casino game Such as commonly Seen with Stand-alone keno,
remains. Also in this embodiment, multiple hidden patterns slot, and poker games. Or, the game can be incorporated as
70 may be employed to create a compound pattern. In this a choice of games So that a player coming to the gaming
machine can Select a game from a menu of games and the
case, a single hit to any one matrix element 75 in each present game could be one of the choices. Or, the present
hidden pattern may be required, or simply one hit to any one invention can be incorporated over a network So that players
matrix element 75 in any one pattern may reveal the entire can play in hotel rooms, at casinos, or over a communication
compound pattern. For example, if two patterns each con network at their home by playing the game on their home
Sisting of 3 matrix elements are hidden, then the game may personal computer. In the latter Situation, the home or room
be played in one of three ways: 6 hits may be required to computer would communicate over the communications
completely uncover the two hidden patterns (each hit uncov network with a centrally located computer which would
ers only one matrix element), 2 hits may be required to have memory 200 random number generator 60, etc. How
completely uncover the two hidden patterns (each hit uncov the method of the present invention is incorporated, whether
ers the corresponding hidden pattern), or 1 hit may be as a stand-alone game or as a bonus game, can be one of
required to completely uncover two hidden patterns (the I hit many equivalent designs.
on any one of the two patterns uncovers both hidden 0036 2. Details of Pattern Placement
patterns). The term hidden pattern used herein includes not
only one hidden pattern, but a number of hidden patterns 0037 FIG. 2 illustrates one embodiment for randomly
Sometimes referred to as a compound hidden pattern. The placing a hidden pattern 70a on a virtual matrix 210a in
hidden pattern can be formed of non-adjacent matrix entries, memory 200 by CPU20. Grid elements 220a are designated
adjacent matrix entries, groups of adjacent matrix entries, along the X-axis from 1 to 10 and along the Y-axis from 1
etc. to 10. The grid elements 220a in FIG. 2 are numbered 1 to
100 . The following discussion will refer to specific grid
0034 Payoffs are established based either on the number elements 220a by their column-row designation (i.e., (x,y)).
of successful hits (identifications) when the solve area 30 is 0038. In FIG. 2, a 10x10 virtual matrix 210a is shown
touched, or the number of matches (i.e., hits) to hidden onto which a rectangular pattern 70a (comprised of 1x5
pattern 70 in light of the total number of guesses. Payoffs can
be based on, for example, the number of individual matrix matrix entries 75a) is randomly placed. It is to be expressly
entries 75, individual hidden patterns 70, or to multiple understood that while a 10x10 matrix is shown, that the
hidden patterns 70 that are matched by the player during virtual matrix 210a may be any size or dimension. In
play of the game. The solve feature will be described in addition, while hidden pattern 70a is shown as a rectangle
greater detail below. However, if a solve area 30 is not placed horizontally on virtual matrix 210a, hidden pattern
included, the number of incorrect guesses (i.e., misses) may 70a may take any form or orientation on the virtual matrix
be factored into the payoff table as a design choice So that, 210a. For example, the hidden pattern 70a may have uneven
for example, a player uncovering hidden pattern 70 imme dimensions, be separated by grid positions 220a that do not
diately with only a few misses would receive a higher award contain matrix entries 75a, or contain a plurality of indi
than a player who uncovers hidden pattern 70 only after a vidual discontiguous hidden patterns 70a. Likewise, as
large number of misses. How the award is modified based discussed above, the hidden pattern 70a may be comprised
upon misses, hits, guesses, and/or a combination thereof is of any suitable matrix entries 75a such as a series of letters
left to design choice under the teachings contained herein. or icons. In FIG. 2, the icon is an “X.” In addition, the CPU
Payoffs may also be given for each correct hit (regardless of 20 may randomly generate different hidden patterns 70a, or
misses), for each Successful complete identification of a the player may be allowed to select the hidden pattern 70a
hidden pattern, and/or for identifying the entire compound from a plurality of hidden patterns, before the hidden pattern
hidden pattern. The player may receive any Suitable award 70a is positioned on the virtual matrix 210a for each game.
Such as a payoff corresponding to the units of the wager (or In this latter embodiment, more difficult patterns would have
wagers), objects Such as vehicles, tickets, compS. Such as free higher payoffs.
dinners, credits, free games, multiples of awards, or any 0039. Of course, in the preferred embodiment of the
other benefit for the player. present invention the player must know in advance of the
US 2004/0106445 A1 Jun. 3, 2004
play what the hidden pattern is. In an alternative version, the The numbering 1 through 25 may or may not be displayed.
player plays to uncover a random pattern with knowledge of The X and Y number may or may not be displayed.
a set of possible random patterns from which the hidden
pattern 70 was chosen. For example, the hidden pattern 70 0045 Although FIGS. 4 and 5 show a video screen
itself may be indicated Simply as a letter of the alphabet; in 100a, gaming matrix 110a may be displayed in any conve
this case the player would have to determine which letter nient manner, Such as mechanically displayed, and need not
was hidden as an additional Stratagem. In another alternative have Visible positions at each coordinate of gaming matrix
version, the player has no knowledge of the hidden pattern 110a. It is only important that each visible position 120a
70. Hence, the hidden pattern 70 can be displayed as shown correspond to a grid element 220b of virtual matrix 210b.
in FIG. 1, at location 130 on the monitor 100, or it can be 0046) In FIG.3, the hidden pattern 70b before, at, or after
permanently affixed to the game (when the fixed pattern is (i.e., contemporaneously with) the start of the game is
always the same). Or, CPU20 can allow the player to select randomly placed on virtual matrix 210b by CPU 20, such
the hidden pattern 70 from a menu containing a number of that each grid element 220b is comprised of an “O'” (indi
hidden patterns, then display the hidden pattern 70 in an area cating there are no matrix entries 75b of the hidden pattern
130 of the screen so that the player can easily refer to it as 70b at that grid element 220b) or a matrix entry 75b (e.g., an
the player is seeking to uncover the hidden pattern 70 in the “X” to indicate a portion of the hidden pattern 70b is evident
gaming matrix 110. at that grid element 220b). An executable computer software
0040. One technique used by CPU20 to randomly posi program contained in CPU20 brokers the game according to
tion hidden pattern 70a on virtual matrix 210a is to first the following description.
randomly choose an orientation (horizontal or vertical), and 0047. In FIG. 4, the video screen 100 a displays a
then to randomly choose a grid element 220a for the left-(if two-dimensional gaming matrix 110a in which each of the
horizontal) or lower-(if vertical) most matrix entry 75a of visible positions 120a are enumerated (i.e., with keno-style
the pattern 70a. In FIG. 2, the hidden pattern 70a starts at numbering, individual labels, matrix locations, borders or
grid position (2,6) and extends horizontally to grid position patterns). Touchscreen areas form the visible positions 120a
(6,6). Using this technique, the lower- or left-most matrix and provide players with the ability to indicate their Selec
entry 75a of hidden pattern 70a may be situated anywhere tion. Or, a separate keyboard or any other Suitable input
Starting in the first Six grid positions 220a along the X-axis device Such as a mouse-activated pointer, not shown, could
(e.g., (1,1), (1,2), . . . (1,10), (2,1), (2.2), . . . (6,10) if be used. The player initiates the game by wagering a
horizontal, or anywhere Starting in the lower Six grid posi prescribed number of units. In a preferred method of play,
tions along the Y-axis (e.g., (1,10), (1.9), . . . (1,6), (2,10), money, gaming chips, credit, or their equivalent may be
(2.9), ... (10.6)) if vertical, so as to fit hidden pattern 70a wagered. Alternatively, the game is initiated as a bonus game
completely within virtual matrix 210a. Thus, if each of the to an underlying game (i.e., a slot machine game or a table
possible placements for the lower- or left-most matrix entry game). If initiated as a bonus game, it may be initiated once
75a are weighted equally (6x10x2=120), the present inven and played to completion, or it may be “visited' as many
tion has an algorithm for randomly placing the pattern 70a times as required to complete the pattern. In this case, each
in 120 possible positions of the 10x10 virtual matrix 210a “visit” may comprise one guess, one miss (hence, possibly
based upon the random number generator 60. Several guesses provided the player is selecting well), and So
0041 Multiple hidden patterns 70a may also be randomly forth.
placed using this procedure in a Sequential fashion, with the
additional Step of checking that the pattern to be placed does 0048. Once the game is initiated such as by a signal (i.e.,
not overlap any prior placed hidden patterns 70a on the wager for a Stand-alone or bonus condition for a bonus
virtual matrix 210a. game) on line 25, the player is given a predetermined
number of guesses with which to completely identify all grid
0.042 Although an explicit method for placing a hidden elements 220b corresponding to the matrix entries 75b of the
pattern 70a on a virtual matrix 210a has been set forth, this hidden pattern 70b, indicating in the preferred embodiment,
method is only intended as an example to illustrate one of their Selection by touching visible positions 120a on gaming
many possible algorithms. It is not meant to limit the matrix 110a. With each guess, the corresponding grid ele
possible hidden patterns 70a or the means by which random ment 220b in virtual matrix 210b is displayed on gaming
placement is achieved. Indeed, the random placement of the matrix 110a. For example, if the player chooses the visible
pattern(s) may be constructed So as to bias the placement position 120a at coordinates (1,2) on gaming matrix 110a
toward a certain region of the virtual matrix, if desired. (FIG. 4), the empty indicator 225b of grid element 220b at
0043) 3. Details of the Method of Play coordinates (1,2) on the virtual matrix 210b (FIG. 3) is
displayed on gaming matrix 110a, shown as an “O'” in FIG.
0044 FIGS. 3, 4, and 5 illustrate one method for playing 5. If the player next selects visible position 120a at coordi
the game of the present invention. FIG. 3 shows a hidden nates (4.3) on gaming matrix 110a (FIG. 4), the content of
pattern 70b (T-shaped in this illustration) randomly placed grid element 220b at coordinates (4.3) on the virtual matrix
on a 5x5 virtual matrix 210b by CPU 20 that is used in 210b (FIG. 3) is displayed on gaming matrix 110a (in this
conjunction with video screen 100a, shown in FIGS. 4 and example, matrix entry 75b), shown as an “X” in FIG. 5. In
5. FIG. 4 shows video screen 100a before play begins (i.e., one embodiment including Solve area 30a, at anytime during
no visible positions 120a have been selected by the player) guessing, the player can touch the Solve area 30a and
and the shape of the hidden pattern 70b shown in area 130. attempt to identify the remaining portions of the hidden
FIG. 5 shows the video Screen 100a of FIG. 4 after two puzzle. the earlier the player Solves the puzzle during the
visible positions 120a have been selected by a player first at guesses, The higher the payoff. In a Second embodiment not
(1, 2) which is a “O'” and second at (4.3) which is an “X.” including solve area 30a, the player who discovers the
US 2004/0106445 A1 Jun. 3, 2004
location of hidden pattern 70b would simply uncover the machine(s)). In the case where the underlying game is a slot
remainder of hidden pattern 70b without any further incor machine, the player is rewarded with a guess on the game of
rect guesses, and thus be rewarded with a higher payoff than the present invention when a predetermined Symbol, or
the player who does not discover the location of hidden combination of Symbols appear on the payline of the slot or
pattern 70b and instead makes both correct and incorrect any bonus condition Signal is received from the underlying
guesses before uncovering hidden pattern 70b. In either game. A large number of different bonus condition Such as
case, should the player be Successful in identifying the Signals, events, triggers, etc. are known in the gaming
coordinates of the entire hidden pattern 70b, the game is industry to effectuate bonus play in a bonus game from an
over and the player is paid a predetermined number of units. underlying game Such as a table game, gaming machine, etc.
Should the player run out of guesses and only be partially Hence, whenever the Symbol to play the bonus game occurs
Successful, the game is over and the player is paid a (which is random in the play of the slot machine), the player
prescribed number of units according to the number of is able to make one more guess. This continues until the
chosen visible positions 120a matching grid elements 220b player completes the puzzle. The use of the Solve area (or
containing a matrix entry 75b. Should the player run out of button) 30 is optional.
guesses and be unsuccessful in identifying any of the hidden 0053. It is an advantage of this invention that the bonus
pattern 70b, the wager is lost. game may run "in parallel' with the underlying game.
0049. The present invention is not to be limited by the Generally, Several guesses will be required to uncover the
method of awarding the player. For instance, the player may hidden pattern 70. Hence, a player who has partially uncov
be paid immediately for each correctly chosen visible posi ered the hidden pattern will be more inclined to continue
tion 120 (i.e., hit), or the award may be based on the number play on the underlying machine in order to revisit the bonus
of incorrectly chosen visible positions 120 (i.e., misses), the game and finish the pattern. Too, even incorrect guesses are
complexity of the hidden pattern 70, the number of guesses informational Strategically, and So a player who is “unlucky'
taken, or the number of guesses allowed but not used. In in uncovering the hidden pattern 70 is also encouraged to
addition, the player may be able to continue play of the game continue play by virtue of eliminating possible matrix posi
by wagering additional units. Indeed, a wide-area-progres tions 220 where the hidden pattern 70 may be hidden.
sive network may be tied to the method of the present 0054 4. Details of the Strategy
invention. Every time the game of the present invention is 0055 Generally, the player will want to uncover the
played, a fraction of the wager is separated and added to the entire hidden pattern 70a (FIG. 2) with a minimum number
progressive meter (or, a separate progressive wager may be of guesses to gain the highest payoff. An advantage of the
played). At Such time as the predetermined Sequence of present invention is that players may develop a strategy for
events occurs (i.e., the pattern is uncovered with no misses) playing the game of the present invention because the player
the winning player is awarded the progressive amount or a plays a key part in determining the proper grid elements
fraction thereof, based on the number of winning players. 220a to choose. In particular, consider the 10x10 virtual
0050. The game of the present invention is robust in that matrix 210a and the randomly placed hidden pattern 70a
it can accommodate varying methods of play. The player can shown in FIG. 2 and whose random placement is described
be given a fixed number of guesses, with which to uncover earlier. A Strategy in which a player chooses a visible
as much of the underlying pattern 220 as possible. Alterna position 220a located at a corner (e.g., coordinates (1,1)),
tively, the player may be afforded a fixed number of misses, and thereafter, with each miss, chooses an adjacent element
whereby after said number of misses the game is over. Or the (e.g., at coordinates (1,2), (1,3) and So on), is inferior, as
player may be given an initial number of guesses, which generally in excess of 50 guesses will be required to discover
increment by a predetermined amount based on Successful the hidden pattern 70a.
hits. In addition, the player may be given the option to guess 0056. A player of the present invention may do substan
the position of hidden pattern 70 at any time during play of tially better by utilizing the following algorithm, given only
the game (i.e., by activating solve device 30 shown in FIG. as an example using FIG. 2. At each point in the game, the
1). Other embodiments may include giving the player a player calculates for each grid element 220a, the number of
predetermined number of guesses, which may be increased possible positions that a portion of the hidden pattern 70a
by correctly guessing the position of a matrix entry 75, or the may have at that location. For example, at each corner (1,1),
player may only be permitted a predetermined number of (1,10), (10,1), and (10,10), there are only two possibilities
incorrect guesses. Additionally, the player may be able to that the hidden pattern 75a is positioned there. On the other
take multiple guesses before learning the results of those hand, in each of the center locations of (5, 5); (5, 6); (6, 5);
guesses, or the guess may encompass, for example, a 2x2 and (6, 6) of virtual matrix 210a, there are ten possible
array. A Successful guess may also be rewarded with another positions of the bar 75a. This strategy thus comprises, for
“free' guess. each guess: performing the above calculation, finding the Set
of grid elements 220a with the greatest number of possible
0051. It is to be expressly understood that more complex positions, and randomly choosing from among this Set. The
and/or compound patterns 70 will lead to more variety in process continues until the entire hidden pattern 70a is
game play. For example, rectangles of dimension 1x5, 1X4, revealed. An identical process can be employed for a com
1x3, 1x3, and 1x2 (i.e., based upon the conventional pound hidden pattern (comprising more than one hidden
BATTLESHIP game patterns) could all be situated on the pattern), by cycling through all hidden patterns in the
matrix at once. In addition, a multimedia presentation 50 compound pattern that correspond to a each matrix position.
may accompany each Successful or unsuccessful match. 0057 5. Details of the Bonus Game
0.052 The game may also be utilized as a bonus in 0058. The mechanism of utilizing a bonus game is well
conjunction with an underlying game(s) (i.e., a slot known. Typically, the pay table on the underlying game is
US 2004/0106445 A1 Jun. 3, 2004
modified Somewhat, to allow the bonus game to be played. example ships, in the BATTLESHIP game). The random
For example, if an underlying slot machine typically paid 5 method of placement comprises randomly placing the larg
coins on 20% of the plays, the pay table may be modified to est hidden pattern (according to the placement algorithm
dispense only 4 coins in these situations, So as to "gain' O.2 Specified above), followed by the next largest, and So forth
coins per play. Thereafter, if a bonus game occurs every, 100 until all hidden patterns are randomly placed in the Virtual
plays, for example, it literally “costs' twenty coins to matrix.
participate (0.2x100-20). The connection between stand 0063. The method of playing the bonus game in this
alone and bonus versions of the present invention is thus example follows. ASSuming a wager of 1 credit per payline,
Self-evident. As a bonus game in the aforesaid example, the upon visiting the bonus game, the player is awarded a prize
underlying game can dispense an average of twenty coins, of 5 credits (5xthe line wager on the payline that provided
maintaining an identical house advantage on the underlying the bonus combination) just as a conventional payoff in the
game in addition to the bonus game combination. The bonus underlying game causes a credit meter to increment. There
game may dispense on average less than twenty coins to after, the. player is allowed to guess at one of the 49 matrix
increase the house edge. Alternatively, new underlying elements in the game matrix 800. Should the “guess' result
games may be designed with the bonus game in mind. in a “hit the player is awarded an additional prize of 10
0059 Clearly, this same type of bonus game “kick-off credits (10xline wager) which would also cause the under
mechanism' can be used with the teachings of the present lying game credit meter to increment by this amount (e.g.,
invention. ASSuming a player develops the Strategy dis signals over line 40 of FIG. 1). Finally, an amount equal to
cussed above, the player will uncover the entire hidden 20 credits (20xline wager) is added to an “escrow award.”
pattern 70a (FIG. 2) within thirty guesses on almost every and the hidden pattern which was “hit” is fully exposed (i.e.,
instance of the bonus game. Therefore, the house may award a single correct guess exposes the associated hidden pattern).
the player with thirty guesses in the bonus game in an effort Should the “guess' result in a “miss” the player is not
to uncover the entire hidden pattern 70a, awarding twenty awarded an additional prize. The underlying gaming
coins if the hidden pattern 70a is indeed uncovered. Alter machine then resumes play.
nately, based on the probabilities of finding the hidden 0064. Upon correctly uncovering the entire compound
pattern 70a as a function of the number of guesses, the hidden pattern (consisting of five individual hidden pat
pay table may be Structured with an average payoff of only terns), the player is awarded the cumulative “escrow award”
fifteen coins. An advantage of this approach is that inferior multiplied by a bonus factor, as appears below:
play (play not utilizing a strategy Such as the Strategy set
forth above), whether as a bonus or stand-alone game, adds TABLE I
to the house advantage.
Number of Misses Multiple
0060. In an alternative embodiment, the underlying game
periodically provides means for a guess at the bonus game O misses 50x
of the present invention. This is a distinct advantage as 1 miss 10x
2 misses 5x
typically in bonus games, the entire bonus game is com 3 misses 4x
pleted in each instance. By tying the underlying game and 4 misses 3x
bonus games together, the player will periodically (ran 5 misses 2x
6+ misses 1x
domly in the preferred embodiment) visit the bonus game,
thus ensuring Suspense and positive feedback through
progreSS within the bonus game. The player is thus encour
aged to play the underlying game longer, So as to See the 0065. By employing the “smart” strategy given earlier,
resolution of the bonus game. In Such a game, thirty guesses the average number of guesses required to uncover the entire
may be too many and So the bonus game may use leSS pattern is 13.9. Hence, on average 13.9x50=695 line plays
guesses. The following Sets forth an example. are necessary to complete the bonus game.
0066. In addition, the chance of finishing the game with
EXAMPLE 0, 1, 2, 3, 4, and 5 misses is approximately 1 in 437, 112,47,
0061 As a preferred embodiment of the method of the 25, 17, and 12, respectively. Hence, the average accrued
present invention and as shown in FIG. 8, consider an escrow is approximately 161 credits (for a constant one
underlying slot machine with the present invention utilized credit line wager each Visit to the bonus game). When the
escrow is combined with the 13.9x5=70 credits associated
as a bonus game. The exact nature of the underlying game with visiting the bonus and the 5x10=50 credits associated
is not material, but for purposes of this example, the under with immediate award for uncovering a hidden pattern, the
lying gaming machine is a conventional slot machine that total value for the bonus game over time is approximately
allows players to wager on five individual paylines. Each 161+ 70+50=281 credits.
payline has an equal chance, 1 in 50, of generating a bonus
condition (i.e., on line 25 of FIG. 1) as a result of a symbol 0067. The 281 credits in 695 line plays result in the bonus
combination (or a symbol) which results in a visit to the being an expected return of 281/695=40%. When coupled
bonus game of the present invention. Each visit gives the with a base game otherwise returning 50%, the entire base
player one guess at the 7x7 game matrix 800. game--bonus game total return is 90%, leading to a 10%
house advantage for the product.
0062) The virtual matrix is also 7x7, and has the follow
ing five hidden patterns (shown by dotted lines in FIG. 8) 0068 FIG. 8 illustrates the method of this embodiment in
randomly placed thereon: 1x2 (810), 1x3 (812), 1x3 (814), more detail. ASSume a player in playing the underlying
1x4 (816), 1x5 (818) (which corresponds to patterns, for machine receives a bonus condition providing the player
US 2004/0106445 A1 Jun. 3, 2004
with an opportunity to play the bonus game for the first time. shows 20 credits. The display 830 now displays “misses”
The screen 800 showing the matrix elements 1 through 49 is equal to one and a drop in the multiple according to Table
displayed. The matrix elements 1 through 49 can each bear I to 10x.
a number as shown in FIG. 8(a) or, as in the game of 0072 The bonus game continues in this fashion until, as
BATTLESHIP, have the columns numbered and the rows shown in FIG. 8(d), the bonus game is over. The bonus
labeled with a letter of the alphabet. Any suitable identifi game has been played in parallel with the play of the
cation design could be used under the teachings of the underlying game as discussed above. As shown in FIG.8(d),
present invention. Indeed, no identification could appear in the player encountered a total of five "misses' at matrix
Some embodiments of the present invention. ASSume in this elements 15, 17, 27, 41, and 44 causing the multiple to be
illustration that the matrix 800 is a touch screen and that it
is presented to the player entering the bonus game for the displayed as 2x in display 830 according to Table I. In order
first time, completely blank, as the hidden patterns 810, 812, to complete the hidden patterns, the player entered the bonus
814, 816, and 818 (shown in dotted lines) are unknown to game ten times (five “hits” plus five “misses”). In this
the player except to the extent that the player knows this Set example, twenty credits for each uncovered pattern was
of hidden patterns have been randomly placed in the Virtual added to payoff display or meter 820 so that at the end of the
matrix. The shape of the hidden patterns as well as the bonus game, 100 credits are shown. At the end of the game,
number of matrix entries for each hidden pattern may also be the player receives the multiple times the payoff So the
shown at area 130 so that the player understands what is to player actually receives 200 credits (i.e., 100x2).
be uncovered. As illustrate in FIG. 8, the hidden patterns are 0073. The purpose of providing the multiple in display
generically shown as elongated ovals, but it is to be 830 is to encourage players to more skillfully play the game
expressly understood that the actual hidden patterns can be which adds to excitement in the play thereof and provides
any graphic, design, etc. as previously discussed. In adapting greater payoffs. It is to be expressly understood that this
the conventional BATTLESHIP game to the game of the example is only one embodiment of the method of the
present invention, the shapes can be pictures of ships. present invention and that in other variations, the use of a
However, any Suitable graphics could be used Such as multiple based upon “misses' may not be present. Indeed,
animals (e.g., uncovering animals hidden in a jungle, celeb the method of the present invention can be played simply
rities, etc. providing payoff values displayed in display 820.
0069. The player touches matrix element “10' and scores 0074 As mentioned before, a desirable feature of this
a “hit”. As shown in FIG. 8(b) elements 9, 10, 11, 12, and embodiment is that inferior play will lead to a larger house
13 become activated 822 to show pattern 818. Also dis advantage because more guesses, hence more spins on the
played to the player is a suitable display 820 which escrows base game, will be generally needed before receiving the
the payoff value 20 for scoring a “hit” (which as shown in bonus.
FIG. 8(a) is set to 20). Also a display 830 is provided which 0075. The preceding example is merely illustrative and is
displays the current Status of the player's misses and the not meant to limit the teachings of this invention. Alter
multiple value presently in place. At the Start of the bonus nately, the player may be awarded varying amounts of
game in FIG. 8(a) the player has zero misses and the rewards, and the rules for guessing may be modified to allow
multiple is 50x which shown in display 830. It is to be multiple guesses, guess until you miss, accumulation of
understood that displays 820 and 830 could be located in any guesses from the underlying game, accumulation of misses
Suitable location or orientation on a gaming machine and from the underlying game, etc. Too, free guesses may be
that the method is not limited thereby. Furthermore, these given upon a correct guess, etc.
displays are conventionally connected to a controller or CPU
20 Such as that shown in FIG. 1. 0076 Generally, the bonus game may be invoked each
0070. At this point, the player has received five credits in time a predetermined event occurs, or may be played in
the underlying game for entering the bonus game, ten credits parallel with the underlying game in a continuous-type
entered into the meter of the underlying gaming machine for manner. The underlying game may or may not provide a
correctly hitting a hidden pattern, and twenty credits in means to establish the number of guesses or misses in the
bonus game. The underlying game may only provide the
escrow as shown in display 820. Under the method of the bonus condition to visit the bonus game (i.e., the occurrence
present invention, variations on this could occur. For of a predetermined event during the underlying game, a
example, an initial payoff for entering the bonus game need function of the wager on the underlying game, or fixed to
not be made or could become a part of the eScrow value occur within a known period of play on the underlying game
shown in display 820. Likewise, a payoff credit for hitting Such as every ten games played or every five games lost).
a pattern need not be paid in the underlying gaming machine Alternatively, the mechanism to participate in or Visit the
credit meter, and a wide variety of combinations of payoffs bonus may be random. In addition, the underlying game may
back to the player can be designed under the teachings of the provide means to collect guesses for the bonus game (e.g.,
present method. For example, in one version the player a combination of Symbols on an underlying slot machine)
Simply receives credits for hitting and causing the pattern to and may allow for more than one guess to be accumulated
be fully exposed. or taken at once.
0071. With the first “guess” in this example over, play 0.077 6. Operation.
now returns to the underlying game. Subsequently, the
player receives the proper bonus condition from the under 0078 FIG. 6 shows the steps of one embodiment for
lying game to once again play the bonus game and this time playing the present invention implemented into the System
the player touches matrix element 41 which is activated 824 of FIG. 1. The game is started in step 600 upon receiving a
, but is a “miss” (FIG. 8c). The payoff display 820 still Signal Such as a wager or Signal Over line 25 from an
US 2004/0106445 A1 Jun. 3, 2004
underlying game that a bonus round is to be played. An ixi knowledge of one Selected number yields no additional
virtual matrix 210 in memory 200 is cleared by CPU20 in information with regard to remaining hidden numbers. The
step 610 . For example, referring to FIG. 4, each grid game continues through steps 630 to 660 until the player
element may be represented by its row (i) and column () or either completely uncovers hidden pattern 70 or is afforded
an associated number (k). For purposes of this representa no more guesses, in which case the game moves to Step 670.
tion, k=f(i,j)=5x(i-1)+j. Next, a hidden pattern 70, made up In step 670, the initial wager and/or the uncovered number
of a plurality of matrix entries 75, is chosen by CPU20 in of matrix entries 75 are evaluated in order to determine an
step 620 from memory. The hidden pattern(s) 70 can always appropriate payoff in Step 680, and then the game ends in
be the same shape(s) from game-to-game or memory 200 step 690. If there are not sufficient matches, the game
may contain a number of patterns that could be randomly proceeds to end with step 690.
selected by the CPU20 (and random number generator 60 0083) While the operation shown in FIG. 6 and discussed
), or which could be selected by the player from a menu. In above is a preferred embodiment, it is to be expressly
this later case, and not shown in FIG. 6, the CPU20 in stage understood that it represents only one approach to imple
600 would first display patterns in display 100 for selection menting the game of the present invention. This speeds up
by the player. Once a pattern 70 is selected (whether the play of the game. Other equivalent changes to the operation
same for each game, randomly selected or player Selected), of the present invention can be made.
the computer randomly places the pattern 200 in the virtual
matrix 210 in stage 620. 0084. In summary the method of the present invention
allows a player to play a casino game having the following
007.9 The player then selects a visible position 120 from Steps: providing a virtual matrix having a plurality of grid
the displayed gaming matrix 110 (e.g., at coordinates (2.3)) elements, randomly associating a hidden pattern on the
in step 630. This is received as an input over lines 80 by the Virtual matrix, the hidden pattern having a plurality of matrix
CPU 20 . The CPU 20 retrieves the contents for the entries, each of the plurality of matrix entries assigned to one
corresponding position 220 in the virtual memory 200 and of the grid elements, providing a gaming matrix having a
displays it in the gaming matrix 110 at the touched visible plurality of visible portions, each of the plurality of visible
position as either a “hit” or a “miss.” portions corresponding to one of the plurality of grid ele
0080 Stage 650 represents an optional step. In stage 650 ments, receiving an input signal from the player, the input
, the player is given the opportunity to preSS Solve button 30 Signal identifying one of the plurality of Visible portions on
when a hit occurs in order to Solve the pattern by pressing the gaming matrix; determining the input Signal to be a hit
the remaining physical positions 120 of the pattern. Hence, when the identified visible portion corresponds to a grid
if the player presses Solve area 30 (or activate any Suitable element having a matrix entry and to be a miss otherwise;
activation device), in stage 650 the CPU 20 detects the playing on the gaming matrix the matrix entry when the
Signal over line 85 and causes the operation to enter Stage matrix entry is assigned to the corresponding grid element of
630 a to receive the player additional inputs. In the absence the virtual matrix in response to receiving the input Signal
of a solve area 30, the present invention would simply from the player and awarding the player based on the hits
continue to step 660 and steps 630a and 640a would be and misses. Under this general method, a number of varia
eliminated. If the player Successfully completes a pattern in tions can occur. For example, in the Step of awarding the
stages 630a and 640b by touching the remaining positions, player, the Step of awarding, in one version, may be based
then a match has occurred in stage 670. Stage 680 is entered only upon the occurrence of a hit by the player. In other
and the player is awarded a Suitable award from the pay table variations, the award to the player may be based Solely on
which is stored in memory 200 by the CPU20. If the player misses or a combination of hits and misses. Indeed, an award
is wrong and no match occurs in Stage 670, the game is over may only be made when the complete hidden pattern is fully
in stage 690. identified based upon the input Signals from the player. In
addition, the award value awarded to the player can be
0081. The player continues in the normal. play of the modified, under the teachings of the present invention, based
game (i.e., without pressing solve area 30) in stage 660. This upon the determination of the input Signal from the player to
continues for a requisite number of guesses. Hence, if the be a miss. In which case, the award value for a given number
player has six guesses, the loop through steps 630 to 660 of misses is greater than or equal to an award value for the
continues until a counter (not shown) equals six and in Stage given number plus one number of misses. In a typical
660 exits to stage 670. Any suitable number of guesses (in embodiment under this version, the award value would
addition to six) may be used to generate a play over signal decrease with each new miss. This would provide incentive
for a condition to end the game. What has been described is to the player to avoid misses in the play of the game. To do
measuring the play over based upon the number of So would result in a greater award value. Furthermore,
(guesses). It is to be expressly understood that a set certain wagering may occur at the beginning of the casino game
number of "misses' could be utilized to generate this signal and/or wagering may occur at various Stages within the
or any other Suitable parameter in the play of the game. In casino game of the present invention. Of course a hidden
addition, a player may activate a Solve area 30, described in pattern can be a permanent hidden pattern for the game, the
more detail below. selection of the hidden pattern to be solved from a plurality
of hidden patterns (the choice being made by the player), or
0082 If the player is successful in completing the hidden the hidden pattern being chosen by the game from a plurality
pattern, the player is awarded in Stage 680. Because the of hidden patterns.
player knows the shape of hidden pattern 70 (since it is 0085 7. Optional Solve Feature.
displayed 130) or alternatively knows the set of possible
shapes from which the hidden pattern was chosen, the 0086 Optionally, a solve feature may be included in step
present invention is unlike traditional keno, in which the 650. If the player does not wish to solve the puzzle for the
US 2004/0106445 A1 Jun. 3, 2004
hidden pattern, the player continues play of the game by not and rectangles is simply used as an illustration and that other
pressing the Solve area 30 and Simply continues to guess display devices can easily convey this information to play
(e.g., steps 630 through 660) as described above. However, CS.
if the solve area 30 is included in the present invention, the 0091 At this point, the pattern feature of the game can be
player at any point after an inputted result is displayed in
Stage 640 has the option of Solving the puzzle by pressing played as a bonus game according to the method of the
area 30 on display 100 and then pressing the visible posi present invention. This can be automatic So that at the end
tions 120 under which the remaining entry 75 of the hidden of every keno game, the player is given the opportunity to
pattern 70 exists. The results are displayed in stage 640a. complete the pattern as a bonus game. Or, the player may be
When the requisite number of additional matrix entries of required to wager the winnings of the keno game, to place
the pattern 70 have been uncovered in stage 630a and a separate wager, or push a separate button, or otherwise
displayed in stage 640b, the player is done and stage 670 is activate the bonus game over lines 25.
entered to determine whether a match has occurred. It is to 0092. When this occurs, at least four alternate embodi
be expressly understood that, under this embodiment, when ments exist. The first embodiment in FIG. 7(c) simply turns
a player is given a number of guesses and when the player over the player Selected (i.e., encircled) positions of 9, 19,
presses the Solve area 30 early in the guessing game, the 23, 32, 35, and 43. This uncovers, as shown in FIG. 7(c),
player receives a higher payoff. For example, assume a behind player selected positions 32 and 35 two matrix
player has six guesses to solve the pattern 70. If, after the entries 75c of the hidden pattern 70c. Nothing is displayed
first guess, the result is displayed in Stage 640, the player at locations 9, 19, 23, and 43. The player knows that the
activates the solve button 30 and successfully completes the hidden pattern is a bar having four spaces from area 130 and,
hidden pattern 70, the player receives the highest payoff. hence, easily Solves the bonus game by pressing areas 33
However, should the player wait and push the solve area 30 and 34 to complete the hidden pattern. This is an easy bonus
after five prior guesses, then the player receives a much win for this player. The four matrix bar 70c, of course, is
lower payoff if the player is Successful in uncovering the randomly oriented anywhere within the overall matrix of 1
entire hidden pattern 70. through 49 positions. In this case, the player playing the
0.087 Alternatively, rather than waiting for the player to underlying keno game had three keno matches, received a
enter all remaining entries after pushing the Solve area 30 to Suitable payoff and then went on to the opportunity to Solve
make the match in Stage 670, the matching could occur with the bonus game of the present invention to receive a bonus
each entry by the player So that when the player misses, the payoff. In a Second embodiment only the keno randomly
Selected numbers are uncovered.
game is immediately over.
0088 8. Keno Modification Alternate Embodiment. 0093. In the third embodiment illustrated in FIG. 7(d),
the player Selected numbers (i.e., encircled) and the ran
0089. In FIG. 7, the conventional game of keno is domly selected numbers (i.e., placed in Squares) are each
modified according to the hidden pattern teachings of the uncovered, as shown in FIG. 7(d). This results in the same
present invention as a bonus game. ASSume a keno matrix information to the player who then proceeds to press loca
shown in FIG. 7(a) is used. This matrix 110c has forty-nine tions 33 and 34 to complete the pattern and win the bonus
visible positions 120c which are labeled 1-49. In a conven game. This embodiment provides more Spaces that are
tional fashion, the player may play this game Such as at a uncovered and, therefore, a greater chance of Solving the
Stand-alone keno Video game by touching visible positions bonus game. In the fourth embodiment, only the visible
120c in which to play the keno underlying game. For positions that correspond to both the player Selected and the
example, and as shown in FIG. 7(a), the encircled numbers keno game randomly Selected numbers would be uncovered
9, 19, 23, 32,35, and 43 are the six numbers selected by the (i.e., 23, 32, and 35 in FIG. 7b). This provides a more
player to play the conventional game of keno. It is to be difficult game. Of course, other equivalent embodiments are
expressly understood that the matrix 110c can be of any size possible.
with any set of numbers in corresponding visible positions 0094. It is to be expressly understood that under either
120c. Furthermore, any number of visible positions 120c) embodiment, the player is given either automatically, upon
can be Selected by the player to play the keno game. Hence, the basis of a separate wager, or any other Suitable activation
the player places a wager in the machine and then Selects, in approach, a chance to participate in a pattern recognition
this example, the six numbers encircled in FIG. 7(a). game in conjunction with the underlying Standard keno
0090 The CPU 20 in a conventional fashion and in game.
conjunction with a random number generator 60 (or random 0095. In the preferred embodiment, the pattern (such as
number generating Software) selects six numbers, and those the four matrix entry bar 70c, as shown in FIG. 7(c) and
six numbers are then displayed as shown in FIG. 7(b) with 7(d), is preferably displayed Such as being printed on or near
the numbers within a rectangle. In FIG. 7(b) and in our the screen 100. However, it is to be expressly understood
example, 3, 6, 23, 32,35, and 46 were randomly selected as that with each keno game a new pattern can be randomly
the outcome of the conventional keno game. The player in Selected and first displayed to the player to recognize the
the underlying keno game has three matches. The numbers pattern before playing the keno game. Or, that the player can
23, 32, and 35 are each encircled (player Selected) and Select which pattern to play from a database. Many alterna
placed within a Square (computer randomly selected). tives can be incorporated under the teachings of the present
Hence, the player receives a payoff for three correct matches invention.
from a Keno pay table which may exist in memory 200. This
is conventional play of the underlying Keno game. It is to be 0096) The above disclosure sets forth a number of
understood that the encircling and the placing of numbers embodiments of the present invention. Those skilled in this
US 2004/0106445 A1 Jun. 3, 2004
art will however appreciate that other arrangements or modified award value for a given number of misses is greater
embodiments, not precisely Set forth, could be practiced than or equal to a modified award value for the given number
under the teachings of the present invention. For example, plus one number of misses.
while a virtual memory has been disclosed into which the 8. The method of claim 1 wherein the step of determining
hidden pattern is randomly placed, any Suitable Software, the input Signal to be a hit includes the Steps of receiving an
hardware, and/or combination thereof design can be used to additional input signals from the player and wherein the Step
functionally associate the hidden pattern to the gaming of awarding the player provides a further award when all of
matrix. For example, a wide variety of designs could be the aforesaid input Signals are hits So as to fully display the
utilized to provide the gaming matrix with visible portions hidden pattern on Said gaming matrix.
Such as a back lit panel, a matrix of liquid crystal displayS, 9. The method of claim 1 further comprising the step of
etc. Therefore, the scope of this invention should only be receiving a wager before the Step of receiving the input
limited by the scope of the following claims and not by the Signal from the player.
title, the abstract, the background of the invention, and/or the 10. The method of claim 1 further comprising the step of
Summary of the present invention. receiving a bonus condition from an underlying game before
the Step of receiving an input signal from the player.
We claim:
11. A method for playing a casino game, the method
1. A method for a player to play a casino game, the method comprising the Steps of:
comprising the Steps of:
providing a virtual matrix having a plurality of grid (a) providing a virtual matrix having a plurality of grid
elements, elements,
randomly associating a hidden pattern on Said virtual (b) randomly placing a hidden pattern on Said virtual
matrix, Said hidden pattern having a plurality of matrix matrix, Said hidden pattern having a plurality of matrix
entries, each of Said plurality of matrix entries assigned entries, each of Said plurality of matrix entries assigned
to one of Said plurality of grid elements, to one of Said plurality of grid elements,
providing a gaming matrix having a plurality of visible (c) providing a gaming matrix having a plurality of Visible
positions, each of Said plurality of Visible positions positions, each of Said plurality of Visible positions
corresponding to one of Said plurality of grid elements, corresponding to one of Said plurality of grid elements,
receiving an input signal from the player, said input signal (d) receiving an input signal from a player, said input
identifying one of Said plurality of Visible positions on Signal corresponding to at least one of Said plurality of
Said gaming matrix; Visible positions on Said gaming matrix;
determining the input signal to be a hit when the identified (e) determining the input signal to be a hit when the
Visible position corresponds to a grid element having a identified visible position corresponds to a grid element
matrix entry and to be a miss otherwise, having a matrix entry and to be a miss otherwise,
displaying on Said gaming matrix the matrix entry when (f) displaying on said gaming matrix the corresponding
Said matrix entry is assigned to the corresponding grid grid element of the virtual matrix in response to receiv
element of the Virtual matrix in response to receiving ing the input Signal from the player;
the input signal from the player;
(g) repeating Steps (d) through (f) until a play-Over Signal
awarding the player based on hits and misses. is received;
2. The method of claim 1 wherein the step of awarding the
player only occurs when the input signal is determined to be (h) repeating Steps d) and e) until either an empty indi
a hit. cator or each matrix entry of the hidden pattern is
3. The method of claim 1 further comprising the step of displayed on Said gaming matrix, in response to the Step
activating a media presentation in response to the Step of f) of receiving said play-over Signal;
determining the input Signal to be a hit.
4. The method of claim 1 wherein the step of displaying (i) awarding the player in response to receiving at least
further displays on the gaming matrix all of the remaining one input Signal determined to be a hit.
plurality of matrix entries of the hidden pattern thereby fully 12. The method of claim 11 further comprising the step of
displaying the hidden pattern on Said gaming matrix. generating the play-over Signal in Step g) in response to
5. The method of claim 1 further comprising the step of repeating steps d) and e) for a predetermined number of
receiving the hidden pattern from the player, Said hidden repetitions.
pattern chosen by the player from a plurality of hidden 13. The method of claim 11 further comprising the step of
patterns before the Step of randomly placing the hidden generating the play-Over signal in Step g) in response to a
pattern on the virtual matrix. predetermined number of misses occurring.
6. The method of claim 1 further comprising the step of 14. The method of claim 11 further comprising the step of
randomly Selecting a hidden pattern from a plurality of generating the play-over Signal in Step g) in response to
hidden patterns. receiving a Solve signal from the player.
7. The method of claim I wherein the step of awarding the 15. The method of claim 11 further comprising the step of
player is based on an award value and further comprising the activating a first media presentation in response to the Step
Step of modifying the award value in response to the Step of f) wherein the corresponding grid element contains said
determining the input signal to be a miss wherein the matrix entry.
US 2004/0106445 A1 Jun. 3, 2004
16. The method of claim 11 further comprising the step of 26. A method for a player to play a bonus game while
activating a Second media presentation in response to the playing an underlying game, the method comprising the
Stepf) wherein the corresponding grid element contains said Steps of
empty indicator. Starting play of the bonus game when a first bonus
17. The method of claim 11 further comprising the step of condition occurs in the play of the underlying game,
allowing the player to Select the hidden pattern from a
plurality of hidden patterns before the step b) of randomly randomly associating a plurality of hidden patterns in a
placing the hidden pattern on the virtual matrix. gaming matrix having a plurality of grid elements
18. The method of claim 11 further including the step of displayed to a player,
awarding the player is based on an award value and further playing the bonus game in the following Steps:
comprising the Step of modifying the award value in
response to the Step of determining the input signal to be a (a) receiving an input signal from the player corre
miss wherein the modified award value for a given number sponding to one of Said plurality of grid elements on
of misses is greater than or equal to a modified award value Said displayed gaming matrix,
for the given number plus one number of misses. (b) indicating all grid elements forming a hidden pat
19. The method of claim 11 wherein the step h) of tern in one of Said plurality of hidden patterns as a hit
awarding the player further includes the Step of receiving an in Said displayed gaming matrix when Said input
additional input Signal from the player. Signal corresponds to a grid element of the aforesaid
20. The method of claim 11 further comprising the step of hidden pattern,
receiving a wager before the step d) of receiving the input
Signal from the player. (c) adding an escrow value to an escrow display in
21. The method of claim 11 further comprising the step of response to the Step of indicating a hit,
receiving a bonus Signal from an underlying game before the
Step d) of receiving the input signal from the player. (d) indicating only the grid element receiving said input
22. A method for a player to play a casino game, the Signal as a miss when the aforesaid grid element does
method comprising the Steps of not form a part of any of Said plurality of hidden
patterns, and
(a) providing a virtual matrix having a plurality of grid (e) repeating Steps (a) through (d) for each Subsequent
elements, bonus condition occurring in the play of the under
(b) randomly placing a hidden pattern on said virtual lying game until all of said plurality of hidden
matrix, Said hidden pattern having a plurality of matrix patterns are indicated as a hit,
entries,
awarding the player a value based on the final eScrow
(c) providing a gaming matrix having a plurality of visible value shown in the eScrow display.
positions, each of Said plurality of Visible positions 27. The method of claim 26 further comprising the steps
corresponding to one of Said plurality of grid elements, of:
(d) receiving a bonus signal from an underlying game; determining the number of misses in response to the Step
(e) receiving an input signal from a player, said input of indicating a miss,
Signal corresponding to at least one of Said plurality of asSociating a multiple value to the determined number of
Visible positions on Said gaming matrix, in response to misses, Said multiple value being higher for a low
receiving the bonus Signal from the underlying game; number of misses and Said multiple value being lower
(f) displaying on said gaming matrix the corresponding for a high number of misses,
grid element of the virtual matrix in response to receiv awarding the player the associated multiple value times
ing the input Signal from the player, and the final eScrow value.
(g) returning to said underlying game in response to an 28. The method of claim 27 wherein the associated
unmatched input Signal. multiple value is Selected from a predetermined number of
23. The method of claim 22 further comprising the steps multiple values in a range.
of: 29. The method of claim 26 further comprising the step of
awarding the player a bonus payoff for each bonus condition
(a) waiting for a predetermined time period to receive a OCCCCC.
Solve signal in response to a matched input signal; 30. The method of claim 26 further comprising the step of
(b) repeating steps e) through g) in response to receiving awarding the player a bonus payoff in response to indicating
a hit.
the Solve signal;
31. A method for a player to play a bonus game while
(c) returning to said underlying game in response to the playing an underlying game, the method comprising the
end of Said predetermined time period. Steps of
24. The method of claim 22 further comprising the step of Starting play of the bonus game when a first bonus
awarding the player in response to displaying each matrix condition occurs in the play of the underlying game,
entry of the hidden pattern on Said gaming matrix.
25. The method of claim 22 further comprising the step of randomly associating at least one hidden pattern in a
awarding the player in response to displaying all matrix gaming matrix having a plurality of grid elements
elements in the hidden pattern. displayed to a player,
US 2004/0106445 A1 Jun. 3, 2004
playing the bonus game in the following Steps: 32. The method of claim 31 further comprising the steps
of:
(a) receiving an input signal from the player corre
sponding to one of Said plurality of grid elements on determining the number of misses in response to the Step
Said displayed gaming matrix, of indicating a miss,
(b) indicating the one grid element forming said at least asSociating a multiple value to the determined number of
one hidden pattern as a hit in Said displayed gaming misses, Said multiple value being higher for a low
matrix when Said input signal corresponds to a grid number of misses and Said multiple value being lower
element of the at least one hidden pattern, for a high number of misses,
(c) adding an escrow value to an escrow display in awarding the player the associated multiple value times
response to the Step of indicating a hit, the final eScrow value.
(d) indicating the one grid element receiving Said input 33. The method of claim 32 wherein the associated
Signal as a miss when the aforesaid grid element does multiple value is Selected from a predetermined number of
not form a part of Said at least one hidden pattern, multiple values in a range.
and 34. The method of claim 31 further comprising the step of
awarding the player a bonus payoff for each bonus condition
(e) repeating Steps (a) through (d) for each Subsequent OCCCCC.
bonus condition occurring in the play of the under 35. The method of claim 31 further comprising the step of
lying game until all of the grid elements forming Said awarding the player a bonus payoff in response to indicating
at least one hidden pattern are indicated as a hit, a hit.
awarding the player based on the final eScrow value
shown in the eScrow display.