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Chapter 7 - Hardware

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Chapter 7 - Hardware

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HARDWARE

CHAPTER 7
LEARNING OUTCOMES

At the end of this lesson, students should be able to:

 Discuss the computer platform that often used and choose an appropriate
platform for a multimedia project development.
 Identify several types of hardware connections that facilitates the process of
multimedia development.
 Identify the memory and storage devices that available for storing the project.
 Identify the input and output devices that required in the process of making
the multimedia elements.
OUTLINE - Hardware

 MAC vs Windows – OS, Networking


 Connections
 Memory & Storage Devices
 Input Devices
 Output Devices
MAC – Operating System

 Was launched by Apple in 1984


 Has a good built-in audio and
high-quality graphics capability
 Includes hardware and software
for digitizing and editing video
and producing DVD discs
 Makes multimedia project
development easier and
smoother
 Native sound file formats
(AIFF, CAF & WAV)
 Native digital video file format
(MOV, MP4)
MAC – Networking
 Apple Talk is APPLE
computer’s networking
protocol.
 When Apple Talk is used
among Macintosh using LAN,
the physical connection is called
Local Talk.
 The internet connection through
transmission control
protocol/internet protocol
(TCP/IP) – using cable internet,
broadband, satellite internet,
mobile phone, Wi-Fi, fiber optic
internet
WINDOWS – Operating System

 Is a collection of different
vendor-neutral components that
are tied together by the
requirements of the windows
operating system
 Initially focused on business
computing and was not suitable
for multimedia. However, it is
now easier to find multimedia
hardware and software for
windows as compared to the
Macintosh
WINDOWS – Networking

 Need Ethernet cards


 Also run TCP/IP (Transmission
control protocol/Internet
protocol) for the internet
connection
HARDWARE PLATFORM – MAC vs WINDOWS

Selection of the proper platform for


developing multimedia project may be
based on:

 Personal preference of computer


 Budget constraints
 Project delivery requirements
 Type of material and content of the
project

“Many developers believe that multimedia project development is smoother


and easier on the Macintosh than in windows, even though the project
destined to run in Windows must then be ported and tested across
platforms”
CONNECTIONs - SCSI

 Small Computer System Interface


(SCSI)
 Adds peripheral equipment such as
disk drives, scanners, CD-ROM
players
CONNECTIONs - IDE

 Integrated Drive Electronics (IDE)


connections, also known as Advanced
Technology Attachment (ATA)
 Connect internal devices
CONNECTIONs - USB

 Universal Serial Bus (USB)


 Standard for connecting devices to a
computer
 “plug and play”
CONNECTIONs - USB
CONNECTIONs – Firewire & i.LINK (IEEE 1394)
 Supporting high-bandwidth serial data
transfer, particularly for digital video
and mass storage
 Supports hot-swapping and “plug-
and play”
MEMORY AND STORAGE DEVICES

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INPUT AND OUTPUT DEVICES
SUMMARY

Windows and Hardware elements Memory and storage Input and output
Macintosh are the two such as hard discs and devices are include devices such as
computer platforms networked peripherals hard drives, random microphones, recorder,
most often used in must be connected access memory speakers, and monitors
multimedia project together (RAM), read only facilitates the process
development memory (ROM), flash of making multimedia
memory, CD-ROM, elements.
DVD, and Blu-ray
discs

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