Questuion Bank Game Engineering
Unit 3
1. What is "Reclaiming Opposition" in the context of digital culture, and why is it
important?
2. How do game mechanics influence user engagement in digital products and services?
3. What are some common examples of gamification in digital products and services, and
how can it be used effectively?
4. What are the potential downsides of gamification, and how can they be mitigated?
5. What is "affective modulation," and how does it relate to the design of digital products
and services?
6. What are the four objectives to accomplish onboarding?
7. Explain how on boarding can be used in game mechanics.
8. Describe pattern recognition and collecting game mechanics can be useful for gamified
system.
9. Explain any four mechanics which can be used in any gamified system designed for
solving any social problems.
10. Explain how social engagement loop motivating emotion leads to player reengagement.
11. Explain point system in game engineering.
12. For game designer how badges are an excellent way to encourage social promotion of
their product and services?
13. How levels and leaderboards act as game mechanics for designing game?
14. What is MBA framework of game designing?
15. List and explain primary elements of game mechanics.
16. Explain counter gamification
17. Explain game mechanics for opponent moves in gamification.
18. Explain Remodelling design for opponents move in gamification.
19. Explain feedback and reinforcement in game design.
20. How can designers use affective modulation to create more engaging and emotionally
resonant digital experiences?
21. What are some key considerations when designing for engagement in digital products and
services?
22. How can game mechanics be used to enhance engagement in a specific context, such as a
cricket league?
OR
How does the cricket league balance the need for engagement with other design
considerations, such as fairness and transparency?
OR
How might the cricket league evolve in the future, and how might game mechanics play a
role in this evolution?
Unit 4
1. What is the concept of "Defining Rules" in the context of game design?
2. What are the "Three Levels" of rules in game design and how do they relate to gameplay?
3. How do the "Rules of Digital Games" differ from those of traditional board or card
games?
4. What are "Positive and Negative Externalities" in network effects and how do they affect
games played over networks?
5. How does "Utility-based Resource Allocation" impact gameplay in network games?
6. What is "Selfish Routing" and how does it relate to network games?
7. How do "Wardrop and Nash Equilibrium" affect the design and play of network games?
8. What is "Partially Optimal Routing" and how does it impact network games?
9. How does "Network Pricing" affect the performance and outcomes of network games?
10. What are the implications of "Competition" in network games and how does it impact
network performance?
11. How does "Strategic Network Formation" impact the design and outcomes of network
games?
12. What is the "Price of Anarchy" and how does it relate to network games and their
outcomes?
Unit 5
1. What are some popular game engines/frameworks, and what are their strengths and
weaknesses?
2. How does Godot 3.2 compare to other game engines in terms of functionality and ease of
use?
3. What are some key features of Construct 2, and how have they contributed to its
popularity among game developers?
4. How does Unity differ from other game engines, and what types of games is it best suited
for?
5. What are the advantages and disadvantages of using LOVE 2D for game development,
compared to other frameworks?
6. What are some key features of GameMaker: Studio, and how do they help developers
create engaging games?
7. What are some of the advantages and disadvantages of using Clickteam Fusion 2.5 for
game development, and how does it compare to other game engines?
8. How does GameFroot differ from other game engines, and what types of games is it best
suited for?
9. What are some key features of Sploder, and how does it compare to other game engines
in terms of ease of use and functionality?
10. How does Stencyl differ from other game engines, and what types of games is it best
suited for?
11. What are some of the advantages and disadvantages of using Flowlab for game
development, and how does it compare to other game engines?
12. How does GameSalad compare to other game engines in terms of functionality and ease
of use?
13. What are some key features of Scratch, and how does it differ from other game engines in
terms of accessibility and ease of use?
14. List and explain the features of any gamification server.
15. Explain useful features of mambo. How mambo platform can be used for e-learning
activity?
16. Discuss BigDoor platform? Explain any one usage of it?
17. How does ngageoint/gamification-server differ from other gamification platforms, and
what types of applications is it best suited for?
18. How can developers integrate BigDoor into their games or applications, and what are
some best practices for doing so?
19. What are some examples of successful use of BigDoor for gamification, and what can we
learn from them
Unit 6
1. How is game engineering used in esports, and what are some examples of successful
esports games?
2. What are some ways in which game engineering can be used to create effective
advertising campaigns?
3. How is game engineering being used in the healthcare industry, and what are some
examples of successful healthcare games?
4. What are some applications of game engineering in the field of teaching and learning,
and how effective are they?
5. How have game developers used game engineering to create a competitive and engaging
experience in Counter-Strike?
6. What are some key features of PUBG New State that distinguish it from other battle
royale games?
7. What are some potential challenges faced by game developers when designing and
engineering mobile games like PUBG New State?
8. How have game developers used game engineering to create a flexible and customizable
experience in Minecraft?
9. Explain implementation of The Psychology Of Gamification: Why It Works (& How To
Do It!) for Nike’s running app.
10. How has Yahoo! used game engineering to gamify its question and answer platform?
11. How does game engineering play a role in the creation and maintenance of a blockchain-
based game like Axie Infinity?
12. What are some of the unique challenges faced by game developers when designing and
engineering blockchain-based games?
13. What are some of the considerations that game developers must take into account when
designing and engineering touch-screen games for museum exhibitions?