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Dark Life Script

script again

Uploaded by

corynev6
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© © All Rights Reserved
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0% found this document useful (0 votes)
523 views5 pages

Dark Life Script

script again

Uploaded by

corynev6
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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for i,v in pairs(getconnections(game:GetService("Players").LocalPlayer.

Idled)) do
v:Disable()
end

local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()

local Window = Rayfield:CreateWindow({


Name = "Dark Life Script",
LoadingTitle = "Dark Life Script",
LoadingSubtitle = "Made by Voxels86",
})

Rayfield:Notify({
Title = "Welcome.",
Content = "Script made by Voxels86 -- https://discord.gg/fx7WkgBwb8",
Duration = 5,
})

local Main = Window:CreateTab("Main")


local Gun = Window:CreateTab("Gun")

local Tab1 = Main:CreateSection("Auto-Pickup")

local Toggle = Main:CreateToggle({


Name = "Auto Pickup Cash",
CurrentValue = false,
Flag = "AP",
Callback = function(AP)
shared["AP"] = AP
while shared["AP"] do
task.wait()
if not shared["AP"] then
break
end
for i,v in pairs(game.Workspace.money_bags:GetDescendants()) do
if v:IsA("Part") then

game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
end
end
end
end,
})

local Toggle = Main:CreateToggle({


Name = "Auto Steal Printers",
CurrentValue = false,
Flag = "ASP",
Callback = function(ASP)
shared["ASP"] = ASP
while shared["ASP"] do
task.wait(0.05)
if not shared["ASP"] then
break
end
for i,v in pairs(game.Workspace.houses:GetDescendants()) do
if v.Name == "IsActive" and v.Value == true then
local LP = v
for i,v in pairs(LP.Parent:GetDescendants()) do
if v.Name == "Display" then

game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
fireproximityprompt(v.ProximityPrompt)
LP.Value = false
end
end
wait(0.15)
v.Value = true
end
end
end
end,
})

local Toggle = Main:CreateToggle({


Name = "Auto Pickup Guns/Armor (No teleport)",
CurrentValue = false,
Flag = "APG",
Callback = function(APG)
shared["APG"] = APG
while shared["APG"] do
task.wait()
if not shared["APG"] then
break
end
for i,v in pairs(game.Workspace.active_dropped_weapons:GetDescendants())
do
if v.Name == "TouchInterest" then

firetouchinterest(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
, v.parent, 0)
Rayfield:Notify({
Title = "Pickup Guns/Armor",
Content = ("Found a: " .. v.Parent.Parent.Name .. " (numbers mean
armor)"),
Duration = 5,
})
v:Destroy()
end
end
end
end,
})

local Tab1 = Main:CreateSection("Deposit")

local Button = Main:CreateButton({


Name = "Deposit",
Callback = function()
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Workspace.Deposit.Collider.CFrame + Vector3.new(0,2.5,0)
end,
})

local Toggle = Main:CreateToggle({


Name = "Auto Deposit",
CurrentValue = false,
Flag = "ADEPO",
Callback = function(ADEPO)
shared["ADEPO"] = ADEPO
while shared["ADEPO"] do
task.wait(0.1)
if not shared["ADEPO"] then
break
end
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame
= game.Workspace.Deposit.Collider.CFrame + Vector3.new(0,4.15,0)
end
end,
})

local Tab1 = Gun:CreateSection("Change Stats")

local Button = Gun:CreateButton({


Name = "No Recoil",
Callback = function()
for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v.Name == "Configuration" then
v.RecoilMin.Value = 0
v.RecoilMax.Value = 0
end
end
end,
})

local Button = Gun:CreateButton({


Name = "No Spread",
Callback = function()
for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v.Name == "Configuration" then
v.MaxSpread.Value = 0
end
end
end,
})

local Button = Gun:CreateButton({


Name = "Inf Distance",
Callback = function()
for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v.Name == "Configuration" then
v.MaxDistance.Value = 100000000000
end
end
end,
})

local Button = Gun:CreateButton({


Name = "Faster Shoot",
Callback = function()
for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v.Name == "Configuration" then
v.ShotCooldown.Value = 0
end
end
end,
})

local Button = Gun:CreateButton({


Name = "Faster Bullet",
Callback = function()
for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v.Name == "Configuration" then
v.BulletSpeed.Value = 1000000000
end
end
end,
})

local Toggle = Gun:CreateToggle({


Name = "Infinite Ammo + Infinite Damage",
CurrentValue = false,
Flag = "INFAMMO",
Callback = function(INFAMMO)
shared["INFAMMO"] = INFAMMO
while shared["INFAMMO"] do
task.wait()
if not shared["INFAMMO"] then
break
end
for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v.Name == "Configuration" then
v.Parent.CurrentAmmo.Value = 1000000000
v.HitDamage.Value = 10000000000000000000
end
end
end
end,
})

local Tab1 = Gun:CreateSection("Change Guns")

local Toggle = Gun:CreateToggle({


Name = "Make Rocket Launcher Insanely OP",
CurrentValue = false,
Flag = "MRL",
Callback = function(MRL)
shared["MRL"] = MRL
while shared["MRL"] do
task.wait()
if not shared["MRL"] then
break
end
for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v.Name == "Configuration" and v.Parent.Name == "Rocket Launcher"
then
v.BulletSpeed.Value = 100000
v.Parent.CurrentAmmo.Value = 1000
v.RecoilMin.Value = 0
v.RecoilMax.Value = 0
v.ShotCooldown.Value = 0
end
end
end
end,
})

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