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Finanzas

Matematica inanciera

Uploaded by

Alex Agrazal
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0% found this document useful (0 votes)
8 views5 pages

Finanzas

Matematica inanciera

Uploaded by

Alex Agrazal
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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[0:00:00 - 0] mess=REactiveapp=0

[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath: C:/Program Files (x86)/Power & Revolution 2022 Edition Z/
[0:00:00 - 0] userpath: C:/Users/admin/Documents/Power & Revolution 2022 Edition Z/

[0:00:00 - 0] steam init callback: pc_lobbyinvited=-2147483648


[0:00:00 - 0] steam init callback: pc_over=-2147483648
[0:00:00 - 0] SteamAPI_Init() ok. Id=1823600
[0:00:00 - 0] STEAM BOOT OK
[0:00:00 - 0] -------------_geolmain-----------
[0:00:00 - 0] Game name: PAR 2022 SR /V=P22 MU SR /P=P22 MU SR /M=40240001
[0:00:00 - 0] APP Version: 6.82.0.0
[0:00:00 - 0] REG Version: 0.1.2.3
[0:00:00 - 0] EXE Version: 0.1.2.3
[0:00:00 - 0] Date: 2024/6/30 14:7:24
[0:00:00 - 0] GEOL X64 Interface VS17 (Wed Mar 16 10:49:44 2022), build (Mar 17
2022 10:42:21)
[0:00:00 - 0] OS version: 6.2 -64b (USER)
[0:00:00 - 0] App lang: es
[0:00:00 - 0] Nb cores: 16
[0:00:00 - 0] VRAM rate=1100564102 size=33760726
[0:00:00 - 0] Mainthread id=2200
[0:00:00 - 0] gsk=76561198283987640
[0:00:00 - 0] astru LO err=-3
[0:00:00 - 0] http copy
[0:00:00 - 0] reg=0/987654321
[0:00:00 - 0] memory using GC_CACHE_ITEMS
[0:00:00 - 0] Game ram to allocate (MB) =1400
[0:00:00 - 0] Myalloc: block=350 Mb
[0:00:00 - 0] Myalloc: block=350 Mb
[0:00:00 - 0] Myalloc: block=350 Mb
[0:00:00 - 0] Myalloc: block=350 Mb
[0:00:00 - 0] Myalloc: Total (Mb) = 1399 / Nb blocks = 4
[0:00:00 - 0] Physic ram (Mb) = 14181
[0:00:00 - 0] init screen...
[0:00:00 - 0] init display settings...
[0:00:00 - 0] Screenres: 1920x1080 c=32
[0:00:00 - 0] init display settings done
[0:00:00 - 0] init white bitmap...
[0:00:00 - 0] init white bitmap done
[0:00:00 - 0] init video3d card...
[0:00:00 - 0] --- OpenGL Info
[0:00:00 - 0] Renderer: AMD Radeon (TM) Graphics / OV:4.6.0 Compatibility Profile
Context 23.10.24.02.230811 / SV:4.60
[0:00:00 - 0] Max combined textures supported = 160
[0:00:00 - 0] Max textures supported = 32
[0:00:00 - 0] Max textures size = 16384
[0:00:00 - 0] Vertex Shader : max attributs = 32 | max uniform components = 8000
[0:00:00 - 0] Fragment Shader : max uniform components = 8000
[0:00:00 - 0] Texture compression formats: 33
[0:00:00 - 0] 3dcard: AMD
[0:00:00 - 0] Vram size (Mb)= 2031 / avail= 1993
[0:00:00 - 0] ---
[0:00:00 - 0] init shaders...
[0:00:00 - 0] >>>default shader
[0:00:00 - 0] >>>fast shader
[0:00:00 - 0] >>>morph shader
[0:00:00 - 0] >>>water shader
[0:00:00 - 0] >>>normal map shader
[0:00:00 - 0] >>>shadow volume shader
[0:00:00 - 0] Shaders initialisation done
[0:00:00 - 0] ########## setvideo=0 (L=1920 H=1080 B=32 FULLSCREEN)
[0:00:00 - 0] init video3d card done
[0:00:00 - 0] ====> vrambig=1
[0:00:00 - 0] t_indexsmooth_calc_palette() done
[0:00:00 - 1] Directsound init ok. Buffer size=32768
[0:00:00 - 1] mxd=0
[0:00:00 - 2] inivideo done
[0:00:00 - 2] ======================== inisys completed ========================
[0:00:00 - 2] >>>>initobj: Nb=65536 Sizeof=1176 Total=73 Mb
[0:00:00 - 3] >>>fin initobj=65536
[0:00:00 - 5] g_lang=5
[0:00:00 - 10] dat_7/
[0:00:00 - 47] TTF invalid char 32
[0:00:00 - 47] TTF invalid char 160
[0:00:00 - 48] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:00 - 48] TTF invalid char 32
[0:00:00 - 48] TTF invalid char 160
[0:00:00 - 48] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:00 - 48] TTF invalid char 32
[0:00:00 - 48] TTF invalid char 160
[0:00:00 - 49] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:00 - 50] TTF invalid char 32
[0:00:00 - 51] TTF invalid char 160
[0:00:00 - 51] TTF invalid char 65440
[0:00:00 - 51] TTF invalid char 12288
[0:00:01 - 85] TTF char 16105 overflow 1 (width)
[0:00:02 - 175] TTF item bmp l=4080 h=4096 size=33423360 zipsize=4392801
[0:00:03 - 180] g_playfilm: vid/eversim.avi (FI_WIN)
[0:00:06 - 389] ds_closefilm out
[0:00:06 - 389] g_playfilm stop=1
[0:00:06 - 389] g_playfilm: vid/intro.AVI (FI_WIN)
[0:00:13 - 824] g_playfilm stop=2
[0:00:13 - 837] ds_closefilm out
[0:00:14 - 872] bootgame
[0:00:14 - 896] _fopen info carre :dat_7/ic_v5wa.dat
[0:00:15 - 915] read base_mini:dat_7/gps_base.dam
[0:00:15 - 933] g_face3d
[0:00:16 - 966] Cgps baseinit done.
[0:00:16 - 966] Accueil
[0:00:16 - 966] Versi�n: 6.82 E22-Mod-GNS
[0:00:16 - 968] bootgameend
[0:01:04 - 3878] Versi�n: 6.82 E22-Mod-GNS
[0:01:28 - 5302] _wintobmp: _winbmp11 newmodule. l=512 h=512
[0:01:28 - 5307] _wintobmp out=10092545
[0:01:48 - 6513] _fopen es_base :dat_7/gps_base.dat
[0:01:51 - 6681] _fopen info carre :dat_7/ic_v5wa.dat
[0:01:51 - 6701] newgame scenar=4000 joue:RU:P+30,
[0:01:51 - 6702] lod=3
[0:01:51 - 6703] <<<<<<<<<<<<< CLRALL >>>>>>>>>>>> mode=2
[0:01:51 - 6703] <<<<< clrtex(-5) >>>>> vram avail (mb)=1856 frametime=6973
[0:01:51 - 6703] ->cleared: size=81213250 nb=272 (remaining entries=0 with
keep=0 bmpvram=0) Free entries=1023 Vram avail (mb)=1971
[0:01:51 - 6703] t_clrwintex=-5
[0:01:51 - 6703] ->clrwintex vram avail (mb)=1971
[0:01:51 - 6703] free all vtx=1245
[0:01:51 - 6704] ->freevtx vram avail (mb)=1986
[0:01:51 - 6704] ->free all mshzip=0
[0:01:51 - 6704] MALLOC=383M (nb=786 err=0 max=388M)
[0:01:51 - 6704] <<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>
[0:01:58 - 7083] 3Dto2D
[0:02:17 - 8230] ds_closefilm out
[0:02:34 - 9243] ds_closefilm out
[0:02:38 - 9532] stop_thread ?
[0:02:38 - 9532] stop_thread Ok
[0:02:38 - 9532] endgame1
[0:02:38 - 9532] endgame2
[0:02:38 - 9532] endgame3-a
[0:02:38 - 9532] endgame3-b
[0:02:38 - 9532] endgame4
[0:02:38 - 9532] reset frontieres
[0:02:38 - 9533] endgame5
[0:02:38 - 9537] endgame6
[0:02:38 - 9537] endgame7
[0:02:38 - 9537] endgame8
[0:02:38 - 9537] bootgame
[0:02:39 - 9558] _fopen info carre :dat_7/ic_v5wa.dat
[0:02:39 - 9576] read base_mini:dat_7/gps_base.dam
[0:02:39 - 9594] g_face3d
[0:02:40 - 9626] Cgps baseinit done.
[0:02:40 - 9631] Accueil
[0:02:40 - 9632] Versi�n: 6.82 E22-Mod-GNS
[0:02:40 - 9632] bootgameend
[0:02:40 - 9632] <<<<<<<<<<<<< CLRALL >>>>>>>>>>>> mode=2
[0:02:40 - 9632] <<<<< clrtex(-5) >>>>> vram avail (mb)=1365 frametime=9629
[0:02:40 - 9633] ->cleared: size=439933792 nb=341 (remaining entries=0 with
keep=4 bmpvram=0) Free entries=1023 Vram avail (mb)=1950
[0:02:40 - 9633] t_clrwintex=-5
[0:02:40 - 9633] ->clrwintex vram avail (mb)=1950
[0:02:40 - 9633] free all vtx=2434
[0:02:40 - 9634] ->freevtx vram avail (mb)=1983
[0:02:40 - 9634] ->free all mshzip=3
[0:02:40 - 9634] MALLOC=388M (nb=1067 err=0 max=496M)
[0:02:40 - 9634] <<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>
[0:03:45 - 13542] Accueil
[0:03:45 - 13542] Versi�n: 6.82 E22-Mod-GNS
[0:04:30 - 16233] _fopen es_base :dat_7/gps_base.dat
[0:04:33 - 16388] _fopen info carre :dat_7/ic_v5wa.dat
[0:04:33 - 16408] newgame scenar=4000 joue:RU:P+30,
[0:04:33 - 16409] lod=3
[0:04:33 - 16409] <<<<<<<<<<<<< CLRALL >>>>>>>>>>>> mode=2
[0:04:33 - 16409] <<<<< clrtex(-5) >>>>> vram avail (mb)=1868 frametime=16587
[0:04:33 - 16409] ->cleared: size=66756386 nb=264 (remaining entries=0 with
keep=0 bmpvram=0) Free entries=1023 Vram avail (mb)=1967
[0:04:33 - 16409] t_clrwintex=-5
[0:04:33 - 16409] ->clrwintex vram avail (mb)=1967
[0:04:33 - 16409] free all vtx=1245
[0:04:33 - 16410] ->freevtx vram avail (mb)=1982
[0:04:33 - 16410] ->free all mshzip=0
[0:04:33 - 16410] MALLOC=434M (nb=1105 err=0 max=496M)
[0:04:33 - 16410] <<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>
[0:04:39 - 16787] 3Dto2D
[0:04:58 - 17902] ds_closefilm out
[0:06:18 - 22685] ds_closefilm out
[0:09:44 - 35087] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:09:55 - 35721] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:10:17 - 37065] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:18:13 - 65625] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:18:18 - 65892] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:18:24 - 66297] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:18:30 - 66648] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:18:38 - 67130] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:18:45 - 67539] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:18:53 - 68035] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:19:02 - 68558] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:19:14 - 69248] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:19:49 - 71340] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:20:01 - 72116] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:20:08 - 72481] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:20:14 - 72858] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:24:00 - 86450] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:24:18 - 87511] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:24:28 - 88086] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:24:40 - 88830] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:24:46 - 89203] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:25:08 - 90517] Curseur construction : On a un curseur de construction sans le
builder :Tentative de r�cup�ration effectuer
[0:31:51 - 114674] stop_thread ?
[0:31:51 - 114674] stop_thread Ok
[0:31:51 - 114674] endgame1
[0:31:51 - 114675] endgame2
[0:31:51 - 114675] endgame3-a
[0:31:51 - 114675] endgame3-b
[0:31:51 - 114675] endgame4
[0:31:51 - 114675] reset frontieres
[0:31:51 - 114676] endgame5
[0:31:51 - 114682] endgame6
[0:31:51 - 114682] endgame7
[0:31:51 - 114682] endgame8
[0:31:51 - 114682] bootgame
[0:31:51 - 114703] _fopen info carre :dat_7/ic_v5wa.dat
[0:31:52 - 114721] read base_mini:dat_7/gps_base.dam
[0:31:52 - 114741] g_face3d
[0:31:52 - 114775] Cgps baseinit done.
[0:31:53 - 114781] Accueil
[0:31:53 - 114781] Versi�n: 6.82 E22-Mod-GNS
[0:31:53 - 114782] bootgameend
[0:31:53 - 114782] <<<<<<<<<<<<< CLRALL >>>>>>>>>>>> mode=2
[0:31:53 - 114782] <<<<< clrtex(-5) >>>>> vram avail (mb)=1140 frametime=114779
[0:31:53 - 114786] ->cleared: size=539892048 nb=816 (remaining entries=0 with
keep=12 bmpvram=0) Free entries=1023 Vram avail (mb)=1874
[0:31:53 - 114786] t_clrwintex=-5
[0:31:53 - 114786] ->clrwintex vram avail (mb)=1874
[0:31:53 - 114786] free all vtx=2602
[0:31:53 - 114787] ->freevtx vram avail (mb)=1949
[0:31:53 - 114787] ->free all mshzip=3
[0:31:53 - 114788] MALLOC=421M (nb=1764 err=0 max=508M)
[0:31:53 - 114788] <<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>
[0:31:56 - 114960] _quit=0
[0:31:56 - 114960] ======================== endsys completed
========================
[0:31:56 - 114960] Item cache size=103M (nb=1061 keep=0M max=104M)
[0:31:56 - 114960] MALLOC=437M (nb=1766 err=0 max=508M) / NOBJMAX=21000
(total=65536)
[0:31:56 - 114960] EXIT CODE=0 FRAME=114957 (1915 sec)

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