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0% found this document useful (0 votes)
15 views3 pages

Message

Uploaded by

LUKS :P
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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let wpRequire;

window.webpackChunkdiscord_app.push([[ Math.random() ], {}, (req) => { wpRequire =


req; }]);

let ApplicationStreamingStore, RunningGameStore, QuestsStore, ExperimentStore,


FluxDispatcher, api;
if(window.GLOBAL_ENV.SENTRY_TAGS.buildId ===
"366c746173a6ca0a801e9f4a4d7b6745e6de45d4") {
ApplicationStreamingStore = Object.values(wpRequire.c).find(x =>
x?.exports?.default?.getStreamerActiveStreamMetadata).exports.default;
RunningGameStore = Object.values(wpRequire.c).find(x =>
x?.exports?.default?.getRunningGames).exports.default;
QuestsStore = Object.values(wpRequire.c).find(x =>
x?.exports?.default?.getQuest).exports.default;
ExperimentStore = Object.values(wpRequire.c).find(x =>
x?.exports?.default?.getGuildExperiments).exports.default;
FluxDispatcher = Object.values(wpRequire.c).find(x =>
x?.exports?.default?.flushWaitQueue).exports.default;
api = Object.values(wpRequire.c).find(x =>
x?.exports?.getAPIBaseURL).exports.HTTP;
} else {
ApplicationStreamingStore = Object.values(wpRequire.c).find(x =>
x?.exports?.Z?.getStreamerActiveStreamMetadata).exports.Z;
RunningGameStore = Object.values(wpRequire.c).find(x =>
x?.exports?.ZP?.getRunningGames).exports.ZP;
QuestsStore = Object.values(wpRequire.c).find(x =>
x?.exports?.Z?.getQuest).exports.Z;
ExperimentStore = Object.values(wpRequire.c).find(x =>
x?.exports?.Z?.getGuildExperiments).exports.Z;
FluxDispatcher = Object.values(wpRequire.c).find(x =>
x?.exports?.Z?.flushWaitQueue).exports.Z;
api = Object.values(wpRequire.c).find(x => x?.exports?.tn?.get).exports.tn;
}

let quest = [...QuestsStore.quests.values()].find(x => x.userStatus?.enrolledAt


&& !x.userStatus?.completedAt && new Date(x.config.expiresAt).getTime() >
Date.now() && x.config.id === '1252352602092339400');
let isApp = navigator.userAgent.includes("Electron/");
if (!isApp) {
console.log("Isso não funciona mais no navegador. Use o aplicativo de
desktop!");
} else if (!quest) {
console.log("Você não tem a missão específica incompleta!");
} else {
const pid = Math.floor(Math.random() * 30000) + 1000;

let applicationId, applicationName, secondsNeeded, secondsDone, canPlay;


if (quest.config.configVersion === 1) {
applicationId = quest.config.applicationId;
applicationName = quest.config.applicationName;
secondsNeeded = quest.config.streamDurationRequirementMinutes * 60;
secondsDone = quest.userStatus?.streamProgressSeconds ?? 0;
canPlay = quest.config.variants.includes(2);
} else if (quest.config.configVersion === 2) {
applicationId = quest.config.application.id;
applicationName = quest.config.application.name;
canPlay = ExperimentStore.getUserExperimentBucket("2024-
04_quest_playtime_task") > 0 && quest.config.taskConfig.tasks["PLAY_ON_DESKTOP"];
const taskName = canPlay ? "PLAY_ON_DESKTOP" : "STREAM_ON_DESKTOP";
secondsNeeded = quest.config.taskConfig.tasks[taskName].target;
secondsDone = quest.userStatus?.progress?.[taskName]?.value ?? 0;
}

if (canPlay) {
api.get({url: `/applications/public?application_ids=$
{applicationId}`}).then(res => {
const appData = res.body[0];
const exeName = appData.executables.find(x => x.os ===
"win32").name.replace(">","");

const games = RunningGameStore.getRunningGames();


const fakeGame = {
cmdLine: `C:\\Program Files\\${appData.name}\\${exeName}`,
exeName,
exePath: `c:/program files/${appData.name.toLowerCase()}/$
{exeName}`,
hidden: false,
isLauncher: false,
id: applicationId,
name: appData.name,
pid: pid,
pidPath: [pid],
processName: appData.name,
start: Date.now(),
};
games.push(fakeGame);
FluxDispatcher.dispatch({type: "RUNNING_GAMES_CHANGE", removed: [],
added: [fakeGame], games: games});

let fn = data => {


let progress = data.userStatus.streamProgressSeconds;
console.log(`Progresso da missão: ${progress}/${secondsNeeded}`);

if (progress >= secondsNeeded) {


console.log("Missão concluída!");

const idx = games.indexOf(fakeGame);


if (idx > -1) {
games.splice(idx, 1);
FluxDispatcher.dispatch({type: "RUNNING_GAMES_CHANGE",
removed: [fakeGame], added: [], games: []});
}
FluxDispatcher.unsubscribe("QUESTS_SEND_HEARTBEAT_SUCCESS",
fn);
}
};
FluxDispatcher.subscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn);

console.log(`Falsificou seu jogo para ${applicationName}. Aguarde mais


${Math.ceil((secondsNeeded - secondsDone) / 60)} minutos.`);
});
} else {
let realFunc = ApplicationStreamingStore.getStreamerActiveStreamMetadata;
ApplicationStreamingStore.getStreamerActiveStreamMetadata = () => ({
id: applicationId,
pid,
sourceName: null
});
let fn = data => {
let progress = data.userStatus.streamProgressSeconds;
console.log(`Progresso da missão: ${progress}/${secondsNeeded}`);

if (progress >= secondsNeeded) {


console.log("Missão concluída!");

ApplicationStreamingStore.getStreamerActiveStreamMetadata =
realFunc;
FluxDispatcher.unsubscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn);
}
};
FluxDispatcher.subscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn);

console.log(`Falsificou sua transmissão para ${applicationName}. Transmita


qualquer janela em vc para ${Math.ceil((secondsNeeded - secondsDone) / 60)} mais
minutos.`);
console.log("Lembre-se que você precisa que pelo menos mais 1 pessoa esteja
no vc!");
}
}

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