Module 1 - Multimedia
Module 1 - Multimedia
SYSTEMS
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SYLLABUS
MODULE I
INTRODUCTION TO MULTIMEDIA:
• MULTIMEDIA APPLICATIONS.
• MULTIMEDIA INFORMATION REPRESENTATION
• DIGITIZATION PRINCIPLES, TEXT, IMAGES, AUDIO
• FUNDAMENTAL CONCEPTS IN VIDEO
• COLOUR IN IMAGE AND VIDEO RGB CMY, YUV YCBCR
• DIGITAL VIDEO
MODULE I
INTRODUCTION TO MULTIMEDIA
• For examples: e-mail, yahoo messenger, video conferencing, and multimedia message
service (mms).
ELEMENTS OF MULTIMEDIA COMMUNICATION SYSTEMS
• Devices like cameras, microphones, keyboards, mouse, touch-screens, storage medium etc. Are required to feed
inputs from different sources. All further processing till the transmission is done by the computer.
• The data acquisition from multiple media is followed by data compression to eliminate inherent redundancies
present in the media streams. This is followed by inter-media synchronization by insertion of time-stamps,
integration of individual media streams.
• Finally the transmission of integrated multimedia stream through a communication channel, which can be a
wired or a wireless medium.
• GRAPHICS- Graphics make the multimedia application attractive. In many cases people do not like
reading large amount of textual matter on the screen. Therefore, graphics are used more often than
text to explain a concept, present background information etc. There are two types of graphics:
❖ BITMAP IMAGES- Bitmap images are real images that can be captured from devices such
as digital cameras or scanners. Generally, bitmap images are not editable. Bitmap images
require a large amount of memory.
❖ VECTOR GRAPHICS- Vector graphics are drawn on the computer and only require a small
amount of memory. These graphics are editable.
• AUDIO- A multimedia application may require the use of speech, music and sound effects. These
are called audio or sound element of multimedia. Speech is also a perfect way for teaching. Audio
are of analog and digital types. Analog audio or sound refers to the original sound signal. Computer
stores the sound in digital form. Therefore, the sound used in multimedia application is digital audio.
COMPONENTS OF MULTIMEDIA
• VIDEO- The term video refers to the moving picture, accompanied by sound such as a picture in
television. Video element of multimedia application gives a lot of information in small duration of
time. Digital video is useful in multimedia application for showing real life objects. Video have
highest performance demand on the computer memory and on the bandwidth if placed on the
internet. Digital video files can be stored like any other files in the computer and the quality of the
video can still be maintained. The digital video files can be transferred within a computer network.
The digital video clips can be edited easily.
• ANIMATION- Animation is a process of making a static image look like it is moving. An animation
is just a continuous series of still images that are displayed in a sequence. The animation can be used
effectively for attracting attention. Animation also makes a presentation light and attractive.
Animation is very popular in multimedia application.
APPLICATIONS OF MULTIMEDIA
• Multimedia in Business
• Multimedia in Marketing And Advertising
• Multimedia in Entertainment
• Multimedia in Education
• Multimedia in Bank
• Multimedia in Hospital
• Multimedia Pedagogues
APPLICATIONS OF MULTIMEDIA
Multimedia in Marketing And Advertising
• Multimedia can be used in many applications in a business. The multimedia network should support the
following facilities:
• VOICE MAIL
• ELECTRONIC MAIL
• MULTIMEDIA BASED FAX
• OFFICE NEEDS
• EMPLOYEE TRAINING
• SALES AND OTHER TYPES OF GROUP PRESENTATION
• RECORDS MANAGEMENT
APPLICATIONS OF MULTIMEDIA
Multimedia in Business
• The advancement of high computing abilities, communication ways and relevant standards has started the
beginning of an era where you will be provided with multimedia facilities at home. These services may
include:
• Basic television services
• Interactive entertainment
• Digital audio
• Video on demand
• Home shopping
• Financial transactions
• Interactive multiplayer or single player games
• Digital multimedia libraries
• E-newspapers, e-magazines
CHALLENGES INVOLVED WITH MULTIMEDIA COMMUNICATION
• Today, multimedia communication is no longer a dream, but a reality, although the technology is
yet to reach its maturity. It has become possible to overcome some challenges, but still many
challenges remain to be solved satisfactorily. The challenges involved with multimedia
communication are listed below:
• Inter-media synchronization.
• Intra-media continuity.
• INTRODUCTION
• DIGITIZATION PRINCIPLES
• TEXT
• IMAGES
• AUDIO
• VIDEO
2.1 INTRODUCTION
• All types of multimedia information are stored and processed within a computer in a digital form.
• They can be integrated together and transmitted over a single all-digital communications
network.
2. MULTIMEDIA INFORMATION REPRESENTATION
• INTRODUCTION
2. MULTIMEDIA INFORMATION REPRESENTATION
INTRODUCTION
• The signal whose amplitude varies continuously with time is known as analog signal.
• The conversion of an analog signal into a digital form is carried out using an electrical
circuit known as signal encoder.
2. MULTIMEDIA INFORMATION REPRESENTATION
INTRODUCTION
MULTIMEDIA INFORMATION REPRESENTATION
• A signal whose amplitude varies continuously with time is known as an analog signal.
• The range of frequencies of the sinusoidal components that make up a signal is called the
signal bandwidth.
• Any signal transmitted over a channel must have a signal bandwidth less than the channel
bandwidth.
MULTIMEDIA INFORMATION REPRESENTATION
MULTIMEDIA INFORMATION REPRESENTATION
• The amplitude of a signal must be sampled at a minimum rate that is equal to or greater than twice the
bandwidth of the signal.
• Nyquist theorem is also known as the sampling theorem. The theory states that, for the perfect
reconstruction of the message signal, the sampling frequency fs is greater than or equal to the twice the
highest frequency component of message signal fm.
MULTIMEDIA INFORMATION REPRESENTATION
QUANTIZATION:
• It is the process that confines the amplitude of a signal into a finite number of values.
• The difference between the actual signal amplitude and the corresponding nominal
amplitude is called the quantization error.
• The ratio of the peak amplitude of a signal to its minimum amplitude is known as the
dynamic range.
MULTIMEDIA INFORMATION REPRESENTATION
QUANTIZATION:
MULTIMEDIA INFORMATION REPRESENTATION
MULTIMEDIA INFORMATION REPRESENTATION
MULTIMEDIA INFORMATION REPRESENTATION
Graphics\Image
1-bit image
• Images consist of pixels—picture elements in digital images.
• A 1-bit image consists of on and off bits only and thus is the simplest type of image.
• Each pixel is stored as a single bit (0 or 1). Hence, such an image is also referred to as a binary
image.
• It is also sometimes called a 1-bit monochrome image since it contains no color.
COLOR IN IMAGE
RGB
COLOR IN IMAGE AND VIDEO
CMY
COLOR IN IMAGE AND VIDEO
COLOR IN IMAGE AND VIDEO
COLOR IN IMAGE AND VIDEO
COLOR IN IMAGE AND VIDEO
COLOR IN IMAGE AND VIDEO
COLOR IN VIDEO
YUV/Y’UV COLOR MODEL
where R', G' and B' are the magnitude of the 3 color component of the signal that make up the
source.
• Thus, luminance signal is the measure of the amount of white light it contains, it is the same as the
same the signal used by a monochrome television.
• The chrominance refers to the difference between a color and a reference white at the same luminance. It
can be represented by the color differences U, V:
• The terms, interlaced and progressive video is the raster scan techniques.
• The progressive scan is newer technology and interlaced scan is older but widely used.
• Moreover, making and scanning of progressive scan video is costlier in comparing to
interlaced scan however its images and videos qualities are clearer.
INTERLACED SCANNING
• The interlaced video demonstrates even and odd scan lines as two individual fields. At first,
the even scan lines pass on the screen and then the odd scan lines pass.
• Two of such even and odd scan line fields make one video frame. This means it utilizes two
video fields to create one frame.
• One field has the odd lines whereas the other contains all the even lines of the image(60 fields
are scanned per second- 30 odd and 30 even).
• It was designed primarily to minimize the bandwidth requirements for video signal
transmission.
• Interlaced is very significant in broadcasting.
• Interlacing has been used for a long time in analog television broadcasts based on the NTSC
(U.S.) And PAL (Europe) formats.
• Interlaced videos are great for broadcasting as video images can be processed onto the screen
with very little bandwidth. Interlacing offers full vertical detail with the same bandwidth as
that of a full progressive scan, but with twice the frame rate and refresh rate.
INTERLACED SCANNING
PROGRESSIVE SCANNING
• Video sources with the letter p are called progressive scan signals. Examples of this would be
480p, 720p.
• Also referred to as non-interlaced scanning, it is a process of displaying, storing or
transmitting videos where all the lines of every frame are given in sequence.
• Largely used in CRTs, HDTV displays and computer monitors, it demonstrates a detailed
image on the screen and is clutter-free.
• This is why it has higher bandwidth requirements, which was initially a limitation, but not
anymore.
• Here, video signals are generated using horizontal lines. An interlaced picture draws every
other line and alternates between drawing odd lines and even lines, whereas, a progressive
scan picture draws every line in sequence.
• Hence, a progressive scan video signal sends twice as much data than an interlaced signal.
Progressive scan video content shows the even and odd scan lines, that is the entire video
frame on the screen at the same time
PROGRESSIVE SCANNING
FUNDAMENTAL CONCEPTS IN VIDEO
FUNDAMENTAL CONCEPTS IN VIDEO
FUNDAMENTAL CONCEPTS IN VIDEO
FUNDAMENTAL CONCEPTS IN VIDEO
FUNDAMENTAL CONCEPTS IN VIDEO
FUNDAMENTAL CONCEPTS IN VIDEO
FUNDAMENTAL CONCEPTS IN VIDEO
Multimedia Authoring
Definition
Multimedia authoring is a process of assembling different types of media contents
like text, audio, image, animations and video as a single stream of information with
the help of various software tools available in the market. Multimedia authoring tools
give an integrated environment for joining together the different elements of a
multimedia production. It gives the framework for organizing and editing the
components of a multimedia project. It enables the developer to create interactive
presentation by combining text, audio, video, graphics and animation.
In these systems, multimedia elements events are often treated as objects that
live in a hierarchical order of parent and child relationships. These objects use
messages passed among them to do things according to the properties
assigned to them. For example, a video object will likely have a duration
property i.e how long the video plays and a source property that is the location
of the video file. This video object will likely accept commands from the system
such as play and stop. Some examples of the object oriented tools are:
o mTropolis (Mac/Windows)
o Apple Media Tool (Mac/Windows)
o Media Forge (Windows)