Explain What Is CD
Explain What Is CD
System Clocks
1. Processors work according to a clock that beats a set number of times per second,
usually measured in gigahertz. For instance, a 3.1-GHz processor has a clock that
beats 3.1 billion times per second. Each clock beat represents an opportunity for the
processor to manipulate a number of bits equivalent to its capacity -- 64-bit
processors can work on 64 bits at a time, while 32-bit processors work on 32 bits at a
time.
Internal vs. External
2. The clock that usually gets included in marketing materials is the internal clock, but a
processor also has an external clock that determines how quickly the processor can
communicate with the outside world. The internal clock represents how quickly the
processor can manipulate the data it already has, while the external clock specifies
how quickly it can read the information it needs to manipulate or how quickly it can
output the manipulated data. As of the date of publication, external clocks are
frequently significantly slower than internal clocks. For example, while a processor
may run at 3 GHz, its external clock could be anywhere from a few hundred MHz to 1
GHz. Since the external clock determines how quickly the processor can
communicate with the system's memory, it has a significant effect on your
processor's real-world speed. The difference between a processor's internal and
external clock speeds is one limitation on its performance. Another is the number of
clock ticks it takes to execute an instruction. While some instructions can be
completed in one clock tick, it could, for instance, take four ticks to complete a
multiplication operation. This would turn a processor that can, for instance, add at 4
GHz into one that multiplies at an effective speed of 1 GHz.
Applications of AGP
It enabled to develop new classes of applications on the PC such as 3D CAD/CAM,
data visualization and 3D user interfaces.
Direct Memory Execution of textures-The texture maps are directly accessed from
the system memory instead of pre-loading the texture data into the Graphic card’s
own memory and then accessing it. It eliminates the extra work by allowing the
texture to remain in system memory where it can be directly executed on by the
graphics chip.
Creation of 3D images- The CPU must perform intensive 3D calculations. The
graphics controller processes the texture data and bitmaps. In many cases, the
controller has to read elements from 7 or 8 different textures and combine them into
a single pixel on the screen. When this calculation is performed, the pixel must be
stored in the memory buffer. The memory occupied by these textures are so large,
they cannot be stored on the video card’s buffer. With APG they are stored in the
main system memory.
7.What Is a SVGA?
Some High End Monitors support resolutions up to 2048x1536 @ 79Hz, which is still part of
the same Multisync format and is backwards compatible to lower resolutions. Most High End
Monitor Manufacturers don't mention VGA, SVGA etc at all, they typically refer to Monitors
as CRT's, LCD's or Plasma Displays and list the maximum resolution that they support and
at what refresh rate.
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