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Hardware
3.1 Computers and their
Components 3D Printer 3D Printer • The object is designed using computer aided design(CAD) software, which splits the object into slices 3D Printer • The object is designed using computer aided design(CAD) software, which splits the object into slices • The data about the slices is sent to printer 3D Printer • The object is designed using computer aided design(CAD) software, which splits the object into slices • The data about the slices is sent to printer • The solid plastic is melted and transferred to the nozzle, which is controlled by a stepper motor 3D Printer • The object is designed using computer aided design(CAD) software, which splits the object into slices • The data about the slices is sent to printer • The solid plastic is melted and transferred to the nozzle, which is controlled by a stepper motor • The nozzle extrudes the molten plastic 3D Printer • The object is designed using computer aided design(CAD) software, which splits the object into slices • The data about the slices is sent to printer • The solid plastic is melted and transferred to the nozzle, which is controlled by a stepper motor • The nozzle extrudes the molten plastic • The previous steps are repeated until the layer is complete while a fan cools the layer Laser Printer Laser Printer • Initial Charge: The revolving drum is electrostatically charged. Laser Printer • Initial Charge: The revolving drum is electrostatically charged. • Laser Scanning: A laser beam scans the drum, discharging certain points to create an image pattern. Laser Printer • Initial Charge: The revolving drum is electrostatically charged. • Laser Scanning: A laser beam scans the drum, discharging certain points to create an image pattern. • Toner Application: Oppositely charged toner adheres to the pattern on the drum. Laser Printer • Initial Charge: The revolving drum is electrostatically charged. • Laser Scanning: A laser beam scans the drum, discharging certain points to create an image pattern. • Toner Application: Oppositely charged toner adheres to the pattern on the drum. • Paper Feeding: Electro-statically charged paper is drawn towards the drum. • Image Transfer: The toner pattern is transferred onto the paper. • Image Transfer: The toner pattern is transferred onto the paper. • Fusing: The paper passes through a fuser, bonding the toner to the paper. • Image Transfer: The toner pattern is transferred onto the paper. • Fusing: The paper passes through a fuser, bonding the toner to the paper. • Cleaning: The drum is cleared of electrical charge and excess toner is collected for the next print. Microphone Microphone • Diaphragm/Ribbon: The microphone has a diaphragm or ribbon that responds to sound. Microphone • Diaphragm/Ribbon: The microphone has a diaphragm or ribbon that responds to sound. • Sound Wave Interaction: Incoming sound waves cause the diaphragm to vibrate. Microphone • Diaphragm/Ribbon: The microphone has a diaphragm or ribbon that responds to sound. • Sound Wave Interaction: Incoming sound waves cause the diaphragm to vibrate. • Motion to Signal Conversion: Microphone • Diaphragm/Ribbon: The microphone has a diaphragm or ribbon that responds to sound. • Sound Wave Interaction: Incoming sound waves cause the diaphragm to vibrate. • Motion to Signal Conversion: • Dynamic: A coil attached to the diaphragm moves past a magnet, generating an electrical signal. • Condenser: Vibrations change the capacitance between the diaphragm and a backplate, producing an electrical signal. • Condenser: Vibrations change the capacitance between the diaphragm and a backplate, producing an electrical signal. • Crystal: The deformation of a crystal by the vibrations generates an electrical signal. • Condenser: Vibrations change the capacitance between the diaphragm and a backplate, producing an electrical signal. • Crystal: The deformation of a crystal by the vibrations generates an electrical signal. • Electrical Signal: This movement or change in state is then converted into an electrical signal that can be amplified and recorded. Speaker Speaker
• Signal Conversion: An electrical signal is translated into physical
vibrations to create sound waves. Speaker
• Signal Conversion: An electrical signal is translated into physical
vibrations to create sound waves. • Magnetic Interaction: An electric current in the coil generates an electromagnetic field, with changes in the audio signal altering the current's direction. Speaker
• Signal Conversion: An electrical signal is translated into physical
vibrations to create sound waves. • Magnetic Interaction: An electric current in the coil generates an electromagnetic field, with changes in the audio signal altering the current's direction. • Current and Polarity: The current's direction determines the polarity of the electromagnet; changing the current reverses the polarity. • Movement and Sound Production: • Movement and Sound Production: ⚬ The electromagnet is repelled or attracted by the permanent magnet. • Movement and Sound Production: ⚬ The electromagnet is repelled or attracted by the permanent magnet. ⚬ This causes the coil, and thus the cone or diaphragm, to vibrate. ⚬ The cone's vibrations transmit through the air, producing sound waves. • Movement and Sound Production: ⚬ The electromagnet is repelled or attracted by the permanent magnet. ⚬ This causes the coil, and thus the cone or diaphragm, to vibrate. ⚬ The cone's vibrations transmit through the air, producing sound waves. • Frequency and Amplitude: The extent of the coil's movement dictates the frequency and amplitude of the sound waves generated. • Movement and Sound Production: ⚬ The electromagnet is repelled or attracted by the permanent magnet. ⚬ This causes the coil, and thus the cone or diaphragm, to vibrate. • Movement and Sound Production: ⚬ The electromagnet is repelled or attracted by the permanent magnet. ⚬ This causes the coil, and thus the cone or diaphragm, to vibrate. ⚬ The cone's vibrations transmit through the air, producing sound waves. • Frequency and Amplitude: The extent of the coil's movement dictates the frequency and amplitude of the sound waves generated. • Speaker Components: Key components include the cone, coil of wire, permanent magnet, and dust cap. Resistive Resistive • Structure: Comprises two conductive layers separated by a small gap. Resistive • Structure: Comprises two conductive layers separated by a small gap. • Operation: Applying pressure causes these layers to connect, acting like a continuous electrical circuit. Resistive • Structure: Comprises two conductive layers separated by a small gap. • Operation: Applying pressure causes these layers to connect, acting like a continuous electrical circuit. • Sensing Method: The exact point of contact is detected when the circuit is completed. Resistive • Structure: Comprises two conductive layers separated by a small gap. • Operation: Applying pressure causes these layers to connect, acting like a continuous electrical circuit. • Sensing Method: The exact point of contact is detected when the circuit is completed. • Coordinate Calculation: The system measures the voltage at the point of contact to determine the coordinates. Resistive • Structure: Comprises two conductive layers separated by a small gap. • Operation: Applying pressure causes these layers to connect, acting like a continuous electrical circuit. • Sensing Method: The exact point of contact is detected when the circuit is completed. • Coordinate Calculation: The system measures the voltage at the point of contact to determine the coordinates. • Interactivity: Often requires a stylus or firm touch for activation due to the physical pressure mechanism. Capacitive Capacitive
• Material Composition: Constructed using a layer of glass coated with a
transparent conductor like indium tin oxide. Capacitive
• Material Composition: Constructed using a layer of glass coated with a
transparent conductor like indium tin oxide. • Touch Detection: The conductive properties of human skin alter the screen's electrostatic field, transferring some charge to the touch point. Capacitive
• Material Composition: Constructed using a layer of glass coated with a
transparent conductor like indium tin oxide. • Touch Detection: The conductive properties of human skin alter the screen's electrostatic field, transferring some charge to the touch point. • Sensing Mechanics: Electrodes around the screen's perimeter measure the disturbance in the electrical field to determine touch location. Capacitive
• Material Composition: Constructed using a layer of glass coated with a
transparent conductor like indium tin oxide. • Touch Detection: The conductive properties of human skin alter the screen's electrostatic field, transferring some charge to the touch point. • Sensing Mechanics: Electrodes around the screen's perimeter measure the disturbance in the electrical field to determine touch location. • Coordinate Mapping: Algorithms process these measurements to pinpoint the precise location of the touch. Capacitive
• Material Composition: Constructed using a layer of glass coated with a
transparent conductor like indium tin oxide. • Touch Detection: The conductive properties of human skin alter the screen's electrostatic field, transferring some charge to the touch point. • Sensing Mechanics: Electrodes around the screen's perimeter measure the disturbance in the electrical field to determine touch location. • Coordinate Mapping: Algorithms process these measurements to pinpoint the precise location of the touch. • Sensitivity: Generally responds to lighter touches and can support multi- touch functionality due to the sensitivity of the capacitive method. VR Headset VR Headset • Video is sent from a computer to the headset using a high-bandwidth cable to maintain immersion and reduce latency. VR Headset • Video is sent from a computer to the headset using a high-bandwidth cable to maintain immersion and reduce latency. • Utilizes either single or dual LCD panels to deliver separate feeds for each eye, crucial for a three-dimensional experience. VR Headset • Video is sent from a computer to the headset using a high-bandwidth cable to maintain immersion and reduce latency. • Utilizes either single or dual LCD panels to deliver separate feeds for each eye, crucial for a three-dimensional experience. • Precision lenses are employed for focusing and reshaping the image, tailored for close-up viewing without eye strain. VR Headset • Video is sent from a computer to the headset using a high-bandwidth cable to maintain immersion and reduce latency. • Utilizes either single or dual LCD panels to deliver separate feeds for each eye, crucial for a three-dimensional experience. • Precision lenses are employed for focusing and reshaping the image, tailored for close-up viewing without eye strain. • Supports 60 to 120 frames per second and a 110° field of view, closely replicating the human visual field to prevent disorientation and VR sickness. • Gyroscopic and accelerometer sensors are integrated to detect head movement, ensuring real-time synchronization with visual changes, which is vital for reducing motion sickness. • Gyroscopic and accelerometer sensors are integrated to detect head movement, ensuring real-time synchronization with visual changes, which is vital for reducing motion sickness. • Employs binaural sound to create a three-dimensional auditory environment, enhancing realism and helping to ground users, thereby combating potential VR sickness. • Gyroscopic and accelerometer sensors are integrated to detect head movement, ensuring real-time synchronization with visual changes, which is vital for reducing motion sickness. • Employs binaural sound to create a three-dimensional auditory environment, enhancing realism and helping to ground users, thereby combating potential VR sickness. • To mitigate VR sickness, developers implement techniques such as limiting acceleration, using teleportation for movement, and providing a stable horizon line within the virtual environment. Comfort settings are often adjustable to match users' individual motion tolerance levels. Random Access Memory Random Access Memory
• Volatile Memory (Temporary
Storage) Random Access Memory
• Volatile Memory (Temporary
Storage) • Data can be read and written Random Access Memory
• Volatile Memory (Temporary
Storage) • Data can be read and written • Stores data currently being used Random Access Memory
• Volatile Memory (Temporary
Storage) • Data can be read and written • Stores data currently being used • Allows modifications while in operation Random Access Memory
• Volatile Memory (Temporary
Storage) • Data can be read and written • Stores data currently being used • Allows modifications while in operation • Eg: Holds the current document being printed, the progress of printing, and temporary printer settings like toner levels Random Access Memory Read Only Memory
• Volatile Memory (Temporary
Storage) • Data can be read and written • Stores data currently being used • Allows modifications while in operation • Eg: Holds the current document being printed, the progress of printing, and temporary printer settings like toner levels Random Access Memory Read Only Memory
Storage) (Permanent Storage) • Data can be read and written • Stores data currently being used • Allows modifications while in operation • Eg: Holds the current document being printed, the progress of printing, and temporary printer settings like toner levels Random Access Memory Read Only Memory
Storage) (Permanent Storage) • Data can be read and written • Data cannot be altered • Stores data currently being used • Allows modifications while in operation • Eg: Holds the current document being printed, the progress of printing, and temporary printer settings like toner levels Random Access Memory Read Only Memory
Storage) (Permanent Storage) • Data can be read and written • Data cannot be altered • Stores data currently being used • Stores start-up instructions • Allows modifications while in operation • Eg: Holds the current document being printed, the progress of printing, and temporary printer settings like toner levels Random Access Memory Read Only Memory
Storage) (Permanent Storage) • Data can be read and written • Data cannot be altered • Stores data currently being used • Stores start-up instructions • Allows modifications while in • Fixed data storage, read-only operation • Eg: Holds the current document being printed, the progress of printing, and temporary printer settings like toner levels Random Access Memory Read Only Memory
Storage) (Permanent Storage) • Data can be read and written • Data cannot be altered • Stores data currently being used • Stores start-up instructions • Allows modifications while in • Fixed data storage, read-only operation • Eg: Stores the printer's • Eg: Holds the current document operating system, start-up being printed, the progress of routines, and standard fonts. printing, and temporary printer settings like toner levels Dynamic RAM Dynamic RAM • Must be refreshed periodically to retain data. Dynamic RAM • Must be refreshed periodically to retain data. • Each memory cell consists of one transistor and one capacitor. Dynamic RAM • Must be refreshed periodically to retain data. • Each memory cell consists of one transistor and one capacitor. • Stores each bit as a charge in the capacitor, which leaks over time and must be refreshed. Dynamic RAM • Must be refreshed periodically to retain data. • Each memory cell consists of one transistor and one capacitor. • Stores each bit as a charge in the capacitor, which leaks over time and must be refreshed. • Consumes more power due to continuous refreshing. Dynamic RAM • Must be refreshed periodically to retain data. • Each memory cell consists of one transistor and one capacitor. • Stores each bit as a charge in the capacitor, which leaks over time and must be refreshed. • Consumes more power due to continuous refreshing. • Less expensive per bit due to a simpler cell structure. Dynamic RAM • Must be refreshed periodically to retain data. • Each memory cell consists of one transistor and one capacitor. • Stores each bit as a charge in the capacitor, which leaks over time and must be refreshed. • Consumes more power due to continuous refreshing. • Less expensive per bit due to a simpler cell structure. • Slower access times because of the time spent refreshing. Dynamic RAM • Must be refreshed periodically to retain data. • Each memory cell consists of one transistor and one capacitor. • Stores each bit as a charge in the capacitor, which leaks over time and must be refreshed. • Consumes more power due to continuous refreshing. • Less expensive per bit due to a simpler cell structure. • Slower access times because of the time spent refreshing. • Greater storage capacity per chip, which makes it ideal for main system memory. Dynamic RAM • Must be refreshed periodically to retain data. • Each memory cell consists of one transistor and one capacitor. • Stores each bit as a charge in the capacitor, which leaks over time and must be refreshed. • Consumes more power due to continuous refreshing. • Less expensive per bit due to a simpler cell structure. • Slower access times because of the time spent refreshing. • Greater storage capacity per chip, which makes it ideal for main system memory. • Typically used as the main memory in systems due to cost- effectiveness and higher storage density. Static RAM Static RAM • Does not require a refresh to maintain data, which is retained as long as power is supplied. Static RAM • Does not require a refresh to maintain data, which is retained as long as power is supplied. • Each memory cell uses several transistors, usually six, to form a more complex circuit. Static RAM • Does not require a refresh to maintain data, which is retained as long as power is supplied. • Each memory cell uses several transistors, usually six, to form a more complex circuit. • Utilizes flip-flops for each bit, allowing for faster read and write access compared to DRAM. Static RAM • Does not require a refresh to maintain data, which is retained as long as power is supplied. • Each memory cell uses several transistors, usually six, to form a more complex circuit. • Utilizes flip-flops for each bit, allowing for faster read and write access compared to DRAM. • Lower power consumption since it does not need to refresh, making it ideal for battery-powered devices. • More costly per bit because of the complexity and higher number of transistors. • More costly per bit because of the complexity and higher number of transistors. • Faster access times due to the absence of a refresh cycle. • More costly per bit because of the complexity and higher number of transistors. • Faster access times due to the absence of a refresh cycle. • Lower storage capacity per chip, commonly used for CPU cache where speed is paramount. • More costly per bit because of the complexity and higher number of transistors. • Faster access times due to the absence of a refresh cycle. • Lower storage capacity per chip, commonly used for CPU cache where speed is paramount. • Employed in cache memory for CPUs due to its fast access speed and power efficiency. Programmable ROM Programmable ROM • Initially empty and programmable only once. Programmable ROM • Initially empty and programmable only once. • Any writing errors render the chip unusable; data is permanent once written. Programmable ROM • Initially empty and programmable only once. • Any writing errors render the chip unusable; data is permanent once written. • Used for tasks where the programming is known to be correct and will not need updates. Programmable ROM Electrically PROM • Initially empty and programmable only once. • Any writing errors render the chip unusable; data is permanent once written. • Used for tasks where the programming is known to be correct and will not need updates. Programmable ROM Electrically PROM • Initially empty and • Initially empty and allows programmable only once. multiple rewrites through • Any writing errors render the electrical erasure. chip unusable; data is permanent once written. • Used for tasks where the programming is known to be correct and will not need updates. Programmable ROM Electrically PROM • Initially empty and • Initially empty and allows programmable only once. multiple rewrites through • Any writing errors render the electrical erasure. chip unusable; data is • Can be erased and permanent once written. reprogrammed in-circuit • Used for tasks where the without removal from the programming is known to be device. correct and will not need updates. Programmable ROM Electrically PROM • Initially empty and • Initially empty and allows programmable only once. multiple rewrites through • Any writing errors render the electrical erasure. chip unusable; data is • Can be erased and permanent once written. reprogrammed in-circuit • Used for tasks where the without removal from the programming is known to be device. correct and will not need • Enables selective erasure and updates. rewriting of data without having to clear the entire chip. Erasable PROM Erasable PROM
• Initially empty and can be
programmed and erased multiple times. Erasable PROM
• Initially empty and can be
programmed and erased multiple times. • Data is erased using UV light, which requires the chip to be removed from the device. Erasable PROM
• Initially empty and can be
programmed and erased multiple times. • Data is erased using UV light, which requires the chip to be removed from the device. • Entire chip must be erased before reprogramming; selective erasing is not possible. Erasable PROM Electrically EPROM
• Initially empty and can be
programmed and erased multiple times. • Data is erased using UV light, which requires the chip to be removed from the device. • Entire chip must be erased before reprogramming; selective erasing is not possible. Erasable PROM Electrically EPROM
• Initially empty and can be • PROM is a write-once memory type,
programmed and erased while EPROM and EEPROM can be multiple times. erased and reprogrammed. • Data is erased using UV light, which requires the chip to be removed from the device. • Entire chip must be erased before reprogramming; selective erasing is not possible. Erasable PROM Electrically EPROM
• Initially empty and can be • PROM is a write-once memory type,
programmed and erased while EPROM and EEPROM can be multiple times. erased and reprogrammed. • Data is erased using UV light, • EPROM uses UV light for erasing, which requires the chip to be while EEPROM uses an electrical removed from the device. charge. • Entire chip must be erased before reprogramming; selective erasing is not possible. Erasable PROM Electrically EPROM
• Initially empty and can be • PROM is a write-once memory type,
programmed and erased while EPROM and EEPROM can be multiple times. erased and reprogrammed. • Data is erased using UV light, • EPROM uses UV light for erasing, which requires the chip to be while EEPROM uses an electrical removed from the device. charge. • Entire chip must be erased • EEPROM allows for selective rewriting, before reprogramming; providing more flexibility than selective erasing is not EPROM, which must be entirely possible. erased before reprogramming. Magnetic Media Magnetic Media • Surface is coated with a magnetic material that can be altered to represent binary data (1s and 0s). Magnetic Media • Surface is coated with a magnetic material that can be altered to represent binary data (1s and 0s). • Commonly used in hard drives, magnetic tapes, and floppy disks. Magnetic Media • Surface is coated with a magnetic material that can be altered to represent binary data (1s and 0s). • Commonly used in hard drives, magnetic tapes, and floppy disks. • Relies on the physical properties of magnetism to store and retrieve data Magnetic Media Optical Media
• Surface is coated with a
magnetic material that can be altered to represent binary data (1s and 0s). • Commonly used in hard drives, magnetic tapes, and floppy disks. • Relies on the physical properties of magnetism to store and retrieve data Magnetic Media Optical Media • Features a surface coated with light- • Surface is coated with a sensitive material. magnetic material that can be altered to represent binary data (1s and 0s). • Commonly used in hard drives, magnetic tapes, and floppy disks. • Relies on the physical properties of magnetism to store and retrieve data Magnetic Media Optical Media • Features a surface coated with light- • Surface is coated with a sensitive material. magnetic material that can be • Data is read from and written to the altered to represent binary media using lasers. data (1s and 0s). • Commonly used in hard drives, magnetic tapes, and floppy disks. • Relies on the physical properties of magnetism to store and retrieve data Magnetic Media Optical Media • Features a surface coated with light- • Surface is coated with a sensitive material. magnetic material that can be • Data is read from and written to the altered to represent binary media using lasers. data (1s and 0s). • CDs follow a single spiral track format. • Commonly used in hard drives, magnetic tapes, and floppy disks. • Relies on the physical properties of magnetism to store and retrieve data Magnetic Media Optical Media • Features a surface coated with light- • Surface is coated with a sensitive material. magnetic material that can be • Data is read from and written to the altered to represent binary media using lasers. data (1s and 0s). • CDs follow a single spiral track format. • Commonly used in hard drives, • Utilized in various formats including magnetic tapes, and floppy DVD-RAM, CD-R, CD-ROM, CD-RW, and disks. Blu-ray discs. • Relies on the physical properties of magnetism to store and retrieve data Magnetic Media Optical Media • Features a surface coated with light- • Surface is coated with a sensitive material. magnetic material that can be • Data is read from and written to the altered to represent binary media using lasers. data (1s and 0s). • CDs follow a single spiral track format. • Commonly used in hard drives, • Utilized in various formats including magnetic tapes, and floppy DVD-RAM, CD-R, CD-ROM, CD-RW, and disks. Blu-ray discs. • Relies on the physical • The technology is based on optical properties of magnetism to lasers reading variations in reflection store and retrieve data on the disc's surface. Solid State Media • Comprised of millions of tiny transistors for storing data. Solid State Media • Comprised of millions of tiny transistors for storing data. • Electron movement within a microchip controls the storage process. Solid State Media • Comprised of millions of tiny transistors for storing data. • Electron movement within a microchip controls the storage process. • Characterized by having no moving parts, enhancing durability and access speed. Solid State Media • Comprised of millions of tiny transistors for storing data. • Electron movement within a microchip controls the storage process. • Characterized by having no moving parts, enhancing durability and access speed. • Found in devices like USB memory sticks, MP3 players, digital cameras, and mobile phones. Solid State Media • Comprised of millions of tiny transistors for storing data. • Electron movement within a microchip controls the storage process. • Characterized by having no moving parts, enhancing durability and access speed. • Found in devices like USB memory sticks, MP3 players, digital cameras, and mobile phones. • Offers a more compact, energy-efficient, and resistant form of storage compared to magnetic and optical media.