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3.1 Multimedia Hardware Input Devices Output Devices Communication Devices

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0% found this document useful (0 votes)
68 views43 pages

3.1 Multimedia Hardware Input Devices Output Devices Communication Devices

Uploaded by

Marnel
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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1 Unit II.

MULTIMEDIA HARDWARE (INPUT, OUTPUT &


COMMUNICATION DEVICES)
:: INPUT DEVICES
::>> KEYBOARD

Flexible Wireless Keyboard

Chorded Keyboard
Keyer
2 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: INPUT DEVICES
::>> MOUSE
3 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: INPUT DEVICES
::>> TRACKBALL
4 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: INPUT DEVICES
::>> TOUCHPAD
5 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: INPUT DEVICES
::>> SPACEBALL
6 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: INPUT DEVICES
::>> TOUCHSCREEN
7 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: INPUT DEVICES
::>> GRAPHICS TABLET OR DIGITIZING TABLET
8 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: INPUT DEVICES
::>> LIGHT PEN
9 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: INPUT DEVICES
::>> LIGHT GUN
10 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: INPUT DEVICES
::>> EYE TRACKING DEVICES
11 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: INPUT DEVICES
::>> STEERING WHEEL
12 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: INPUT DEVICES
::>> YOKE (AIRCRAFT)
13 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: INPUT DEVICES
::>> JOG DIAL
14 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: INPUT DEVICES
::>> ISOTONIC JOYSTICKS - where the user can freely
change the position of the stick, with more or less constant force.

Isotonic Joystick
Joystick
15 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: INPUT DEVICES
::>> ISOMETRIC JOYSTICKS - where the user controls the
stick by varying the amount of force they push with, and the
position of the stick remains more or less constant.

Pointing Stick
16 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: INPUT DEVICES
::>> DISCRETE POINTING DEVICES
DANCE PAD - used
to point at gross
locations in space
with feet

DIRECTIONAL
PAD - a very
simple keyboard
17 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: INPUT DEVICES
::>> HIGH-DEGREE OF FREEDOM INPUT DEVICES
 Some devices allow many continuous degrees of freedom
to be input, and could sometimes be used as pointing
devices, but could also be used in other ways that don't
conceptually involve pointing at a location in space.

Wired Glove Shape Tape


18 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: INPUT DEVICES
::>> COMPOSITE DEVICES
 Input devices, such as buttons and joysticks, can be
combined on a single physical device that could be
thought of as a composite device. Many gaming devices
have controllers like this.

Game
Controller
19 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: INPUT DEVICES
::>> COMPOSITE DEVICES

Gamepad or Joypad
20 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: INPUT DEVICES
::>> COMPOSITE DEVICES

Wii Remote Paddle


21 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: INPUT DEVICES
::>> IMAGING AND VIDEO INPUT DEVICES
22 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: INPUT DEVICES
::>> FLAT-BED SCANNERS
 The devices used for capturing image and video are:
a) Webcam
b) Image Scanner
c) Fingerprint Scanner
d) Barcode Reader (d)
(b)

(c)
(a)
23 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: INPUT DEVICES
::>> FLAT-BED SCANNERS
 The devices used for capturing image and video are:
e) 3D Scanner
24 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: INPUT DEVICES
::>> AUDIO INPUT DEVICES
 The devices used for capturing audio are :
a) Microphone
b) Speech Recognition
c) Midi Keyboard

(c) (a)
(b)
25 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: INPUT DEVICES
::>> TOUCHSCREENS
 Touchscreen recommended for
day-to-day computer work, but are
excellent for multimedia
applications in a kiosk, at a trade
show, or in a museum delivery
system- anything involving public
input and simple tasks. When your
project is designed to use a
touchscreen, the monitor is the only
input device required, so you can
secure all other system hardware
behind locked doors to prevent
theft or tampering.
26 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: INPUT DEVICES
::>> DIGITAL CAMERA
 Used to take electronic
pictures of an object.
27 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: INPUT DEVICES
::>> DIGITAL VIDEO CAMERA
 Used to capture real-time videos.
28 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: OUTPUT DEVICES
 Presentation of the audio and visual components of the
multimedia project requires hardware that may or may not be
included with the computer itself - speakers, amplifiers,
monitors, motion video devices, and capable storage
systems. The better the equipment, of course, the better the
presentation. There is no greater test of the benefits of good
output hardware than to feed the audio output of your
computer into an external amplifier system: suddenly the bass
sounds become deeper and richer, and even music sampled
at low quality may seem to be acceptable.
29 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: OUTPUT DEVICES
::>> AUDIO DEVICES
 All Macintoshes are equipped with an internal speaker and
a dedicated sound clip, and they are capable of audio
output without additional hardware and/or software. To
take advantage of built-in stereo sound, external speaker
are required. Digitizing sound on the Macintosh requires an
external microphone and sound editing/recording software
such as SoundEdit16 from Macromedia, Alchemy from
Passport, or SoundDesingner from DigiDesign.
30 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: OUTPUT DEVICES
::>> AMPLIFIERS AND SPEAKERS
 Often the speakers used during a project’s development
will not be adequate for its presentation. Speakers with
built-in amplifiers or attached to an external amplifier are
important when the project will be presented to a large
audience or in a noisy setting.
31 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: OUTPUT DEVICES
::>> MONITORS
 The monitor needed for development of multimedia projects depends
on the type of multimedia application created, as well as what
computer is being used. A wide variety of monitors is available for both
Macintoshes and PCs. High-end, large-screen graphics monitors are
available for both, and they are expensive.
 Serious multimedia developers will often attach more than one monitor
to their computers, using add-on graphic board. This is because many
authoring systems allow to work with several open windows at a time, so
we can dedicate one monitor to viewing the work we are creating or
designing, and we can perform various editing tasks in windows on
other monitors that do not block the view of your work. Editing windows
that overlap a work view when developing with Macromedia’s
authoring environment, director, on one monitor. Developing in director
is best with at least two monitors, one to view the work the other two
view the “score”. A third monitor is often added by director developers
to display the “Cast”.
32 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: OUTPUT DEVICES
::>> MONITORS
1. Videowall
33 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: OUTPUT DEVICES
::>> MONITORS
Videowalls – represent a new way to deliver multimedia
projection. They are actually comprised of an array of CRT screens
that are each approximately two feet by two feet in size. These
screens can be deployed in various numbers to literally create
video walls ranging in overall size from 4’x4’ to 16’x32’ or larger.
When nested together video walls can display one very large
image or a different image on each screen or cluster of screens.
There are two primary approaches to creating video walls. The first
is to use traditional CRT screens which when assembled into an
array have a border around each screen which results in a gap
between screens. The second approach is to use a rear screen
projector for each screen which eliminates the gap enables the
creation of nearly seamless images.
34 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: OUTPUT DEVICES
::>> MONITORS
2. Cathode Ray Tube (CRT) Monitor
3. Liquid Crystal Display (LCD) Monitor
4. Light Emitting Diode (LED) Monitor
CRT
5. Digital TV (Laser TV)

LCD Laser TV
LED
35 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: OUTPUT DEVICES
::>> VIDEO DEVICE

Video Card
36 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: OUTPUT DEVICES
::>> PROJECTORS
1. CRT projectors have been around for quite
a while- they are the original “bigscreen”
televisions. They use three separate
projection tubes and lenses (red, green,
and blue), and three color channels of light
must “converge” accurately on the screen.
Setup, focusing, and aligning are important
to getting a clear and crisp picture. CRT
projectors are compatible with the output
of most computers as well as televisions.
37 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: OUTPUT DEVICES
::>> PROJECTORS
2. LCD panels are portable devices that fit in a briefcase.
The panel is placed on the glass surface of a standard
overhead projector available in most schools,
conference rooms, and meeting halls. While they
overhead projectors does the projection work, the
panel is connected to the computer and provides the
image, in thousands of colors and, with active-matrix
technology, at speeds that allow full-motion video and
animation. Because LCD panels are small, they are
popular for on-the-road presentations, often
connected to a laptop computer and using a locally
available overhead projector. More complete LCD
projection panels contain a projection lamp and lenses
and do not recover a separate overheads projector.
They typically produce an image brighter and shaper
than the simple panel model, but they are some what
large and cannot travel in a briefcase.
38 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: OUTPUT DEVICES
::>> PROJECTORS
3. Light-valves complete with high-
end CRT projectors and use a liquid
crystal technology in which a low-
intensity color image modulates a
high-intensity light beam. These units
are expensive, but the image from
a light-valve projector is very bright
and color saturated can be
projected onto screen as wide as
10 meters.
39 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: OUTPUT DEVICES
::>> PROJECTORS
4. LCD projectors are the most portable, are
reasonably priced and can project
resolutions up to 1024 x 768 with very
good brightness. These are the machines
of choice for traveling tasks such as
multimedia sales and training
presentations. A new technology called
digital light processing (DLP) is being
incorporated into LCD projectors and
holds the promise of enhanced
projection at even lower cost.
40 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: OUTPUT DEVICES
::>> PRINTERS
 With the advent of reasonably priced color printers, hard-copy output
has entered the multimedia scene. From storyboards to presentation to
production of collateral marketing material, color printers have
become an important part of the multimedia development
environment. Color helps clarify concepts, improve understanding and
retention of information, and organize complex data. As multimedia
designers already know intelligent use of colors is critical to the success
of a project. Tektronix offers both solid ink and laser options, and either
Phases 560 will print more than 10000 pages at a rate of 5 color pages
or 14 monochrome pages per minute before requiring new toner. Epson
provides lower-cost and lower-performance solutions for home and
small business users; Hewlett Packard’s Color LaserJet line competes
with both. Most printer manufactures offer a color model-just as all
computers once used monochrome monitors but are now color, all
printers will became color printers.
41 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
COMMUNICATION DEVICES)
:: OUTPUT DEVICES
::>> PRINTERS
1. Impact Printer - Uses
metal pins to strike an
inked ribbon to make
dots on a piece of
paper.
a) Daisy Wheel Letter-
Quality Printer
b) Dot Matrix Printer
c) Line Printer
d) Drum Printer
42 Unit II. MULTIMEDIA HARDWARE (INPUT, OUTPUT &
Laser Printer-
Uses laser or COMMUNICATION DEVICES)
LEDs to make
dots on a light
sensitive drum. :: OUTPUT DEVICES
The paper is
pressed against ::>> PRINTERS
the drum and
the toner is
2. Non-Impact Printer
placed on the a) Laser Printer
paper. And b) Inkjet Printer
then the paper
is heated and c) Solid Ink Printer
the toner melts d) Thermal Wax Printer
in to the paper.
e) Dye Sublimation Printer
Inkjet Printer- Uses drops of magnetic ink to
produce dots on a page to produce text or
images.
END OF SLIDE
YOUR TURN…

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