CC Bot Solo
CC Bot Solo
2. REQUIREMENTS
In order to use the CC: BOT, you will need the 5. ORDER CHECKS
following: To make an ORDER CHECK, you take a card from
the bot’s hand and turn it face up.
- A fate deck for the nation the bot is playing
as Ignore everything on the card except for the two
- A spare fate deck used for the action dice.
checks Compare the WHITE dice against the current
- A stack of D6 number on the ORDER CHECKS track. If the white
- A copy of the CC:Bot order board dice is equal to or greater than the number, the
- A copy of the CC:Bot action tables check passes. If it is lower than the target number, it
fails.
3. SETUP If the check passes, move the ORDER CHECK token
The bot requires only minimal setup changes to a to the next space. The bot will now attempt to
normal game of CC. perform an order. Go to section 6.
All objectives become OPEN objectives. If the check fails, it will end its turn. Discard the
Once your game is setup, follow the steps below to faceup card used in this ORDER CHECK. Go to
set up the bot. section 8.
If the WHITE dice number is equal to, or greater 1. The bot will attempt to hold on to the
than, the current ACTION TRACK target number, initiative card whenever possible.
then the track test has passed. 2. During sudden death, the bot will attempt to
use the initiative card to its favour.
If the track test fails, move the ACTION TRACK
token down 1 space. Please note, these are simply guidelines. If there is
a situation where the bot has initiative card and it is
If the track test succeeds find the matching action deemed a sensible time to use it, then go ahead
for the number on the BLACK die, choose a special and use it.
action for a bot’s FIRE trigger, or use the single
entry for those where this is only one possible
action (marked with a – for its action selection
range).
11. OPTIONAL RULES
Here are some optional rules you can include if you
Then the requirements are checked. If the so wish!
requirements are not met, this action check ends.
1. Bad intel
If the requirements are met, a new card is drawn At the end of the game, before determining VP from
from the ACTION DECK. The WHITE dice is then objectives, randomly select any objective and
compared against the target number for the action. remove it from play without scoring it.
If the target number test passes, reset the ACTION This rule aims to prevent both the player and bot
TRACK token to the top-most space, and the action from swarming a high-value objective, and instead
must be performed. forces them to spread out more across the map.
If target number test fails, this action check ends.