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CC Bot Solo

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Simon E.
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0% found this document useful (0 votes)
79 views2 pages

CC Bot Solo

Uploaded by

Simon E.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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CC: BOT

7. Reset and shuffle the bot’s fate deck.


8. Draw X cards keeping them face down
from the bot’s fate deck where X is the

==== lower of either the Order Limit based on the


scenario rules, or the bots hand size.
V3.1 9. Shuffle the spare fate deck and place it near
to the action table. This will be referred to
as the ACTION DECK.
1. SUMMARY You are now ready to begin the game.
The goal of the CC: BOT is to determine what order
the AI opponent will perform in his turn, and how to
react when the player takes their turn, such as
4. THE BOT’s TURN
determining when to op-fire, when to use Hidden When it is the bots turn, if it has cards remaining in
Wire actions and so forth. its hand, it will perform an ORDER CHECK for each
What this bot does not do, is determine how those of the cards in its hand until it either fails a check, or
orders should be executed. That is left up to the has no more cards remaining in its hand. When
player to decide. either of these happen, the bot ends its turn as
described in section 8.

2. REQUIREMENTS
In order to use the CC: BOT, you will need the 5. ORDER CHECKS
following: To make an ORDER CHECK, you take a card from
the bot’s hand and turn it face up.
- A fate deck for the nation the bot is playing
as Ignore everything on the card except for the two
- A spare fate deck used for the action dice.
checks Compare the WHITE dice against the current
- A stack of D6 number on the ORDER CHECKS track. If the white
- A copy of the CC:Bot order board dice is equal to or greater than the number, the
- A copy of the CC:Bot action tables check passes. If it is lower than the target number, it
fails.
3. SETUP If the check passes, move the ORDER CHECK token
The bot requires only minimal setup changes to a to the next space. The bot will now attempt to
normal game of CC. perform an order. Go to section 6.
All objectives become OPEN objectives. If the check fails, it will end its turn. Discard the
Once your game is setup, follow the steps below to faceup card used in this ORDER CHECK. Go to
set up the bot. section 8.

1. Place the CC: Bot boards within easy reach.


2. Using the SETUP TABLE, find the row for the
6. PERFORMING AN ORDER
Bot’s posture. To perform an order, using the faceup card used for
3. For each number on the row, place X the ORDER CHECK, activate the order track with the
numbered tokens alongside that order matching token number found on the BLACK dice.
track, in order from top to bottom.
4. For each numbered token, take the bot’s To activate the order track, discard the faceup card
fate deck and draw a card. From left to right, and move the numbered token one space to the
move the token the number of spaces right. If it is already at the end of the track, move it
shown on the white dice of the fate card. to the first space on that same track.
5. Place a token on the starting space of the After moving the token, execute the order found
ORDER CHECK TRACK, determined by the under the token.
bot’s posture. The spaces are initialled A for
attacker, D for defender and R for recon. If If it is not possible to execute the order, or the
the bot is France, use the space with the situation does not make sense for the bot to
France icon instead. perform the order, instead move the ACTION
6. Place another token on the starting space of TRACK token down 1 step.
the ACTION CHECK TRACK, determined by If the order has a coloured background, this is a
the bot’s posture. The spaces are initialled A special order. Check the ACTION TABLE and locate
for attacker, D for defender and R for recon.
the appropriate trigger to see if an action will be 8. ENDING BOT’S ACTIVATION
used during this order. See section 7 for more Reset the ORDER CHECK token to the scenario
details on performing actions. starting space.
Once an order has been complete, return to section Discard any face-up cards drawn from the bot’s
5 to check for the bot’s next order. If it has no cards hand.
left in its hand, proceed to section 8 and end the
bot’s activation. Any unused cards in the bot’s hand remain in the
bot’s hand.
7. PERFORMING ACTIONS Draw the bot’s hand back up to either its order limit,
When a trigger that is listed on the action table
or its maximum hand size, whichever is lowest.
occurs, you must draw a card from the ACTION
Keep all cards face down.
DECK.
If the bots deck runs out, follow the standard game
Ignore everything on the card except for the two
procedures.
dice.
If the ACTION DECK runs out, shuffle the discarded 9. THE PLAYER TURN
cards to form a new ACTION DECK. The player will take their turn as normal. Consider
the following rules when doing so.
Some triggers have a number before the trigger
text. This number means that you should treat each Discarding from the bot’s hand - If the player
trigger as separate checks and perform both if causes events to happen which cause the bot to
discard cards from its hand, discard a card from the
appropriate.
facedown hand pile.

Opponent triggers – If any triggers from the


Example - ACTION TABLE occur during the player’s turn, make
The opponent plays a MOVE order and the bot is the appropriate ACTION CHECK for the bot.
Scenario Defender. The bot first makes checks for the If the table and checks determine that an action will
(1) Opponent plays a MOVE or ADVANCE order be played by the bot, it is up to you to determine
trigger and tests for Hidden Mines or Hidden Wire. WHEN the best time for the action to be played.
Once completed, the bot makes a second check for
the (2) Opponent plays a MOVE or ADVANCE order
trigger and tests for opportunity fire.
10. INITIATIVE CARD
There are no hard and fast rules for using the
If the WHITE dice number is a 6, the bot will make initiative card. Instead, the following guidelines
an additional action check after this one. should be kept in mind:

If the WHITE dice number is equal to, or greater 1. The bot will attempt to hold on to the
than, the current ACTION TRACK target number, initiative card whenever possible.
then the track test has passed. 2. During sudden death, the bot will attempt to
use the initiative card to its favour.
If the track test fails, move the ACTION TRACK
token down 1 space. Please note, these are simply guidelines. If there is
a situation where the bot has initiative card and it is
If the track test succeeds find the matching action deemed a sensible time to use it, then go ahead
for the number on the BLACK die, choose a special and use it.
action for a bot’s FIRE trigger, or use the single
entry for those where this is only one possible
action (marked with a – for its action selection
range).
11. OPTIONAL RULES
Here are some optional rules you can include if you
Then the requirements are checked. If the so wish!
requirements are not met, this action check ends.
1. Bad intel
If the requirements are met, a new card is drawn At the end of the game, before determining VP from
from the ACTION DECK. The WHITE dice is then objectives, randomly select any objective and
compared against the target number for the action. remove it from play without scoring it.
If the target number test passes, reset the ACTION This rule aims to prevent both the player and bot
TRACK token to the top-most space, and the action from swarming a high-value objective, and instead
must be performed. forces them to spread out more across the map.
If target number test fails, this action check ends.

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