Genetic Algorithm
Genetic Algorithm
The genetic algorithm (GA) is a search heuristic that mimics the process of natural evolution.
This heuristic is routinely used to generate useful solutions to optimization and search problems.
Genetic algorithms belong to the larger class of evolutionary algorithms (EA), which generate
Methodology
In a genetic algorithm, a population of strings (called chromosomes or the genotype of the
optimization problem, evolves toward better solutions. Traditionally, solutions are represented in
binary as strings of 0s and 1s, but other encodings are also possible. The evolution usually starts
generation, the fitness of every individual in the population is evaluated, multiple individuals are
stochastically selected from the current population (based on their fitness), and modified
(recombined and possibly randomly mutated) to form a new population. The new population is
then used in the next iteration of the algorithm. Commonly, the algorithm terminates when either
a maximum number of generations has been produced, or a satisfactory fitness level has been
reached for the population. If the algorithm has terminated due to a maximum number of
structures can be used in essentially the same way. The main property that makes these genetic
representations convenient is that their parts are easily aligned due to their fixed size, which
facilitates simple crossover operations. Variable length representations may also be used, but
crossover implementation is more complex in this case. Tree-like representations are explored in
The fitness function is defined over the genetic representation and measures the quality of the
represented solution. The fitness function is always problem dependent. For instance, in the
knapsack problem one wants to maximize the total value of objects that can be put in a knapsack
of some fixed capacity. A representation of a solution might be an array of bits, where each bit
represents a different object, and the value of the bit (0 or 1) represents whether or not the object
is in the knapsack. Not every such representation is valid, as the size of objects may exceed the
capacity of the knapsack. The fitness of the solution is the sum of values of all objects in the
impossible to define the fitness expression; in these cases, interactive genetic algorithms are
used.
Once we have the genetic representation and the fitness function defined, GA proceeds to
Initialization
Initially many individual solutions are randomly generated to form an initial population. The
population size depends on the nature of the problem, but typically contains several hundreds or
the entire range of possible solutions (the search space). Occasionally, the solutions may be
new generation. Individual solutions are selected through a fitness-based process, where fitter
solutions (as measured by a fitness function) are typically more likely to be selected. Certain
selection methods rate the fitness of each solution and preferentially select the best solutions.
Other methods rate only a random sample of the population, as this process may be very time-
consuming.
Most functions are stochastic and designed so that a small proportion of less fit solutions are
selected. This helps keep the diversity of the population large, preventing premature convergence
on poor solutions. Popular and well-studied selection methods include roulette wheel selection
Reproduction
The next step is to generate a second generation population of solutions from those selected
For each new solution to be produced, a pair of "parent" solutions is selected for breeding from
the pool selected previously. By producing a "child" solution using the above methods of
crossover and mutation, a new solution is created which typically shares many of the
characteristics of its "parents". New parents are selected for each new child, and the process
reproduction methods that are based on the use of two parents are more "biology inspired", some
research suggests more than two "parents" are better to be used to reproduce a good quality
chromosome.
These processes ultimately result in the next generation population of chromosomes that is
different from the initial generation. Generally the average fitness will have increased by this
procedure for the population, since only the best organisms from the first generation are selected
for breeding, along with a small proportion of less fit solutions, for reasons already mentioned above.
Although Crossover and Mutation are known as the main genetic operators, it is possible to use
• The highest ranking solution's fitness is reaching or has reached a plateau such that successive
• Manual inspection
3. Repeat on this generation until termination: (time limit, sufficient fitness achieved, etc.)
2. Breed new individuals through crossover and mutation operations to give birth to
offspring
mutate individuals
End while
solutions of high fitness when applied to practical problems. The building block hypothesis
"building blocks", i.e. low order, low defining-length schemata with above average
fitness.
"Short, low order, and highly fit schemata are sampled, recombined [crossed over], and
resampled to form strings of potentially higher fitness. In a way, by working with these
particular schemata [the building blocks], we have reduced the complexity of our
combination, we construct better and better strings from the best partial solutions of past
samplings.
"Because highly fit schemata of low defining length and low order play such an
important role in the action of genetic algorithms, we have already given them a special
name: building blocks. Just as a child creates magnificent fortresses through the
arrangement of simple blocks of wood, so does a genetic algorithm seek near optimal
or building blocks.
Criticism of the building block hypothesis
The building block hypothesis has been sharply criticized on the grounds that it lacks theoretical
Justification, and experimental results have been published that draw the veracity of this
Hypothesis into question. On the theoretical side, for example, Wright et al. State that
“The various claims about Gas that are traditionally made under the name of the building
Block hypothesis have, to date, no basis in theory and, in some cases, are simply
Incoherent.”
On the experimental side uniform crossover was seen to outperform one-point and two-point
Crossover on many of the fitness functions studied by Syswerda. Summarizing these results,
Syswerda’s results contradict the building block hypothesis because uniform crossover is highly
Disruptive of short schemata, whereas one and two-point crossover are much less disruptive.
Given these problems with the building block hypothesis, the adaptive capacity of genetic
Variants
The simplest algorithm represents each chromosome as a bit string. Typically, numeric
Evolutionary programming. The notion of real-valued genetic algorithms has been offered but is
Really a misnomer because it does not really represent the building block theory that was
Proposed by Holland in the 1970s. This theory is not without support though, based on
Theoretical and experimental results . The basic algorithm performs crossover and mutation at the
Bit level. Other variants treat the chromosome as a list of numbers which are indexes into an
Instruction table, nodes in a linked list, hashes, objects, or any other imaginable data structure.
Crossover and mutation are performed so as to respect data element boundaries. For most data
Types, specific variation operators can be designed. Different chromosomal data types seem to
When bit-string representations of integers are used, Gray coding is often employed. In this way,
Small changes in the integer can be readily effected through mutations or crossovers. This has
Been found to help prevent premature convergence at so called Hamming walls, in which too
Many simultaneous mutations (or crossover events) must occur in order to change the
Other approaches involve using arrays of real-valued numbers instead of bit strings to represent
Chromosomes. Theoretically, the smaller the alphabet, the better the performance, but
Paradoxically, good results have been obtained from using real-valued chromosomes.
A very successful (slight) variant of the general process of constructing a new population is to
Allow some of the better organisms from the current generation to carry over to the next,
Genetic algorithms assume a population on each of the computer nodes and migration of
Individuals among the nodes. Fine-grained parallel genetic algorithms assume an individual on
Each processor node which acts with neighbouring individuals for selection and reproduction.
Other variants, like genetic algorithms for online optimization problems, introduce time dependence
or noise in the fitness function.
Genetic algorithms with adaptive parameters (adaptive genetic algorithms, AGAs) is another
Significant and promising variant of genetic algorithms. The probabilities of crossover (pc) and
Mutation (pm) greatly determine the degree of solution accuracy and the convergence speed that
Genetic algorithms can obtain. Instead of using fixed values of pc and pm, AGAs utilize the
Population information in each generation and adaptively adjust the pc and pm in order to
Maintain the population diversity as well as to sustain the convergence capacity. In AGA
(adaptive genetic algorithm), the adjustment of pc and pm depends on the fitness values of the
solutions. In CAGA (clustering-based adaptive genetic algorithm), through the use of clustering
analysis to judge the optimization states of the population, the adjustment of pc and pm depends
on these optimization states. The GEGA program is an ab initio gradient embedded GA, a
program for finding the global minima of clusters developed by Anastasia Alexandrova at Utah
State University. GEGA employs geometry-cuts for the GA, ab initio level of computation for
geometry optimization and vibrational frequency analysis, with local minima only, and a specific
It can be quite effective to combine GA with other optimization methods. GA tends to be quite
good at finding generally good global solutions, but quite inefficient at finding the last few
mutations to find the absolute optimum. Other techniques (such as simple hill climbing) are quite
efficient at finding absolute optimum in a limited region. Alternating GA and hill climbing can
improve the efficiency of GA while overcoming the lack of robustness of hill climbing.
This means that the rules of genetic variation may have a different meaning in the natural case.
For instance – provided that steps are stored in consecutive order – crossing over may sum a
number of steps from maternal DNA adding a number of steps from paternal DNA and so on.
This is like adding vectors that more probably may follow a ridge in the phenotypic landscape.
Thus, the efficiency of the process may be increased by many orders of magnitude. Moreover,
the inversion operator has the opportunity to place steps in consecutive order or any other
suitable order in favour of survival or efficiency. (See for instance or example in travelling
salesman problem.)
A variation, where the population as a whole is evolved rather than its individual members, is
Problem domains
Problems which appear to be particularly appropriate for solution by genetic algorithms include
timetabling and scheduling problems, and many scheduling software packages are based on GAs.
GAs have also been applied to engineering. Genetic algorithms are often applied as an approach
complex fitness landscape as crossover is designed to move the population away from local
optima that a traditional hill climbing algorithm might get stuck in.
Examples of problems solved by genetic algorithms include: mirrors designed to funnel sunlight
to a solar collector, antennae designed to pick up radio signals in space, and walking methods
for
computer figures. Many of their solutions have been highly effective, unlike anything a human
engineer would have produced, and inscrutable as to how they arrived at that solution.
group of linked features. "Genes" encode the activation or deactivation of a feature. Let us
examine the global genetic pool of four basilosaurus belonging to this world. We will consider
the "chromosomes" which encode the length of anterior members. The length of the "paw" and
the length of the "fingers" are encoded by four genes : the first two encode the "paw" and the
In our representation of the genome, the circle on blue background depict the activation of a
feature, the cross on green background depict its deactivation. The ideal genome (short paws
and
long fingers) is : .
Subject Genome
D
We can notice that A and B are the closest to their ancestors ; they've got quite long paws and
short fingers. On the contrary, D is close to the optimum, he just needs a small lengthening of his
fingers.
This is such a peculiar world that the ability to move is the main criteria of survival and
reproduction. No female would easily accept to marry basilosaurus whose paws would look like
The fitness is easy to compute : we just have to give one point to each gene corresponding to the
ideal. The perfect genome will then get four points. The probability of reproduction of a given
subject will directly depend on this value. In our case, we'll get the following results :
We’ll consider a cycle of reproduction with for descendants, i.e. four mating concerning height
Subjects. D will be selected four times and will then get four descendants. C will be selected
Twice and will get two descendants. Finally A and B will only be selected once.
The reproduction pattern is the following :
During reproduction crossovers occur at a random place (centre of the genome for A’, B’ and
C’,
Just after the first gene for D’). The link existing between the degree of adaptation and the
Probability of reproduction leads to a trend to the rise of the average fitness of the population.
In Our case, it jumps from 7 to 10.
During the following cycle of reproduction, C’ and D’ will have a common descendant :
D’ : + C’ : =
The new subject has inherited the intended genome : his paws have become flippers.
3. Reckoning of a fitness value for each subject. It will directly depend on the distance to
The optimum.
4. Selection of the subjects that will mate according to their share in the population
global Fitness.
3. Develop GTYPE to get the PTYPE of a new generation and start again from 1.
Crossover is the basis of genetic algorithms, there is nevertheless other operators like mutation.
In fact, the desired solution may happen not to be present inside a given genetic pool, even a
Large one. Mutations allow the emergence of new genetic configurations which, by widening the
Pool improve the chances to find the optimal solution. Other operators like inversion are also
• Ant colony optimization (ACO) uses many ants (or agents) to traverse the solution space
And find locally productive areas. While usually inferior to genetic algorithms and other
Forms of local search, it is able to produce results in problems where no global or up-to-date
perspective can be obtained, and thus the other methods cannot be applied.
Context of their environment, with the aim of discovering how they adapt. Its basic
Concept is that in a heterogeneous environment, you can’t find one individual that fits the
Whole environment. So, you need to reason at the population level. It is also believed
Bas could be successfully applied to complex positioning problems (antennas for cell
• Cross-entropy method The cross-entropy (CE) method generates candidates solutions via
Cultural algorithm (CA) consists of the population component almost identical to that of
the genetic algorithm and, in addition, a knowledge component called the belief space.
mutation and selection and arbitrary representations. They use self-adaptation to adjust
parameters, and can include other variation operations such as combining information
• Extremal optimization (EO) Unlike GAs, which work with a population of candidate
solutions, EO evolves a single solution and makes local modifications to the worst
selected component. This is decidedly at odds with a GA that selects good solutions in an
3. Use the only values of the function to optimize, not their derived function or other
auxiliary knowledge.
It's important to understand that the functioning of such an algorithm does not guarantee success.
We are in a stochastic system and a genetic pool may be too far from the solution, or for
example, a too fast convergence may halt the process of evolution. These algorithms are
nevertheless extremely efficient, and are used in fields as diverse as stock exchange, production
the Preservation of flavored Races in the Struggle for Life. John Murray,
London, 1859.