Design A Biome in TinkerCAD Lesson Plan
Design A Biome in TinkerCAD Lesson Plan
Learning Objective/Goal:
Understand the key characteristics of different biomes.
Use Tinkercad to create a digital model of a chosen biome.
Learn how to represent natural elements and organisms in a 3D space.
Develop skills in digital design and spatial awareness.
Background:
A biome is a large area characterized by its vegetation, soil, climate, and wildlife.
Examples include forests, deserts, grasslands, tundras, and aquatic biomes. Each
biome supports unique plant and animal life adapted to its environment. This lesson
uses Tinkercad to help students create and explore digital representations of
different biomes, enhancing their understanding of ecosystems and biodiversity.
Activity:
Introduction (10 minutes):
Briefly explain what a biome is and provide examples of different biomes (e.g.,
forest, desert, ocean).
Display images or short videos of various biomes to highlight their key
characteristics.
Tell students they will be researching a biome and using Tinkercad to create
their own biome model.
Activity (Continued):
Research and Exploration (20 minutes):
Students select a biome they want to model.
Instruct students to use computers/tablets to research their chosen biome's
characteristics (climate, vegetation, animals).
Demonstrate how to do basic research on trusted sites and collect relevant
information that can be incorporated into their designs.
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