Group 7 Content
Group 7 Content
Presenter: Group 7
Module 6
Manipulative and Multimedia Dimension of Information and Media
Manipulative Media
Quipu
Abacus/ Soroban
• The abacus, on the other hand, is a beaded device used for mathematical computations,
and was used in ancient Rome, East Asia and Russia. These manipulatives are still being
used in some areas, and is still taught in school, such as in Japan, where it is called the
soroban.
20 gifts
• The idea that manipulatives can be used for educational purposes dates back to the
18th century, when Swiss educator Johann Heinrich Pestalozzi asserted that learning
takes place through the use of sense and physical contact.
• Manipulatives can be classified into two:
Traditional
• Traditional Manipulatives are those that does not require any digital component to
function.
Digital
Concrete
• Concrete manipulatives allow actual hands-on manipulation.
Virtual
• On the other hand, virtual manipulatives are “interactive, web-based, visual
representation of a dynamic object that provides opportunities for constructing
mathematical knowledge.
• Interactivity, or the responsiveness one experiences from another entity, be it a
computer system or person (Lew, Walther, Pang, and Shin, 2018), is the most important
characteristic of digital manipulatives.
• In 1996, a Japanese invented the Tamagotchi, a virtual pet simulation game. It was
meant for leisure, but the effect went beyond its goals. This is one clear proof of the
power of manipulatives to “manipulate one’s behavior.
Tamagotchi
• Tamagotchi is a keychain-sized virtual pet simulation game.
• The egg shape might have been chosen as reptiles like snakes were popular pets at that
time. The characters are colorful creatures with simple designs based on animals,
objects, or people
Comparison Between Concrete and Virtual Manipulatives