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5 views6 pages

Group 7 Content

Uploaded by

King Valera
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Content

Core Subject: Media And Information Literacy

Presenter: Group 7

Module 6
Manipulative and Multimedia Dimension of Information and Media

Manipulative Media

• Manipulative media are tools or devices used for hands-on developmental,


educational, information, leisure, therapeutic, and other purpose that require
kinesthetic sense.
• Manipulatives, toys in particular, are essential in early childhood development,
where the concept of play is a great factor for the child to grow physically, mentally
and emotionally. Manipulative models allow simulation of processes and
explanation of abstract ideas. Moreover, they supplement information for the
visually impaired, as in case of Braille materials with raised dotted code that allows
reading through touch.

Quipu

• Ancient civilizations, including the Incas, utilized manipulative for concrete


representation of abstract ideas, particularly in Mathematical computations. The Incan
quipu, consisting of colored and knotted strings, served as a tool for record-keeping and
communication of various information including dates, statistics, accounts, and folklore.
This method was employed in a period predating the use of an alphabetical writing
system.
Example of Quipu

Abacus/ Soroban

• The abacus, on the other hand, is a beaded device used for mathematical computations,
and was used in ancient Rome, East Asia and Russia. These manipulatives are still being
used in some areas, and is still taught in school, such as in Japan, where it is called the
soroban.

20 gifts
• The idea that manipulatives can be used for educational purposes dates back to the
18th century, when Swiss educator Johann Heinrich Pestalozzi asserted that learning
takes place through the use of sense and physical contact.
• Manipulatives can be classified into two:

Traditional

• Traditional Manipulatives are those that does not require any digital component to
function.

Digital

• Digital manipulatives, on the other hand, are computationally-enhanced versions of


traditional manipulatives. An example digital manipulative is Lego bricks embedded with
robotics technology, which students can program to move and perform certain
functions.
• Digital manipulatives may also be classified into two, concrete and virtual.

Concrete
• Concrete manipulatives allow actual hands-on manipulation.

Virtual
• On the other hand, virtual manipulatives are “interactive, web-based, visual
representation of a dynamic object that provides opportunities for constructing
mathematical knowledge.
• Interactivity, or the responsiveness one experiences from another entity, be it a
computer system or person (Lew, Walther, Pang, and Shin, 2018), is the most important
characteristic of digital manipulatives.
• In 1996, a Japanese invented the Tamagotchi, a virtual pet simulation game. It was
meant for leisure, but the effect went beyond its goals. This is one clear proof of the
power of manipulatives to “manipulate one’s behavior.

Tamagotchi
• Tamagotchi is a keychain-sized virtual pet simulation game.
• The egg shape might have been chosen as reptiles like snakes were popular pets at that
time. The characters are colorful creatures with simple designs based on animals,
objects, or people
Comparison Between Concrete and Virtual Manipulatives

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