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82 views83 pages

Website For GamePlanet With Ordering System and 3D View of Products

Uploaded by

jubert.nantes
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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WEBSITE FOR GAMEPLANET WITH ORDERING

SYSTEM AND 3D VIEW OF PRODUCTS

Undergraduate Capstone
Project
Submitted to the Faculty of the Cavite
State University – Imus Campus
Imus, Cavite

In partial
fulfilment
of the requirements for the degree
of
Bachelor of Science in Information
Technology

CHRISTIAN R. PENTICOSTES
CHRISTOPHER R.
PENTICOSTES JOHN MARK M.
FRIAS
June 2024
TABLE OF
CONTENTS

Page

INTRODUCTION………………………………………………………………………... 1

Project Context………………..………………………………………………... 3

Objectives of the Study…………………………………………………………. 4

Purpose and Description….…………………………………………………… 6

Time and Place of the Study…..……………………………………………..... 8

Conceptual Framework of the Study…………………………………………. 10

Scope and Limitations of the Study…………………………………………… 12

Definition of Terms…………………………………....................................... 15

REVIEW OF RELATED LITERATURE………………………………………………. 17

Related Literature / Related Studies………………………………………….. 17

Technical Background………………………………………………………….. 17

METHODOLOGY………………………….………………………………………….…. 33

Design of Software, Systems Product, and/or Processes……………….…. 33

System Development…………………………………………………………... 38

System Testing………………………………………………………………….. 42

System Evaluation………………………………………………………………. 42

Implementation Plan……………………………………………………………. 44
WEBSITE FOR GAMEPLANET WITH ORDERING
SYSTEM AND 3D VIEW OF PRODUCTS

Christian R. Penticostes
Christopher R.
Penticostes John Mark
M. Frias

An undergraduate capstone project manuscript submitted to the faculty of


the Department of Information Technology, Cavite State University, Imus
Campus, Imus, Cavite in partial fulfillment of the requirements for the degree of
Bachelor of Science in Information Technology. Contribution No.
. Prepared under the supervision of Ms. Mariella R. Leyba.

INTRODUCTIO
N

Nowadays, electronic products are in high demand, making them

essential for businesses aiming to stay competitive and innovative. To stay

ahead, businesses need to adopt advanced electronic solutions that make

operations smoother, boost productivity, and improve customer experiences.

Establishing an online platform not only makes it easier for customers to reach

them but also helps businesses find new ways to sell and grow. Therefore,

expanding online isn't just a choice, it's a smart move for businesses aiming to

succeed in today's digital world.

GamePlanet is an electronic retail store founded by Seth Bong

Panganiban. It established its brand trademark in 2008. The store offers

electronic devices such as computer parts, mobile accessories, laptops,

audio equipment, printers, game controllers, and more. It started as a stall

and has since grown into an exclusive shop. Over the years, GamePlanet has
1
become a trusted name in the electronics industry, known for its wide selection

of high-quality products and budget-friendly prices. It continues to expand its

product range and services, ensuring that it meets the needs

2
of tech enthusiasts and casual consumers. The store is located on the 2nd
floor of

Lotus Mall in Imus, Cavite, and operates Monday through Sunday from 10:00 AM
to

8:00 PM.

The issue encountered by GamePlanet is its inability to reach and

serve customers online, resulting in missed opportunities for sales and growth.

Consumers may need to visit the physical store to identify available

products, which can be inconvenient and time-consuming. Additionally, the

business's promotional efforts are limited to social media, restricting marketing

opportunities. Furthermore, without an online presence, GamePlanet risks

losing potential customers to competitors who offer the convenience of online

browsing and purchasing. This lack of accessibility in the digital era not only

hinders the expansion of its customer base but also restricts its ability to

capitalize on the growing trend of online shopping. As a result, GamePlanet

faces the challenge of adapting to the evolving needs and preferences of

modern consumers who prioritize convenience and accessibility in their shopping

experiences.

Implementing an efficient online ordering system could

revolutionize GamePlanet's approach to customer service and sales. By

integrating a user-friendly online platform, customers would gain instant access

to the store's browsing of their products from anywhere at any time. With

features such as real-time product availability updates, personalized

recommendations, and secure payment options, the ordering process becomes

more convenient. Through this digital transformation, GamePlanet can

overcome its current challenges and unlock new opportunities for growth.

Additionally, an online ordering system allows the business to streamline its

3
operations, increase sales revenue, and better manage inventory levels.

Overall, adopting online ordering can significantly improve GamePlanet's

competitiveness in the market while providing a more seamless and enjoyable

shopping experience for its customers.

4
This study focuses on developing a website with ordering system and 3D

view of products. It is crucial to grow not only in today's competitive market

but also in adapting to the evolving demands of modern consumers. As

businesses continue to adjust to the digital age, the introduction of innovative

ordering systems becomes essential for staying relevant and competitive.

By integrating 3D visualization, customers can examine products from all

angles, gaining a comprehensive understanding of the features and quality

before making a purchase. This enhances customer engagement, reduces

return rates, and aids in making informed buying decisions.

Project Context

The development of a Website with an Ordering System for

GamePlanet originated from recognizing the significant problems inherent in the

manual approach to serving customers. The researchers identified

operational challenges through interviews with the client. In the current

system, the business uses manual order transactions, manual demos, and

social media to advertise their products, which is inconvenient to employees

and customers. Employees encountered time-consuming manual workloads,

were prone to human errors, and experienced operational inefficiency,

while customers could encounter inconvenience due to the need to wait for

assistance and the need to visit the physical store to identify available products.

The vulnerabilities of the existing system include processes often taking longer

to complete, being prone to human error, which can lead to inaccuracies in

inventory management and mistakes when recording orders. The system also

heavily relies on personnel to process orders efficiently. The website for

GamePlanet with Ordering System and 3D View of Products aims to resolve

5
these issues by introducing the ordering system, which can provide a solution to

their manual procedures and enhance the overall efficiency of the business.

6
Objectives of the Study

The main objective of this study is to develop a system that will help

employees eliminate the time-consuming and inconvenient manual ordering

processes. This system will enable real-time monitoring of business sales,

providing owners with up- to-date insights into sales performance. Additionally,

the system will allow products to be advertised to customers without the need for

them to visit the physical store.

1. To plan. Gathering information through interviews and analyze

how to improve the current business processes. Discuss system

development plans and identify the essential functionalities and

features that the system must support, ensuring that the final product

aligns with the organization's objectives and user requirements.

Additionally, understanding the workflow, data requirements,

and interactions within the business environment through these

conversations allows the developers to design a system that

enhances productivity, accuracy, and user satisfaction.

2. To design. Identify and visualize the system's needs. Create

diagrams to outline the key components of the business system

that will develop. Determine the modules for functions. Create a

wireframe for the user interface and user experience.

Additionally, these processes ensure alignment with business goals

and enhance user satisfaction.

3. To develop. Develop the system user interface, implement the back-

end functionalities of the system, and integrate the associated

database based on the wireframe and diagrams. It ensures that the

final product closely aligns with the specified business requirements,

7
enhancing its usability and effectiveness. Additionally, by following

this approach as a guide, developers can develop faster, minimize

errors, and use resources better.

4. To test. Thoroughly testing the developed system for errors or

bugs to ensure its reliability, functionality, usability, and efficiency.

By carefully

8
examining the system, identifying issues, and addressing them,

businesses can enhance the overall quality of the product, leading to

improved user satisfaction and trust.

5. To implement. Implement the system in the business and train

employees to use it from the administrator's side. Conduct end-user

testing and gather feedback, returning to development if needed.

This ensures staff can manage the new online ordering system,

leading to smoother operations and better customer service. Testing

with end-users helps identify and fix any issues, making the

shopping experience seamless. This allows GamePlanet to reach

more customers, enabling them to shop from home at any time.

Real-time updates on product availability and personalized

suggestions enhance the shopping experience, increasing

customer satisfaction and loyalty. Overall, the online ordering

system simplifies business operations, reduces manual work, and

increases sales, helping GamePlanet grow and succeed online.

6. To review. Developers collect feedback from customers and

clients to assess the effectiveness of the system. Updates will be

implemented to address any issues and integrate new features,

ensuring the system remains efficient and user-friendly. This

proactive approach to system maintenance not only enhances

performance but also adapts to evolving customer needs, leading

to increased satisfaction and loyalty. By continuously refining the

system based on real user feedback, GamePlanet can stay ahead of

market trends, reduce downtime, and maintain a competitive edge

in the industry.

9
Purpose and Description

The major goal of the capstone project is to develop a website with an

ordering system for the business to manage orders online, monitor sales, and

facilitate delivery of products. Additionally, this initiative benefits customers by

allowing them to search for products, browse available items, view products in

3D, and place orders through the system. The proposed system has the

following capabilities:

1. A secured login system to ensure the system records are secure and

prevent unauthorized access. The owner, employees, and customer

accounts have access to different modules of the system. The owner

has full access to the admin side, including managing admin accounts,

products, orders, and reports. Employees have limited access, being able

to manage products, orders, and reports. Customers can access the

website without logging in, but they can only explore the system and

view products. To access all website features, customers must log in,

allowing them to place orders, use the cart and favorites features, manage

orders, and update their account.

2. Customers can create accounts to access additional features of the

system, such as placing orders, adding products to the cart, and

marking items as favorite products. They can manage their

accounts to update personal information and manage multiple

addresses.

3. Customers can explore, view, and check the detailed information of

the products on the system. For a better customer experience, the

researchers used 3D models to offer an accurate representation of

1
the products. This enhanced interaction helps customers make informed

purchasing decisions.

4. Customers can order products through the system by adding items to their

cart and specifying the quantity. After that, it will direct them to the

checkout page, where they can provide address information for delivery

and choose what type of payment they want, such as cash on delivery,

GCash, or PayMaya. After

1
ordering, customers can view or download a PDF of the order receipt.

It is optional to give a rating or review of their orders. Additionally, they

can view all of their orders and check the status of each one. This

feature provides customers with a convenient way to manage their

purchases and stay updated on their order progress.

5. Customers can ask questions or make inquiries through the system if

they encounter any issues with the products or the system itself. This

feature ensures that customer support is easily accessible.

Additionally, prompt responses to inquiries help improve customer

satisfaction and trust in the business.

6. The super administrator can manage the accounts of administrators

for employees. They have all the features of the admin side, such as

managing products, orders, and inventory. The super administrator can

view the sales reports.

7. The administrator can manage the products by adding, editing, or archive

them as needed. They can also manage the orders and update

their status. Furthermore, the administrator has the ability to monitor

inventory levels to ensure products are always available. This

comprehensive management capability helps maintain smooth and

efficient business operations.

8. The system can generate reports that include detailed sales records,

providing insights into the business's sales performance over a specific

period. These reports facilitate popular products and reflect on the

system. Additionally, it can generate reports on the availability of all

products and check their quantities.

1
The proposed system addresses the need for a website with an

ordering system for the business. Once the website for GamePlanet is

deployed, it will benefit the following:

1
1. GamePlanet. It can help to expand the business and promote their

products online. It will help to grow their business with customers who

prefer online shopping. It also provides high profit, improved

operational efficiency, cost savings, better customer data, and

enhanced competitive positioning, all of which contribute to the overall

growth and success of the business. It's beneficial for employees

since it can eliminate the time-consuming and often inconvenient manual

ordering processes. Also, by using this website, it enables employees to

save time by efficiently tracking inventory and customer orders.

2. Customers. Customers who are interested in electronic devices can

browse and make purchases of the products through this website. It's

convenient since it allows them to place orders from their homes,

eliminating the need to visit physical stores. They can view the popular

products based on higher sales. Customers can also view the products

in a 3D model for a better experience.

3. Researchers. During the study, the researchers improved their knowledge

and skills for creating documents and a system. Researchers engaged

in a trial- and-error process to enhance the system before

implementation, gaining valuable experience for future projects.

4. Future Researcher. This study will provide a foundation for

upcoming researchers, offering valuable guidance and a point of

reference for those conducting similar studies and encouraging innovative

approaches in research endeavors.

Time and Place of the Study

1
The study, titled "Website for GamePlanet with Ordering System and 3D

View of Products" was conducted at the Department of Computer Studies in

Cavite State University – Imus Campus from March 2024 to June 2024. The

concept of the study was formulated through a series of brainstorming activities,

and the researchers began

1
gathering relevant studies and literature by searching and browsing through

online modules. Development of the system, data collection, and

interpretation were conducted during this period.

1
Conceptual Framework of the Study

Based on the foregoing concepts, theories and finding studies

presented a conceptual framework was developed as shown below.

Input Process Output


Knowledge Plan
Requirements
 Gather Information
 PHP Language  Define and
 MySQL database Analyze
 Web Design Requirements
 Web Development
 Knowledge about Design
using Blender for
 Context Diagram
3D
 Database Schema
 Knowledge about
 Data Flow
GamePlanet Diagram
 Use Case
Software
Diagram
Requirements
 Flowchart
 User Interface WEBSITE FOR
 Sublime
 XAMPP Wireframe GAMEPLANET
 PHP WITH
Develop ORDERING
 Blender
 Operating System  System
SYSTEM AND
(Windows 10 – Development 3D VIEW OF
11) PRODUCTS
 Database Creation
Hardware
Test
Requirements
 Alpha Testing
 System Unit at least
1.80 GHz Processor
 Beta Testing
or higher with
Motherboard at least Deploy
256 GB of HDD and 8
GB of RAM for  System
creating system Deployment
 System Unit at least  User
higher with Review
3.0 GHz Processor or Feedback
Motherboard at
least  Analyze Feedback
2 GB of VRAM, 500  Improve System
GB of HDD and 8
GB
of RAM for creating
3D model

1
EVALUATION

Figure 1. Conceptual Framework of the study

1
The conceptual framework explains how researchers convey the

study’s paradigm which depicts the relationship between input and output

using the input- process-output (IPO) approach. The paradigm of the study

presents the research study’s basic structure. Figure 1 show the paradigm of

the study. The knowledge, software, and hardware requirements are

needed to develop the system. The knowledge requirements are needed to

have knowledge in creating the system, developing 3D models, and

understanding the business information. The software requirements refer to the

programs or systems needed for creating the system and 3D models. The

hardware requirements are necessary for the creation and operation of the

system and 3D models.

The conceptual framework illustrates the process, which includes the

phases of the methodology applied: Plan, Design, Develop, Test, Deploy,

and Review. Following these phases are significant for building a project

systematically. The planning phase involves gathering information, defining, and

analyzing requirements to acquire the knowledge necessary for creating the

information and system. The designing phase involves creating diagrams and

wireframe to visualize the structure of the system that will develop. The

developing phase is creating a system for GamePlanet and a database for it

to store data. The testing phase involves conducting tests on the developed

system to identify any errors and to make improvements. The deploying phase is

to deploy the system in the browser so users can use the developed system. The

reviewing phase is to conduct tests with end users and collect their feedback

to assess whether the developed system needs to improve. Lastly, the

diagram shows the output, which is the development of the Website for

GamePlanet with Ordering System.

1
Scope and Limitations of the Study

Account Module. Provides access for various user types such as

customers, employees, and super admins. Employees and super admins can

additionally add, edit, and archive products, as well as view sales records. Only

the super admin can add or archive an employee account based on the current

actual employee they have. The sign-up process for customer involves

creating a new account by providing necessary details such as name, email

address, username, and a secure password. For security management, users

are encouraged to create strong, unique passwords and can update their

passwords regularly. A standard secure password should be at least 8-12

characters long and include a mix of uppercase and lowercase letters,

numbers, and special characters within the account settings. If the

password is forgotten, the "forgot password" function allows resetting it by

sending a 6-digit OTP to the registered email address. Logging in requires

entering the registered email address and password to access the account.

Editing personal information includes updating details like name, age, birthday,

gender, email address, and contact number within the account settings. A

separate page for addresses enables managing multiple delivery addresses,

where users can add, edit, and archive addresses to ensure accurate and

efficient order delivery. The "favorites" section allows saving preferred

products for easy access later. Lastly, users can report any suspicious activity or

security concerns, such as a user not ordering an item but receiving a shipment

in their account. Users can raise concerns directly through our contact

information in the footer, such as the company phone number and email,

facilitating prompt response and resolution by the support team.

Transaction module. Users can search for products based on

their preferences, ensuring they find items that meet their needs. They can
1
refine their search by filtering products according to category or price. The

home page displays various categories, top products, and random items to

facilitate easy selection. Users

1
can also view products in 3D for a detailed perspective to assist in their choice.

Once a product is selected, users can add it to their cart or save it to their

favorites collection by clicking the heart button. In the cart, users can adjust the

quantity of items or change variations such as color, size, etc. During the order

placement process, users can select from their saved addresses or add a new

address, which can then be applied to the purchase. They choose a payment

method such as cash on delivery, GCash, or PayMaya. After completing the

purchase, users can track their order status through stages like to ship, to

receive, completed, or canceled. Finally, they can download a copy of the

receipt for their orders, providing a record of the transaction.

Admin Module. In dashboard encompasses several key processes to

ensure efficient management. Firstly, the module provides a sales report feature

that displays the the total number of sales, orders, customer, items and also the

monthly or annual sales of products, offering a comprehensive view of sales

performance over time with detailed graphs for easy interpretation.The Super

Admin can edit, add, or archive products according to their availability,

ensuring the product catalog is current and reflective of inventory levels.

Additionally, the Super Admin has the capability to add or archive employees

based on the current actual staff, ensuring the employee database remains

up-to-date and accurate by inputting new employee details and assigning

roles or archiving profiles of inactive employees to maintain organization.

Furthermore, the module includes a data recovery system for the database,

serving as a protective measure in the event of a database crash, allowing for

fast restoration of data through regular backups stored securely to minimize

downtime and data loss. These processes collectively enhance the

1
functionality and reliability of the Super Admin module, providing accurate

for sales tracking, product and employee management, and data protection.

Product Inventory Module. Both the employee and Super Admin can

view current stock, including the record of sales, with access to various

processes.

1
Additionally, they have the capability to manage product details, such as

descriptions, prices, and images, stocks ensuring accurate and up-to-date

product information. Furthermore, within the product, both employees and Super

Admins have access to adding, editing, and archiving products. This

functionality allows for the maintenance of an update product Inventory, ensuring

accuracy and availability for customers.

Report Module. Accessible to authorized personnel, specifically

employees and super administrators, the Report Module records product

sales through a structured process. It begins with data collection, wherein

information on product sales, including quantities sold and revenue generated,

is gathered. Subsequently, data analysis is conducted to identify trends and

patterns, such as the most and least selling products. This is followed by

report generation, summarizing the findings into comprehensive

presentations, often supplemented with visual aids such as graphs that track

product sales. The reports clearly show employees and super administrators

whether sales have increased or decreased. Additionally, the Report Module

helps the business optimize performance, operate efficiently, maximize

profit, and make strategic decisions. Finally, data comparison enables the

evaluation of current sales against previous periods, which could be annually or

monthly, to monitor performance over time.

The website is an electronic online shopping site for people who are

interested in browsing and purchasing products from GamePlanet. The website

only accepts GCash, PayMaya and cash on delivery as payment methods.

The website is not accepting other e-wallets, credit cards, or debit cards.

Additionally, it only delivers around Cavite. This website is recommended to run

on desktops or laptops since it is not responsive enough to run on mobile.

1
Definition of Terms

3D Visualization. 3D Visualization is the process of creating three-

dimensional visual representations of objects, environments, or concepts using

3D software.

Blender. Blender is a 3D creation suite that is free and open source and

has a wide range of applications. It can be utilized for tasks ranging from crafting

animated films to generating 3D-printed models, virtual reality experiences,

motion graphics, visual effects, interactive 3D applications, and game

development.

GCash. GCash allows users to send and receive money, pay bills, buy

load, and shop online.

MySQL Database. MySQL, an open-source relational database

management system, stores data in tables consisting of rows and columns,

similar to other relational databases. Structured Query Language (SQL) is

utilized by users to define, manipulate, control, and query data.

Ordering System. An ordering system is a software program that

businesses use to manage the process of customers placing orders.

PayMaya. Maya is the e-wallet formerly known as PayMaya. Maya is an

online payment account that has an app where you can load up in

convenience stores, pawnshops, and mall and can purchase anything online.

PDF. Portable Document Format (PDF) is a file format that has captured

all the elements of a printed document as an electronic image that users can

view, navigate, print or forward to someone else.

1
PHP. PHP, short for "PHP: Hypertext Preprocessor," is a versatile

scripting language primarily used for web development. It is integrated into

webpages to

1
produce dynamic content upon access by a client browser. The script is

executed by the web server prior to delivering the page to the browser.

Sublime. Sublime Text is among the most popular text editors globally,

offering native support for numerous programming and markup languages.

VRAM. Video memory, or video random access memory (VRAM), is

dedicated memory on a computer's graphics card or graphics processing unit

(GPU) used to store and manage data for graphics and video processing.

XAMMP. XAMPP, an acronym for Cross-Platform, Apache, MySQL, PHP,

and Perl, is a free platform that enables developers to test their code locally

on their computers. It offers the experience of running a personal mini web

server at home, and is compatible with both Windows (WAMP) and Linux

(LAMP) environments.

1
REVIEW OF RELATED LITERATURE AND STUDIES

This chapter contains some important terms employed in the research

and relevant literature from various sources, including books, past theses,

journals, and other materials written in both foreign and local languages. These

sources serve as a foundation for the study and offer valuable insights that

can contribute to the advancement of knowledge in the field. Additionally,

the chapter includes the conceptual model of the study.

Technical
Background

The ordering system manages customer orders, and integrating it with

3D models of products enhances the user experience and product

visualization. This combination establishes a fast and convenient ordering

method, reducing long wait times for customers. The 3D view of products

ensures customers receive a more accurate representation, enhancing

productivity. This integration streamlines the ordering process, reduces wait

times and checkout lines, reaches a wider audience, and potentially boosts

sales.

Review of Related
Literature

Foreign
Literature

PHP

1
Christian Paul Apiag (2023) discusses PHP, a server-side scripting

language widely used for web development. Initially developed by Rasmus

Lerdorf in the mid-

1990s, PHP has become one of the most popular languages for creating dynamic

web applications. Being open-source and free to use, PHP is accessible to

developers at all skill levels. It can be embedded directly into HTML code,

making it particularly

2
suitable for web development. PHP also supports numerous databases,

including MySQL, Oracle, and PostgreSQL, enhancing its capability to build

complex web applications. The paper introduces PHP, its uses, users, pros and

cons, basic syntax, and reasons for its popularity, along with ten reasons to

learn PHP and its various applications.

The language PHP, has been utilized to build the GamePlanet website

with an ordering system. PHP's ability to integrate directly into HTML and

support multiple databases, such as MySQL, has facilitated the creation of a

dynamic and efficient website. The learnings from PHP's features and

capabilities have been instrumental in developing a robust ordering system

for GamePlanet. By implementing PHP, Gameplanet ensures a seamless

and responsive user experience, allowing customers to easily navigate and place

orders. The insights gained from PHP's advantages, such as its open-source

nature and adaptability, have greatly contributed to the website's functionality

and performance.

Blende
r

Jonathan C. and Tanner H. (2023) explore Blender, an open-source

3D creation suite supporting all aspects of 3D development. Blender offers

powerful tools for modeling, texturing, rigging, animation, lighting, and more. It

is suitable for both static models and animations, making it a versatile tool.

Additionally, Blender includes a video editor and game engine, providing

extensive creative possibilities. Originally developed in 1994 by Ton Roosendaal

for his animation studio, Blender emphasizes accessibility and empowering

users to bring their ideas to life. The article covers how to set up Blender,

2
highlights its most popular features, and offers resources for users needing

assistance, along with discussing alternative tools. The application of

2
Blender's capabilities, as detailed by Jonathan C. and Tanner H. (2023), has

been incorporated into the GamePlanet website to provide a realistic view of

products.

By utilizing Blender's 3D modeling and animation features, GamePlanet

can offer customers a detailed and immersive experience of the products

available for order. The use of Blender allows for the creation of lifelike

models and animations, enhancing the visual appeal and providing customers

with a better understanding of the products. Furthermore, integrating Blender

into the GamePlanet ordering system has provided valuable insights into

leveraging open-source tools for enhanced user experience. The article's

discussion on setting up and utilizing Blender has been instrumental in

implementing these features effectively. By adopting Blender's

functionalities, GamePlanet ensures that customers have a more engaging

and informed shopping experience, ultimately improving customer satisfaction

and trust.

Reasons of Using Digital Wallet as Payment Method Among Society

According to Nor Aqilah Azhari (2021), the rise of digital wallets, also

known as e-wallets, has transformed global trading methods. China stands out

as a leading country in digital wallet usage, with a 47% adoption rate among

its citizens, led by industry giants Tencent and Alibaba. Notably, platforms like

WeChat Pay and Alipay boasted millions of users worldwide by 2017. Digital

wallets, resembling traditional wallets in electronic form, enable payments

through cards or mobile applications with integrated hardware and software

systems. These wallets offer various features like payment processing, fund

2
transfers, bill payments, and online shopping, catering to users’ diverse needs.

Moreover, the proliferation of new digital wallet platforms, both local and

international, introduces innovative features to enhance user experience and

benefits.

2
From this literature we gain insight from them into the use of online

payment options beyond cash on delivery for our website for GamePlanet

with an ordering system. It’s evident that the convenience, speed, and

security of digital wallets compared to traditional payment methods drive

their widespread adoption among modern society. Additionally, the increasing

availability of alternative payment options at stores, fueled by e-commerce

development and technological innovations, encourages customers to

embrace digital wallets. Moreover, the flexibility for users to choose platforms

that align with their preferences and needs contributes to their popularity.

Furthermore, the success of digital wallets in countries like China highlights their

potential to revolutionize global payment systems, emphasizing the importance

of continued innovation and improvement in digital payment technology.

Local Literature

Web engineering and e-commerce: Bridging technology and business in


the

Philippines

According to Allen Paul Esteban (2023), this learning journey provide

people with crucial knowledge and skills for handling both technology and

business in the Philippines. By exploring E-Commerce, individuals

understand the importance of online commerce and differentiate it from E-

Business. Understanding ECommerce architecture and its types helps grasp

digital transactions better, along with staying updated on local E-Commerce

regulations and trends. Transitioning to Web Engineering, readers gain

insights into the relationship between technology and business, addressing

challenges in web development and learning about various development

2
models’ impacts. Security considerations highlight the importance of integrity,

authentication, and encryption for safeguarding digital systems.

2
The literature highlights the significance of grasping E-Commerce

intricacies and staying updated on local regulations, emphasizing their crucial

role in navigating the dynamic business landscape effectively. Additionally, the

study provides valuable insight into implementing an OTP code for securing

accounts using registered emails and encrypting password in the database on

our GamePlanet website for ordering. Moreover, it sheds light on the

challenges inherent in web development, particularly security vulnerabilities,

while emphasizing the importance of mastering hosting strategies and

server-database interactions for creating strong web applications.

Design and Interface Development of Business to Consumer (B2C) E-


Commerce

Websites in the Philippines

Rianina D Borres, et al. (2020), the study aimed to understand how web

design and interface influence consumer purchasing decisions on group buying

websites in the Philippines. Recognizing the significance of websites in the

success of e- commerce businesses, the researchers assessed existing B2C e-

commerce websites, identified key factors affecting design decisions, and

integrated these factors into webpage development. They employed

statistical methods like ANOVA and regression for data analysis, ultimately

confirming significant improvements in website usability through usability tests.

This research holds promise for enhancing the online shopping experience for

consumers, aiding entrepreneurs in improve their websites, and benefiting future

users.

In adapting their idea of usability testing to GamePlanet’s ordering

system, we can conduct tests to assess user experience, focusing on factors

2
such as ease of navigation, clarity of product listings, efficiency of the ordering

process, and overall satisfaction. By gathering feedback from users, we can

identify pain points and areas for improvement, allowing us to make informed

decisions to enhance the website’s

2
design and interface. Through iterative testing and refinement, GamePlanet

can ensure a seamless and enjoyable experience for customers,

ultimately driving successful orders and fostering customer loyalty. By

implementing these learnings from the study, GamePlanet can stay attuned to

customer needs and preferences, thereby maximizing its potential for success in

the competitive ecommerce landscape.

Use of Online Shopping and Customer Satisfaction Among the Selected

Citizens of Panabo City

Edchel Alonzo, et al. (2022), a research study in Panabo City to explore

the relationship between online shopping and customer satisfaction among its

citizens. Through a correlational research method, they collected data from 50

respondents in the community using online questionnaires. Their study revealed a

positive correlation and significant relationship between online shopping and

customer satisfaction in Panabo City, indicating that citizens were generally

satisfied with their online shopping experiences. Furthermore, the research

highlighted a high level of engagement in online shopping among the citizens,

indicating a preference for this mode of shopping.

Their study suggests that citizens of Panabo City are drawn to online

shopping due to its convenience and accessibility. By offering a 24-hour open

ordering system on our website, GamePlanet can cater to customers’ preferences

for anytime ordering, aligning with the convenience factor highlighted in

the research. Additionally, GamePlanet can assure customers of its availability

to receive orders during specified hours during our office hours from 9am – 8pm,

ensuring alignment with the citizens’ shopping habits identified in the study. By

2
implementing these insights, GamePlanet can enhance its online shopping

experience and better meet the needs of its customers in Panabo City.

2
Review of Related Studies

Foreign Studies

ONLINE FOOD ORDERING SYSTEM

Alimul Rajee's (2022) the purpose of the system is to automate the

traditional manual process using computerized equipment and software,

facilitating long-term data storage and efficient information access and

manipulation. The system is designed to manage various data elements,

including item categories, food items, customer details, delivery addresses,

orders, and shopping carts, with exclusive access granted to the

administrator. To achieve this, the project employs the Waterfall model, a

sequential methodology encompassing phases such as requirement

gathering and analysis, system design, implementation, integration and

testing, deployment, and maintenance. During the requirement gathering phase,

system needs are documented, followed by the design phase where the

system architecture and requirements are determined. The implementation

phase involves building and testing discrete units, which are subsequently

integrated and tested as a whole system. Finally, the system is deployed

in the customer environment, and ongoing maintenance is conducted to

address issues and release improved versions.

The idea of implementing a filtering feature, inspired by the Online

Food Ordering System, has been adapted for the GamePlanet website. Users

can now easily navigate products based on categories and price ranges,

enhancing their shopping experience. This feature allows customers to quickly

find items that meet their preferences, similar to how the food ordering system

organizes and categorizes food items. The insights gained from this system,

2
such as efficient data management and user-friendly navigation, have been

instrumental in developing a seamless ordering experience for

GamePlanet customers. By applying these concepts, GamePlanet aims to

improve customer satisfaction and smooth the ordering process.

2
ONLINE FOOD MART SYSTEM

Rinky Yadav, et al.(2024) The development of the Foodmart

order management software for food delivery companies utilized a three-tier

architecture, integrating Spring Boot for backend operations, Angular for the

frontend, and MySQL for database management. The backend was developed

using RESTful APIs to handle user authentication, product management, and

order processing, while Angular components were designed based on

Material Design principles to provide a responsive and user-friendly

interface. MySQL was employed to create normalized tables for storing user

data, products, and transactions. The Agile methodology facilitated

continuous integration and delivery, with Git for version control and GitLab for

managing tasks, tracking issues, and automating CI/CD processes.

Development environments included Spring Tool Suite for the Spring Boot server

and Visual Studio Code for the web interface, with Maven and npm used for

build automation and dependency management. This comprehensive approach

ensured a robust, efficient, and user-centric software system.

By adapting the order status notification system from Foodmart,

GamePlanet can inform customers about the current status of their orders.

This feature can be integrated into GamePlanet’s website, ensuring customers

are always aware of their order progress. Learning from Foodmart, GamePlanet

can utilize a centralized server and employ robust technologies like Spring MVC

and Angular to enhance its ordering system. This approach aims to improve

customer satisfaction by providing real-time updates and a seamless user

experience.

2
WEB-BASED FOOD AND BEVERAGES ORDERING INFORMATION SYSTEM

AT CAFE IN BEKASI

According to Andrayani, D., et al. (2023), the Freezing Point Cafe

currently relies on manual recording of food and beverage orders, with an offline

sales system requiring buyers to visit the location to place orders, resulting in

inefficiency and limited visibility of the cafe. To address these issues, a web-

based Food & Beverage Ordering Information System is proposed to introduce

the cafe to a wider audience and streamline the ordering process. This study

follows the SDLC method, which consists of Planning, Analysis, Design,

Implementation, and Testing. Results of conducted tests indicate successful

creation of the website, featuring an appealing appearance and fully functional

menus that adhere to pre-established designs and algorithms.

From this study, we acquired knowledge about the ordering

process through the system. Additionally, the development of their website

provides insights to facilitate customer orders from their homes, eliminating the

need to visit the location. Like our system, they also utilized PHP and MySQL

for their system. Their system process shares similarities with ours, particularly

in the payment method, as they also incorporated E-wallets.

Local Studies

Events Management System Website with Interactive 3D Venue Layout


For

Sanez Farm Events Place

According to Dela Cruz, et al. (2022), their primary objective is to enhance

the visualization of event venues through 3D models. These 3D models,

created using Blender and published via Sketchfab, allow customers to

2
inspect the venues comprehensively, including specific details such as the

bride’s room, pavilion, and garden. The study employs an agile

methodology, divided into six phases:

3
Requirements, Design, Development, Testing, Deployment, and Review, and

involves data gathering techniques like interviews, observations, surveys, and

brainstorming. The researchers’ approach and use of 3D models served as

an inspiration for incorporating a similar feature in our website for GamePlanet

with ordering system, aiming to provide customers with a realistic view of our

products. The results of their study indicate that the website effectively aids in

managing business operations and enhances customer accessibility to venue

information.

From this study, valuable insights were gained regarding the integration

of 3D modeling into a business platform, the importance of detailed visual

representations for customer engagement, the necessity of a comprehensive

system to manage business operations efficiently, and the significance of

using iterative development models to refine and improve the system

continuously. Additionally, the study underscored the value of thorough user

feedback during development to address potential issues early, the need for

scalability in system design to accommodate future growth, the effectiveness of

blending technology with traditional business practices, and the role of

interactive elements in increasing customer satisfaction and engagement.

Website for Paladyes Tie Dye Business with Ordering


System

According to the study by Jonalyn B., et al (2022), their main goal is to

create an online ordering system that enables customers to purchase tie dye

shirts from home. This system provides a variety of unique designs, detailed

product information, and prices, making it unnecessary for customers to visit

the physical store. The researchers used the Agile methodology, which

3
involves planning, designing, programming, testing, deploying, and

maintaining the system. The effective transaction process from their system

was incorporated into the GamePlanet ordering

3
system to improve user convenience and efficiency. The study’s results show

that the system made shopping transactions easier and strengthened the

order process between the store and its customers. Key insights from the

study include the importance of a user-friendly interface for customer

engagement, the necessity of detailed product information to support customer

choosing a product, and the value of an efficient transaction process in online

shopping systems.

Additional insights include the role of unique product offerings in

attracting customers, the importance of continuous system maintenance for best

performance, and the benefits of using Agile methodology for systematic

development. The study also emphasized the effectiveness of modern

development tools and software, the relevance of thorough system evaluation,

and the impact of online surveys in collecting user feedback to enhance the

system.

CV – GFOXX OFFLINE POINT OF SALES AND INVENTORY


SYSTEM

The study by Brines et al. (2022) outlines the development of an offline

Point of Sales (POS) system by CVGFOXX, aimed at enhancing their business

management and sales monitoring processes in real-time. Leveraging the

ADDIE Model and the Five Step Approach, the study delves into the systematic

design and implementation of the CV-GFOXX Offline Point of Sales and

Inventory System. Through the utilization of ADDIE AGILE methodology, the

researchers ensured a dynamic and iterative development process, allowing

for continuous improvements and adaptations to meet evolving business needs.

The system's effectiveness and user-friendliness were validated through

3
purposive sampling, affirming its relevance and usability. The study concludes

with a successful outcome, affirming the system's efficacy in facilitating

streamlined operations and enhancing the overall business performance for

CVGFOX.

3
Valuable insights were gained regarding the integration of real-time

inventory management into a business platform, the importance of visual

representations for tracking product sales, and the necessity of an intuitive and

user-friendly interface. The study also highlighted the value of using purposive

sampling to ensure relevant and meaningful participant feedback, the

effectiveness of a structured development model like ADDIE version of agile

model for system creation, and the significance of continuous evaluation and

refinement of the system to meet user needs. Additionally, the study emphasized

the role of technology in modernizing business practices and the importance

of designing systems that can adapt to changing business

environments.

Online Ordering with Reservation and Delivery for Glace Water Refilling
Station

Danilo D., et al. (2022), encapsulates the transformation of Glace

Water Refilling Station's manual transaction processes into a computerized

system to enhance efficiency and accuracy. By leveraging a laptop with

specific hardware specifications and software tools like JavaScript for

coding and MySQL for the database, the researchers embarked on a

development journey aimed at streamlining operations. Following the Waterfall

methodology, characterized by sequential phases of analysis, design,

implementation, and testing, meticulous attention was devoted to each stage to

ensure the system's quality and effectiveness. This methodology allowed for a

structured approach, enabling thorough investigation and research into both the

system requirements and the client's needs. Ultimately, the system aims to

address the challenges posed by manual transactions, offering customers a

3
smoother ordering experience and providing the business with more accurate

sales data and inventory management.

3
Important lessons from their study include the need for an efficient sales

report module to track business accurately, the value of user-friendly

interfaces for better customer experience, and the benefits of online systems

in reducing manual work. Other key points include the importance of real-

time data storage, regular system maintenance for smooth operation, and

secure login processes. The study also highlighted the need for alternative

ordering methods to make it easier for customers, the impact of detailed product

views on customer satisfaction, and the convenience of cash-on-delivery

payment options.

3
PROPOSE
WBFBOIS
Title OFOS OFMS D
CB
SYSTEM

Year 2022 2024 2023 2024

Methodology Waterfall Agile SDLC Agile

Features:

Account Management ✓ ✓ ✓ ✓

Inventory ✓ ✓ ✓ ✓

Product Catalog ✓ ✓ ✓ ✓

Order Status ✓ ✓ ✓ ✓

E-Wallet ✗ ✗ ✗ ✓

Email Notification ✗ ✗ ✗ ✓

Sales Report ✗ ✗ ✗ ✓

3D View of Products ✗ ✗ ✗ ✓

Table 1. Table of Comparison in Foreign Studies

3
WPTD CGOPOS OORD PROPOSE
Title EMSWI B OS IS G D
3V
LSFEP WRS SYSTEM

Year 2022 2022 2022 2022 2024

Methodology Agile Agile ADDIE Waterfall Agile

Features:

Account
Management ✗ ✓ ✓

Inventory ✗ ✓ ✓ ✓ ✓

Product Catalog ✗ ✓ ✓ ✓

✓ Order Status ✗ ✓ ✓ ✓

E-Wallet ✗ ✗ ✗ ✗

✓ Email Notification ✗ ✗ ✗ ✗

✓ Sales Report ✗ ✓ ✓ ✓

3D View of Products ✓ ✗ ✗ ✗ ✓

Table 2. Table of Comparison in Local Studies

LEGENDS:

OFOS – Online Food Ordering System

OFMS – Online Food Mart System

3
WBFBOISCB – Web-Based Food and Beverages Ordering Information System at
Café in Bekasi

3
EMSWI3VLSFEP – Events Management System Website with Interactive 3D
Venue
Layout for Sanez Farm Events Place

WPTDBOS – Website for Paladyes Tie Dye Business with Ordering System

CGOPOSIS – CV-GFOXX Offline Point of Sale and Inventory System

OORDGWRS – Online Ordering with Reservation and Delivery for Glace Water
Refilling Station

3
METHODOLOG
Y

This chapter provides a detailed explanation of the research

approach, methodology, requirements analysis, system requirements, software

design, and the methods and techniques used in developing and implementing

the proposed system, providing a comprehensive exploration of the strategies

utilized in the process. The presentation delves deeply into the method

employed in research and underscores the advantages of adhering to a

systematic approach for the proposed system, aiming to foster better

decision-making, enhance efficiency, and facilitate seamless

implementation. Additionally, the chapter deeply explores the system's

needs, covering both functional and non-functional aspects, to lay a strong

foundation for developing the system. By explaining the details of the research

process, this chapter acts as a roadmap to understand the organized and careful

steps taken to create and implement the system.

Design of Software, Systems, Product and/or Process

After identifying user needs and gathering data through

observation, interviews, and user suggestions, researchers created a design for

the GamePlanet ordering system. All collected data were used to develop

an online platform for GamePlanet, aimed at facilitating the purchase of

electronic products.

The proposed system serves customers by providing a virtual storefront

with detailed product listings, including specifications, images, and a 3D

product view feature. The design ensures a user-friendly interface and an

efficient ordering process. The formulated design and features address the
3
needs of the target users, aiming to provide a seamless and enjoyable shopping

experience, while expanding the reach of GamePlanet and offering convenient

access to its products. The figures below present

3
the context diagram, use case diagram, entity relationship diagram, and

flowchart of the developed system.

Figure 2. Context Diagram

3
Figure 3. Entity Relationship Diagram

35
Figure 4. Use Case Diagram

36
Figure 5. System Software Flowchart for
Customer

Figure 6. System Software Flowchart for Super


Admin

3
Figure 7. System Software Flowchart for Admin

System development

Agile methodology in project management divides projects into

dynamic phases called sprints. This flexible approach lets teams easily

adjust to changing needs and priorities. By encouraging collaboration between

developers and end-users, agile improves communication and goal alignment,

leading to better results. Also, delivering features gradually allows for early

feedback and improvements, resulting in a higher-quality system that meets

customer needs, cuts development costs, and speeds up release times.

3
The researcher employed Agile Methodology to develop the Website

for GamePlanet with Ordering System and 3D View of Products. This

approach was chosen for its adaptable planning, continuous improvement, and

ability to make sure the website meets user needs well. By using Agile, the

development team can quickly adapt to changes, listen to feedback from end-

users, and prioritize features based on what's important for the business and

customers. This approach helps make the development process more flexible

and collaborative among team members. As a result, the website for

GamePlanet can be delivered more efficiently, with improved quality and

alignment with user expectations, ultimately leading to greater customer

satisfaction and business success.

Figure 8. Agile Methodology (Laoyan 2024)

Planning Phase. During the planning phase, it starts with understanding

and sorting out what needs to be done, often by talking with the owner to make

a list of tasks. This list shows what's important and valuable. In each sprint,

the team picks some items from the list to work on, splitting them into smaller

tasks and estimating how much work the team will take. They establish

3
clear goals and maintain communication to track progress. After each stage,

they gather feedback and make improvements. This planning approach

emphasizes flexibility, teamwork, and

4
incremental enhancement, ensuring that the team consistently meets the

project's requirements.

In this phase, the researcher conducts interviews to gather related data

and pinpoint the specific requirements for the system that will be developed. This

process entails planning and outlining the ultimate functionalities of the system.

Additionally, gathering detailed requirements for the system ensures

that the system's functionalities align closely with real-world demands,

fostering a user-centered design approach.

Designing Phase. In the designing phase, prototyping and wireframing

may be employed to visualize concepts and gather additional insights.

Continuous refinement and validation of designs occurs throughout the

process, ensuring alignment with evolving project goals and user needs. By

embracing flexibility and collaboration, the Designing Phase in Agile

methodology enables teams to create innovative and user-centric solutions that

drive project success.

In this phase, researchers work on creating the wireframes, developing

the UI/UX design of the system, and creating diagrams. These aid in identifying

system components and specifying the function of each module, contributing to

the system's development process.

Development Phase. During the Development Phase, the team

implements the features and functionality outlined in the design. They

collaboratively code, test, and integrate the functionality. Continuous

communication and transparency are crucial to tracking progress and

addressing challenges. By delivering increments of functionality regularly, agile

development ensures rapid feedback and adaptation.

4
In this phase, the researchers start to write the code that aligns with the

module based on the diagrams in the designing phase. The researchers used

HTML, CSS,

4
and JavaScript for the user interface, PHP as the programming language,

and phpMyAdmin MySQL as the database in building the system.

Testing Phase. The Testing Phase focuses on ensuring the quality

and functionality of the product. Testing happens during the development

process, with the goal of detecting and addressing issues early to prevent

them from impacting the project timeline. Continuous integration helps make

the testing process faster and more thorough.

In this phase, researchers conduct thorough testing of the system to

address any issues that may arise. Once the system is confirmed to be

issue-free and functioning correctly, researchers proceed to evaluate the

system. These evaluations assist researchers in identifying different issues or

errors encountered during system testing.

Deployment Phase. In the Deployment Phase, the product is

prepared for release to end-users. This involves finalizing any remaining

development tasks, conducting user acceptance testing, and preparing

documentation and training materials. The deployment process ensures that

all components of the system are properly integrated and functioning as

intended. Comprehensive training for employees ensures they are equipped to

manage and support the new system, leading to a smoother transition.

In this phase, once the system-building and testing phases are

successfully completed, the researchers proceed to deploy the system in the

browser. During this phase, clients have the opportunity to provide feedback on

the system's performance and functionality, enabling researchers to gather

valuable insights.

4
Reviewing Phase. The Review Phase is an opportunity to reflect on

the project's progress, gather feedback, and identify areas for improvement. This

involves conducting a meeting with the team to discuss what went well, what

could be improved,

4
and any lessons learned. Feedback from clients and users is also gathered to

inform future iterations of the product.

In this phase, researchers gather feedback from customers and

clients to assess whether the system meets business needs. If any parts require

improvement, researchers will return to the development stage to make changes.

The team continues to update the system to address any issues and integrate

new features, ensuring its efficiency and user-friendliness.

System Testing

Throughout the testing phase, the systems undergo comprehensive

evaluation, from initial testing to final assessment. It is imperative to ensure that

the software can execute as intended, which entails thorough testing

across various categories including functionality, efficiency, usability, reliability,

and maintainability. During both beta testing and the final evaluation, the

software systems are subjected to testing by target users. This process aims to

validate the system's performance and address any issues identified by the end-

users, ensuring its suitability for operational use.

System Evaluation

After finishing the system, the researchers conducted a survey to evaluate

the proposed system. The researchers used purposive sampling.

Convenience sampling is a non-probability sampling method where units are

selected for inclusion in the sample because they are the easiest for the

researcher to access (Nikolopoulou,

2022).

4
Quantitative research is chosen to gather information from the

target respondents, converting it into numerical data using a survey

questionnaire formatted on a Likert Scale. The researchers developed the

questionnaire based on the Likert

4
Scale's descriptive interpretation. The survey was divided into five
categories:

functionality, reliability, efficiency, usability, and maintainability.

RESPONDENTS FREQUENCY PERCENTAGE


Customers 40 80%

Employees 7 14%

IT Professional 3 6%

TOTAL 50 100%

Table 3. The respondents of the study

The system software is demonstrated through a detailed explanation

of its functionality and how it benefits the business. The researchers gather

information, feedback, and recommendations from customers, employees,

and the owner regarding their perspectives on the proposed system. The

system is evaluated for functionality, reliability, efficiency, usability, and

maintainability. Additionally, the researchers assure respondents that their

information and responses to each question or interview will be kept confidential

and used solely for research purposes.

For evaluation, the researchers conducted a survey with questionnaires.

The users evaluate functionality by identifying if the function of the developed

system is to perform its intended tasks and provide strong security for the

protection of the information. Reliability is determined to perform its

function without any failure. Efficiency means checking the accuracy of the

process of handling data. Usability refers to how easily users can perform a

task. It should help the user to perform tasks quickly and without errors.

Maintainability determines when the system crashes, and it should perform a

quick restoration.

4
The researchers employ a rating scale system to determine the level

of agreement among respondents regarding the survey questions. The following

are the points to remember:

4
RATING SCALE EQUIVALENT

5 Excellent

4 Good

3 Average

2 Poor

1 Fair

Table 4. Options in each item of the questionnaire

RATING SCALE EQUIVALENT

4.50 – 5.00 Excellent

3.50 – 4.49 Good

2.50 – 3.49 Average

1.50 – 2.49 Poor

1.00 – 1.49 Fair

Table 5. Interpretation of weighted mean in Likert Scale

The data gathered from the System Evaluation Questionnaire undergo

analysis using the following statistical methods. The outcome of the statistical

procedure is utilized to determine the overall impression of the system by the

respondents.

Implementation Plan

The phase starts after the system has been tested, evaluated, and

accepted by the client. The researchers plan to have a Website for GamePlanet

with Ordering System and 3D View of Products. The system is a software which

allows customers to view and purchase products while employee manage their

4
orders. Employees can also manage the products, checking their availability and

quantity, and they can view the sales of their products as well.

4
If the client decides to use and acquire the proposed system, the

researchers will be required to submit all necessary documents. If the system is

implemented, the

researchers will execute various strategies. Those strategies are presented below.

STRATEGY ACTIVITIES PERSONS INVOLVED DURATION

Planning Requirement John Mark Frias May - June

Analysis and Client Christian Penticostes

Interview Christopher Penticostes

Documentation Chapter 1 - 3 John Mark Frias June

Christian Penticostes

Christopher Penticostes

Software System Wireframe and John Mark Frias April - June

Development Coding Christian Penticostes

Christopher Penticostes

Table 6. Implementation Plan

If any issues occur during system usage, the researchers immediately

address and resolve them. Their goal is to develop a user-friendly and well-

structured system, ensuring the software functions effectively, and they will

make enhancements based on user feedback and suggestions.

4
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5
Republic of the Philippines
CAVITE STATE UNIVERSITY
Imus Campus
Cavite Civic Center Palico IV, Imus, Cavite (046)
471-66-07 / (046) 471-67-70/ (046) 686-2349
www.cvsu.edu.ph

DEPARTMENT OF COMPUTER
STUDIES
BUDGETARY
REQUIREMENTS

Name of Researcher(s) :

Degree or Course
: Title of the Study
:

PARTICULARS AMOUNT (P)


1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
TOTAL

cc: capstone project instructor, adviser, technical critic, research coordinator, student
Republic of the Philippines
CAVITE STATE UNIVERSITY
Imus Campus
Cavite Civic Center Palico IV, Imus, Cavite (046)
471-66-07 / (046) 471-67-70/ (046) 686-2349
www.cvsu.edu.ph

DEPARTMENT OF COMPUTER
STUDIES

PROPOSAL DEFENSE
EVALUATION
Name of Researcher(s) :
Title of the Study:
Course:
Adviser:
Technical Critic:

CRITERIA RATING REMARKS

Capstone Project quality and scientific merit/relevance (50%)

 Clarity of the problems and rationale (10)

 Attainability of the objectives (15)

 Appropriateness of methodology (10)

 Overall consistency of write up (15)

Novelty/creativity/originality (20%)

 Inventiveness/innovativeness of the proposal design project/thesis


(10)
 Potential intellectual property right (10)

Sustainability and long-term impact (20%)

 Potential impact of the expected results (10)

 Potential benefit to the communiy (10)

Soundness of targets/deliverables (10%)

 Feasibility in terms of time period (5)

 Budget proposed for the thesis (5)


Total Score

Other Comments and Suggestions:

Evaluator’s Name and


Signature

Date:

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