Intro To Computer
Intro To Computer
Computers and other forms of technology impact our daily lives in a multitude of
experience online entertainment, buy products and services, and communicate with
others. Many of us carry a smartphone or other mobile device with us at all times so
we can remain in touch with others on a continual basis and can access Internet
information as we need it. We also use these devices to pay for purchases, play online
games with others, watch TV and movies, access real-time traffic conditions, and
customers’ records, manage inventories, maintain online stores and other Web sites,
process sales, control robots and other machines in factories, and provide business
executives with the up-to-date information they need to make decisions. The
government uses computers to support our nation’s defence systems, for space
exploration, for storing and organizing vital information about citizens, for law
enforcement and military purposes, and other important tasks. In short, computers
Fifty years ago, computers were used primarily by researchers and scientists. Today,
computers are an integral part of our lives. Experts call this trend pervasive
computing, in which few aspects of daily life remain untouched by computers and
various devices in various settings around the clock. With pervasive computing—also
computer is, a little about how a computer works, and the implications of living in a
technology-oriented society
Computer is an electronic device that takes data as input from the user, stores data,
processes the data and gives the result (output). A computer is basically defined as a
It is capable of:
a) taking input data through the input unit (provides data into the computer) e.g.
d) giving out the result (output) on the screen or the Visual Display Unit (VDU).
photograph, the notes in a song, or the facts stored in an employee record. The term
data is referred to facts, about a person, object or place, that can be processed by a
computer system. It is without any proper meaning. Data may be collection of words,
numbers, graphics or sounds. E.g. name, age, complexion, school, class, height etc.
a computer system through computation, summary or synthesis. When raw facts and
figures are processed and arranged in some order then they become information. E.g.
some type of question, such as how many of a restaurant’s employees work less than
20 hours per week, how many seats are available on a particular flight from Lagos to
Abuja.
The growth of computer industry started with the need for performing fast
calculations. The manual method of computing was slow and prone to errors. So,
attempts were made to develop faster calculating devices. The journey that started
from the first calculating device i.e. Abacus has led us today to extremely high-speed
calculating devices. Let us first have a look at some early calculating devices.
• Abacus
Computers truly came into their own as great inventions in the last two decades of the
20th century. But their history stretches back more than 2500 years to the abacus: a
simple calculator made from beads and wires, which is still used in some parts of the
world today. Addition and multiplication of numbers were done by using the place
value of digits of the numbers and position of beads in an abacus. The difference
between an ancient abacus and a modern computer seems vast, but the principle—
making repeated calculations more quickly than the human brain—is exactly the
same.
• Napier’s Bones
This was developed by John Napier in 1617. He devised a set of numbering rods
known as Napier’s Bones through which both multiplication and division could be
performed. These were numbered rods which could perform multiplication of any
number by a number in the range of 2-9. There are 10 bones corresponding to the digits
0-9 and there is also a special eleventh bone that is used to represent the multiplier. By
placing bones corresponding to the multiplier on the left side and the bones
corresponding to the digits of the multiplicand on the right, the product of two
• Pascaline
Blaise Pascal, a French mathematician invented an adding machine in 1642 that was
made up of gears and was used for adding numbers quickly. This machine was also
called Pascaline and was capable of addition and subtraction along with carry-transfer
numbered toothed wheels having unique position values. The addition and
• Leibnitz’s Calculator
The multiplication was done through repeated addition of numbers using a stepped
• Difference engine
Engine, which tabulated polynomial equations using the method of finite differences.
Babbage received some help with development of the Difference Engine from Ada
Lovelace, considered by many to be the first computer programmer for her work and
notes on the Difference Engine. It began in 1823 but never completed, because of
funding.
In 1842, Babbage designed a more ambitious machine, called the Analytical Engine
but unfortunately it also was only partially completed. Babbage, together with Ada
conditional branches, iterative loops and index variables. Babbage designed the
In 1933, George Scheutz and his son, Edvard began work on a smaller version of the
difference engine and by 1853 they had constructed a machine that could process 15-
digit numbers and calculate fourth-order differences. The US Census Bureau was one
of the first organizations to use the mechanical computers which used punch-card
equipment designed by Herman Hollerith to tabulate data for the 1890 census. In 1911
Hollerith's company merged with a competitor to found the corporation which in 1924
• Mark 1
numbers in 5 seconds. This machine was based on the concept of Babbage’s Analytical
engine and was the first operational general-purpose computer which could execute
B. Generations of Computers
The evolution of digital computing is often divided into generations. Each generation
used in computational science. The following history has been organised using these
advancement in the generation, the performance of computers improved not only due
delicate glass device that can control and amplify electronic signals. They were made
using thousands of vacuum tubes and were the fastest calculating devices of their
time. These computers were very large in size, consumed lot of electricity and
understood by computers, to perform operations, and they could only solve one
problem at a time. It would take operators days or even weeks to set-up a new
problem. Input was based on punched cards and paper tape, and output was
displayed on printouts.
variety of tasks in sequence or intermittently. The idea was introduced in the late 1940s
advantage of this technique is that the computer can easily go back to a previous
Software technology during this period was very primitive. The first programs were
written out in machine code, i.e. programmers directly wrote down the numbers that
The second generation saw several important developments at all levels of computer
system design, from the technology used to build the basic circuits to the
computers were notoriously unreliable, largely because the vacuum tubes kept
burning out. Transistors were invented. This changed the way computers were built,
current or voltage flow and acts as a switch or gate for electronic signals in an
electronic circuit, but at a tiny fraction of the weight, power consumption, and heat
output of vacuum tubes. Because transistors are small and can last indefinitely,
second-generation computers were much smaller and more reliable than first-
generation computers.
Second-generation computers looked much more like the computers we use today.
Although, they used punched cards for input, they had printers, tape storage, and
disk storage.
language, the second generation saw the development of the first high-level
programming languages, which are much easier for people to understand and work
with than machine language. The two programming languages introduced during the
Important commercial machines of this era include the IBM 1620 and 7094. IBM 1620
developed for scientific computing and became the computer of choice for university
research labs. The Livermore Atomic Research Computer (LARC) and the IBM 7030
(a.k.a Stretch) were early examples of machines that overlapped memory operations
The development of the Integrated Circuit (IC) brought about the third generation of
created i.e. semiconductor devices with several transistors built into one physical
component. This meant that a single integrated circuit chip, not much bigger than
early transistors, could replace entire circuit boards containing many transistors, again
reducing the size of computers. Because of this, they gained the name microcomputers
because compared to second generation computers which would occupy entire rooms
and buildings, they were quite small and could conserve space. The invention of the
IC was the greatest achievement done in the period of third generation of computers.
IC was invented by Robert Noyce and Jack Kilby in 1958-59. IC is a single component
frustrating to use because they could run only one job at a time. Users had to give their
punched cards to computer operators, who would run their program and then give
the results back to the user. This technique, called batch processing, was time-
it can be used by many people simultaneously. They access the computer remotely by
means of terminals, control devices equipped with a video display and keyboard. In
a properly designed timesharing system, users have the illusion that no one else is
industry that is without parallel in history. By the second generation, scientists knew
that more powerful computers could be created by building more complex circuits.
But because these circuits had to be wired by hand, these computers were too complex
and expensive to build. With integrated circuits, new and innovative designs became
possible for the first time. With ICs on the scene, it was possible to create smaller,
era include the use of integrated circuits, or ICs (semiconductor devices with several
designing complex processors, the coming of age of pipelining and other forms of
parallel processing, and the introduction of operating systems and time-sharing. PDP-
8, PDP-11, ICL 2900, IBM 360 and IBM 370 are examples of third generation
computers.
Before the introduction of VLSI technology, most ICs had a limited set of functions
they could perform. An electronic circuit might consist of a CPU, ROM, RAM and
other glue logic. VLSI lets IC designers add all of these into one chip. With the help of
VLSI technology microprocessor came into existence. From then, the evolution of
circuitry. Some computers of this generation were − DEC 10, STAR 1000, PDP 11,
Fifth-generation computers are most commonly defined as those that are based on
artificial intelligence, allowing them to think, reason, and learn. Some aspects of fifth-
differently than they are today, such as in the form of optical computers that process
data using light instead of electrons, tiny computers that utilize nanotechnology, or as
entire general-purpose computers built into desks, home appliances, and other
everyday devices.
i. Personal Computers
When most people think about computers, they picture a personal computer, or PC.
This type of computer is called personal because it is designed for only one person to
use at a time. Personal computers fall into several categories that are differentiated
from one another by their sizes. The most common sizes are:
This type of computer consists of a large metal box called a system unit that
pops up onscreen when needed, and your finger sliding on the screen serves
as a pointing device.
✓ Smartphone: A mobile phone that can run computer applications and has
provide voice calls, text messaging, and Internet access. Many have a variety