The Keep on the Borderlands- Quill: White Box
Adapted by Tarcisio Lucas
The Quill White Box supplement has brought many new features to our beloved game.
Shortly after, Scott Malhouse published an article on his site - Trollish Delver - with a
method of how to adapt published adventures for Quill White Box.
Well, here's my first try. You should follow the rules of the basic book, the Quill:White
Box and the published article (the title is: "How to convert published adventures to
Quill: White Box Scenarios").
So, with you, Keep on the Borderlands!
What you need to play this adaptation:
-Quill, the basic book;
- Quill: White Box, in order to choose your character;
-To read the article mentioned above;
-The D&D module “Keep on the Borderlands”;
Objective: Finding and exploring the Caves of Chaos
Section 1 Tavelling to the Keep
You have a magical raven capable of deliver your letters to people you think is
interesting in. It is a long journey ‘till you can find the Keep. So, here you must describe
what happened during the trip, the encounters and the events.
Ink Pot
Journey/Travel
Hard Passage/Rock track
Entrance/Gate
Greetings/Introductions
Protection/Defense
Stronghold/Keep
Stone Tables/Altars
Kingdom/Realm
job/Mission
Rock buildings/Stone Walls
Section 2 Areas of The Keep
You are finally inside the Keep. What can you find here?
Ink Pot
High Construction/Towers
Guard/Watchmen
Baillif/Superintendent
cleric/Priest
Bar/Tavern
Church Manager/Curate Chapel
Safety Spot/Keep Fortress
Syndicate/Guild House
Tool Store/Provisioner
Governor/Castellan
Section 3: Adventures outside the Keep
You are now in the wilderness, trying to find the way to the Caves of Chaos. What
happens to you?
Ink Pot
Night vigil/Camping Outdoors Overnight
Hill of the reptile men/Mound of the Lizard Men
Arachnid chamber/Spider’s Lair
Pirate tent/Raider Camp
Crazy monk/Mad Hermit
Feline Territory/Mountain Lion
Chemical Solutions/Potions
Skulls/Skeletons
Evil warriors/Chaotic Fighters
Wood/forest
Section 4 Caves of Chaos – Part 1
After a long and dangerous quest, you finally found the Caves. What did you find in the
darkness?
Ink Pot
Ugly Creature/Orc
Oblivious place/Forgotten Room
Errant goblins/Wandering goblins
Hobgoblin’s boss/Hobgoblin chief’s quarters
Flat Puddle/Shallow pool
Elude Cave/Shunned Cavern
Hollow Hall/Empty gallery
Bondman Fold/Slave pen
Insect Cavern/Stirge Cave
Flame Bug/Fire Beetles
Secion 5: Caves of Chaos – part 2
You went deep into this evil place. What kind of evil forces did you fight against there?
Ink Pot
Kobold den/Kobold lair
Big Mice/Giant Rats
Orc Commander/Orc Leader’s Room
Ogre Delve/Ogre Cave
Torment Room/Torture Chamber
The Bullman/The Minotaur
Temple of Destruction/Shrine of Evil Chaos
Chamber of Bones/Hall of Skelletons
Church of Entropia/Chapel of Evil Chaos
The Mausoleum/The Crypt
Score yourself after each section
So now we know a section is one letter. You will be scoring as you go, so score yourself
after a section. The scores are:
5 or less: you have fallen afoul of something in the section. Lose either one item, or if
you can't you perish.
6-9: you have scraped through and find 2d6gp
10+: you have told your tale of bravery well. Find 2d6gp x [section number]
Calculate your final score
If the majority of your scores were 5 or less, you have failed. Lose all items. If you
cannot, you die.
If the majority of your scores were 6-9 or there was no majority, you have scraped
through. Gain 1d6x[final section number] gp.
If the majority of your scores are 10+, you have had great success. Gain 3d6x[final
section number]gp.