0% found this document useful (0 votes)
136 views2 pages

Class Ix LP Part B Unit 4 Introduction To Python (Python Character Set, Tokens, Comments)

Uploaded by

Ankit Mazumdar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
136 views2 pages

Class Ix LP Part B Unit 4 Introduction To Python (Python Character Set, Tokens, Comments)

Uploaded by

Ankit Mazumdar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 2

Part B Unit 4: Introduction to Python

1. Learning Objectives
 Understand the building blocks of Python code:
o Define the Python character set (letters, numbers, symbols).
o Explain the role of tokens (keywords, identifiers, operators, literals, delimiters).
o Use comments to improve code readability and explain logic.
 Write code to gather user input:
o Employ the input() function to get data from the user.
o Convert input into appropriate data types (numbers, strings) as needed.
 Control the flow of execution in Python:
o Use if, elif, and else statements for conditional execution.
o Create loops with for and while to repeat code blocks.
2. Methodology
 Concept Explanation:
o Python Character Set & Tokens: Begin with a whiteboard- or presentation-based
breakdown of the Python character set. Introduce tokens through examples.
o Comments: Show poorly-commented code, then refactor it adding clear comments. Have
students comment a short example.
o Input Function: Demonstrate the input() function. Guide students to write code taking
information like their name and age. Explore storing input in variables and type conversions.
o Control Statements: Use flowcharts or visualizers to explain if/elif/else. Practice with
scenarios (e.g., grading system). Introduce for and while loops, demonstrating their
behavior (e.g., printing a multiplication table).
 Activities
o Character Detective: Have students identify elements of a code snippet (keywords,
variables, etc.).
o Fix the Comments: Give students code with bad/no comments to re-comment for clarity.
o Pyramid Builder: Use a loop and string manipulation to build a pyramid shape in the
console output.
3. Subject Enrichment Activities
 Case Study: Present real-world examples of Python's use (web, data science, etc.). Students research
one area.
4. Learning Outcomes
 Skills Developed:
o Algorithmic thinking
o Problem-solving
o Computational logic
 Values:
o Attention to detail (comments, syntax)
o Persistence (debugging)
 Sustainable Development Goal:
o SDG 4 - Quality Education - Learning a future-relevant skill
5. Teaching Aids
 Whiteboard/projector
 Python IDE (configured on student computers)
 Examples of code (good and bad commenting)
 Online Python visualizers
6. EdTech Tools
 Interactive coding platforms (e.g., Codecademy, SoloLearn)
 Online quizzes for concept checks
 Python visualizer websites
7. Remedial Strategy for Slow Learners
 Pair programming with fast learners.
 Focused mini-lessons on core concepts.
 Visual aids and step-by-step, written instructions.
8. Challenges/Constraints Expected
 Diverse learning paces
 Potential lack of prior coding experience
 Ensuring computer lab functionality

You might also like