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Outline
• What is AI? • A brief history • The state of the art What is AI? Views of AI fall into four categories:
Thinking humanly Thinking rationally
Acting humanly Acting rationally Acting humanly: Turing Test • Turing (1950) "Computing machinery and intelligence": • "Can machines think?" "Can machines behave intelligently?" • Operational test for intelligent behavior: the Imitation Game
• Predicted that by 2000, a machine might have a 30% chance of
fooling a lay person for 5 minutes • Anticipated all major arguments against AI in following 50 years • Suggested major components of AI: knowledge, reasoning, language understanding, learning • The computer would need to possess the following capabilities:
• Natural language processing: to enable it to
communicate successfully in English • Knowledge representation: to store what it knows or hears • Automated reasoning: to use the stored information to answer questions and to draw new conclusions • Machine learning: to adapt to new circumstances and to detect and extrapolate patterns Total Turing Test • Includes a video signal – interrogator can test the subject’s “perceptual capabilities”, as well as the opportunity to pass physical objects “through the hatch” • To pass Total Turing Test, the computer will need: • Computer Vision: to perceive the objects, and • Robotics: to manipulate objects and move about. Thinking humanly: cognitive modeling • 1960s "cognitive revolution": information-processing psychology • • Requires scientific theories of internal activities of the brain • • -- How to validate? Requires 1) Predicting and testing behavior of human subjects (top-down) or 2) Direct identification from neurological data (bottom-up)
• Both approaches (roughly, Cognitive Science and
Cognitive Neuroscience) are now distinct from AI • Thinking rationally: "laws of thought" • Aristotle: what are correct arguments/thought processes? • Several Greek schools developed various forms of logic: notation and rules of derivation for thoughts; may or may not have proceeded to the idea of mechanization • • Direct line through mathematics and philosophy to modern AI • Problems: 1. Not all intelligent behavior is mediated by logical deliberation 2. What is the purpose of thinking? What thoughts should I have? Acting rationally: rational agent • Rational behavior: doing the right thing • • The right thing: that which is expected to maximize goal achievement, given the available information • • Doesn't necessarily involve thinking – e.g., blinking reflex – but thinking should be in the service of rational action Rational agents • An agent is an entity that perceives and acts • • This course is about designing rational agents • • Abstractly, an agent is a function from percept histories to actions: • [f: P* A] • For any given class of environments and tasks, we seek the agent (or class of agents) with the best performance • • Computational limitations make perfect rationality unachievable design best program for given machine resources • AI prehistory • Philosophy Logic, methods of reasoning, mind as physical system foundations of learning, language, rationality • Mathematics Formal representation and proof algorithms, computation, (un)decidability, (in)tractability, probability • Economics utility, decision theory • Neuroscience physical substrate for mental activity • Psychology phenomena of perception and motor control, experimental techniques • Computer building fast computers engineering • Control theory design systems that maximize an objective function over time • Linguistics knowledge representation, grammar Abridged history of AI • 1943 McCulloch & Pitts: Boolean circuit model of brain • 1950 Turing's "Computing Machinery and Intelligence" • 1956 Dartmouth meeting: "Artificial Intelligence" adopted • 1952—69 Look, Ma, no hands! • 1950s Early AI programs, including Samuel's checkers program, Newell & Simon's Logic Theorist, Gelernter's Geometry Engine • 1965 Robinson's complete algorithm for logical reasoning • 1966—73 AI discovers computational complexity Neural network research almost disappears • 1969—79 Early development of knowledge-based systems • 1980-- AI becomes an industry • 1986-- Neural networks return to popularity • 1987-- AI becomes a science • 1995-- The emergence of intelligent agents State of the art • Deep Blue defeated the reigning world chess champion Garry Kasparov in 1997 • Proved a mathematical conjecture (Robbins conjecture) unsolved for decades • No hands across America (driving autonomously 98% of the time from Pittsburgh to San Diego) • During the 1991 Gulf War, US forces deployed an AI logistics planning and scheduling program that involved up to 50,000 vehicles, cargo, and people • NASA's on-board autonomous planning program controlled the scheduling of operations for a spacecraft • Proverb solves crossword puzzles better than most humans State of the Art • Robotic Vehicles (STANLY, CMU’S BOSS) • Speech Recognition (United Airlines reservation) • Autonomous planning and scheduling (Remote Agent – Spacecraft, Mars Explorer) • Game playing (IBM DEEP BLUE, ALPHA GO/DeepMind) • Spam fighting • Logistics planning (automated logistics planning and scheduling for transportation during Gulf war in 1991) • Robotics (iRobot corporation’s Roomba Vacuum Cleaner robot) • Machine translation (Arabic to English; statistics and ML only)