Estelcrak 126118877

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Bard 4 estelcrak

CLASS & LEVEL PLAYER NAME


Jaskier
Variant Human (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity
+1 Constitution +3 13 27 --
+0 +2 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
10
• +5 Charisma
Total 4d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION H +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 H

H
+0

+3
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

12 H +1 Athletics STR === TOOLS ===


ABILITY SAVE DC Bagpipes, Flute, Pan Flute
H +4 Deception CHA
P +4 History INT === LANGUAGES ===
INTELLIGENCE
P +1 Insight WIS Common, Elvish
30 ft. (Walking)
+2 H +4 Intimidation CHA
H +3 Investigation INT
14 H +0 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES


H

WISDOM H +0 Perception WIS


H +4 Performance CHA === ACTIONS ===
-1 P +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
H +3 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise,
H +3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

H +3 Stealth DEX === BONUS ACTIONS ===


CHARISMA Bardic Inspiration • 3 / Long Rest
P +1 Survival WIS
As a bonus action, a creature (other than yourself)

+3 within 60 ft. that can hear you gains an inspiration die


(1d6). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
added after seeing the roll, but before knowing the
16 outcome.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Dagger +4 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Rapier +4 1d8+2 Piercing Martial, Finesse


11 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +2 1 Bludgeoning


13 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Bard 4 estelcrak
CLASS & LEVEL PLAYER NAME
Jaskier
Variant Human (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES ===

* Hit Points • PHB 52 === VARIANT HUMAN RACIAL TRAITS ===

* Proficiencies • PHB 52 * Languages • BR 31


You can speak, read, and write Common and one
* Spellcasting • PHB 52 extra language.
You can cast known bard spells using CHA as your
spellcasting modifier (Spell DC 13, Spell Attack +5) * Ability Score Increase • BR 31
and known bard spells as rituals if they have the ritual Two different ability scores of your choice increase by
tag. You can use a musical instrument as a 1.
spellcasting focus.
* Skills • BR 31
* Bardic Inspiration • PHB 53 You gain proficiency in one skill of your choice.
As a bonus action, a creature (other than you) within
60 ft. that can hear you gains an inspiration die (1d6). * Feat • BR 31
For 10 minutes, the creature can add it to one ability You gain one feat of your choice.
check, attack roll, or saving throw. This can be added
after seeing the roll, but before knowing the outcome.
=== FEATS ===
| 3 / Long Rest • 1 Bonus Action
* Grappler • BR 167
* Jack of All Trades • PHB 54 You have advantage on attack rolls against a creature
You can add half your proficiency bonus, rounded you are grappling. You can use your action to try to pin
down ( +1 ), to any ability check you make that doesn’t a creature grappled by you by making another grapple
already include it. check. If you succeed, you and the creature are both
restrained until the grapple ends.
* Song of Rest • PHB 54
If you or any friendly creatures who can hear your | Grappling Pin: 1 Action
performance regain hit points at the end of the short
rest by spending one or more Hit Dice, each of those
creatures regains an extra 1d6 hit points.

* Bard College • PHB 54

* Expertise • PHB 54
Your proficiency bonus is doubled for any ability check
you make with chosen proficiencies (2 at 3rd and 10th
level).

* Ability Score Improvement • PHB 54

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb.

Dagger 1 1 lb.

SP 0 Rapier 1 2 lb.

Backpack 1 5 lb.
EP 0 Lute 4 8 lb.

Bedroll 1 7 lb.
GP 0 Candle 5 --

Clothes, Costume 2 8 lb.


PP 0 Rations (1 day) 5 10 lb.

Waterskin 1 5 lb.
WEIGHT CARRIED

59 lb. Disguise Kit 1 3 lb.

ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb.
PUSH/DRAG/LIFT

300 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Jaskier
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 13 +5
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Vicious Mockery Bard WIS 13 1A 60 ft. V Instantaneous PHB 285 V

=== 1st LEVEL === 4 Slots OOOO

O Thunderwave Bard CON 13 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Charm Person Bard WIS 13 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Detect Magic [R]<C> Bard -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Healing Word Bard -- 1BA 60 ft. V Instantaneous PHB 250 V

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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