Software Engineering-MODULE 1
Software Engineering-MODULE 1
INTRODUCTION:
Engineering is the branch of science and technology concerned with the design, building, and use of
engines, machines, and structures . It is the application of science, tools and methods to find cost
effective solution to simple and complex problems.
SOFTWARE ENGINEERING is defined as a systematic, disciplined and quantifiable approach for the
development, operation and maintenance of software.
Characteristics of software
• Software is developed or engineered, but it is not manufactured in the classical sense.
• Software does not wear out, but it deteriorates due to change.
• Software is custom built rather than assembling existing components.
Legacy software are older programs that are developed decades ago. The quality of legacy software is
poor because it has inextensible design, convoluted code, poor and nonexistent documentation, test
cases and results that are not achieved.
As time passes legacy systems evolve due to following reasons:
The software must be adapted to meet the needs of new computing environment or technology.
The software must be enhanced to implement new business requirements.
The software must be extended to make it interoperable with more modern systems or database
The software must be rearchitected to make it viable within a network environment.
SOFTWARE MYTHS
Myths are widely held but false beliefs and views which propagate misinformation and confusion.
Three types of myth are associated with software:
- Management myth
- Customer myth
- Practitioner’s myth
MANAGEMENT MYTHS
• Myth(1)-The available standards and procedures for software are enough.
• Myth(2)-Each organization feel that they have state-of-art software development tools since
they have latest computer.
• Myth(3)-Adding more programmers when the work is behind schedule can catch up.
• Myth(4)-Outsourcing the software project to third party, we can relax and let that party build it.
CUSTOMER MYTHS
• Myth(1)- General statement of objective is enough to begin writing programs, the details can
be filled in later.
• Myth(2)-Software is easy to change because software is flexible
PRACTITIONER’S MYTH
• Myth(1)-Once the program is written, the job has been done.
• Myth(2)-Until the program is running, there is no way of assessing the quality.
• Myth(3)-The only deliverable work product is the working program
• Myth(4)-Software Engineering creates voluminous and unnecessary documentation and
invariably slows down software development.
A PROCESS FRAMEWORK
• Establishes the foundation for a complete software process
• Identifies a number of framework activities applicable to all software projects
• Also include a set of umbrella activities that are applicable across the entire software process.
A PROCESS FRAMEWORK
Generic view of engineering complimented by a number of umbrella activities
Software project tracking and control
Formal technical reviews
Software quality assurance
Software configuration management
Document preparation and production
Reusability management
Measurement
Risk management
Continuous model:
-Lets organization select specific improvement that best meet its business objectives and minimize
risk- Levels are called capability levels.
-Describes a process in 2 dimensions
-Each process area is assessed against specific goals and practices and is rated according to the
following capability levels.
CMMI
• Six levels of CMMI
– Level 0:Incomplete
– Level 1:Performed
– Level 2:Managed
– Level 3:Defined
– Level 4:Quantitatively managed
– Level 5:Optimized
CMMI
• Incomplete -Process is adhoc . Objective and goal of process areas are not known
• Performed -Goal, objective, work tasks, work products and other activities of software process
are carried out
• Managed -Activities are monitored, reviewed, evaluated and controlled
• Defined -Activities are standardized, integrated and documented
• Quantitatively Managed -Metrics and indicators are available to measure the process and quality
• Optimized - Continuous process improvement based on quantitative feed back from the user
-Use of innovative ideas and techniques, statistical quality control and other methods for
process improvement.
PROCESS PATTERNS
Software Process is defined as collection of Patterns.Process pattern provides a template. It comprises of
• Process Template
-Pattern Name
-Intent
-Types
-Task pattern
- Stage pattern
-Phase Pattern
• Initial Context
• Problem
• Solution
• Resulting Context
• Related Patterns
PROCESS ASSESSMENT
Does not specify the quality of the software or whether the software will be
delivered on time or will it stand up to the user requirements. It attempts to keep a check on the current
state of the software process with the intention of improving it.
PROCESS ASSESSMENT
Software Process
Software Process Assessment Software Process improvement Motivates Capability determination
APPROACHES TO SOFTWARE ASSESSMENT
• Standard CMMI assessment (SCAMPI)
• CMM based appraisal for internal process improvement
• SPICE(ISO/IEC 15504)
• ISO 9001:2000 for software
Personal and Team Software
Process Personal software process
PLANNING
HIGH LEVEL DESIGN
HIGH LEVEL DESIGN REVIEW
DEVELOPMENT
POSTMORTEM
Communication
Planning
Modeling
Construction
Deployment
This Model suggests a systematic, sequential approach to SW development that begins at the
system level and progresses through analysis, design, code and testing
PROBLEMS IN WATERFALLMODEL
• Real projects rarely follow the sequential flow since they are always iterative
• The model requires requirements to be explicitly spelled out in the beginning, which is
often difficult
• A working model is not available until late in the project time plan
• Linear sequential model is not suited for projects which are iterative in nature
• Incremental model suits such projects
• Used when initial requirements are reasonably well-defined and compelling need to provide
limited functionality quickly
• Functionality expanded further in later releases
• Software is developed in
increments The Incremental Model
Communication
Planning
Modeling
Construction
Deployment
Communication
Planning
Modeling Construction
Deployment
INCREMENT 2
Communication
Planning
Modeling
Construction
: Deployment
:
:
:
INCREMENT N
Communication
Planning
Modeling
Construction
Deployment
Problems in RAD
• Requires a number of RAD teams
• Requires commitment from both developer and customer for rapid-fire completion of activities
• Requires modularity
• Not suited when technical risks are high
EVOLUTIONARY PROCESSMODEL
PROTOTYPING
Quick Design
STEPS IN PROTOTYPING
• Begins with requirement gathering
• Identify whatever requirements are known
• Outline areas where further definition is mandatory
• A quick design occur
• Quick design leads to the construction of prototype
• Prototype is evaluated by the customer
An evolutionary model which combines the best feature of the classical life cycle and
the iterative nature of prototype model. Include new element : Risk element. Starts in middle and
continually visits the basic tasks of communication, planning, modeling, construction and deployment
Evolved by Rumbaugh, Booch, Jacobson. Combines the best features their OO models. Adopts
additional features proposed by other experts. Resulted in Unified Modeling Language (UML). Unified
process developed Rumbaugh and Booch. A framework for Object-Oriented Software
Engineering using UML
2. Elaboration Phase
*Use-Case model
*Analysis model
*Software Architecture description
*Preliminary design model
*Preliminary model
3. Construction Phase
*Design model
*System components
*Test plan and procedure
*Test cases
*Manual
4. Transition Phase
*Delivered software increment
*Beta test results
*General user feedback
1. Requirements gathering: In this phase, you must define the requirements. You
should explain business opportunities and plan the time and effort needed to build the
project. Based on this information, you can evaluate technical and economic
feasibility.
2. Design the requirements: When you have identified the project, work with stakeholders
to define requirements. You can use the user flow diagram or the high-level UML diagram
to show the work of new features and show how it will apply to your existing system.
3. Construction/ iteration: When the team defines the requirements, the work begins.
Designers and developers start working on their project, which aims to deploy a
working product. The product will undergo various stages of improvement, so it
includes simple, minimal functionality.
4. Testing: In this phase, the Quality Assurance team examines the product's performance
and looks for the bug.
5. Deployment: In this phase, the team issues a product for the user's work environment.
6. Feedback: After releasing the product, the last step is feedback. In this, the team
receives feedback about the product and works through the feedback.
Advantages:
1. Frequent Delivery
2. Face-to-Face Communication with clients.
3.Efficient design and fulfils the business
requirement.
4. Anytime changes are acceptable.
5. It reduces total development time.
Disadvantages:
Extreme Programming
XP is a lightweight, efficient, low-risk, flexible, predictable, scientific, and fun way to develop
software.
Extreme Programming (XP) was conceived and developed to address the specific needs of
software development by small teams in the face of vague and changing requirements.
Extreme Programming is one of the Agile software development methodologies. It provides
values and principles to guide the team behavior. The team is expected to self-organize.
Extreme Programming provides specific core practices where −
Each practice is simple and self-complete.
Combination of practices produces more complex and emergent behaviour.
Crystal
Scrum
Scrum
Scrum is aimed at sustaining strong collaboration between people working on complex
products, and details are being changed or added. It is based upon the systematic interactions
between the three major roles: Scrum Master, Product Owner, and the Team.
Crystal
Crystal is an agile methodology for software development. It places focus on people over
processes, to empower teams to find their own solutions for each project rather than being
constricted with rigid methodologies.
Crystal methods focus on:-
People involved
Interaction between the
teams Community
Skills of people
involved Their Talents
Communication between all the teams
SOFTWARE REQUIREMENTS
• Encompasses both the User’s view of the requirements( the external view ) and the
Developer’s view( inside characteristics)
User’s Requirements
--Statements in a natural language plus diagram, describing the services the system is expected to
provide and the constraints
• System Requirements --Describe the system’s function, services and operational condition
SOFTWARE REQUIREMENTS
• System Functional Requirements
--Statement of services the system should provide
--Describe the behavior in particular situations
--Defines the system reaction to particular inputs
• Nonfunctional Requirements
- Constraints on the services or functions offered by the system
--Include timing constraints, constraints on the development process and standards
--Apply to system as a whole
• Domain Requirements
--Requirements relate to specific application of the system
--Reflect characteristics and constraints of that system
FUNCTIONAL REQUIREMENTS
• Should be both complete and consistent
• Completeness
-- All services required by the user should be defined
• Consistent
-- Requirements should not have contradictory definition
• Difficult to achieve completeness and consistency for large system
NON-FUNCTIONALREQUIREMENTS
Types of Non-functional Requirements 1.Product Requirements
-Specify product behavior
-Include the following
STRUCTURED LANGUAGESPECIFICATION
• Requirements are written in a standard way
• Ensures degree of uniformity
• Provide templates to specify system requirements
• Include control constructs and graphical highlighting to partition the specification
Interface Specification
• Working of new system must match with the existing system
• Interface provides this capability and precisely specified
Purpose of SRS
• Communication between the Customer, Analyst, system developers, maintainers,
• firm foundation for the design phase
• support system testing activities
• Support project management and control
• controlling the evolution of the system
Process activities
1. Requirement Discovery -- Interaction with stakeholder to collect their requirements
including domain and documentation
2. Requirements classification and organization -- Coherent clustering of requirements
from unstructured collection of requirements
3. Requirements prioritization and negotiation -- Assigning priority to requirements
--Resolves conflicting requirements through negotiation
4. Requirements documentation -- Requirements be documented and placed in the next round of spiral
2. Interviewing--Puts questions to stakeholders about the system that they use and the system to
be developed. Requirements are derived from the answers.
Two types of interview
– Closed interviews where the stakeholders answer a pre-defined set of questions.
– Open interviews discuss a range of issues with the stakeholders for better understanding their needs.
3. Scenarios --Easier to relate to real life examples than to abstract description. Starts with an outline
of the interaction and during elicitation, details are added to create a complete description of that
interaction
Scenario includes:
• 1. Description at the start of the scenario
• 2. Description of normal flow of the event
• 3. Description of what can go wrong and how this is handled
• 4.Information about other activities parallel to the scenario
• 5.Description of the system state when the scenario finishes
LIBSYS scenario
• Initial assumption: The user has logged on to the LIBSYS system and has located the
journal containing the copy of the article.
• Normal: The user selects the article to be copied. He or she is then prompted by the system to
either provide subscriber information for the journal or to indicate how they will pay for the article.
Alternative payment methods are by credit card or by quoting an organizational account number.
• The user is then asked to fill in a copyright form that maintains details of the transaction and
they then submit this to the LIBSYS system.
• The copyright form is checked and, if OK, the PDF version of the article is downloaded to the
LIBSYS working area on the user’s computer and the user is informed that it is available. The user
is asked to select a printer and a copy of the article is printed
LIBSYS scenario
• What can go wrong: The user may fail to fill in the copyright form correctly. In this case, the
form should be re-presented to the user for correction. If the resubmitted form is still incorrect then
the user’s request for the article is rejected.
• The payment may be rejected by the system. The user’s request for the article is rejected.
• The article download may fail. Retry until successful or the user terminates the session..
• Other activities: Simultaneous downloads of other articles.
• System state on completion: User is logged on. The downloaded article has been deleted
from LIBSYS workspace if it has been flagged as print-only.
4. Use cases -- scenario based technique for requirement elicitation. A fundamental feature of
UML, notation for describing object-oriented system models. Identifies a type of interaction and the
actors involved. Sequence diagrams are used to add information to a Use case
search
User administration Supplier Catalogue services Library
User Library Staff
3. TEST-CASE
GENERATION Requirements
management
Requirements are likely to change for large software systems and as such requirements
management process is required to handle changes.
Reasons for requirements changes
(a) Diverse Users community where users have different requirements and priorities
(b) System customers and end users are different
(c) Change in the business and technical environment after installation Two classes of requirements
(a) Enduring requirements: Relatively stable requirements
(b) Volatile requirements: Likely to change during system development process or during operation
Traceability
Maintains three types of traceability information.
1. Source traceability--Links the requirements to the stakeholders
2. Requirements traceability--Links dependent requirements within the requirements document
3. Design traceability-- Links from the requirements to the design module