Graphics
Graphics
Continuous Assessment 2
Subject name – The Language of Graphics - Basic and Beyond
Subject Code - GE2B-06
Student Name – Sulagna Dutta
University Roll Number - 15342723045
University Registration Number – 23151010045 of 2023-24
Semester - 1st
Year - 1st
Session - 2023-24
Faculty name – Suchandra Roy
Topic - Various Multimedia Products and Multimedia Contents
[Date] 1
Introduction of Multimedia Product
&Multimedia Content
product. These types of media include: Text, Audio, Images, Animation, Video.
[Date] 2
Multimedia Images & Graphics
usually measured in DPI (Dots Per Inch). An image will appear smaller on a
device with a higher resolution than on one with a lower resolution. For color
images, one needs enough bits per pixel to represent all the colors in the
image. The number of the bits per pixel is called the depth of the image.
The IMAGE data type is typically used for storing binary files, such as images, sounds,
and videos. It can store binary data of any size, making it ideal for storing large files.
The IMAGE data type is often used in conjunction with other data types, such as
[Date] 3
Some important data types of images are following:
▪ 8-bit Gray level images- Each pixel of 8-bit gray level image is
represented by a single byte (8 bits). Therefore each pixel of such image can
hold 28=256 values between 0 and 255. Therefore each pixel has a
brightness value on a scale from black (0 for no brightness or intensity) to
white (255 for full brightness or intensity). For example, a dark pixel might
have a value of 15 and a bright one might be 240.
A grayscale digital image is an image in which the value of each pixel is a
single sample, which carries intensity information. Images are composed
exclusively of gray shades, which vary from black being at the weakest
intensity to white being at the strongest. Grayscale images carry many
shades of gray from black to white. Grayscale images are also called
monochromatic, denoting the presence of only one (mono) color (chrome).
An image is represented by bitmap. A bitmap is a simple matrix of the tiny
dots (pixels) that form an image and are displayed on a computer screen or
printed.
A 8-bit image with resolution 640 x 480 needs a storage space of 640 x 480
bytes=(640 x 480)/1024 KB= 300KB. Therefore an 8-bit image needs 8
times more storage space than 1-bit image.
[Date] 4
▪ 24-bit color images - In 24-bit color image, each pixel is represented by
three bytes, usually representing RGB (Red, Green and Blue). Usually true
color is defined to mean 256 shades of RGB (Red, Green and Blue) for a total
of 16777216 color variations. It provides a method of representing and
storing graphical image information an RGB color space such that a colors,
shades and hues in large number of variations can be displayed in an image
such as in high quality photo graphic images or complex graphics.
Many 24-bit color images are stored as 32-bit images, and an extra byte for
each pixel used to store an alpha value representing special effect
information.
A 24-bit color image with resolution 640 x 480 needs a storage space of 640
x 480 x 3 bytes = (640 x 480 x 3) / 1024=900KB without any compression.
Also 32-bit color image with resolution 640 x 480 needs a storage space of
640 x 480 x 4 bytes= 1200KB without any compression.
[Date] 5
Image file formats are:
i) GIF- Graphics Interchange Formats (It supports 256 colors)
ii) JPEG- Joint Photographic Experts Group (It store information as 24-bit
color)
iii) PNG- Portable Network Graphics (PNG supports 8 bit, 24 bits, 32 bits and 48 bits
data types)
iv) TIFF- Tagged Image File Format (TIFF can store many different types of image
ranging from 1 bit image, grayscale image, 8 bit color image, 24 bit RGB image)
v) BMP- Bitmap (BMP can store 1 bit image, grayscale image, 8 bit color image, 24 bit
RGB image)
[Date] 6
Multimedia Sound & Audio
Digitization of Sound
[Date] 7
Quantization of Audio
• Signal to Noise Ratio (SNR) - Signal to Ratio refers to signal quality versus
quantization error. Higher the Signal to Noise ratio, the better the voice quality.
Working with very small levels often introduces more error. So instead of
uniform quantization, non-uniform quantization is used as companding.
Companding is a process of distorting the analog signal in controlled way by
compressing large values at the source and then expanding at receiving end
before quantization takes place.
Transmission of Audio
[Date] 8
Bibliography
[Date] 9
THANK YOU
[Date] 10