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UAC01

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“Designed” for First Edition and OSRIC™

fantasy-based roleplaying game systems.

Created and Designed by James D. Kramer


Layout and map design; James D. Kramer

http://www.usherwoodadventures.com
Copyright James D. Kramer design services. All rights reserved.
Notes from the 13-Year Old DM
High-Adventure from Middle-School • The Gems of Fire 5
6 The Gems of Fire • High-Adventure from Middle-School
High-Adventure from Middle-School • The Gems of Fire 7
8 The Gems of Fire • High-Adventure from Middle-School
High-Adventure from Middle-School • The Gems of Fire 9
10 The Gems of Fire • High-Adventure from Middle-School
High-Adventure from Middle-School • The Gems of Fire 11
12 The Gems of Fire • High-Adventure from Middle-School
High-Adventure from Middle-School • The Gems of Fire 13
14 The Gems of Fire • High-Adventure from Middle-School
High-Adventure from Middle-School • The Gems of Fire 15
16 The Gems of Fire • High-Adventure from Middle-School
High-Adventure from Middle-School • The Gems of Fire 17
18 The Gems of Fire • High-Adventure from Middle-School
High-Adventure from Middle-School • The Gems of Fire 19
20 The Gems of Fire • High-Adventure from Middle-School
High-Adventure from Middle-School • The Gems of Fire 21
22 The Gems of Fire • High-Adventure from Middle-School
High-Adventure from Middle-School • The Gems of Fire 23
– Notes –
Module title: Comments:

Mission objective(s):

Mission achievements:

Mission notes:
Summary Matrix
Attributes
ID Character Class Race/Sex Lvl EXP S/I/W/D/Co/Ch H.P. A.C.

01
02
03
04
05
06
07
08
09
10
11
12
13
14
15

Weapons Matrix
Str Mods. Dex Mods. Race/Class Mods. Weapon Mods. Damage
ID “To Hit” Dam. Attack A.C. “To Hit” Dam. Weapon in Hand “to Hit” Dam. S-M L

01
02
03
04
05
06
07
08
09
10
11
12
13
14
15

Combat Matrix
Enemy Enemy Enemy
ID Creature A.C. vs. A.C. Dam. ID Creature A.C. vs. A.C. Dam. ID Creature A.C. vs. A.C. Dam.

01 04 07
02 05 08
03 06 09
Summary Matrix
“To Hit” A.C.
10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 Player Phone/email

Weapons Matrix
Weapon Mods. Damage Weapon Mods. Damage
Secondary Weapon “to Hit” Dam. S-M L Missile Weapon “to Hit” Dam. S-M L

Combat Matrix
Enemy Enemy Combat notes:
ID Creature A.C. vs. A.C. Dam. ID Creature A.C. vs. A.C. Dam.

10 13
11 14
12 15
ID
ID
ID

01

05
03
02

04
Skeleton Paralyzation/
Poison

Zombie Polymorph/
Petrification
Ghoul
Rod/Staff/Wand

Shadow
Death Magic
Wight

Spell
Breath Weapon
Ghast

Spell
Wraith
Turn Undead Matrix
ID

10

Mummy
07

09
06

08

Spectre Paralyzation/
Poison

Vampire Polymorph/
Petrification
Spell
cast Ghost
Rod/Staff/Wand

ID
Lich
Death Magic
Saving Throw Matrix

Spell Matrix (memorized)


Special

Breath Weapon
ID

Spell

Pick Pockets
ID

11

13
12

15
14

Open Locks Paralyzation/


Poison
Spell

Find/Remove
Traps Polymorph/
Petrification
Move Silently
Rod/Staff/Wand
Thieving Matrix

Hide in Shadows

Death Magic
Hear Noise

Breath Weapon
Climb Walls

Spell Read Languages Spell


cast

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