E MS-70CDRplus FX-list
E MS-70CDRplus FX-list
E MS-70CDRplus FX-list
Manufacturer names and product names are trademarks or registered trademarks of their respective owners. The names are used only to illustrate sonic
characteristics and do not indicate any affiliation with the ZOOM CORPORATION.
Effect explanation overview
Tempo synchronization possible icon
Contents
MODULATION • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
3
DELAY • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
10
REVERB • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
18
SFX • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
25
DYNAMICS • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
27
FILTER • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
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Additional tables • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
33
2
MODULATION
CHORUS This effect moves the sound image cyclically left and right.
DEPTH Sets the depth of the modulation. 0 - 100
RATE Sets the speed of the modulation. 1 - 50
TONE Adjusts the tone. 0 - 10
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
VOL Adjusts the volume. 0 - 100
CLONE
This analog chorus sound models the Electro-Harmonix SmallClone.
CHORUS
DEPTH Sets the depth of the modulation. 1-2
CHORUS ONE This models the sound of a BOSS CH-1 Super Chorus.
DEPTH Sets the depth of the modulation. 0 - 100
RATE Sets the speed of the modulation. 0 - 100
TONE Adjusts the tone. 0 - 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
Sets output to mono or stereo. When stereo, effect sound is output from L channel and MONO,
OUTPUT
unchanged input sound is output from R channel. STEREO
GREEN
This is a model of TC Electronics's CORONA CHORUS.
CHORUS
DEPTH Sets the depth of the modulation. 0 - 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
When ON, the original sound and the effect sound are mixed and output together. When OFF,
DRY OFF, ON
only the effect sound is output.
TRI
This is a model of TC Electronics's CORONA Tri-Chorus.
CHORUS
DEPTH Sets the depth of the modulation. 0 - 100
SPEED Sets the speed of the modulation. 0 - 100
TONE Adjusts the tone. 0 - 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
When ON, the original sound and the effect sound are mixed and output together. When OFF,
DRY OFF, ON
only the effect sound is output.
ANALOG
This effect simulates an analog chorus.
CHORUS
DEPTH Sets the depth of the modulation. 0 - 100
RATE Sets modulation speed. 0 - 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
LO Adjusts volume of low frequencies. 0 - 100
HI Adjusts volume of high frequencies. 0 - 100
Sets output to mono or stereo. When stereo, effect sound is output from L channel and MONO,
OUTPUT
unchanged input sound is output from R channel. STEREO
VINTAGE
This is a simulation of the BOSS CE-1.
CHORUS
COMP Sets the sensitivity of the compressor. 0-9
RATE Sets the speed of the modulation. 1 - 50
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
VOL Adjusts the volume. 0 - 100
3
MODULATION
CHORUS
This chorus is a model of the BOSS CE-5.
FIVE
DEPTH Sets the depth of the modulation. 0 - 100
BASS
You can cut the low frequencies of this bass chorus effect sound.
CHORUS
DEPTH Sets the depth of the modulation. 0 - 100
ENSEMBLE
Ensemble This is a chorus ensemble that features three-dimensional movement.
CHORUS
DEPTH Sets the depth of the modulation. 0 - 100
RATE Sets the speed of the modulation. 1 - 50
TONE Adjusts the tone. 0 - 10
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
VOL Adjusts the volume. 0 - 100
BASS
ENSEMBLE This bass chorus ensemble features a sense of three-dimensional movement.
CHORUS
DEPTH Sets the depth of the modulation. 0 - 100
RATE Sets the speed of the modulation. 1 - 50
TONE Adjusts the tone. 0 - 10
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
VOL Adjusts the volume. 0 - 100
STEREO
This is a stereo chorus with a clear tone.
CHORUS
DEPTH Sets the depth of the modulation. 0 - 100
RATE Sets the speed of the modulation. 1 - 50
TONE Adjusts the tone. 0 - 10
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
VOL Adjusts the volume. 0 - 100
BEND This effect provides pitch bending that uses the input signal as trigger and processes each
CHORUS note separately.
MODE Sets direction of pitch bend. UP, DOWN
DEPTH Sets the depth of the modulation. 0 - 100
TIME Sets time before effect starts. 0 - 50
BAL Adjusts the balance between original and effect sounds. 0 - 100
TONE Adjusts the tone. 0 - 10
4
MODULATION
SILKY
This chorus effect combines 2 bands of detuning and chorus for precise control.
CHORUS
DEPTH Sets the depth of the modulation. 0 - 100
RATE Sets the speed of the modulation. 0 - 100
TONE Adjusts the tone. 0 - 100
CHO MIX Adjusts the amount of chorus in the mix. 0 - 100
LO-PIT Adjusts the amount of pitch modulation for the low-frequency detuning. -25 - 25
HI-PIT Adjusts the amount of pitch modulation for the high-frequency detuning. -25 - 25
LO MIX Adjusts the amount of low-frequency detuning in the mix. 0 - 100
HI MIX Adjusts the amount of high-frequency detuning in the mix. 0 - 100
PRE DLY Sets pre-delay time of effect sound. 0 - 50
MIRAGE
This chorus shimmers like a mirage.
CHORUS
DEPTH Sets the depth of the modulation. 0 - 100
RATE Sets the speed of the modulation. 0 - 100
TONE Adjusts the tone. 0 - 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
PRE DLY Sets pre-delay time of effect sound. 1 - 20
VOL Adjusts the volume. 0 - 100
By mixing an effect sound that is slightly pitch-shifted with the original sound, this effect
DETUNE
type has a chorus effect without much sense of modulation.
CENT Adjusts the detuning in cents, which are fine increments of 1/100-semitone. -25 - 25
PRE DLY Sets the pre-delay time of the effect sound. 0 - 50
TONE Adjusts the tone. 0 - 10
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
VOL Adjusts the volume. 0 - 100
BASS By mixing a small amount of the pitch-shifted effect sound with the original sound, a
DETUNE natural bass chorus effect is achieved.
CENT Adjusts the detuning in cents, which are fine increments of 1/100-semitone. -50 - 50
PRE DLY Sets the pre-delay time of the effect sound. 0 - 50
TONE Adjusts the tone. 0 - 10
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
OFF -
LOCUT Sets the cut frequency in the low range of the effect sound.
800Hz
VOL Adjusts the volume. 0 - 100
ORANGE
This effect varies the volume at a regular rate.
TREMOLO
TRI, TUBE,
WAVE Sets the modulation waveform.
SQR
DEPTH Sets the depth of the modulation. 0 - 100
RATE Sets the speed of the modulation. 0 - 100
VOL Adjusts the volume. 0 - 100
5
MODULATION
DUO
This effect combines two tremolos.
TREMOLO
UP 0 -
WAVE A Sets the modulation waveform of Wave A.
TRI 9
UP 0 -
WAVE B Sets the modulation waveform of Wave B.
TRI 9
DEPTH A Adjusts depth of Wave A modulation. 0 - 100
DEPTH B Adjusts depth of Wave B modulation. 0 - 100
RATE A Adjusts speed of Wave A modulation. 0 - 50
RATE B Adjusts speed of Wave B modulation. 0 - 50
SERI, PARA,
LINK Sets how the two tremolos are connected.
STR
VOL Adjusts the volume. 0 - 100
STONE
This phaser sound models the Electro-Harmonix SmallStone.
PHASER
COLOR Sets the sound color. 1-2
DEPTH Sets the depth of the modulation. 0 - 100
RATE Sets the speed of the modulation. 0 - 100
RESO Sets effect resonance. 0 - 100
WARP
This phaser has a one way effect.
PHASER
MODE Sets direction of warping. GO, BACK
SPEED Sets modulation speed. 1 - 50
RESO Sets effect resonance. 0 - 10
VOL Adjusts the volume. 0 - 100
6
MODULATION
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
VOL Adjusts the volume. 0 - 100
BASS Modeled after the A/DA Flanger, this effect has an added parameter that allows you to
FLANGER adjust the volume balance between the original and effected sounds.
PRE DLY Sets pre-delay time of effect sound. 0 - 50
DEPTH Sets the depth of the modulation. 0 - 100
RATE Sets the speed of the modulation. 0 - 50
RESO Adjusts the intensity of the modulation resonance. -10 - 10
OFF -
LOCUT Sets the cut-off frequency in the low range of the effect sound.
800Hz
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
VOL Adjusts the volume. 0 - 100
VINTAGE
This analog flanger sound is similar to an MXR M-117R.
FLANGER
PRE DLY Sets pre-delay time of effect sound. 0 - 50
DEPTH Sets the depth of the modulation. 0 - 100
RATE Sets the speed of the modulation. 0 - 50
RESO Sets effect resonance. -10 - 10
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
BASS
This analog flanger sound is similar to an MXR M-117R.
VINTAGE
A parameter has been added to cut low frequencies from the effect sound.
FLANGER
DEPTH Sets the depth of the modulation. 0 - 100
RATE Sets the speed of the modulation. 0 - 50
RESO Sets effect resonance. -10 - 10
OFF -
LOCUT Sets the cut-off frequency in the low range of the effect sound.
800Hz
BF
This models a BOSS BF-2 Flanger.
FLANGER 2
PRE DLY Sets pre-delay time of effect sound. 0 - 100
DEPTH Sets the depth of the modulation. 0 - 100
RATE Sets the speed of the modulation. 0 - 100
RESO Adjusts the intensity of the modulation resonance. 0 - 100
KICK
This flanger is controlled using the foot switch.
FLANGER
PRE DLY Sets pre-delay time of effect sound. 0 - 100
DEPTH Sets the depth of the modulation. 0 - 100
RATE Sets the speed of the modulation. 0 - 100
RESO Sets the foot switch function. 0 - 100
MIX Sets effect resonance. 0 - 100
RESET-F Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
LATCH,
ON/OFF Adjusts the LFO reset frequency.
UNLATCH
7
MODULATION
DYNAMIC The volume of the effect sound changes according to the input signal level with this
FLANGER dynamic flanger.
SENSE Adjusts the sensitivity of the effect. -10 - 10
DEPTH Sets the depth of the modulation. 0 - 100
RATE Sets the speed of the modulation. 0 - 50
RESO Adjusts the intensity of the modulation resonance. -10 - 10
VOL Adjusts the volume. 0 - 100
SWELL
This effect modulates the pitch after picking.
VIBRATO
DEPTH Sets the depth of the modulation. 0 - 100
SPEED Sets the speed of the modulation. 0 - 100
RISE Sets the time before the effect begins to modulate the pitch. 0 - 100
VOL Adjusts the volume. 0 - 100
OCTAVER This effect adds sound one octave and two octaves below the original sound.
OCT1 Adjusts the level of the sound one octave below the effect sound. 0 - 100
OCT2 Adjusts the level of the sound two octaves below the effect sound. 0 - 100
TONE Adjusts the tone. 0 - 10
DRY Adjusts the volume of the unaffected sound. 0 - 100
CHARA Adjusts effect character. 0 - 100
VOL Adjusts the volume. 0 - 100
BASS
This effect adds sound one octave below the original sound.
OCTAVER
OCT Adjusts the level of the one-octave lower sound component. 0 - 100
DRY Adjusts the volume of the unaffected sound. 0 - 100
LO Adjusts volume of low frequencies. 0 - 10
MID Adjusts volume of middle frequencies. 0 - 10
HI Adjusts volume of high frequencies. 0 - 10
VOL Adjusts the volume. 0 - 100
BASS
This simulates an analog octaver. Modulation can be applied to the octave below, adding
ANALOG
depth to the sound.
OCTAVER
OCT1 Adjusts the level of the sound one octave below the effect sound. 0 - 100
OCT2 Adjusts the level of the sound two octaves below the effect sound. 0 - 100
MOD Sets how much the octave below sound is modulated. 0 - 100
DRY Adjusts the volume of the unaffected sound. 0 - 100
POLYPHONIC
This octaver supports chord playing.
OCTAVER
LO Adjusts volume of low frequencies. 0 - 100
HI Adjusts volume of high frequencies. 0 - 100
WET Adjust the amount of the effect sound in the mix. 0 - 100
DRY Adjust the amount of the original sound in the mix. 0 - 100
8
MODULATION
HARMONY
This intelligent pitch shifter outputs the effect sound with the pitch shifted according to
PITCH
scale and key settings.
SHIFTER
-6 - 6
SCALE Sets the pitch of the pitch-shifted sound added to the original sound.
( See Table 1 )
KEY Sets the tonic (root) of the scale used for pitch shifting. C-B
TONE Adjusts the tone. 0 - 10
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
VOL Adjusts the volume. 0 - 100
POLYPHONIC
PITCH This pitch shifter supports chord playing.
SHIFTER
SHIFT Adjusts the pitch shift amount in semitones. -24 - 24
TONE Adjusts the tone. 0 - 100
WET Adjust the amount of the effect sound in the mix. 0 - 100
DRY Adjust the amount of the original sound in the mix. 0 - 100
GEMINOS
This effect allows you to obtain doubling tracking in real time.
DOUBLER
TIGHT Adjusts the tightness of the doubling track king. 0 - 100
MN-3, MN-2,
MODE Select Stereo / Mono and select the number of tracks. MN-1, ST-1,
ST-2, ST-3
WET Adjust the amount of the effect sound in the mix. 0 - 100
DRY ust the amount of the original sound in the mix. 0 - 100
RING This effect produces a metallic ringing sound. Adjusting the "Freq" parameter results in a
MODULATOR drastic change of sound character.
FREQ Sets the frequency of the modulation. 1 - 50
TONE Adjusts the tone. 0 - 10
BAL Adjusts the balance between original and effect sounds. 0 - 100
VOL Adjusts the volume. 0 - 100
SLICER This effect creates a rhythmical sound by continuously slicing the input.
PTTRN Sets effect pattern. 1 - 20
SPEED Sets the speed of the modulation. 1 - 50
THRSH Adjusts effect threshold. 0 - 50
BAL Adjusts the balance between original and effect sounds. 0 - 100
VOL Adjusts the volume. 0 - 100
9
DELAY
ANALOG
This analog delay simulation has a long delay with a maximum length of 4000 mS.
DELAY
TIME Sets the delay time. 1 - 4000
Short,
Sets the delay time range. Long,
MODE
When metronome is chosen, the delay time is synchronized to the tempo.
This effect simulates a tape echo. Changing the "Time" parameter changes the pitch of the
TAPE ECHO
echoes.
TIME Sets the delay time. 1 - 2000
Short,
Sets the delay time range. Long,
MODE
When metronome is chosen, the delay time is synchronized to the tempo.
TAPE ECHO 3 This tape echo effect models the Maestro Echoplex EP-3.
TIME Sets the delay time. 10 - 2900
Short,
Sets the delay time range. Long,
MODE
When metronome is chosen, the delay time is synchronized to the tempo.
10
DELAY
AC TAPE
This tape echo sound has been tailored for acoustic instruments.
ECHO
TIME Set the delay time. 1 - 1000
Short,
Sets the delay time range. Long,
MODE
When metronome is chosen, the delay time is synchronized to the tempo.
DUAL
This effect combines 2 delays and is based on the Eventide TimeFactor DigitalDelay.
DELAY
TIMEA Adjusts the delay time of Delay A. 0 - 1490
TIMEB Adjusts the delay time of Delay B. 0 - 1490
Sets the delay time range. TIME,
MODE
When metronome is chosen, the delay time is synchronized to the tempo.
BAL Adjusts the balance between original and effect sounds. 0 - 100
REP A Adjusts the number of Delay A repeats. 0 - 110
REP B Adjusts the number of Delay B repeats. 0 - 110
DLYMX Adjust the mix of the Delay A and B effect sounds. 0 - 100
FLTR Adjusts the tone. -100 - 100
MN-0 -
DEPTH Sets the depth of the modulation. Also sets the output to mono (M0.M50) or stereo (S0.S50).
ST-50
SPEED Sets modulation speed. 0 - 50
MULTI
This effect produces several delay sounds with different delay times.
TAP DELAY
TIME Sets the delay time. 1 - 3000
Short,
Sets the delay time range. When metronome is chosen, the delay time is synchronized to the Long,
MODE
tempo.
PTTRN Sets the tap pattern, which varies from rhythmical to random patterns. 1-8
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
TONE Adjusts the tone. 0 - 10
VOL Adjusts the volume. 0 - 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
TAIL OFF, ON
right when effect is turned off.
11
DELAY
SMOOTH
This wide delay is modeled on the BOSS DD-20 in SMOOTH mode.
DELAY
Sets the delay time.
TIME 1 - 3000
When Sync is chosen, the delay time is synchronized to the tempo.
Short,
Sets the delay time range. When metronome is chosen, the delay time is synchronized to the Long,
MODE
tempo.
SLAP BACK
This delay features a short delay time that is good for muted rhythm playing and rockabilly.
DELAY
Sets the delay time. 1 - 300,
TIME
When Sync is chosen, the delay time is synchronized to the tempo. SYNC
REPEAT Adjusts the number of repeats. 0 - 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
STOMP
By turning the repeat up on this stomp-style delay, you can make it self-oscillate.
DELAY
TIME Sets the delay time. 1 - 600
Sets the delay time range. TIME,
MODE
When metronome is chosen, the delay time is synchronized to the tempo.
REPEAT Adjusts the number of repeats. 0 - 100
MIX Adjusts amount of effect sound mixed with original sound. 0 - 120
Sets output to mono or stereo. When stereo, effect sound is output from L channel and MONO,
OUTPUT
unchanged input sound is output from R channel. STEREO
HI-DMP Adjusts the treble attenuation of the delay sound. 0 - 10
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
TAIL OFF, ON
right when effect is turned off.
STEREO
This stereo delay allows the left and right delay times to be set separately.
DELAY
TIME L Adjusts delay time of left channel delay. 1 - 2000
TIME R Adjusts delay time of right channel delay. 1 - 2000
Short,
Sets the delay time range. Long,
MODE
When metronome is chosen, the delay time is synchronized to the tempo.
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
REP L Adjusts the number of left channel delay repeats. 0 - 100
REP R Adjusts the number of right channel delay repeats. 0 - 100
VOL L Adjusts the volume of left channel. 0 - 100
VOL R Adjusts the volume of right channel. 0 - 100
VOL Adjusts the volume. 0 - 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
TAIL OFF, ON
right when effect is turned off.
12
DELAY
PING PONG
This delay outputs the delay sound alternately left and right.
DELAY
TIME Sets the delay time. 1 - 4000
Short,
Sets the delay time range. Long,
MODE
When metronome is chosen, the delay time is synchronized to the tempo.
REVERSE
This reverse delay is a long delay with a maximum length of 2000 mS.
DELAY
TIME Sets the delay time. 10 - 2000
Short,
Sets the delay time range. Long,
MODE
When metronome is chosen, the delay time is synchronized to the tempo.
MODULATION
This delay effect allows the use of modulation.
DELAY
TIME Sets the delay time. 1 - 2000
Short,
Sets the delay time range. Long,
MODE
When metronome is chosen, the delay time is synchronized to the tempo.
MODULATION
You can adjust the depth of this modulation delay effect.
DELAY 2
TIME Sets the delay time. 1 - 2000
Short,
Sets the delay time range. Long,
MODE
When metronome is chosen, the delay time is synchronized to the tempo.
13
DELAY
FILTER
This effect combines a filter with delay like the FilterPong preset of the Eventide
PING PONG
TimeFactor.
DELAY
TIME A Sets the delay time for Delay A. 0 - 1900
TIME B Adjusts the delay time of Delay B. 0 - 1900
Short,
Sets the delay time range. Long,
MODE
When metronome is chosen, the delay time is synchronized to the tempo.
This delay, which is like the Strymon TimeLine LO-FI setting, reduces the audio quality of
LO-FI DELAY
the effect using bit depth and sample rate parameters.
TIME Sets the delay time. 2 - 1900
Short,
Sets the delay time range. Long,
MODE
When metronome is chosen, the delay time is synchronized to the tempo.
14
DELAY
PITCH
This effect applies pitch shift to a delayed sound.
DELAY
PITCH Sets volume of pitch shift applied to delayed sound. -12 - 12
TIME Sets the delay time. 1 - 2000
REPEAT Adjusts the number of repeats. 0 - 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
TONE Adjusts the tone. 0 - 10
VOL Adjusts the volume. 0 - 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
TAIL OFF, ON
right when effect is turned off.
TREMOLO
This effect combines a delay sound with tremolo like the Strymon TimeLine TREM setting.
DELAY
TIME Sets the delay time. 60 - 1900
Short,
Sets the delay time range. Long,
MODE
When metronome is chosen, the delay time is synchronized to the tempo.
PHASE
This effect applies a phaser to a delayed sound.
DELAY
TIME Sets the delay time. 1 - 2000
Short,
Sets the delay time range. Long,
MODE
When metronome is chosen, the delay time is synchronized to the tempo.
15
DELAY
DRIVE ECHO This echo effect is inspired by Maestro Echoplex EP-1 and can add drive to the sound.
TIME Sets the delay time. 20 - 1990
Short,
Sets the delay time range. Long,
MODE
When metronome is chosen, the delay time is synchronized to the tempo.
AUTO PAN This combines auto pan and delay to create the effect of the stereo image moving
DELAY cyclically.
TIME Sets the delay time. 1 - 1500
Short,
Sets the delay time range. Long,
MODE
When metronome is chosen, the delay time is synchronized to the tempo.
SLOW
ATTACK This effect combines slow attack and delay.
DELAY
SWELL Adjusts the attack time. 1 - 50
TIME Sets the delay time. 1 - 1900
Short,
Sets the delay time range. Long,
MODE
When metronome is chosen, the delay time is synchronized to the tempo.
16
DELAY
DYNAMIC This dynamic delay adjusts the volume of the effect sound according to the input signal
DELAY level.
TIME Sets the delay time. 1 - 2000
Short,
Sets the delay time range. Long,
MODE
When metronome is chosen, the delay time is synchronized to the tempo.
SMEAR Adjusts the amount that the attack of the repeat sound is softened. OFF - 20
HPF Adjusts the maximum range of the frequencies in the effect sound. OFF - 900
SHORT,
SLICE Adjusts the length of the slices.
LONG
This hold delay effect is controlled using the foot switch. When you press the foot switch,
HOLD DELAY
the effect turns on, and when you release it, the effect sound is held.
TIME Sets the delay time. 1 - 4000
Short,
Sets the delay time range. Long,
MODE
When metronome is chosen, the delay time is synchronized to the tempo.
TRIGGER
HOLD This delay samples and holds using picking as the trigger.
DELAY
TIME Sets the delay time. 10 - 1000
Short,
Sets the delay time range. Long,
MODE
When metronome is chosen, the delay time is synchronized to the tempo.
DUTY Sets the time that the sample-andhold sound is produced. 25 - 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
SENSE Adjusts the effect sensitivity. 0 - 30
VOL Adjusts the volume. 0 - 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
TAIL OFF, ON
right when effect is turned off.
17
REVERB
ROOM
This reverb effect simulates the acoustics of a room.
REVERB
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound. 1 - 100
DECAY Sets the duration of the reverberations. 1 - 30
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
TONE Adjusts the tone. 0 - 10
VOL Adjusts the volume. 0 - 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
TAIL OFF, ON
right when effect is turned off.
BRIGHT
ROOM This room reverb simulation can provide bright reverberations.
REVERB
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound. 1 - 100
DECAY Sets the duration of the reverberations. 1 - 30
TONE Adjusts the tone. 0 - 10
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
TILED
ROOM This reverb effect simulates the acoustics of a tiled room.
REVERB
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound. 1 - 100
DECAY Sets the duration of the reverberations. 1 - 30
TONE Adjusts the tone. 0 - 10
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
VOL Adjusts the volume. 0 - 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
TAIL OFF, ON
right when effect is turned off.
SPRING
This reverb effect simulates a spring reverb.
REVERB
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound. 1 - 100
DECAY Sets the duration of the reverberations. 1 - 30
TONE Adjusts the tone. 0 - 10
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
VOL Adjusts the volume. 0 - 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
TAIL OFF, ON
right when effect is turned off.
SPRING
This spring reverb sound is modeled on a '63 Fender Reverb.
REVERB 63
DWELL Adjusts the amount of level that input to reverb. 0 - 100
TONE Adjusts the tone. 0 - 100
MIX Adjusts the mix of volume the effect sound. 0 - 100
VOL Adjusts the volume. 0 - 100
FD SPRING
This simulates the spring reverb of the '65 Fender Twin Reverb.
REVERB
COLOR Sets the tone of the effect type. 0-1
LO Adjusts volume of low frequencies. 0 - 100
HI Adjusts volume of high frequencies. 0 - 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
18
REVERB
PLATE
This simulates a plate reverb.
REVERB
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound. 1 - 200
DECAY Sets the duration of the reverberations. 0 - 100
COLOR Adjusts the reverb time of the low frequencies. 0 - 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
LODMP Adjusts low frequency damping in reverb sound. 0 - 100
HIDMP Adjusts high frequency damping in reverb sound. 0 - 100
VOL Adjusts the volume. 0 - 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
TAIL OFF, ON
right when effect is turned off.
HALL
This simulates a plate reverb.
REVERB
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound. 1 - 100
DECAY Sets the duration of the reverberations. 1 - 30
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
TONE Adjusts the tone. 0 - 10
VOL Adjusts the volume. 0 - 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
TAIL OFF, ON
right when effect is turned off.
BRIGHT
HALL This hall reverb simulation can provide bright reverberations.
REVERB
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound. 1 - 100
DECAY Sets the duration of the reverberations. 1 - 30
TONE Adjusts the tone. 0 - 10
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
HD HALL
This is a dense hall reverb.
REVERB
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound. 1 - 200
DECAY Sets the duration of the reverberations. 0 - 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
TAIL OFF, ON
right when effect is turned off.
CHURCH
This effect simulates the reverberations of a church.
REVERB
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound. 0 - 200
DECAY Sets the duration of the reverberations. 0 - 100
TONE Adjusts the tone. 0 - 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
HIDMP Adjusts high frequency damping in reverb sound. 0 - 100
When ON, the original sound and the effect sound are mixed and output together. When OFF,
DRY OFF, ON
only the effect sound is output.
When ON, effect sound continues even after effect is turned off. The dry sound also continues
TAIL to have the same tone as when the effect was on. OFF, ON
When OFF, effect sound stops right when effect is turned off.
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REVERB
ARENA
This reverb effect simulates the acoustics of a large enclosure such as a sports arena.
REVERB
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound. 1 - 100
DECAY Sets the duration of the reverberations. 1 - 30
TONE Adjusts the tone. 0 - 10
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
VOL Adjusts the volume. 0 - 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
TAIL OFF, ON
right when effect is turned off.
AMBIENCE
This effect adds a natural ambience (air) to the sound.
REVERB
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound. 0 - 200
DECAY Sets the duration of the reverberations. 0 - 100
TONE Adjusts the tone. 0 - 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
When ON, the original sound and the effect sound are mixed and output together. When OFF,
DRY OFF, ON
only the effect sound is output.
When ON, effect sound continues even after effect is turned off. The dry sound also continues
TAIL to have the same tone as when the effect was on. When OFF, effect sound stops right when OFF, ON
effect is turned off.
CHAMBER
This effect simulates the reverberations of a chamber-sized room.
REVERB
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound. 0 - 200
DECAY Sets the duration of the reverberations. 0 - 100
TONE Adjusts the tone. 0 - 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
TAIL OFF, ON
right when effect is turned off.
AIR REVERB This effect reproduces the ambience of a room, to create spatial depth.
SIZE Sets the size of the space. 1 - 100
REFLECT Adjusts the amount of reflection from the wall. 0 - 10
TONE Adjusts the tone. 0 - 10
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
VOL Adjusts the volume. 0 - 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
TAIL OFF, ON
right when effect is turned off.
EARLY
REFLECTION This effect reproduces only the early reflections of reverb.
REVERB
DECAY Adjusts the duration of the reverb. 1 - 30
SHAPE Adjusts the effect envelope. -10 - 10
TONE Adjusts the tone. 0 - 10
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
VOL Adjusts the volume. 0 - 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
TAIL OFF, ON
right when effect is turned off.
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REVERB
SLAP BACK
This reverb creates a repeating echo effect.
REVERB
DECAY Sets the duration of the reverberations. 1 - 30
TIME Sets the delay time. 1 - 1000
REPEAT Adjusts the number of repeats. 0 - 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
D-R BAL Sets the ratio of delay and reverb. 0 - 100
TONE Adjusts the tone. 0 - 10
VOL Adjusts the volume. 0 - 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
TAIL OFF, ON
right when effect is turned off.
GATE
This unique reverb is good for percussive playing.
REVERB
COLOR Sets the sound color. 1-5
DECAY Sets the duration of the reverberations. 0 - 100
TONE Adjusts the tone. 0 - 100
BAL Adjusts the balance between original and effect sounds. 0 - 100
When ON, the original sound and the effect sound are mixed and output together. When OFF,
TAIL OFF, ON
only the effect sound is output.
HOLD This hold reverb effect is controlled using the foot switch. When you press the foot switch,
REVERB the effect turns on, and when you release it, the effect sound is held.
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound. 1 - 200
DECAY Sets the duration of the reverberations. 0 - 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
TAIL OFF, ON
right when effect is turned off.
COLOR Adjusts the reverb time of the low frequencies. 0 - 100
LO-DMP Adjusts low frequency damping in reverb sound. 0 - 100
HI-DMP Adjusts high frequency damping in reverb sound. 0 - 100
SPACE
HOLE This effect combines delay and reverb.
REVERB
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound. 0 - 1000
DECAY Sets the duration of the reverberations. -100 - 100
REPEAT Adjusts the number of repeats. 0 - 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
DEPTH Sets the depth of the modulation. 0 - 100
SPEED Sets the speed of the modulation. 0 - 100
LOW Adjusts volume of low frequencies. -100 - 100
HIGH Adjusts volume of high frequencies. -100 - 100
SIZE Adjusts the size of the reverb space. 0 - 100
PARTICLE
This is a unique complex reverb.
REVERB
STABLE,
MODE Sets how the reverb sound changes. CRITICAL,
HAZARD
DECAY Sets the duration of the reverberations. 0 - 100
GAIN Adjusts the output gain of the reverb sound. 0 - 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
When OFF, the effect sound is output in stereo. When ON, the effect sound is output as a mono
MONO OFF, ON
mix.
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
TAIL OFF, ON
right when effect is turned off.
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REVERB
MODULATION
This reverb generates fluctuating echoes.
REVERB
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound. 1 - 100
DECAY Adjusts the duration of the reverb. 1 - 30
TONE Adjusts the tone. 0 - 10
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
DEPTH Sets the depth of the modulation. 0 - 100
RATE Sets the speed of the modulation. 1 - 50
VOL Adjusts the volume. 0 - 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
TAIL OFF, ON
right when effect is turned off.
LO-FI This rough in-your-face reverb is modeled on the LOFI setting of the TC Electronic HALL OF
REVERB FAME.
SHORT,
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound.
LONG
DECAY Sets the duration of the reverberations. 0 - 100
TONE Adjusts the tone. 0 - 100
MIX Adjusts the volume of the effect. 0 - 100
When ON, the original sound and the effect sound are mixed and output together. When OFF,
DRY OFF, ON
only the effect sound is output.
When ON, effect sound continues even after effect is turned off. The dry sound also continues
TAIL to have the same tone as when the effect was on. When OFF, effect sound stops right when OFF, ON
effect is turned off.
CAVE
This effect simulates the reverberations of a cave.
REVERB
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound. 0 - 200
DECAY Sets the duration of the reverberations. 0 - 100
TONE Adjusts the tone. 0 - 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
TAIL OFF, ON
right when effect is turned off.
REVERSE This effect, which is modeled on the DigiTech RV-7 (Lexicon) Reverse setting, sounds like
REVERB reverb in reverse.
DECAY Sets the duration of the reverberations. 0 - 100
TONE Adjusts the tone. 0 - 100
When ON, the original sound and the effect sound are mixed and output together. When OFF,
DRY OFF, ON
only the effect sound is output.
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
TAIL OFF, ON
right when effect is turned off.
ECHO
This effect can generate gorgeous echoes.
REVERB
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound. 0 - 200
DECAY Sets the duration of the reverberations. 0 - 100
TONE Adjusts the tone. 0 - 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
MONO,
OUTPUT Sets output to mono or stereo.
STEREO
When ON, effect sound continues even after effect is turned off. The dry sound also continues
TAIL to have the same tone as when the effect was on. When OFF, effect sound stops right when OFF, ON
effect is turned off.
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REVERB
TREMOLO This effect combines tremolo with just the reverb sound like the Eventide Space
REVERB TremoloVerb.
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound. 0 - 500
DECAY Sets the duration of the reverberations. 0 - 100
SIZE Adjusts the size of the reverb space. 0 - 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
SINE, TRI,
WAVE Sets the modulation waveform. PEAK, RNDM,
RAMP, SQR
Sets the depth of modulation. Also sets whether the modulation is mono (MN0–99) or stereo
DEPTH MN0 - ST99
(ST0–99) .
RATE Sets modulation speed. 1.0 - 20.0
LO Adjusts volume of low frequencies. -100 - 100
HI Adjusts volume of high frequencies. -100 - 100
HOLY This effect combines reverb and flanger in a model of an Electro-Harmonix Holy Grail set to
REVERB FLERB.
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
TAIL OFF, ON
right when effect is turned off.
DYNAMIC This reverb, which is modeled on the TC Electronic NOVA REVERB, changes volume
REVERB according to the dynamics of the input sound.
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound. 0 - 100
DECAY Sets the duration of the reverberations. 0 - 100
SENSE Adjusts the sensitivity of the effect. -100 - 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
COLOR Adjusts the tone. 0 - 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
TAIL OFF, ON
right when effect is turned off.
SHIMMER Modeling the Strymon blueSky in Shimmer mode, this effect adds pitch-shifting and delay
REVERB to reverb.
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound. 1 - 100
DECAY Sets the duration of the reverberations. 0 - 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
TAIL OFF, ON
right when effect is turned off.
LO-DMP Adjusts the amount that the low frequencies of the reverb sound are reduced. 0 - 100
HI-DMP Adjusts the amount that the high frequencies of the reverb sound are reduced. 0 - 100
SHIMMER
The pitch of the reverberation sound rises continuously in this magical reverb.
REVERB+
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound. 1 - 200
DECAY Sets the duration of the reverberations. 0 - 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
TAIL OFF, ON
right when effect is turned off.
LO-DMP Adjusts the amount that the low frequencies of the reverb sound are reduced. 0 - 100
HI-DMP Adjusts the amount that the high frequencies of the reverb sound are reduced. 0 - 100
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REVERB
MANGLED
SPACE This reverb has wild echoes like the Eventide Space MangledVerb.
REVERB
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound. 0 - 500
DECAY Sets the duration of the reverberations. 0 - 100
SIZE Adjusts the size of the reverb space. 0 - 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
CLIP Adjusts the amount of distortion. 0 - 100
DEPTH Sets the depth of the modulation. 0 - 100
LO Adjusts volume of low frequencies. -100 - 100
HI Adjusts volume of high frequencies. -100 - 100
VOL Adjusts the volume. 0 - 200
DUAL
This effect can combine two reverbs like the Eventide Space DualVerb.
REVERB
PRE DLY A Sets the pre-delay time of Reverb A. 0 - 750
PRE DLY B Sets the pre-delay time of Reverb B. 0 - 750
A9B0 -
A-B MIX Adjust the mix of the Reverb A and B effect sounds.
A0B9
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
DECAY A Sets the reverberation length for Reverb A. 0 - 100
DECAY B Sets the reverberation length for Reverb B. 0 - 100
TONE A Adjusts the tone of Reverb A. -100 - 100
TONE B Adjusts the tone of Reverb B. -100 - 100
A1B1 ~
A9B1 ~
SIZE Adjusts the size of the reverb. A9B9 ~
A1B9 ~
A1B1
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SFX
AUTO PAN This effect moves the sound image cyclically left and right.
RATE Sets the speed of the modulation. 0 - 50
WIDTH Sets the width of the panning. L50 - R50
Adjusts the amount of waveform clipping. Higher values emphasize the auto-panning effect
CLIP 0 - 10
more.
DEPTH Sets the depth of the modulation. 0 - 10
VOL Adjusts the volume. 0 - 100
LOOP ROLL This effect allows you use the footswitch to sample and hold what you play.
TIME Sets the loop time. 10 - 4000
DUTY Sets the time that the sample-and-hold sound is produced. 25 - 100
BAL Adjusts the balance between original and effect sounds. 0 - 100
LATCH,
ON/OFF Sets the foot switch function.
UNLATCH
MONO This effect produces the sound of a monophonic (single-note playing) guitar synthesizer
SYNTH that detects the pitch of the input signal.
SINE, TRI,
WAVE Sets waveform. SAWUP,
SAWDN
SPEED Adjusts smoothness of pitch change. 0 - 100
TONE Adjusts the tone. 0 - 10
SYNTH Adjusts synthesizer sound level. 0 - 100
DRY Adjusts level of original sound. 0 - 100
VOL Adjusts the volume. 0 - 100
ROTO
Simulates a rotary speaker.
CLOSET
MODE Sets the rotary mode. SLOW, FAST
DRIVE Adjusts the amount of amplification from the preamp. 0 - 100
BAL Adjusts the balance between the horn (high frequencies) and the drum (low frequencies). 0 - 100
VOL Adjusts the volume. 0 - 100
25
SFX
LINE Sound input into the LineSel effect is sent directly to the OUTPUT jacks when OFF and to
SELECTOR the next effect in order when ON. ( See Table 2 )
26
DYNAMICS
RACK
This compressor allows more detailed adjustment than Comp.
COMPRESSOR
THRSH Sets the level that activates the compressor. 0 - 50
RATIO Adjusts the compression ratio. 1 - 10
ATTCK Sets compressor attack speed 1 - 10
VOL Adjusts the volume. 0 - 100
OPTICAL
This is an optical compressor.
COMPRESSOR
DRIVE Adjusts the depth of the compression. 0 - 10
LO Adjusts volume of low frequencies. 0 - 100
HI Adjusts volume of high frequencies. 0 - 100
VOL Adjusts the volume. 0 - 100
160
This compressor is in the style of the dbx 160A.
COMPRESSOR
THRSHLD Adjusts the threshold that determines when the effect is activated. -60 - 0
RATIO Adjusts the compression ratio. 1.0 - 10.0
KNEE Sets the type of knee. SOFT, HARD
VOL Adjusts the volume. 0 - 100
DUAL This is a compressor which allows separate settings for the low frequency and high
COMPRESSOR frequency range.
300Hz -
FREQ Adjusts the crossover point between the high frequency and low frequency range.
1.5kHz
LOCOMP Adjusts the compression depth in the low frequency range. 0 - 50
HICOMP Adjusts the compression depth in the high frequency range. 0 - 50
VOL Adjusts the volume. 0 - 100
MULTIBAND
This is a simulation of the MultiComp (MODE:MB).
COMPRESSOR
COMP Adjusts the depth of the compression. 0 - 100
LOTHR Adjusts the threshold that triggers the low-frequency effect. 0 - 100
HITHR Adjusts the threshold that triggers the high-frequency effect. 0 - 100
VOL Adjusts the volume. 0 - 100
LIMITER This is a limiter that suppresses signal peaks above a certain reference level.
THRSH Adjusts the effect sensitivity. 0 - 50
RATIO Adjusts the compression ratio. 1 - 10
REL This is a limiter that suppresses signal peaks above a certain reference level. 1 - 10
VOL Adjusts the volume. 0 - 100
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DYNAMICS
ORANGE
This models an ORANGE SQUEEZER.
LIMITER
ZOOM
ZOOM's unique noise reduction cuts noise during pauses in playing without affecting the
NOISE
tone.
REDUCTION
GTRIN,
DETCT Sets control signal detection level.
EFXIN
DEPTH Sets the depth of noise reduction. 0 - 100
THRSH Adjusts the effect sensitivity. 0 - 100
DECAY Adjust the envelope release. 0 - 100
NOISE
This is a noise gate that cuts the sound during playing pauses.
GATE
GTRIN,
DETCT Sets control signal detection level.
EFXIN
DEPTH Sets the depth of noise reduction. 0 - 100
THRSH Adjusts the effect sensitivity. 0 - 100
DECAY Adjust the envelope release. 0 - 100
DIRTY GATE This vintage style gate features a characteristic way of closing.
SLOW
This effect slows the attack of each note, resulting in a violin-like performance.
ATTACK
TIME Adjusts the attack time. 1 - 50
CURVE Set the curve of volume change during attack. 0 - 10
TONE Adjusts the tone. 0 - 100
VOL Adjusts the volume. 0 - 100
28
FILTER
AUTO WAH This effect varies wah in accordance with picking intensity.
MODE Sets direction of movement of the filter. DOWN, UP
SENSE Adjusts the sensitivity of the effect. 1 - 10
RESO Sets effect resonance. 0 - 10
VOL Adjusts the volume. 0 - 100
RESONANCE
This effect varies the resonance filter frequency according to picking intensity.
FILTER
MODE Sets direction of movement of the filter. DOWN, UP
SENSE Adjusts the sensitivity of the effect. 1 - 10
RESO Sets effect resonance. 0 - 10
VOL Adjusts the volume. 0 - 100
Z TRON
This is like a Q-Tron Envelope Filter in LP mode.
FILTER
SENSE Adjusts the sensitivity of the effect. -10 - 10
RESO Sets effect resonance. 0 - 10
DRY Adjusts the volume of the unaffected sound. 0 - 100
VOL Adjusts the volume. 0 - 100
LOW PASS
This effect varies the low pass filter frequency according to picking intensity.
FILTER
FREQ Sets minimum frequency of low pass filter. 0 - 100
FST100 -
SENSE Adjusts the sensitivity of the effect.
SLW100
2P-10 -
RESO Sets effect resonance.
4P-10
BAL Adjusts the balance between original and effect sounds. 0 - 100
BASS AUTO
You can adjust the mix of this bass guitar auto-wah with the original signal.
WAH
SENSE Adjusts the sensitivity of the effect. -10 - 10
RESO Sets effect resonance. 0 - 10
DRY Adjusts the volume of the unaffected sound. 0 - 100
VOL Adjusts the volume. 0 - 100
CRY FILTER This effect varies the sound like a talking modulator.
RANGE Adjusts the frequency range processed by the effect. 1 - 10
RESO Sets effect resonance. 0 - 10
SENSE Adjusts the sensitivity of the effect. -10 - 10
BAL Adjusts the balance between original and effect sounds. 0 - 100
BASS CRY
This talking modulator is suitable for the bass frequency range.
FILTER
RANGE Adjusts the frequency range processed by the effect. 1 - 10
RESO Sets effect resonance. 0 - 10
SENSE Adjusts the sensitivity of the effect. -10 - 10
BAL Adjusts the balance between original and effect sounds. 0 - 100
29
FILTER
SEQUENCE
The sequence filter has the flavor of a Z.Vex Seek-Wah.
FILTER
STEP Adjusts number of sequence steps. 2-8
PTTRN Sets effect pattern. 1-8
SPEED Sets the speed of the modulation. 1 - 50
RESO Sets effect resonance. 0 - 10
RANDOM
This filter effect changes character randomly.
FILTER
TYPE Sets filter type. HPF, BPF, LPF
SPEED Sets the speed of the modulation. 1 - 50
BAL Adjusts the balance between original and effect sounds. 0 - 100
VOL Adjusts the volume. 0 - 100
STEP FILTER This special effect gives the sound a stepped quality.
DEPTH Sets the depth of the modulation. 0 - 100
RATE Sets the speed of the modulation. 0 - 50
RESO Sets effect resonance. 0 - 10
SHAPE Adjusts the effect envelope. 0 - 10
This effect uses the comb filter that results from fixing the modulation of the flanger like
COMB FILTER
an equalizer.
FREQ This sets the emphasized frequency. 1 - 50
RESO Adjusts the intensity of the resonance sound of the effect. -10 - 10
HI-DMP Adjusts the treble attenuation of the effect sound. 0 - 10
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 - 100
VOL Adjusts the volume. 0 - 100
SLOW FILTER The filter frequency of this effect changes, triggered by picking.
TIME Sets the time taken to change the sound. 1 - 50
CURVE Adjusts the curve of the sound change. 0 - 10
RESO Adjusts the intensity of the modulation. 0 - 10
2POLE,
TYPE Adjusts amount of filter applied.
4POLE
MODE Sets direction of movement of the filter. UP, DOWN
VOL Adjusts the volume. 0 - 100
GUITAR
This mono graphic equalizer has 6 bands that suit guitar frequencies.
GRAPHIC EQ
160HZ Boosts or cuts the low (160 Hz) frequency band. -12.0 - 12.0
400HZ Boosts or cuts the low (400 Hz) frequency band. -12.0 - 12.0
800HZ Boosts or cuts the low (800 Hz) frequency band. -12.0 - 12.0
3.2KHZ Boosts or cuts the low (3.2 kHz) frequency band. -12.0 - 12.0
6.4KHZ Boosts or cuts the low (6.4 kHz) frequency band. -12.0 - 12.0
12KHZ Boosts or cuts the low (12 kHz) frequency band. -12.0 - 12.0
VOL Adjusts the volume. 0 - 100
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FILTER
STEREO
GUITAR This stereo graphic equalizer has 6 bands that suit guitar frequencies.
GRAPHIC EQ
160HZ Boosts or cuts the low (160 Hz) frequency band. -12.0 - 12.0
400HZ Boosts or cuts the low (400 Hz) frequency band. -12.0 - 12.0
800HZ Boosts or cuts the low (800 Hz) frequency band. -12.0 - 12.0
3.2KHZ Boosts or cuts the low (3.2 kHz) frequency band. -12.0 - 12.0
6.4KHZ Boosts or cuts the low (6.4 kHz) frequency band. -12.0 - 12.0
12KHZ Boosts or cuts the low (12 kHz) frequency band. -12.0 - 12.0
VOL Adjusts the volume. 0 - 100
PARAMETRIC
This is a 1-band parametric equalizer.
EQ
20Hz -
FREQ Sets the frequency of the equalizer.
20kHz
Q Adjusts equalizer Q. 0.5 - 16.0
GAIN Adjusts the gain. -12.0 - 12.0
VOL Adjusts the volume. 0 - 100
BASS
This 7-band graphic equalizer is suitable for the bass frequency range.
GRAPHIC EQ
50HZ Adjust to boost or cut 50Hz. -12.0 - 12.0
120HZ Adjust to boost or cut 120Hz. -12.0 - 12.0
400HZ Adjust to boost or cut 400Hz. -12.0 - 12.0
500HZ Adjust to boost or cut 500Hz. -12.0 - 12.0
800HZ Adjust to boost or cut 800Hz. -12.0 - 12.0
4.5KHZ Adjust to boost or cut 4.5kHz. -12.0 - 12.0
10KHZ Adjust to boost or cut 10kHz. -12.0 - 12.0
VOL Adjusts the volume. 0 - 100
STEREO
BASS This stereo graphic equalizer has 7 bands that suit bass guitar frequencies.
GRAPHIC EQ
50HZ Adjust to boost or cut 50Hz. -12.0 - 12.0
120HZ Adjust to boost or cut 120Hz. -12.0 - 12.0
400HZ Adjust to boost or cut 400Hz. -12.0 - 12.0
500HZ Adjust to boost or cut 500Hz. -12.0 - 12.0
800HZ Adjust to boost or cut 800Hz. -12.0 - 12.0
4.5KHZ Adjust to boost or cut 4.5kHz. -12.0 - 12.0
10KHZ Adjust to boost or cut 10kHz. -12.0 - 12.0
VOL Adjusts the volume. 0 - 100
BASS
PARAMETRIC This 1-band parametric equalizer is suitable for the bass frequency range.
EQ
20Hz -
FREQ Sets the frequency of the equalizer.
20kHz
Q Adjusts equalizer Q. 0.5 - 16.0
GAIN Adjusts the gain. -20.0 - 20.0
VOL Adjusts the volume. 0 - 100
31
FILTER
This effect divides the signal into two bands (high/low) and lets you freely adjust the mix
SPLITTER
ratio of the two bands.
80Hz -
FREQ Adjusts the crossover point between the high frequency and low frequency band.
2.5kHz
LO Adjusts the mix ratio of the low frequency band. 0 - 100
HI Adjusts the mix ratio of the high frequency band. 0 - 100
VOL Adjusts the volume. 0 - 100
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Additional tables
-6 6th down
-5 5th down
Major
-4 4th down
-3 3rd down
-m 3rd down
Minor
m 3rd up
3 3rd up
4 4th up
Major
5 5th up
6 6th up
LINE SELECTOR
ON ( NEXT EFFECT ) OUTPUT INPUT
LINE SELECTOR
OFF ( OUTPUT ) OUTPUT INPUT
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