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Log

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khanhvuan41
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0% found this document useful (0 votes)
13 views4 pages

Log

Uploaded by

khanhvuan41
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 4

. Starting log.

. Writing to log.txt
. Initializing SUGAR v0.0.5b.
. Running on Windows.
. Using SDL 2.0.22
. Using Lua 5.1.4
. Running from: D:\SteamLibrary\steamapps\common\Shotgun King The Final Checkmate
Demo\
. Created new memory chunk '_sugar_'.
. FreeType library was initialized.
. Using FreeType 2.12.1
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x01F4 bytes to fit new 'default_font' req.
. Correctly requested 'default_font' 0x01F3 bytes at 0x01 in chunk '_sugar_'.
. The 95 glyphs font 'default' was created.
. GFX system initialized.
. Time system initialized.
. Input system initialized.
. Successfully opened audio device
. Could not get device name.
. Driver: wasapi
. Frequency: 48000
. Format: 0x8010
. Channels: 2
. Samples: 2048
. Audio system initialized.
. All systems initialized.
.
. Opened dat 'data.sgr' with 126 blocks.
. Deleted font 'default'.
. Correctly requested 'default_font' 0x01F3 bytes at 0x01 in chunk '_sugar_'.
. The 95 glyphs font 'default' was created.
. Directory 'mods/' not found from .
. Playing Shotgun King v1.253
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x031034 bytes to fit new 'hdtext' req.
. Correctly requested 'hdtext' 0x030E40 bytes at 0x01F4 in chunk '_sugar_'.
. Created the 596 x 336 surface 'hdtext'.
. Loaded sfx 'alleluia' from file 'assets/sfx/alleluia.wav'
. Loaded sfx 'ammo' from file 'assets/sfx/ammo.wav'
. Loaded sfx 'ascend' from file 'assets/sfx/ascend.wav'
. Loaded sfx 'backup_call' from file 'assets/sfx/backup_call.wav'
. Loaded sfx 'backup_land' from file 'assets/sfx/backup_land.wav'
. Loaded sfx 'bishop_resist' from file 'assets/sfx/bishop_resist.wav'
. Loaded sfx 'black_mist' from file 'assets/sfx/black_mist.wav'
. Loaded sfx 'book_float' from file 'assets/sfx/book_float.wav'
. Loaded sfx 'boss_crumble' from file 'assets/sfx/boss_crumble.wav'
. Loaded sfx 'boss_jump' from file 'assets/sfx/boss_jump.wav'
. Loaded sfx 'boss_land' from file 'assets/sfx/boss_land.wav'
. Loaded sfx 'cancel' from file 'assets/sfx/cancel.wav'
. Loaded sfx 'card_land' from file 'assets/sfx/card_land.wav'
. Loaded sfx 'castle' from file 'assets/sfx/castle.wav'
. Loaded sfx 'catch' from file 'assets/sfx/catch.wav'
. Loaded sfx 'conscription' from file 'assets/sfx/conscription.wav'
. Loaded sfx 'crystal_xpl' from file 'assets/sfx/crystal_xpl.wav'
. Loaded sfx 'decay_jingle' from file 'assets/sfx/decay_jingle.wav'
. Loaded sfx 'detected' from file 'assets/sfx/detected.wav'
. Loaded sfx 'eat' from file 'assets/sfx/eat.wav'
. Loaded sfx 'flash_boss' from file 'assets/sfx/flash_boss.wav'
. Loaded sfx 'grab_cancel' from file 'assets/sfx/grab_cancel.wav'
. Loaded sfx 'grab_done' from file 'assets/sfx/grab_done.wav'
. Loaded sfx 'grenade_beep' from file 'assets/sfx/grenade_beep.wav'
. Loaded sfx 'grenade_bounce' from file 'assets/sfx/grenade_bounce.wav'
. Loaded sfx 'grenade_xpl' from file 'assets/sfx/grenade_xpl.wav'
. Loaded sfx 'gust' from file 'assets/sfx/gust.wav'
. Loaded sfx 'healing' from file 'assets/sfx/healing.wav'
. Loaded sfx 'hero_leave' from file 'assets/sfx/hero_leave.wav'
. Loaded sfx 'hero_light' from file 'assets/sfx/hero_light.wav'
. Loaded sfx 'hero_spawn' from file 'assets/sfx/hero_spawn.wav'
. Loaded sfx 'hero_spawn_boom' from file 'assets/sfx/hero_spawn_boom.wav'
. Loaded sfx 'hurt' from file 'assets/sfx/hurt.wav'
. Loaded sfx 'hurt_boss' from file 'assets/sfx/hurt_boss.wav'
. Loaded sfx 'incantation' from file 'assets/sfx/incantation.wav'
. Loaded sfx 'jump' from file 'assets/sfx/jump.wav'
. Loaded sfx 'legacy' from file 'assets/sfx/legacy.wav'
. Loaded sfx 'level_up_sel' from file 'assets/sfx/level_up_sel.wav'
. Loaded sfx 'level_up_zoom' from file 'assets/sfx/level_up_zoom.wav'
. Loaded sfx 'lift' from file 'assets/sfx/lift.wav'
. Loaded sfx 'lost_king' from file 'assets/sfx/lost_king.wav'
. Loaded sfx 'menu_in' from file 'assets/sfx/menu_in.wav'
. Loaded sfx 'menu_out' from file 'assets/sfx/menu_out.wav'
. Loaded sfx 'missile' from file 'assets/sfx/missile.wav'
. Loaded sfx 'next_vig' from file 'assets/sfx/next_vig.wav'
. Loaded sfx 'next_vig_2' from file 'assets/sfx/next_vig_2.wav'
. Loaded sfx 'pause' from file 'assets/sfx/pause.wav'
. Loaded sfx 'promote' from file 'assets/sfx/promote.wav'
. Loaded sfx 'refill_wand' from file 'assets/sfx/refill_wand.wav'
. Loaded sfx 'reload' from file 'assets/sfx/reload.wav'
. Loaded sfx 'scope' from file 'assets/sfx/scope.wav'
. Loaded sfx 'sel_opt' from file 'assets/sfx/sel_opt.wav'
. Loaded sfx 'shell_ground' from file 'assets/sfx/shell_ground.wav'
. Loaded sfx 'shell_land' from file 'assets/sfx/shell_land.wav'
. Loaded sfx 'shell_spark' from file 'assets/sfx/shell_spark.wav'
. Loaded sfx 'shield' from file 'assets/sfx/shield.wav'
. Loaded sfx 'shoot' from file 'assets/sfx/shoot.wav'
. Loaded sfx 'show_book' from file 'assets/sfx/show_book.wav'
. Loaded sfx 'spawn' from file 'assets/sfx/spawn.wav'
. Loaded sfx 'spawn_final' from file 'assets/sfx/spawn_final.wav'
. Loaded sfx 'start' from file 'assets/sfx/start.wav'
. Loaded sfx 'start_detune' from file 'assets/sfx/start_detune.wav'
. Loaded sfx 'throw' from file 'assets/sfx/throw.wav'
. Loaded sfx 'tic' from file 'assets/sfx/tic.wav'
. Loaded sfx 'tile_move' from file 'assets/sfx/tile_move.wav'
. Loaded sfx 'tile_out' from file 'assets/sfx/tile_out.wav'
. Loaded sfx 'trg_in' from file 'assets/sfx/trg_in.wav'
. Loaded sfx 'trg_out' from file 'assets/sfx/trg_out.wav'
. Loaded sfx 'turn_card' from file 'assets/sfx/turn_card.wav'
. Loaded sfx 'unsoul' from file 'assets/sfx/unsoul.wav'
. Loaded sfx 'unused_xpl' from file 'assets/sfx/unused_xpl.wav'
. Loaded sfx 'use_card' from file 'assets/sfx/use_card.wav'
. Loaded sfx 'wand' from file 'assets/sfx/wand.wav'
. Loaded sfx 'wrong' from file 'assets/sfx/wrong.wav'
. Loaded sfx 'wrong_shield' from file 'assets/sfx/wrong_shield.wav'
. Loaded sfx 'xpl' from file 'assets/sfx/xpl.wav'
. Loaded music 'boss_A' from file 'assets/music/boss_A.mp3'
. Loaded music 'boss_B' from file 'assets/music/boss_B.mp3'
. Loaded music 'ending_A' from file 'assets/music/ending_A.mp3'
. Loaded music 'ending_B' from file 'assets/music/ending_B.mp3'
. Loaded music 'gameover' from file 'assets/music/gameover.mp3'
. Loaded music 'gameover_w_fx' from file 'assets/music/gameover_w_fx.mp3'
. Loaded music 'ingame' from file 'assets/music/ingame.mp3'
. Loaded music 'level_up_A' from file 'assets/music/level_up_A.mp3'
. Loaded music 'level_up_B' from file 'assets/music/level_up_B.mp3'
. Loaded music 'title_A' from file 'assets/music/title_A.mp3'
. Loaded music 'title_B' from file 'assets/music/title_B.mp3'
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x041034 bytes to fit new 'gfx' req.
. Correctly requested 'gfx' 0x010000 bytes at 0x031034 in chunk '_sugar_'.
. Created the 256 x 256 surface 'gfx'.
. Correctly loaded 'assets/gfx/gfx.png' into 'gfx' surface.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x053C34 bytes to fit new 'cards' req.
. Correctly requested 'cards' 0x012C00 bytes at 0x041034 in chunk '_sugar_'.
. Created the 240 x 320 surface 'cards'.
. Correctly loaded 'assets/gfx/cards.png' into 'cards' surface.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x05FFC4 bytes to fit new 'title' req.
. Correctly requested 'title' 0xC390 bytes at 0x053C34 in chunk '_sugar_'.
. Created the 298 x 168 surface 'title'.
. Correctly loaded 'assets/gfx/title.png' into 'title' surface.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x08EDC4 bytes to fit new 'title_bg' req.
. Correctly requested 'title_bg' 0x02EE00 bytes at 0x05FFC4 in chunk '_sugar_'.
. Created the 600 x 320 surface 'title_bg'.
. Correctly loaded 'assets/gfx/title_bg.png' into 'title_bg' surface.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x0A6DC4 bytes to fit new 'intro' req.
. Correctly requested 'intro' 0x018000 bytes at 0x08EDC4 in chunk '_sugar_'.
. Created the 128 x 768 surface 'intro'.
. Correctly loaded 'assets/gfx/intro.png' into 'intro' surface.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x0AE5C4 bytes to fit new 'crumble' req.
. Correctly requested 'crumble' 0x7800 bytes at 0x0A6DC4 in chunk '_sugar_'.
. Created the 320 x 96 surface 'crumble'.
. Correctly loaded 'assets/gfx/crumble.png' into 'crumble' surface.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x0BE5C4 bytes to fit new 'achievements' req.
. Correctly requested 'achievements' 0x010000 bytes at 0x0AE5C4 in chunk
'_sugar_'.
. Created the 256 x 256 surface 'achievements'.
. Correctly loaded 'assets/gfx/achievements.png' into 'achievements' surface.
. Resized '_sugar_' to 0x0BE67D bytes to fit new 'pico_font' req.
. Correctly requested 'pico_font' 0xB9 bytes at 0x0BE5C4 in chunk '_sugar_'.
. The 95 glyphs font 'pico' was loaded from assets/gfx/pico_font.png
. Found 240 keys in lang/safe_english.txt
. Resized '_sugar_' to 0x0BE9C5 bytes to fit new 'save' req.
. Correctly requested 'save' 0x0348 bytes at 0x0BE67D in chunk '_sugar_'.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x0CAD55 bytes to fit new 'Shotgun King_screen' req.
. Correctly requested 'Shotgun King_screen' 0xC390 bytes at 0x0BE9C5 in chunk
'_sugar_'.
. Created new window 'Shotgun King'.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x0CB655 bytes to fit new '__boot_sheet__' req.
. Correctly requested '__boot_sheet__' 0x0900 bytes at 0x0CAD55 in chunk
'_sugar_'.
. Created the 96 x 24 surface '__boot_sheet__'.
. Deleted surface '__boot_sheet__'.
. Correctly requested '__boot_sheet__' 0x0900 bytes at 0x0CAD55 in chunk
'_sugar_'.
. Created the 96 x 24 surface '__boot_sheet__'.
!! Couldn't find 'time' uniform in shader.
. Deleted surface '__boot_sheet__'.
!! Setting overlay...
. Set hdtext as overlay surface for Shotgun King
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x0EF805 bytes to fit new 'Shotgun King_screen' req.
. Correctly requested 'Shotgun King_screen' 0x030E40 bytes at 0x0BE9C5 in chunk
'_sugar_'.
!! Couldn't find 'time' uniform in shader.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x0F3805 bytes to fit new 'pcd_sheet' req.
. Correctly requested 'pcd_sheet' 0x4000 bytes at 0x0EF805 in chunk '_sugar_'.
. Created the 128 x 128 surface 'pcd_sheet'.
. Correctly loaded '../../punkcake/punkcake_sheet.png' into 'pcd_sheet' surface.
. Loaded sfx 'pcd_slap' from file '../../punkcake/slap.wav'
. Loaded sfx 'pcd_chomp' from file '../../punkcake/chomp.wav'
. Loaded sfx 'pcd_punkcake' from file '../../punkcake/punkcake.wav'
. Loaded sfx 'pcd_delicieux' from file '../../punkcake/delicieux.wav'
. Deleted surface 'pcd_sheet'.
. Correctly requested 'Shotgun King_screen' 0xC390 bytes at 0x0BE9C5 in chunk
'_sugar_'.
. Found 240 keys in lang/english.txt
. Steam API initialized.
. Correctly requested 'grenade' 0x6C00 bytes at 0x0CAD55 in chunk '_sugar_'.
. Created the 576 x 48 surface 'grenade'.
. Correctly requested 'mini_xpl' 0x0C00 bytes at 0x0D1955 in chunk '_sugar_'.
. Created the 192 x 16 surface 'mini_xpl'.
. Defined 23 buttons for player 0.
. Deleting window 'Shotgun King'.
. Quitting required.
. Quitting required.
. Quitting required.
. main loop exit
.
. Initiating shutdown.
. Steam API shut down.
. Deleted surface 'grenade'.
. Deleted surface 'achievements'.
. Deleted surface 'intro'.
. Deleted surface 'mini_xpl'.
. Deleted surface 'crumble'.
. Deleted surface 'gfx'.
. Deleted surface 'title'.
. Deleted surface 'title_bg'.
. Deleted surface 'hdtext'.
. Deleted surface 'cards'.
. Deleted font 'pico'.
. Deleted font 'default'.
. GFX system shut down.
. Input system shut down.
. Audio system shut down.
. Deleted memory chunk '_sugar_'.
. Application ran for 251.661000 seconds.
. All systems shut down.
. Ending Log.

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