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IDT Notes

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0% found this document useful (0 votes)
29 views9 pages

IDT Notes

Uploaded by

contact4924
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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360 Design thinking approach:(With reference to wallet)

1. Fact:
a. Preferences:
i. Physical
ii. Material
iii. Weight
iv. Colour
v. Cost
vi. Brand
2. Form:
a. Preferences
i. Shape
ii. Size
iii. Texture
iv. Pockets
v. Pattern
3. Function:
a. What is the main use?
b. Where/When do they use it?.
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c. Where it is stored when not in use?
d. How is it carried?
4. Relationships:
a. What gets added/removed daily from that product?
b. What would he or she hate to lose in it?
c. Is the product a reflection of their personality?
d. How is it personalised?
e. What does your partner have in the product which you don't have?

Explain the following terms with example:

Design:

Design is the purposeful and careful act of planning and organising elements to create or build
something.

Example: Designing a Coffee Mug

​ Purpose and Functionality:


● Design Objective: Create a coffee mug that is comfortable to hold and keeps
beverages hot.
● Decisions: Choose a handle shape that accommodates different hand sizes. Select
materials that insulate well to maintain beverage temperature.

Innovation:
Innovation is a creative process where we apply our creativity to improve or modify the already
existing solution according to customers needs

Example:

● Innovation: The introduction of smartphones revolutionized communication and changed


the way people interact with information and technology.
● Features: Smartphones combine a phone, camera, computer, and various applications into a
single device, offering versatility and convenience.

Invention:

It is the creation of something new that has not existed before directly from scratch.It is also
a creative process where we apply our creative knowledge to build something new

Ex:

● Invention of aeroplane by wright brothers


● invention of car by karl benz
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Creativity:

Creativity is a fundamental aspect of design thinking and is the ability to generate new ideas and
solutions.

Ex:

Art: Painting, sculpture, photography, and other forms of art are all creative expressions. Artists use
their imagination and skill to create works of art that are both beautiful and meaningful.

5 phases of design thinking approach:


● Empathise:
○ Understand what customers need by putting yourself in their shoes.
○ Gather information from all angles to see their challenges and desires.
● Define:
○ Clearly state why customers need a product or feature.
○ Describe their needs in specific and understandable terms.
● Ideate:
○ Develop new and creative ideas to meet customer needs.
○ Show these ideas as detailed drawings with sizes and shapes.
● Prototype:
○ Make a model of the product based on the drawings.
○ Create something tangible(touchable/real) to represent the planned
product.
● Test:
○ Look at the final product from the customer's perspective.
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○ Add or adjust details based on what the customer sees and feels.

Agile model of project management

● Brainstorm:
○ Encourage open discussion among team members.
○ Collect diverse ideas and solutions.
● Design:
○ Create sketches, or mock-ups of the solution.
○ Develop a clear plan for implementation.
● Development:
○ Break down tasks into smaller, achievable components.
○ Implement the solution in short, iterative cycles.
● Quality Assurance:
○ Conduct tests on individual components or features.
○ Address and fix any issues or bugs found..
● Deployment:
○ Release or deliver the solution to end-users.
○ Monitor and support the initial release for user feedback.

Waterfall model:
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​ Requirement Analysis:
● Gather and document what the system needs to do.
● Understand and analyse user needs thoroughly.
​ System Design:
● Create a plan for how the system will work.
● Develop a detailed design for the system.
​ Implementation:
● Build the system according to the design.
● Write and create the software or solution.
​ System Testing:
● Test the complete system for issues and bugs.
● Address and fix any issues or bugs found.
​ System Deployment:
● Release the system to users or clients.
● Provide training if necessary.
​ System Maintenance:
● Support, update, and fix issues after deployment.
● Monitor and keep the system running smoothly.

Compare agile and waterfall model:

Agile Waterfall

Approach: Iterative and incremental Sequential, linear approach


approach where each phase is
completed before moving to
the next.

Flexibility: Embraces changes and allows Less adaptable to changes


for continuous improvements once a phase is completed.
at any phase of development.
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Process Structure: Phases are more flexible and Phases follow a strict sequence
can overlap. It consists of
shorter cycles (sprints) for
development.

Customer Involvement: Continuous customer Limited customer involvement


involvement and feedback during the development
throughout the development process, more focused on
process. initial requirements gathering.

Advantage of agile model:


Team Collaboration: Agile encourages teams to work together closely, leading to better
communication and teamwork.
Flexibility: Embraces changes and allows for continuous improvements at any phase of
development.
Adaptability: It allows for changes during the project, making it easier to respond to new
requirements or issues.
Customer Involvement: Continuous customer involvement and feedback throughout the
development process.
Faster Results: It delivers small parts of the project quickly, getting useful features to
customers faster.

Note on Business process model(BPM):


● A business process model is a visual representation that shows how a business operates by
breaking down its processes into manageable steps
● They serve several critical purposes:
● Communication and Understanding:
○ Business process models act as a medium for communication between
various stakeholders.
● Shared Understanding and Collaboration:
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○ These models promote shared understanding so that all involved parties can
contribute their knowledge, insights, and improvements to the process.
● Combination of Process-related Steps:
○ BPM involves various steps like process mapping, discovery, simulation,
analysis, and improvement.
● Evolution of Efficiency Techniques:
○ BPM, have evolved over time and have replaced previous approaches like
Time and Motion Study (TMS) and Total Quality Management (TQM).

Advantages of BPM:

● Clear Understanding:
○ BPM shows how a business works in a clear picture, making it easy for everyone to
understand.
● Better Communication:
○ It helps people talk and work together better by showing how things are done.
● Better Decision-Making:
○ It helps in making better choices by showing how things connect in the business.
● Saving Money and Resources:
○ It helps save money by finding and fixing wasteful or unnecessary steps in a process.
● Finding Ways to Improve:
○ BPM helps find better ways to do things by breaking processes into steps and making
them easier to improve.
5 phases of design thinking in BPM:

● Identifying the Challenge (BPM: Process Analysis):


○ Recognizing an inefficient or problematic process within the organization.
● Learning and Gathering Information (BPM: Process Understanding):
○ Understanding why the process is inefficient by gathering relevant data and insights.
● Identifying Opportunities (BPM: Solution Generation):
○ Coming up with ways to make things better using the collected info.
● Developing Ideas (BPM: Solution Implementation):
○ Making detailed plans to fix the identified problems.
● Testing and Evolving (BPM: Continuous Improvement):
○ Testing new solutions and making them better based on feedback.

Agile in virtual collaboration

1. Allow Transparency:

● Transparency is one of the core principles of Agile.


● Do not keep responsibilities a secret and be clear over job functions.
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2. Establish a Culture of Continuous Improvement:

● Drive improvements within the team.


● Recognize potential improvement opportunities and obtain ideas from the team.

3. Communication:

● A strong emphasis on communication is the key


● Communication is perhaps the most important artefact in any team and how you structure
your communication will determine the output.

4. Construction of a Rhythm:

● There are three things which are absolute necessary in agile methodology:
○ Transparency
○ inspection
○ adaptation.
● Scrum also calls it the three pillars of Scrum

5. Generate a Culture of Courage & Flexibility:

● Establish an environment where the team is courageous to take steps to try out something
new.
● Detect the failure fast and further twist your initiatives.

6. Establish a Sustainable Environment and Work-Life Balance:


● Agile acknowledge the importance of a balanced and sustainable work environment.
● In a virtual context defining working hours and discouraging overworking contribute to a
healthier work-life balance.

7. Visualize Everything:

● Visualization is crucial for planning and collaboration.


● In virtual collaboration, tools that provide visual representations of workflows, task
assignments, and progress help teams stay organized, aligned, and responsive to changing
needs.

Scenerio based prototyping

Scenario-based prototyping is an approach in design thinking that involves creating realistic, detailed,
and concise sequences of events to illustrate the activities of users in a real-world setting.

Steps in Scenario-Based Prototyping:

​ Use Scenarios:
● Analyze real-world situations through use of scenarios, which depict current
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activities
​ Design Scenarios:
● Revise and use scenarios to create design scenarios that illustrate how a new
technology or system might be used. These scenarios serve as a vision for the future.
​ App Development Scenario:
● Consider the example of developing a mobile app for iOS or Android.
​ Customer Feedback:
● Instead of presenting the original app, create photos or visual representations using
tools like Photoshop.
● These visuals include real scenarios, such as push-button interactions or directing to
test cases.
​ Iteration and Revisions:
● UI and UX experts play a crucial role in refining the visual elements.
● Multiple iterations and revisions take place based on feedback, ensuring a
user-friendly and efficient design.
​ Rolling Out Beta Versions:
● It's common practice to roll out beta versions to gather additional user feedback and
make further improvements.

Types of Prototyping:

​ Rapid Prototyping/Throwaway:
● Quick creation of a prototype to explore design concepts.
● It may not be a final product but helps in validating ideas.
​ Evolutionary Prototyping:
● Continuous refinement of the prototype based on feedback and evolving
requirements.

Scenario Components:

​ Rich Stories of Interaction:


● Detailed narratives that capture user interactions with the software.
​ Media Used:
● Plain text, pictures, sketches, screenshots, etc., can be used to articulate the
scenarios.
​ Storyboards:
● Visual representations of scenarios that provide a holistic view of user interactions
and experiences.

Benefits of Scenario-Based Prototyping:

● Detailed Design Consideration:


● Encourages thinking about the design in detail, helping identify potential problems
before implementation.
● User-Centered Approach:
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● Focuses on user activities and experiences, ensuring the final product aligns with
user needs.
● Feedback Integration:
● Facilitates the integration of user feedback into the design process through iterative
revisions.

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