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Blender and Unity 3D

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0% found this document useful (0 votes)
54 views7 pages

Blender and Unity 3D

Uploaded by

Mortal king JNJ
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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3D Modelling Training Focusing on AR/VR – BLENDER SOFTWARE

Prerequisites:
No prior experience in 3D modelling or Blender is required.
Course Description:
This advanced course is designed for 3D art and anima=on, focusing on creating assets for
Virtual Reality (VR) and Augmented Reality (AR) applications. Students will delve into the
intricate world of VR/AR asset creation, mastering the necessary skills to produce immersive,
interactive, and realis=c 3D content for cuIngt-edge VR/AR experiences through Blender.
Course Lecture Dura=on: 12 - 16 Hrs
Course Objectives:
By the end of this course, students will be able to:
• Create 3D models from scratch using Blender.
• Understand fundamental principles of 3D modelling and texturing.
• Utilize Blender's interface and tools effectively.
• Produce high-quality 3D assets suitable for various applications.
1. Introduction to Blender
In these initial weeks, students become familiar with the Blender software interface,
learning how to navigate 3D space, and configuring their workspace preferences.

2. Basic 3D Modelling
Students start their 3D modelling journey with an introduction to mesh modelling. They
begin working with primitive shapes and modifiers, and develop a foundational
understanding of vertices, edges, and faces in the 3D space.

3. Intermediate 3D Modelling
Building on their basic skills, students explore more advanced modelling techniques. This
includes mastering actions such as extrusion, bevelling, and loop cuts, and understanding
advanced concepts like subdivision surface modelling and Booleans.

4. UV Unwrapping and Texturing


These weeks are dedicated to UV unwrapping, a critical skill for applying textures to 3D
models. Students learn how to unwrap UVs, edit their coordinates, and effectively apply
materials and textures to their models.

5. Advanced Modelling Techniques


Students delve into advanced modelling techniques, including sculp=ng and dynamic
topology for organic shapes and hard surface modelling for precision modelling. They also
gain knowledge on how to optimize their models with clean topology.

6. Lighting and Shading


Ligh=ng and shading are introduced as students discover how to illuminate their 3D scenes
within Blender. They explore material nodes and shaders, with a focus on the versa=le
Principled BSDF shader.

7. Rendering and Output


Students become skilled in preparing their 3D models for rendering with high-quality
output. They compare render engines like Cycles and Eevee and learn how to export their
models to different applications.

8. Final Project
In the concluding week, students apply the skills they've acquired throughout the course to
create and present a final 3D model. This project serves as a culmination of their learning
and is followed by feedback and cri=que.

Advanced 3D Rigging and Anima/on with Blender


Course Dura*on: 6-7 Hrs
Course Description:
This advanced course is designed for students who have completed the "3D Modelling with
Blender" curriculum and want to delve deeper into the rigging and anima*on aspects of 3D
content creation. The focus is on mastering character rigging, anima*on principles, and
creating dynamic and expressive animations using Blender.
Prerequisites:
Successful completion of the "3D Modelling with Blender" course.
Basic understanding of Blender's interface and 3D modelling concepts.
Course Objectives:
By the end of this course, students will be able to:
• Rig characters and objects for anima*on in Blender.
• Apply anima*on principles to create realis*c movements.
• Animate characters and objects for various applications.
• Understand the fundamentals of character anima*on.
• Create dynamic and expressive animations for storytelling.

1. Review of Blender Interface and Anima6on Basics


A quick review of Blender's interface.
Basics of anima*on in Blender.
Understanding keyframes and the *meline.

2. Character Rigging Fundamentals


Introduction to character rigging.
Rigging techniques for characters and objects.
Creating control rigs for anima*on.
Week 5-6: Advanced Rigging Techniques
Bone constraints and IK (Inverse Kinema*cs).
Rigging facial expressions and complex characters.
Weight pain*ng and skinning.

3. Principles of Anima6on
Learn anima*on principles such as timing, spacing, and easing.
Applying the 12 principles of animation.
Analysing and critiquing anima*on clips.

4: Character Anima6on
Walk cycles and other character animations.
Expressive character anima*on for storytelling.
Implementing character emotions and personality in animations.

5. Object and Prop Anima6on


Rigging and anima*ng objects and props.
Creating dynamic and interactive animations.
Realis*c physics and simulations.

6: Advanced Anima6on Techniques


Advanced keyframe manipulation.
Anima*on curves and graph editor.
Special effects and particle animations.
7. Final Animation Project
Apply all learned concepts to create a final character or object anima*on.
Presenta*on and cri*que.
Assessment Methods:

Weekly anima6on assignments and rigging exercises.


• Mid-term character rigging and anima*on project.
• Final character or object anima*on project.
• Class par*cipa*on and cri*que.

Resources:
• Blender software (already used in the previous course).
• Online tutorials and documentation.
• Animation reference materials.
• Access to computer labs with Blender installed.

AR/VR Development Team hierarchy


AR/VR Developer
Software: Unity3D
Specialized in developing applications using Unity3D, which is common platforms for AR and VR development.
Works on the core software components, optimization, and integration of various features
Specialized in AR/VR technologies and responsible for implementing the technical aspects of the application.
Depending on the nature of the AR/VR application, may be involved in creating interactive and engaging experiences.
3D Modeler:
Software: Blender
Designs and creates 3D models and animations that are incorporated into the AR/VR environment.
Animator:
Software: Blender
Specialized in creating animations for characters, objects, and other elements in the AR/VR application.
UX/UI Designer:
Software: Photoshop/FIgma
Focuses on the user experience (UX) and user interface (UI) design to ensure a seamless and intuitive interaction with
the AR/VR application.
Sound Designer/Audio Engineer:
Software: FL Studio/Logic Pro
Creates and integrates audio elements to enhance the immersive experience.

Introduction to UI/UX Design


Weeks 1-2: Basics of Design
Understanding Design Principles (Hierarchy, Balance, Contrast, Repetition, Alignment)
Color Theory and Application
Typography Fundamentals

Weeks 3-4: Introduction to UI/UX


Distinction between UI and UX
Importance of User-Centered Design
Overview of the Design Thinking Process
UI Design:

Weeks 5-6: UI Elements and Components


Buttons, Forms, Input Fields, Navigation Bars
Icons and Images in UI Design
Weeks 7-8: Responsive Design
Designing for Different Screen Sizes
Mobile-First Design Principles

Weeks 9-10: UI Prototyping


Introduction to Prototyping Tools (e.g., Figma, Sketch, Adobe XD)
Creating Interactive Prototypes
UX Design:

Weeks 11-12: Introduction to UX Research


Conducting User Interviews
Surveys and Questionnaires
Usability Testing

Weeks 13-14: Information Architecture


Organizing Information and Content
Creating User Flows and Wireframes

Weeks 15-16: Interaction Design


Principles of Interaction Design
Micro interactions and Animation in UX
Advanced Topics:

Introduction to UI/UX Design


Weeks 17-18: Accessibility in Design
Designing for Inclusive User Experiences
WCAG Guidelines

Weeks 19-20: UX/UI in Mobile App Design


Mobile App Design Best Practices
Gesture Design and Mobile Interactions

Weeks 21-22: Design Systems and Style Guides


Creating and Maintaining Design Systems
Collaborative Design with Design Systems
Real-World Applications:

Weeks 23-24: Industry Tools and Collaboration


Collaborating with Developers
Version Control and Handoff Tools

Week 27: Emerging Trends in UI/UX Design


AR/VR in Design
Voice User Interface (VUI) Design
Capstone Project:

Weeks -28: Capstone Project


Applying Design Principles, UX Research, and Prototyping Skills
Presenting and Critiquing Capstone Projects

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