CSE Space Mouse Report
CSE Space Mouse Report
org
Seminar report
On
Space Mouse
Submitted in partial fulfillment of the requirement for the award of degree
of Bachelor of Technology in Computer Science
Acknowledgement
I would like to thank respected Mr…….. and Mr. ……..for giving me such a wonderful
opportunity to expand my knowledge for my own branch and giving me guidelines to
present a seminar report. It helped me a lot to realize of what we study for.
Secondly, I would like to thank my parents who patiently helped me as i went through
my work and helped to modify and eliminate some of the irrelevant or un-necessary
stuffs.
Thirdly, I would like to thank my friends who helped me to make my work more
organized and well-stacked till the end.
Next, I would thank Microsoft for developing such a wonderful tool like MS Word. It
helped my work a lot to remain error-free.
Last but clearly not the least, I would thank The Almighty for giving me strength to
complete my report on time.
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Preface
I have made this report file on the topic Space Mouse; I have tried my best to elucidate
all the relevant detail to the topic to be included in the report. While in the beginning I
have tried to give a general view about this topic.
CHAPTER 1
INTRODUCTION
Every day of your computing life, you reach out for the mouse whenever
you want to move the cursor or activate something. The mouse senses your
motion and your clicks and sends them to the computer so it can respond appropriately.
An ordinary mouse detects motion in the X and Y plane and acts as a two dimensional
controller. It is not well suited for people to use in a 3D graphics environment. Space
Mouse is a professional 3D controller specifically designed for manipulating objects in a
3D environment. It permits the simultaneous control of all six degrees of freedom -
translation rotation or a combination. . The device serves as an intuitive man-machine
interface.
CHAPTER 2
How does computer mouse work?
Mice first broke onto the public stage with the introduction of the Apple Macintosh
in 1984, and since then they have helped to completely redefine the way we use
computers. Every day of your computing life, you reach out for your mouse
whenever you want to move your cursor or activate something. Your mouse senses
your motion and your clicks and sends them to the computer so it can respond
appropriately
2.1 Inside a Mouse
The main goal of any mouse is to translate the motion of your hand into signals that
the computer can use. Almost all mice today do the translation using five
components:
1. A ball inside the mouse touches the desktop and rolls when the mouse moves.
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Fig 2
The underside of the mouse's logic board: The exposed portion of the ball touches
the desktop.
2. Two rollers inside the mouse touch the ball. One of the rollers is oriented so that
it detects motion in the X direction, and the other is oriented 90 degrees to the
first roller so it detects motion in the Y direction. When the ball rotates, one or
both of these rollers rotate as well. The following image shows the two white
rollers on this mouse:
Fig.3 The rollers that touch the ball and detect X and Y motion
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3. The rollers each connect to a shaft, and the shaft spins a disk with holes in it.
When a roller rolls, its shaft and disk spin. The following image shows the disk:
Fig.4 A typical optical encoding disk: This disk has 36 holes around its outer edge.
sensor. The holes in the disk break the beam of light coming from the
LED so that the infrared sensor sees pulses of light. The rate of the
pulsing is directly related to the speed of the mouse and the distance it
travels.
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5. An on-board processor chip reads the pulses from the infrared sensors and turns
them into binary data that the computer can understand. The chip sends the
binary data to the computer through the mouse's cord.
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Each encoder disk has two infrared LEDs and two infrared sensors, one on
each side of the disk (so there are four LED/sensor pairs inside a mouse). This
arrangement allows the processor to detect the disk's direction of rotation. There is a
piece of plastic with a small, precisely located hole that sits between the encoder
disk and each infrared sensor. This piece of plastic provides a window through
which the infrared sensor can "see." The window on one side of the disk is located
slightly higher than it is on the other -- one-half the height of one of the holes in the
encoder disk, to be exact. That difference causes the two infrared sensors to see
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pulses of light at slightly different times. There are times when one of the sensors
will see a pulse of light when the other does not, and vice versa.
CHAPTER 3
MECHATRONICS
more or less electronics supporting the mechanical parts decisively. Thus we can
say that Mechatronics is a blending of Mechanical engineering,
Electronics engineering and Computing
These three disciplines are linked together with knowledge of management,
manufacturing and marketing.
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An intelligent window shade that opens and closes according to the amount
of sun exposure is another example of a Mechatronics application.
The aim was to design a new generation of multi sensory lightweight robots.
The new sensor and actuator generation does not only show up a high degree of
electronic and processor integration but also fully modular hardware and software
structures. Analog conditioning, power supply and digital pre-processing are typical
subsystems modules of this kind. The 20khz lines connecting all sensor and
actuator systems in a galvanically decoupled way and high speed optical serial data
bus (SERCOS) are the typical examples of multi sensory and multi actuator concept
for the new generation robot envisioned.
The main sensory developments finished with these criteria have been in the
last years: optically measuring force-torque-sensor for assembly operations. In a
more compact form these sensory systems were integrated inside plastic hollow
balls, thus generating 6-degree of freedom hand controllers (the DLR control balls).
The SPACE-MOUSE is the most recent product based on these ideas.
stiff strain-gauge based 6 component force-torque-sensor systems.
miniaturized triangulation based laser range finders.
integrated inductive joint-torque-sensor for light-weight-robot.
CHAPTER 4
SPACEMOUSE
In every area of technology, one can find automata and systems controllable
up to six degrees of freedom- three translational and three rotational. Industrial
robots made up the most prominent category needing six degrees of freedom by
maneuvering six joints to reach any point in their working space with a desired
orientation. Even broader there have been a dramatic explosion in the growth of 3D
computer graphics.
Already in the early eighties, the first wire frame models of volume objects
could move smoothly and interactively using so called knob-boxes on the fastest
graphics machines available. A separate button controlled each of the six degrees of
freedom. Next, graphics systems on the market allowed manipulation of shaded
volume models smoothly, i.e. rotate, zoom and shift them and thus look at them
from any viewing angle and position. The scenes become more and more complex;
e.g. with a "reality engine" the mirror effects on volume car bodies are updated
several times per second - a task that needed hours on main frame computers a
couple of years ago.
The first force torque sensor used was based upon strain gauge technology,
integrated into a plastic hollow ball. DLR had the basic concept centre of a hollow
ball handle approximately coinciding with the measuring centre of an integrated 6
dof force / torque sensor patented in Europe and US.
From 1982-1985, the first prototype applications showed that DLR's control
ball was not only excellently suited as a control device for robots, but also for the
first 3D-graphics system that came onto the market at that time. Wide commercial
distribution was prevented by the high sales price of about $8,000 per unit. It took
until 1985 for the DLR's developer group to succeed in designing a much cheaper
optical measuring system.
system consists of an inner and an outer part. The measuring arrangement in the
inner ring is composed of the LED, a slit and perpendicular to the slit on the
opposite side of the ring a linear position sensitive detector (PSD). The slit / LED
combination is mobile against the remaining system. Six such systems (rotated by
60 degrees each) are mounted in a plane, whereby the slits alternatively are vertical
and parallel to the plane. The ring with PSD's is fixed inside the outer part and
connected via springs with the LED-slit-basis. The springs bring the inner part back
to a neutral position when no forces / torque are exerted: There is a particularly
simple and unique. This measuring system is drift-free and not subject to aging
effects.
The original hopes of the developers group that the license companies might
be able to redevelop devices towards much lower manufacturing costs did not
materialize. On the other hand, with passing of time, other technologically
comparable ball systems appeared on the market especially in USA. They differed
only in the type of measuring system. Around 1990, terms like cyberspace and
virtual reality became popular. However, the effort required to steer oneself around
in a virtual world using helmet and glove tires one out quickly. Movements were
measured by electromagnetic or ultrasonic means, with the human head having
problems in controlling translational speeds. In addition, moving the hand around in
free space leads to fairly fast fatigue. Thus a redesign of the ball idea seemed
urgent.
Spacemouse system
component measuring system was optimized to place all the electronics, including
the analogous signal processing, AT conversion, computational evaluation and
power supply on only one side of a tiny SMD- board inside Magellan's handling
cap. It only needs a few milliamperes of current supplied through the serial port of
any PC or standard mouse interface. It does not need a dedicated power supply. The
electronic circuitry using a lot of time multiplex technology was simplified by a
factor of five, compared to the former control balls mentioned before. The
unbelievably tedious mechanical optimization, where the simple adjustment of the
PSD's with respect to the slits played a central role in its construction, finally led to
3 simple injection moulding parts, namely the basic housing, a cap handle with the
measuring system inside and the small nine button keyboard system. The housing, a
punched steel plate provides Magellan with the necessary weight for stability; any
kind of metal cutting was avoided. The small board inside the cap (including a
beeper) takes diverse mechanical functions as well. For example, it contains the
automatically mountable springs as well as overload protection. The springs were
optimized in the measuring system so that they no longer show hysteresis;
nevertheless different stiffness of the cap are realizable by selection of appropriate
springs. Ergonomically, Magellan was constructed as flat as can be so that the
human hand may rest on it without fatigue. Slight pressures of the fingers on the
cap of Magellan is sufficient for generating deflections in X, Y, and Z planes, thus
shifting a cursor or flying a 3D graphics object translationally through space. Slight
twists of the cap cause rotational motions of a 3D graphics object around the
corresponding axes. Pulling the cap in the Z direction corresponds to zooming
function. Moving the cap in X or Y direction drags the horizontally and vertically
respectively on the screen. Twisting the cap over one of the main axes or any
combination of them rotates the object over the corresponding axis on the screen.
The user can handle the object on the screen a he were holding it in his own left
hand and helping the right hand to undertake the constructive actions on specific
points lines or surfaces or simply by unconsciously bringing to the front of
appropriate perspective view of any necessary detail of the object. With the
integration of nine additional key buttons any macro functions can be mapped onto
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one of the keys thus allowing the user most frequent function to be called by a
slight finger touch from the left hand. The device has special features like dominant
mode. It uses those degrees of freedom in which the greatest magnitude is
generated. So defined movements can be created. Connection to the computer is
through a 3m cable (DB9 female) and platform adapter if necessary. Use of
handshake signals (RTSSCTS) are recommended for the safe operation of the
spacemouse. Without these handshake signals loss of data may occur. Additional
signal lines are provided to power the Magellan (DTS&RTS). Thus, no additional
power supply is needed. Flying an object in 6 dof is done intuitively without any
strain. In a similar way, flying oneself through a virtual world is just fun. Touching
the keys results in either the usual menu selection, mode selection or the pickup of
3D objects.
Fig.8 Spacemouse
CHAPTER 5
MAGELLAN: FEATURES AND BENEFITS
5.1 Features
5.2 Benefits
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As the user positions the 3D objects with the Magellan device the necessity
of going back and forth to the menu is eliminated. Drawing times is reduced by
20%-30% increasing overall productivity. With the Magellan device improved
design comprehension is possible and earlier detection of design errors contributing
faster time to market and cost savings in the design process. Any computer whose
graphics power allows to update at least 5 frames per second of the designed
scenery, and which has a standard RS232 interface, can make use of the full
potential of Magellan spacemouse. In 3D applications Magellan is used in
conjunction with a 2D mouse. The user positions an object with spacemouse while
working on the object using a mouse. We can consider it as a workman holding an
object in his left hand and working on it with a tool in his right hand. Now
Magellan spacemouse is becoming something for standard input device for
interactive motion control of 3D graphics objects in its working environment and
for many other applications.
CHAPTER 6
FUTURE SCOPE AND CONCLUSION
Magellan's predecessor, DLR's control ball, was a key element of the first
real robot inspace, ROTEX- (3), which was launched in April 93 with space shuttle
COLUMBIA inside a rack of the spacelab-D2. The robot was directly teleoperated
by the astronauts using the control ball, the same way remotely controlled from
ground (on-line and off line) implying "predictive" stereographics. As an example,
the ground operator with one of the two balls or Magellans steered the robot's
gripper in the graphics presimulation, while with the second device he was able to
move the whole scenery around smoothly in 6 dot Predictive graphics simulation
together with the above mentioned man machine interaction allowed for the
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6.2 CONCLUSION
REFERENCES
www.google.com
www.wikipedia.org
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