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Lilith

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29 views4 pages

Lilith

Copyright
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Monk 3 Golden2050

CLASS & LEVEL PLAYER NAME


Lilith Fire Dancer
Tiefling (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+1 Constitution +4 17 21 --
+1 +1 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
12
+3 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES

+4 DEFENSES HIT DICE DEATH SAVES

19 SAVING THROWS INSPIRATION


=== WEAPONS ===
Shortsword, Simple Weapons
CONSTITUTION E +8 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+2
+1 +3

+1
Animal Handling WIS
Arcana INT
Cook's Utensils

=== LANGUAGES ===


12 +1 Athletics STR Common, Infernal
ABILITY SAVE DC
+3 Deception CHA
+1 History INT
INTELLIGENCE
+3 Insight WIS
40 ft. (Walking)
+1 +3 Intimidation CHA
+1 Investigation INT
12 +3 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +3 Perception WIS


P +5 Performance CHA === ACTIONS ===
+3 +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Step of the Wind
You can spend 1 ki point to take the Disengage or
Help, Hide, Ready, Search, Use an Object, Dash action as a bonus action on your turn, and your
+1 Religion INT
17 Opportunity Attack, Grapple, Shove, Improvise, jump distance is doubled for the turn.
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
Unarmed Strike
P +6 Stealth DEX === BONUS ACTIONS === When you use the Attack action with an unarmed
CHARISMA Flurry of Blows strike or a monk weapon on your turn, you can make
P +5 Survival WIS
After you take the Attack action on your turn, you one unarmed strike as a bonus action.

+3 can spend 1 ki point to make two unarmed strikes as a


bonus action. === REACTIONS ===
Deflect Missiles
Patient Defense You can use your reaction to deflect or catch the
16 You can spend 1 ki point to take the Dodge action missile when you are hit by a ranged weapon attack.
as a bonus action on your turn. When you do so, the damage you take from the attack
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Dagger +6 1d4+4 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

1d6(1d8)+4 Bludgeoning
Quarterstaff +6 Simple, Versatile
13 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +6 1d4+4 Bludgeoning

11 PASSIVE INTELLIGENCE (INVESTIGATION)


Unarmed Strike (fire) +6
1d4+7 Bludgeoning/fire

1d6(1d8)+7 Bludgeoning/fire
Darkvision 60 ft. Quarterstaff (fire) +6

Deflect Missiles Attack +6 1d4+4

SENSES WEAPON ATTACKS & CANTRIPS

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Monk 3 Golden2050
CLASS & LEVEL PLAYER NAME
Lilith
Tiefling Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== TIEFLING RACIAL TRAITS === | Patient Defense: 1 Bonus Action


* Darkvision • BR 43
You can see in darkness (shades of gray) up to 60 ft. | Step of the Wind: 1 Bonus Action

* Hellish Resistance • BR 43 * Unarmored Movement • PHB 78


You have resistance to fire damage. Your speed increases by 10 feet while you are not
wearing armor or wielding a shield.
* Infernal Legacy • BR 43
You know the thaumaturgy cantrip. [3rd] You can cast * Monastic Tradition • PHB 78
hellish rebuke (2nd) once per long rest. [5th] You can
cast darkness once per long rest. CHA is your * Deflect Missiles • PHB 78
spellcasting ability. You can use your reaction to deflect or catch the missile
when you are hit by a ranged weapon attack. When you
=== MONK FEATURES === do so, the damage you take from the attack is reduced
* Martial Arts • PHB 78 by 1d10 +7. If you reduce damage to 0 and have a free
While you are unarmed or wielding only monk weapons hand, you can spend 1 ki point to make a ranged attack
and you aren’t wearing armor or wielding a shield, you (as with a monk weapon) with range 20/60.
can use DEX instead of STR for the attack and damage
rolls, you can roll your Martial Arts damage die in place | 1 Reaction
of the normal damage, and when you use the Attack
action on your turn, you can make one unarmed strike | Deflect Missiles Attack: 1 Reaction
as a bonus action.
*Dance of fire
| Unarmed Strike: 1 Bonus Action At 3rd level, you are a master at weaving flames
through your use of ki, creating a deadly dance. When
* Ki • PHB 78 you spend a ki point during your turn, your monk
You can spend Ki Points to fuel ki features. You have 3 weapons and unarmed strikes catch fire until the start of
points per short rest and your Ki save DC is 13. your next turn. While on fire, they deal additional fire
damage equal to your Wisdom modifier.
<strong>Flurry of Blows</strong> - After you take the
Attack action on your turn, you can spend 1 ki point to
make two unarmed strikes as a bonus action.

<strong>Patient Defense</strong> - You can spend 1 ki


point to take the Dodge action as a bonus action on
your turn.

<strong>Step of the Wind</strong> - You can spend 1 ki


point to take the Disengage or Dash action as a bonus
action on your turn, and your jump distance is doubled
for the turn.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Dagger 1 1 lb. Torch 10 10 lb.

Dagger 1 1 lb. Rations (1 day) 10 20 lb.

SP 0 Dagger 1 1 lb. Waterskin 1 5 lb.

Dagger 1 1 lb. Rope, Hempen (50 feet) 1 10 lb.


EP 0 Dagger 1 1 lb.

Dagger 1 1 lb.
GP 14 Dagger 1 1 lb.

Dagger 1 1 lb.
PP 0 Dagger 1 1 lb.

Dagger 1 1 lb.
WEIGHT CARRIED

73 lb. Quarterstaff 1 4 lb.

ENCUMBERED Backpack 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb. Bedroll 1 7 lb.

PUSH/DRAG/LIFT Mess Kit 1 1 lb.

360 lb. Tinderbox 1 1 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Lilith
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Thaumaturgy Infernal Legacy -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V

=== 2nd LEVEL ===

O Hellish Rebuke Infernal Legacy DEX 13 1R 60 ft. V,S Instantaneous PHB 250 1/LR, V/S

SPELLS

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