Chess Principles Book
Chess Principles Book
OPENING
1. If ahead in development, then open up the position (trade central Pawns) or create
confrontation. If behind in development, then freeze the central Pawn structure and avoid
confrontation.
2. If you lag in development and your opponent cannot effectively open the game, then DO
NOT worry too much about the lag.
3. Let your opponent break the central Pawn tension unless you have something concrete to
gain from it.
4. In an open game, develop quickly; DO NOT move the same piece twice.
5. In a closed game, quality instead of quantity development; pay close attention to the
Pawn structure.
ENDGAME
1. Outside passed Pawns favor inside passed Pawns.
2. Rooks should be placed on open files and should NOT defend laterally.
3. In the endgame, they should be stationed behind passed Pawns (yours or your
opponent’s)
4. Try to own fewer Pawn islands than your opponent.
5. In an ending with two Rooks versus Rook and a pair of minor pieces, the side with the
minor pieces should keep Rooks on the board.
6. In queening races:
a) DO NOT putz around!
b) Queen a pawn as fast as you can.
c) Slow down your opponent’s queening attempts as much as you can.
7. A Knight ending is the closest thing to a pure King and Pawn ending.
8. A Bishop is of greater value than a Knight in queening races because a Bishop can
perform both defensive and offensive duties, while the Knight is capable of only one or
the other.
PAWN STRUCTURE
1. If you have a passed Pawn and your opponent does NOT, exchange for an endgame.
2. Pawn captures towards the center.
3. Avoid creating holes in your position. Occupy your opponent’s holes with pieces.
4. Attack at the Pawn chain’s base rather than at its head.
5. If attacking on the wing, then close the center.
6. If defending, then open the center or seek counterplay in the center.
7. When playing against an isolated Pawn, trade pieces and centralize.
8. When playing with an isolated Pawn, play for attack against the opponent’s King.
9. Chip away at the opponent’s center from the sides if he has a space advantage.
GENERAL
1. Centralize pieces and redeploy unemployed pieces.
A Summary of Hints, Pointers and Precepts from the ABCs by Bruce Pandolfini
In closing: Grandmasters and great Chess players have many common traits and qualities.
These characteristics include cognitive, emotional, character, and practical aspects.
However, Grandmasters are not necessarily born as Chess prodigies. Instead, they develop
and refine their traits through persistence and experience.
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Opening Principles
1. The easiest way to learn chess is to open up the e-pawn (e4).
2. Whenever possible, make a good developing move which threatens something.
3. Develop Knights before Bishops.
4. Pick the most suitable square for a piece and develop it there once and for all.
5. Make one or two or the most three Pawn moves in the opening, not more.
6. Do not bring the Queen out too early.
7. Castle early otherwise the King may become stranded in the center.
8. Play to get control of the center.
9. Always try to maintain at least one Pawn in the center.
10. Do not sacrifice without a clear and adequate reason.
11. Don't block either center Pawn with your own pieces.
12. Develop your pieces towards the center as quickly as possible in conformity with the
principle of cooperation.
13. Don't block the path of development of your pieces.
14. Don't move the same piece twice in the opening.
15. Don't exchange a developed piece with undeveloped one.
16. Don't move any of those pawns in front of your castled King unless necessary.
17. Don't exchange pieces without good reason.
18. Don't make careless Pawn moves.
19. Don't capture a center Pawn free with a piece (Knight) especially while your King is still
in the center.
20. Don't try at any cost to win material to the detriment of your development.
21. Don't just attack while your King is not safely tucked or you still have undeveloped
pieces.
22. Don't play "automatic" chess.
23. Don't ignore your opponent's move.
24. Always play with confidence. Rely on your own ability. Play and concentrate in your
game not the player (opponent).
Power of Rook/Queen
• Power of cut off
• Power of Tempo
• Power of Check
Types of Opposition
• Distant
• Adjacent
• Vertical
• Horizontal
• Diagonal
Pin
• of the square
• of the piece
• of the King
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Tactics:
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Strategy:
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