Bose Modeler 6.5 Software Tutorial - Bose Professional Systems ...
Bose Modeler 6.5 Software Tutorial - Bose Professional Systems ...
Getting started
Before you begin, you should have Modeler software installed on
your computer. If you have not yet installed the program, please
refer to Installing Modeler software, on page iii.
After you complete the installation, be sure to insert the USB
hardware key into a USB port on your computer, or you will not be
able to use the application.
Project window
A project can contain multiple models. A project and its models are
displayed in the Project window in a tree format.
Modeling window
In the modeling window you can create models and review
coverage maps. The different displays are organized in tabs at the
bottom of the window. Clicking a tab changes what is displayed. If
you are connected to the internet, click the Web tab (located at
bottom-left of Modeling window) to link to Modeler software
information on the Bose Professional Systems website.
Detail window
The tabs in this window provide detailed information and properties
for various elements of your model.
Data window
The tabs in this window provide information on the predicted
performance of your sound system.
Tip: You can hide the Data and Detail windows when creating a
model to increase the size of the Modeling window.
To view the model from different angles, click on the buttons shown
in Figure 1.6 to select different views:
Switch back to Plan View. The zoom tools provide simple and
effective ways to change your view of the model:
Your viewing angle can be rotated with the Rotate View tool, and
the entire model can be dragged with the Pan tool.
Camera View allows you to view the model as though you are
looking through a camera that can be placed anywhere inside or
outside of the model.
You must place the mouse cursor over the Modeling window for
these commands to work. Try exploring the church in Camera View
using a scroll-wheel mouse.
You can view various properties of each surface in the model in the
Surfaces tab. Notice that as you select or scroll through the rows,
the corresponding surface is highlighted and selected in the model.
This is where you will find properties for listener locations. When
you select a row, the listener location is highlighted and selected in
the model, as shown in Figure 1.16.
Click on the Surfaces tab again and select a single surface, then
click on the Properties tab.
Figure 1.17 - Select a surface in the Surfaces tab, then select the
Properties tab to view properties for the selected surface
You are now familiar with some of the basic functions of Modeler
software, as well as the relationships between the main windows
and elements.
EQ tab
View and adjust the equalization of the loudspeakers in the model,
either in graph view or grid view.
Graph view
Click and drag the gray boxes to change the EQ.
Grid view
If you want to see the data shown as a table, right-click in the
window and select EQ Grid view.
Right-click menu
Right-click in the Detail window, on the EQ tab area:
Acoustics tab
Before we start designing and predicting the performance of the
sound system for the room, the user should set a number of
parameters related to the room and environment that impact
calculations in Modeler. These parameters are collected in the
Acoustics tab.
Make the following changes. Here you can specify conditions that affect the
room acoustics.
1. Enter 22 (°C) in the Temperature field.
2. Enter 60 (%) in the Humidity field.
3. Click on the Open tab under Background Noise (top-right of
window) see Figure 1.22, select NCB 40. Click on OK.
Preferences
There are a few steps you should always undertake before creating
a model, including adjusting Preferences.
Preferences are divided into two types: Application Preferences
and Model Settings. Application Preferences are global for the
entire application and relate to all models in the project. In general,
these are preferences you set once. Model Settings are local to
the model, and typically change as you work through the design.
Different models in a project can have different model settings.
For the Display tab: Click Edit > Model Settings (or simply click
Ctrl+R). The Model Settings dialog box opens with the Drawing/
Saving tab selected by default, click on the Display tab.
See the table below for an explanation of the fields in the Display
tab.
Aiming: Check the loudspeakers.
Camera: Check the camera.
Cluster: Set the origin of a cluster.
Listener: Check the listeners.
RT60: Set the origin of RT60 source.
Map: Check the coverage maps.
Drawing Aids: Check which drawing aids are displayed.
Rulers or Axis Indicators. Axis Indicators display
the orientation of the three major axis.
Note: With Direct keys on, you may not be able to enter text in
certain situations. If you find you are unable to enter text into a
field, turn off direct keys in the General tab of the Application
Preferences dialog box by removing the checkmark next to
Direct.
You create a list of materials that you will use to build your model in
the Material Database. You can select, modify, add, and delete
materials, and save your own materials list. Total Absorption and
Total Reflection simulation materials are displayed in the default
Material list. You should always create a list of materials that match
the actual room construction materials as closely as possible.
Each material file contains sound absorption coefficient data for 10
different octave bands, with center frequencies from 31 Hz to
16 kHz.
Coordinates
The coordinate system in Modeler software is a standard Cartesian
coordinate system in three dimensions: X (red axis), Y (green axis)
and Z (blue axis). The same colors are shown in the axis indicator
in the lower left-hand corner of the Modeling window.
4. When you complete the shape, the Shape Properties bar opens
at the top of the window. This is where you assign properties to
the shape by entering information such as corner height,
material, surface type, audience and reflection. You are
prompted to assign these properties at each vertex of your
shape using the Shape Properties bar.
3. Move the cross-hair cursor to x: 10.0 y: 0.0 and click. The Wall
Properties bar opens.
The remaining walls will be built in the same manner as the first
two, and will have the same material and surface type properties.
Follow these steps to build the third wall in the L-shaped room:
1. Switch back to Plan View by clicking the Plan View button, or
use the direct key shortcut: press the H key. (See information
about Direct Keys, on page 27).
Follow these steps to build the fourth wall in the L-shaped room:
1. Make sure Draw Wall Surface tool is still selected.
This is the fourth wall you will draw:
Follow these steps to build the fifth wall in the L-shaped room:
1. Make sure Draw Wall Surface tool is still selected.
This is the fifth wall you will draw:
Use the Draw Wall Surface tool to define the position of the wall,
then leave the same wall properties as the other walls.
When you are finished, view the model in rotate view. Try using the
direct key shortcut for the Rotate View tool: press the D key. (See
information on Direct Keys, on page 27). The room will look like
Figure 2.27.
Figure 2.28 - Select walls in the Surfaces tab and press Delete
After deleting the walls, your model should only contain the
floor surface (see Figure 2.11).
4. The Extrude Walls tool adds walls to the outer perimeter of the
selected surface, with the option to also add a ceiling. You can
specify how high you want the walls to be in the Height field in
the Extrude Walls dialog box. Because the L-shaped room
model has 3 meter walls, leave the default value of 3 m in the
Height field.
5. In the Surface Material drop-down menu, leave Brick - Bare as
the surface material for the walls. Leave the default Surface
Type (Wall1).
6. To add a ceiling, place a checkmark next to Add Ceiling.
Open a model
Follow these steps to open the nearly complete church model:
1. Click File > Open Project...
2. In the Look in: drop-down menu, click on the desktop (see
Opening the sample model, on page 4, if you did not complete
Chapter 1).
3. Open the Tutorial folder, then open the First Street Church
folder.
4. Open the file named First Street Church.pjt
5. In the Project window, double-click on the Design 3 model.
6. After the Design 3 model opens, close the Project window.
The Design 3 model looks like this:
Use the Rotate View tool on the View toolbar to look at the model
from different perspectives.
Notice that there are two missing surfaces in this model, as shown
in Figure 3.3: one wall section and the conical ceiling surface over
the rounded alcove at the end of the church. These are the final
two surfaces that you will create to complete the church model.
Figure 3.4 - Outlining the missing surface with the Insert Face tool
3. When you complete the shape, the Insert Face properties box
opens. Here you define the material and surface type for the new
surface. Choose Brick - Bare for the material, and Wall1 for the
surface type. Leave Audience and Reflection as is.
1. Click Edit > Model settings (or simply click Ctrl+R). The Model
settings dialog box opens with the Drawing/Saving tab
selected by default.
Note: In the Properties tab, you can adjust the camera location,
snap the camera to a listener or add a listener at the camera
location. You can also adjust lighting and coloring.
2. Scroll to the right and double-click a cell in the Color column for
any of the Brick - Bare surfaces. The Windows Color Picker
opens:
3. Repeat the same process for each surface material, and assign
the following colors:
7. Add three more listener positions and place them in the three
remaining quadrants in the church. Point the yaw for each
listener toward the end of the church with the smaller rounded
alcove, and set the ear height for each at 1 m. When you are
done, your listeners should be placed like this:
Clusters
A loudspeaker cluster is a collection of loudspeakers grouped
based on their spatial proximity. Modeler has a cluster aggregation
algorithm that automatically places speakers in the same cluster if
they are within 3 m of each other.
3. Click the plus (+) sign next to the Bose folder to open it and
reveal the list of Bose loudspeakers in the database.
Note: If you do not see 1.1.1.1 identifier numbers then you may
need to zoom in.
11. Add another cluster toward the middle of the room. With the
Place Loudspeaker tool selected, click at x: 2.0 y: 0.0.
Figure 4.16 - Select a cluster view from the cluster drop-down list.
Figure 4.17 - Cluster 1 in Cluster View, without and with cluster origin
selected.
Tip: You may want to turn off the loudspeaker identifiers to get
a better view of the cluster layout. This can be done using the
Loudspeaker wing menu.
4. Select Room from the Cluster drop-down list. Your model should
now look like this:
Figure 4.18 - Design 2 model with two loudspeaker clusters and the four
previously defined listener points
Next you will adjust the yaw for the Bose 402®-II loudspeakers in
Cluster 2 in the same manner.
1. Select Cluster 2 in the Cluster drop-down list.
4. Select one of the Bose 402®-II loudspeakers in the list and enter
- 35° (negative indicates downward) in the Pitch field. You will
have to scroll to the right in the Loudspeakers tab in order to
see the Pitch field.
Next, you will adjust to pitch for the Bose 402®-II loudspeakers in
Cluster 2 in the same manner.
1. Switch to Cluster 2 view in the Loudspeaker toolbar.
Room Acoustics
Getting ready
Before we start predicting the performance of the sound system,
a number of parameters related to the environment and the
acoustics should be set. These parameters are all conveniently
located in the Acoustics tab.
1. Click on the Acoustics tab in the Detail window:
For this model, we will set the first three parameters as follows:
Temperature: 22 oC
Humidity: 40%
Occupancy: 0 (We start by looking at the sound system
when the room is empty).
In this window, you can either use one of the predefined noise
curves, or if you have actual measurements from the space, simply
create your own noise files.
Click on a few of the different noise files to get familiar with the
format. You can duplicate files, rename them and delete some of
them.
A Gain Offset can be defined for each room model where this
particular background noise file is used. The Gain Offset
information is stored with the room model, and is recalled the
next time the room model is opened.
Figure 5.7 - New Noise Curve file with 1 Octave selected in Bandwidth
Note that there is a file “No Noise (-30 dB)”. When this file is
selected, the room model is simulated with no background
noise.
3. Click on OK, and you will return to the Acoustics tab. Notice
that the House Curve name appears in the House Curve section.
Hiding surfaces
Now that we have set the room acoustics parametrics, we will
prepare the model for calculations.
When you view data in Modeler software, you may find that some
surfaces in the model prevent you from seeing the data clearly. For
example, ceiling surfaces, while necessary for acoustical
consideration, do not need to be visible while displaying acoustic
predictions. Modeler software provides you with the ability to hide
these surfaces using the Model Settings dialog box.
Follow these steps to hide surfaces:
1. Click Edit > Model Settings (or simply click Ctrl+R). The Model
Settings dialog box opens with the Drawing/Saving tab
selected by default.
2. Click the Display tab.
3. Under Surface Type, click the check boxes next to Wall1, Wall2,
Ceiling1 and Ceiling2 to remove the checkmarks.
4. Click OK.
5. When you look at the model using the Rotate View tool, only the
floor and seating surfaces are visible.
Tip: You also can turn off the grid by clicking the Grid toggle
button in the View toolbar:
Figure 5.17 - Design 1 model with the grid, wall and ceiling surfaces hidden
Tip: Make sure that in the Simulation tab, you have Seating1
selected.
Custom Areas
If you do not want to map the entire audience area, you can use
the Draw Custom Areas tool. Here you draw a virtual surface on
the area you want to map. This surface has no impact on the
acoustics of the room, it is simply a surface for mapping.
In this situation, we will create a map on a rectangular area near
listener position 2. The map will be made on surface type
Seating 1.
1. First, click on the Draw Custom Areas tool wing menu and
make sure that Seating 1 is selected. This ensures that we can
create a map on Seating1.
Tip: You can create a Custom Area that spans multiple surface
types. For example, you can create one that covers the seating
area and parts of a wall. Simply make sure that the surface
types you want to include are checked in the Custom Areas
wing menu list.
Tip: To delete a Custom Area, select and click the Delete button
on your keyboard (cut, copy, and paste functions are invalid).
In the Data drop-down, you will see three different options for
displaying the data: STI, PB, and %ALcons.
Finally, once the STI 2003 is selected as the data, then you can
choose between male and female voice. You can select the voice
in the source drop-down menu.
The Source drop down has two different settings: Male, Female.
The Time Resp. tab displays elapsed time on the horizontal axis
and dB SPL on the vertical axis. Each pin in the graph represents
an arrival of sound at the exact location where you placed the
Sample tool. The colors of the pins have the following meanings:
Note: In the HEDC™ Time Resp. window, the direct arrival from
each cluster is represented by a single pin. Its level is
calculated using x-power sum on all individual arrivals from
that cluster. Its time is set equal to the time of arrival of the first
individual arrival time.
Click on a pin in the graph to generate the path from the source to
the listener location, which is viewed in the Modeling window. You
can scroll through the pins sequentially using the scroll bar to the
right of the Time Resp. graph.
Figure 5.37 - Sample tool placed behind Cluster 2 (with 1 kHz selected)
1
f =
2 × ∆t
where
The SPL tab displays the mean SPL, standard deviation, and
average total SPL in the status bar below the graph.
The RT60 source (the red sphere in your model which is selected)
should be located near the primary source of sound in your room
model. For example, in the tutorial model the RT60 source should
be placed just below Cluster 1.
The RT60 curve is displayed in the RT60 tab in the Data window.
The vertical axis displays time in seconds and the horizontal axis
displays frequency:
Note: If you do not see data in the RT60 tab, the RT60 source
may be located outside of your room model, or it is a Model
where more than 95% of the energy from the RT60 source is
removed within three reflections. The source must be located
inside the walls of your model to provide data. Reposition the
RT60 source so that it is inside the room model.
6. With the first surface still selected in the Surfaces tab, move the
pointer to the lower right corner of the cell until it changes to a
double arrow as shown below:
Note: You can also change all materials by selecting them and
then right-click to select Edit cells...
8. When you release the mouse, all the materials in the model will
change to Carpet - heavy on concrete.
Notice that the RT60 curve changes dramatically due to the
absorption characteristics of this material. For example, at
100 Hz the RT60 changed from 2.4 to 4.8 seconds.
The EQ tab
The EQ tab displays the equalization settings for a given
loudspeaker or loudspeakers, and allows you to adjust the
equalization and gain. As you make adjustments in the EQ tab, you
can see the results of your adjustments in the SPL tab (when
viewing Direct or Direct plus Reverberation coverage maps).
You also can view and adjust the EQ in grid view. Right-click in the
EQ tab and choose EQ Grid.
Next steps
This tutorial was designed to introduce you to the major features of
Modeler software. While you have been exposed to much of the
functionality of the application, the tutorial is not a comprehensive
presentation of the capabilities of Modeler software.
Please use the Modeler software User Guide, or visit
http://pro.bose.com/modeler to learn more about the capabilities of
Modeler software.