Networking Fundamentals
Networking Fundamentals
Overview
Bandwidth decisions are among the most important considerations when a network is
designed. This module discusses the importance of bandwidth and explains how it is
measured.
Layered models are used to describe network functions. This module covers the two most
important models, which are the Open System Interconnection (OSI) model and the
Transmission Control Protocol/Internet Protocol (TCP/IP) model. The module also
presents the differences and similarities between the two models.
This module also includes a brief history of networking. Students will learn about network
devices and different types of physical and logical layouts. This module also defines and
compares LANs, MANs, WANs, SANs, and VPNs.
Students who complete this module should be able to perform the following tasks:
• Explain the importance of bandwidth in networking
• Use an analogy to explain bandwidth
• Identify bps, kbps, Mbps, and Gbps as units of bandwidth
• Explain the difference between bandwidth and throughput
• Calculate data transfer rates
• Explain why layered models are used to describe data communication
• Explain the development of the OSI model
• List the advantages of a layered approach
• Identify each of the seven layers of the OSI model
• Identify the four layers of the TCP/IP model
• Describe the similarities and differences between the two models
• Briefly outline the history of networking
• Identify devices used in networking
• Understand the role of protocols in networking
• Define LAN, WAN, MAN, and SAN
• Explain VPNs and their advantages
• Describe the differences between intranets and extranets
Networking Terminology (Data Network)
Networking Terminology
Data Network
2.1.1 Data networks developed as a result of business applications that were written for
microcomputers. The microcomputers were not connected so there was no efficient way
to share data among them. It was not efficient or cost-effective for businesses to use
floppy disks to share data. Sneakernet created multiple copies of the data. Each time a
file was modified it would have to be shared again with all other people who needed that
file. If two people modified the file and then tried to share it, one of the sets of changes
would be lost. Businesses needed a solution that would successfully address the
following three problems:
• How to avoid duplication of equipment and resources
• How to communicate efficiently
• How to set up and manage a network
Businesses realized that computer networking could increase productivity and save
money. Networks were added and expanded almost as rapidly as new network
technologies and products were introduced. The early development of networking was
disorganized. However, a tremendous expansion occurred in the early 1980s.
In the mid-1980s, the network technologies that emerged were created with a variety of
hardware and software implementations. Each company that created network hardware
and software used its own company standards. These individual standards were
developed because of competition with other companies. As a result, many of the network
technologies were incompatible with each other. It became increasingly difficult for
networks that used different specifications to communicate with each other. Network
equipment often had to be replaced to implement new technologies.
One early solution was the creation of local-area network (LAN) standards. LAN
standards provided an open set of guidelines that companies used to create network
hardware and software. As a result, the equipment from different companies became
compatible. This allowed for stability in LAN implementations.
In a LAN system, each department of the company is a kind of electronic island. As the
use of computers in businesses grew, LANs became insufficient.
A new technology was necessary to share information efficiently and quickly within a
company and between businesses. The solution was the creation of metropolitan-area
networks (MANs) and wide-area networks (WANs). Because WANs could connect user
networks over large geographic areas, it was possible for businesses to communicate
with each other across great distances. Figure summarizes the relative sizes of LANs and
WANs.
Network history / Networking Devices / Network topology
Network history
2.1.2 This page presents a simplified view of how the Internet evolved.
The history of computer networking is complex. It has involved many people from all over
the world over the past 35 years. Presented here is a simplified view of how the Internet
evolved. The processes of invention and commercialization are far more complicated, but
it is helpful to look at the fundamental development.
In the 1940s computers were large electromechanical devices that were prone to failure.
In 1947 the invention of a semiconductor transistor opened up many possibilities for
making smaller, more reliable computers. In the 1950s large institutions began to use
mainframe computers, which were run by punched card programs. In the late 1950s the
integrated circuit that combined several, and now millions, of transistors on one small
piece of semiconductor was invented. In the 1960s mainframes with terminals and
integrated circuits were widely used.
In the late 1960s and 1970s smaller computers called minicomputers were created.
However, these minicomputers were still very large by modern standards. In 1977 the
Apple Computer Company introduced the microcomputer, which was also known as the
Mac. In 1981 IBM introduced its first PC. The user-friendly Mac, the open-architecture
IBM PC, and the further micro-miniaturization of integrated circuits led to widespread use
of personal computers in homes and businesses.
In the mid-1980s PC users began to use modems to share files with other computers.
This was referred to as point-to-point, or dial-up communication. This concept was
expanded by the use of computers that were the central point of communication in a dial-
up connection. These computers were called bulletin boards. Users would connect to the
bulletin boards, leave and pick up messages, as well as upload and download files. The
drawback to this type of system was that there was very little direct communication and
then only with those who knew about the bulletin board. Another limitation was that the
bulletin board computer required one modem per connection. If five people connected
simultaneously it would require five modems connected to five separate phone lines. As
the number of people who wanted to use the system grew, the system was not able to
handle the demand. For example, imagine if 500 people wanted to connect at the same
time.
From the 1960s to the 1990s the U.S. Department of Defense (DoD) developed large,
reliable, wide-area networks (WANs) for military and scientific reasons. This technology
was different from the point-to-point communication used in bulletin boards. It allowed
multiple computers to be connected together through many different paths. The network
itself would determine how to move data from one computer to another. One connection
could be used to reach many computers at the same time. The WAN developed by the
DoD eventually became the Internet.
Networking devices
2.1.3 Equipment that connects directly to a network segment is referred to as a device.
These devices are broken up into two classifications. The first classification is end-user
devices. End-user devices include computers, printers, scanners, and other devices that
provide services directly to the user. The second classification is network devices.
Network devices include all the devices that connect the end-user devices together to
allow them to communicate.
End-user devices that provide users with a connection to the network are also referred to
as hosts. These devices allow users to share, create, and obtain information. The host
devices can exist without a network, but without the network the host capabilities are
greatly reduced. NICs are used to physically connect host devices to the network media.
They use this connection to send e-mails, print reports, scan pictures, or access
databases.
A NIC is a printed circuit board that fits into the expansion slot of a bus on a computer
motherboard. It can also be a peripheral device. NICs are sometimes called network
adapters. Laptop or notebook computer NICs are usually the size of a PCMCIA card.
Each NIC is identified by a unique code called a Media Access Control (MAC) address.
This address is used to control data communication for the host on the network. More
about the MAC address will be covered later. As the name implies, the NIC controls host
access to the network.
There are no standardized symbols for end-user devices in the networking industry. They
appear similar to the real devices to allow for quick recognition.
Network devices are used to extend cable connections, concentrate connections, convert
data formats, and manage data transfers. Network devices provide extension of cable
connections, concentration of connections, conversion of data formats, and management
of data transfers. Examples of devices that perform these functions are repeaters, hubs,
bridges, switches, and routers. All of the network devices mentioned here are covered in
depth later in the course. For now, a brief overview of networking devices will be provided.
A repeater is a network device used to regenerate a signal. Repeaters regenerate analog
or digital signals that are distorted by transmission loss due to attenuation. A repeater
does not make intelligent decision concerning forwarding packets like a router or bridge.
Hubs concentrate connections. In other words, they take a group of hosts and allow the
network to see them as a single unit. This is done passively, without any other effect on
the data transmission. Active hubs concentrate hosts and also regenerate signals.
Bridges convert network data formats and perform basic data transmission management.
Bridges provide connections between LANs. They also check data to determine if it
should cross the bridge. This makes each part of the network more efficient.
Workgroup switches add more intelligence to data transfer management. They can
determine if data should remain on a LAN and transfer data only to the connection that
needs it. Another difference between a bridge and switch is that a switch does not convert
data transmission formats.
Routers have all the capabilities listed above. Routers can regenerate signals,
concentrate multiple connections, convert data transmission formats, and manage data
transfers. They can also connect to a WAN, which allows them to connect LANs that are
separated by great distances. None of the other devices can provide this type of
connection.
The Interactive Media Activities will allow students to become more familiar with network
devices.
The next page will introduce some common types of network topologies.
Network topology
This page will introduce students to the most common physical and logical network
topologies.
2.1.4 Network topology defines the structure of the network. One part of the topology
definition is the physical topology, which is the actual layout of the wire or media. The
other part is the logical topology, which defines how the hosts access the media to send
data. The physical topologies that are commonly used are as follows:
• A bus topology uses a single backbone cable that is terminated at both ends. All the
hosts connect directly to this backbone.
• A ring topology connects one host to the next and the last host to the first. This creates
a physical ring of cable.
• A star topology connects all cables to a central point.
• An extended star topology links individual stars together by connecting the hubs or
switches.
• A hierarchical topology is similar to an extended star. However, instead of linking the
hubs or switches together, the system is linked to a computer that controls the traffic on
the topology.
• A mesh topology is implemented to provide as much protection as possible from
interruption of service. For example, a nuclear power plant might use a mesh topology in
the networked control systems. As seen in the graphic, each host has its own connections
to all other hosts. Although the Internet has multiple paths to any one location, it does not
adopt the full mesh topology.
The logical topology of a network determines how the hosts communicate across the
medium. The two most common types of logical topologies are broadcast and token
passing.
The use of a broadcast topology indicates that each host sends its data to all other hosts
on the network medium. There is no order that the stations must follow to use the network.
It is first come, first serve. Ethernet works this way as will be explained later in the course.
The second logical topology is token passing. In this type of topology, an electronic token
is passed sequentially to each host. When a host receives the token, that host can send
data on the network. If the host has no data to send, it passes the token to the next host
and the process repeats itself. Two examples of networks that use token passing are
Token Ring and Fiber Distributed Data Interface (FDDI). A variation of Token Ring and
FDDI is Arcnet. Arcnet is token passing on a bus topology.
The diagram in Figure shows many different topologies connected by network devices. It
shows a network of moderate complexity that is typical of a school or a small business.
The diagram includes many symbols and networking concepts that will take time to learn.
Network protocols/ LAN / WAN /
Network protocols
2.1.5 Protocol suites are collections of protocols that enable network communication
between hosts. A protocol is a formal description of a set of rules and conventions that
govern a particular aspect of how devices on a network communicate. Protocols
determine the format, timing, sequencing, and error control in data communication.
Without protocols, the computer cannot make or rebuild the stream of incoming bits from
another computer into the original format.
Protocols control all aspects of data communication, which include the following:
• How the physical network is built
• How computers connect to the network
• How the data is formatted for transmission
• How that data is sent
• How to deal with errors
These network rules are created and maintained by many different organizations and
committees. Included in these groups are the Institute of Electrical and Electronic
Engineers (IEEE), American National Standards Institute (ANSI), Telecommunications
Industry Association (TIA), Electronic Industries Alliance (EIA) and the International
Telecommunications Union (ITU), formerly known as the Comité Consultatif International
Téléphonique et Télégraphique (CCITT).
Local-area networks (LANs)
2.1.6 LANs consist of the following components:
• Computers
• Network interface cards
• Peripheral devices
• Networking media
• Network devices
LANs allow businesses to locally share computer files and printers efficiently and make
internal communications possible. A good example of this technology is e-mail. LANs
manage data, local communications, and computing equipment.
Some common LAN technologies include the following:
• Ethernet
• Token Ring
• FDDI
Wide-area networks (WANs)
2.1.7 WANs interconnect LANs, which then provide access to computers or file servers
in other locations. Because WANs connect user networks over a large geographical area,
they make it possible for businesses to communicate across great distances. WANs allow
computers, printers, and other devices on a LAN to be shared with distant locations.
WANs provide instant communications across large geographic areas.
Collaboration software provides access to real-time information and resources and allows
meetings to be held remotely. WANs have created a new class of workers called
telecommuters. These people never have to leave their homes to go to work.
WANs are designed to do the following:
• Operate over a large and geographically separated area
• Allow users to have real-time communication capabilities with other users
• Provide full-time remote resources connected to local services
• Provide e-mail, Internet, file transfer, and e-commerce services
Some common WAN technologies include the following:
• Modems
• Integrated Services Digital Network (ISDN)
• Digital subscriber line (DSL)
• Frame Relay
• T1, E1, T3, and E3
• Synchronous Optical Network (SONET)
Metropolitan-area networks (MANs)
2.1.8 The next page will introduce metropolitan-area networks (MANs).
Wireless bridge technologies that send signals across public areas can also be used to
create a MAN. A MAN usually consists of two or more LANs in a common geographic
area. For example, a bank with multiple branches may utilize a MAN. Typically, a service
provider is used to connect two or more LAN sites using private communication lines or
optical services. A MAN can also be created using wireless bridge technology by beaming
signals across public areas.
The desktop
2.2.2 Bandwidth has been defined as the amount of information that can flow through a
network in a given time. The idea that information flows suggests two analogies that may
make it easier to visualize bandwidth in a network.
Bandwidth is like the width of a pipe. A network of pipes brings fresh water to homes and
businesses and carries waste water away. This water network is made up of pipes of
different diameters. The main water pipes of a city may be 2 meters in diameter, while
the pipe to a kitchen faucet may have a diameter of only 2 cm. The width of the pipe
determines the water-carrying capacity of the pipe. Therefore, the water is like the data,
and the pipe width is like the bandwidth. Many networking experts say that they need to
put in bigger pipes when they wish to add more information-carrying capacity.
Bandwidth is like the number of lanes on a highway. A network of roads serves every city
or town. Large highways with many traffic lanes are joined by smaller roads with fewer
traffic lanes. These roads lead to narrower roads that lead to the driveways of homes and
businesses. When very few automobiles use the highway system, each vehicle is able to
move freely. When more traffic is added, each vehicle moves more slowly. This is
especially true on roads with fewer lanes. As more traffic enters the highway system,
even multi-lane highways become congested and slow. A data network is much like the
highway system. The data packets are comparable to automobiles, and the bandwidth is
comparable to the number of lanes on the highway. When a data network is viewed as a
system of highways, it is easy to see how low bandwidth connections can cause traffic to
become congested all over the network.
This page will explain how bandwidth is measured.
Measurement
2.2.3 In digital systems, the basic unit of bandwidth is bits per second (bps). Bandwidth
is the measure of how many bits of information can flow from one place to another in a
given amount of time. Although bandwidth can be described in bps, a larger unit of
measurement is generally used. Network bandwidth is typically described as thousands
of bits per second (kbps), millions of bits per second (Mbps), billions of bits per second
(Gbps), and trillions of bits per second (Tbps). Although the terms bandwidth and speed
are often used interchangeably, they are not exactly the same thing. One may say, for
example, that a T3 connection at 45 Mbps operates at a higher speed than a T1
connection at 1.544 Mbps. However, if only a small amount of their data-carrying capacity
is being used, each of these connection types will carry data at roughly the same speed.
For example, a small amount of water will flow at the same rate through a small pipe as
through a large pipe. Therefore, it is usually more accurate to say that a T3 connection
has greater bandwidth than a T1 connection. This is because the T3 connection is able
to carry more information in the same period of time, not because it has a higher speed.
The next page will discuss the limitations of bandwidth.
Limitations
2.2.4 Bandwidth varies depending upon the type of media as well as the LAN and WAN
technologies used. The physics of the media account for some of the difference. Signals
travel through twisted-pair copper wire, coaxial cable, optical fiber, and air. The physical
differences in the ways signals travel result in fundamental limitations on the information-
carrying capacity of a given medium. However, the actual bandwidth of a network is
determined by a combination of the physical media and the technologies chosen for
signaling and detecting network signals.
For example, current information about the physics of unshielded twisted-pair (UTP)
copper cable puts the theoretical bandwidth limit at over 1 Gbps. However, in actual
practice, the bandwidth is determined by the use of 10BASE-T, 100BASE-TX, or
1000BASE-TX Ethernet. The actual bandwidth is determined by the signaling methods,
NICs, and other network equipment that is chosen. Therefore, the bandwidth is not
determined solely by the limitations of the medium.
Figure shows some common networking media types along with their distance and
bandwidth limitations.
Figure summarizes common WAN services and the bandwidth associated with each
service.
The next page will discuss the concept of throughput.
Throughput / Data transfer calculation
Throughput
2.2.5 Bandwidth is the measure of the amount of information that can move through the
network in a given period of time. Therefore, the amount of available bandwidth is a critical
part of the specification of the network. A typical LAN might be built to provide 100 Mbps
to every desktop workstation, but this does not mean that each user is actually able to
move 100 megabits of data through the network for every second of use. This would be
true only under the most ideal circumstances.
Throughput refers to actual measured bandwidth, at a specific time of day, using specific
Internet routes, and while a specific set of data is transmitted on the network.
Unfortunately, for many reasons, throughput is often far less than the maximum possible
digital bandwidth of the medium that is being used. The following are some of the factors
that determine throughput:
• Internetworking devices
• Type of data being transferred
• Network topology
• Number of users on the network
• User computer
• Server computer
• Power conditions
The theoretical bandwidth of a network is an important consideration in network design,
because the network bandwidth will never be greater than the limits imposed by the
chosen media and networking technologies. However, it is just as important for a network
designer and administrator to consider the factors that may affect actual throughput. By
measuring throughput on a regular basis, a network administrator will be aware of
changes in network performance and changes in the needs of network users. The
network can then be adjusted accordingly.
The next page explains data transfer calculation.
OSI model
2.3.3 This page discusses how and why the OSI model was developed.
The early development of networks was disorganized in many ways. The early 1980s saw
tremendous increases in the number and size of networks. As companies realized the
advantages of using networking technology, networks were added or expanded almost
as rapidly as new network technologies were introduced.
By the mid-1980s, these companies began to experience problems from the rapid
expansion. Just as people who do not speak the same language have difficulty
communicating with each other, it was difficult for networks that used different
specifications and implementations to exchange information. The same problem occurred
with the companies that developed private or proprietary networking technologies.
Proprietary means that one or a small group of companies controls all usage of the
technology. Networking technologies strictly following proprietary rules could not
communicate with technologies that followed different proprietary rules.
To address the problem of network incompatibility, the International Organization for
Standardization (ISO) researched networking models like Digital Equipment Corporation
net (DECnet), Systems Network Architecture (SNA), and TCP/IP in order to find a
generally applicable set of rules for all networks. Using this research, the ISO created a
network model that helps vendors create networks that are compatible with other
networks.
The Open System Interconnection (OSI) reference model released in 1984 was the
descriptive network model that the ISO created. It provided vendors with a set of
standards that ensured greater compatibility and interoperability among various network
technologies produced by companies around the world.
The OSI reference model has become the primary model for network communications.
Although there are other models in existence, most network vendors relate their products
to the OSI reference model. This is especially true when they want to educate users on
the use of their products. It is considered the best tool available for teaching people about
sending and receiving data on a network.
In the Interactive Media Activity, students will identify the benefits of the OSI model.
OSI layers / Peer-to-peer communications / TCP/IP model
OSI layers
2.3.4 This page discusses the seven layers of the OSI model.
The OSI reference model is a framework that is used to understand how information
travels throughout a network. The OSI reference model explains how packets travel
through the various layers to another device on a network, even if the sender and
destination have different types of network media.
In the OSI reference model, there are seven numbered layers, each of which illustrates a
particular network function. - Dividing the network into seven layers provides the following
advantages:
• It breaks network communication into smaller, more manageable parts.
• It standardizes network components to allow multiple vendor development and support.
• It allows different types of network hardware and software to communicate with each
other.
• It prevents changes in one layer from affecting other layers.
• It divides network communication into smaller parts to make learning it easier to
understand.
In the following Interactive Media Activity, the student will identify the seven layers of the
OSI model.
The next page discusses peer-to-peer communications through the OSI model.
Peer-to-peer communications
2.3.5 This page explains the concept of peer-to-peer communications.
In order for data to travel from the source to the destination, each layer of the OSI model
at the source must communicate with its peer layer at the destination. This form of
communication is referred to as peer-to-peer. During this process, the protocols of each
layer exchange information, called protocol data units (PDUs). Each layer of
communication on the source computer communicates with a layer-specific PDU, and
with its peer layer on the destination computer as illustrated in Figure .
Data packets on a network originate at a source and then travel to a destination. Each
layer depends on the service function of the OSI layer below it. To provide this service,
the lower layer uses encapsulation to put the PDU from the upper layer into its data field.
Then it adds whatever headers and trailers the layer needs to perform its function. Next,
as the data moves down through the layers of the OSI model, additional headers and
trailers are added. After Layers 7, 6, and 5 have added their information, Layer 4 adds
more information. This grouping of data, the Layer 4 PDU, is called a segment.
The network layer provides a service to the transport layer, and the transport layer
presents data to the internetwork subsystem. The network layer has the task of moving
the data through the internetwork. It accomplishes this task by encapsulating the data
and attaching a header creating a packet (the Layer 3 PDU). The header contains
information required to complete the transfer, such as source and destination logical
addresses.
The data link layer provides a service to the network layer. It encapsulates the network
layer information in a frame (the Layer 2 PDU). The frame header contains information
(for example, physical addresses) required to complete the data link functions. The data
link layer provides a service to the network layer by encapsulating the network layer
information in a frame.
The physical layer also provides a service to the data link layer. The physical layer
encodes the data link frame into a pattern of 1s and 0s (bits) for transmission on the
medium (usually a wire) at Layer 1.
The next page describes the TCP/IP reference model.
TCP/IP model
2.3.6 This page discusses the TCP/IP reference model, which is the historical and
technical standard of the Internet.
The U.S. Department of Defense (DoD) created the TCP/IP reference model, because it
wanted to design a network that could survive any conditions, including a nuclear war. In
a world connected by different types of communication media such as copper wires,
microwaves, optical fibers and satellite links, the DoD wanted transmission of packets
every time and under any conditions. This very difficult design problem brought about the
creation of the TCP/IP model.
Unlike the proprietary networking technologies mentioned earlier, TCP/IP was developed
as an open standard. This meant that anyone was free to use TCP/IP. This helped speed
up the development of TCP/IP as a standard.
The TCP/IP model has the following four layers:
• Application layer
• Transport layer
• Internet layer
• Network access layer
Although some of the layers in the TCP/IP model have the same name as layers in the
OSI model, the layers of the two models do not correspond exactly. Most notably, the
application layer has different functions in each model.
The designers of TCP/IP felt that the application layer should include the OSI session and
presentation layer details. They created an application layer that handles issues of
representation, encoding, and dialog control.
The transport layer deals with the quality of service issues of reliability, flow control, and
error correction. One of its protocols, the transmission control protocol (TCP), provides
excellent and flexible ways to create reliable, well-flowing, low-error network
communications.
TCP is a connection-oriented protocol. It maintains a dialogue between source and
destination while packaging application layer information into units called segments.
Connection-oriented does not mean that a circuit exists between the communicating
computers. It does mean that Layer 4 segments travel back and forth between two hosts
to acknowledge the connection exists logically for some period.
The purpose of the Internet layer is to divide TCP segments into packets and send them
from any network. The packets arrive at the destination network independent of the path
they took to get there. The specific protocol that governs this layer is called the Internet
Protocol (IP). Best path determination and packet switching occur at this layer.
The relationship between IP and TCP is an important one. IP can be thought to point the
way for the packets, while TCP provides a reliable transport.
The name of the network access layer is very broad and somewhat confusing. It is also
known as the host-to-network layer. This layer is concerned with all of the components,
both physical and logical, that are required to make a physical link. It includes the
networking technology details, including all the details in the OSI physical and data link
layers.
Figure illustrates some of the common protocols specified by the TCP/IP reference model
layers. Some of the most commonly used application layer protocols include the following:
• File Transfer Protocol (FTP)
• Hypertext Transfer Protocol (HTTP)
• Simple Mail Transfer Protocol (SMTP)
• Domain Name System (DNS)
• Trivial File Transfer Protocol (TFTP)
The common transport layer protocols include:
• Transport Control Protocol (TCP)
• User Datagram Protocol (UDP)
The primary protocol of the Internet layer is:
• Internet Protocol (IP)
The network access layer refers to any particular technology used on a specific network.
Regardless of which network application services are provided and which transport
protocol is used, there is only one Internet protocol, IP. This is a deliberate design
decision. IP serves as a universal protocol that allows any computer anywhere to
communicate at any time.
A comparison of the OSI model and the TCP/IP model will point out some similarities and
differences.
Similarities include:
• Both have layers.
• Both have application layers, though they include very different services.
• Both have comparable transport and network layers.
• Both models need to be known by networking professionals.
• Both assume packets are switched. This means that individual packets may take
different paths to reach the same destination. This is contrasted with circuit-switched
networks where all the packets take the same path.
Differences include:
• TCP/IP combines the presentation and session layer issues into its application layer.
• TCP/IP combines the OSI data link and physical layers into the network access layer.
• TCP/IP appears simpler because it has fewer layers.
• TCP/IP protocols are the standards around which the Internet developed, so the TCP/IP
model gains credibility just because of its protocols. In contrast, networks are not usually
built on the OSI protocol, even though the OSI model is used as a guide.
Although TCP/IP protocols are the standards with which the Internet has grown, this
curriculum will use the OSI model for the following reasons:
• It is a generic, protocol-independent standard.
• It has more details, which make it more helpful for teaching and learning.
• It has more details, which can be helpful when troubleshooting.
Networking professionals differ in their opinions on which model to use. Due to the nature
of the industry it is necessary to become familiar with both. Both the OSI and TCP/IP
models will be referred to throughout the curriculum. The focus will be on the following:
• TCP as an OSI Layer 4 protocol
• IP as an OSI Layer 3 protocol
• Ethernet as a Layer 2 and Layer 1 technology
Remember that there is a difference between a model and an actual protocol that is used
in networking. The OSI model will be used to describe TCP/IP protocols.
Students will identify the differences between the OSI model and the TCP/IP model in the
Lab Activity.
In the Interactive Media Activity, students will identify the layers of the TCP/IP reference
model.
The next page explains the encapsulation process.
Detailed encapsulation process