Inline Function
Inline Function
C++ provides an inline functions to reduce the function call overhead. Inline function
is a function that is expanded in line when it is called. When the inline function is
called whole code of the inline function gets inserted or substituted at the point of
inline function call. This substitution is performed by the C++ compiler at compile
time. Inline function may increase efficiency if it is small.
The syntax for defining the function inline is:
inline return-type function-name(parameters)
{
// function code
}
Remember, inlining is only a request to the compiler, not a command. Compiler can
ignore the request for inlining. Compiler may not perform inlining in such
circumstances like:
1) If a function contains a loop. (for, while, do-while)
2) If a function contains static variables.
3) If a function is recursive.
4) If a function return type is other than void, and the return statement doesn’t exist in
function body.
5) If a function contains switch or goto statement.
Inline functions provide following advantages:
1) Function call overhead doesn’t occur.
2) It also saves the overhead of push/pop variables on the stack when function is
called.
3) It also saves overhead of a return call from a function.
4) When you inline a function, you may enable compiler to perform context specific
optimization on the body of function. Such optimizations are not possible for normal
function calls. Other optimizations can be obtained by considering the flows of calling
context and the called context.
5) Inline function may be useful (if it is small) for embedded systems because inline
can yield less code than the function call preamble and return.
Inline function disadvantages:
1) The added variables from the inlined function consumes additional registers, After
in-lining function if variables number which are going to use register increases than
they may create overhead on register variable resource utilization. This means that
when inline function body is substituted at the point of function call, total number of
variables used by the function also gets inserted. So the number of register going to be
used for the variables will also get increased. So if after function inlining variable
numbers increase drastically then it would surely cause an overhead on register
utilization.
2) If you use too many inline functions then the size of the binary executable file will
be large, because of the duplication of same code.
3) Too much inlining can also reduce your instruction cache hit rate, thus reducing the
speed of instruction fetch from that of cache memory to that of primary memory.
4) Inline function may increase compile time overhead if someone changes the code
inside the inline function then all the calling location has to be recompiled because
compiler would require to replace all the code once again to reflect the changes,
otherwise it will continue with old functionality.
5) Inline functions may not be useful for many embedded systems. Because in
embedded systems code size is more important than speed.
6) Inline functions might cause thrashing because inlining might increase size of the
binary executable file. Thrashing in memory causes performance of computer to
degrade.
The following program demonstrates the use of use of inline function.
#include <iostream>
usingnamespacestd;
inlineintcube(ints)
returns*s*s;
}
intmain()
return0;
classS
public:
inlineintsquare(ints) // redundant
use of inline
// function body
};
The above style is considered as a bad programming style. The best programming
style is to just write the prototype of function inside the class and specify it as an
inline in the function definition.
For example:
classS
public:
};
#include <iostream>
usingnamespacestd;
classoperation
{
inta,b,add,sub,mul;
floatdiv;
public:
voidget();
voidsum();
voiddifference();
voidproduct();
voiddivision();
};
inlinevoidoperation :: get()
cin>> a;
cin>> b;
inlinevoidoperation :: sum()
add = a+b;
inlinevoidoperation :: difference()
sub = a-b;
inlinevoidoperation :: product()
mul = a*b;
inlinevoidoperation ::division()
div=a/b;
int main()
s.get();
s.sum();
s.difference();
s.product();
s.division();
return0;
Output:
Enter first value: 45
Enter second value: 15
Addition of two numbers: 60
Difference of two numbers: 30
Product of two numbers: 675
Division of two numbers: 3