Eldran Barback 3
Eldran Barback 3
Eldran Barback 3
Eldran Bearback
LG -> NE 900
3 Moon
+2 16
12 -1 25ft
16 Y
30
+0
+0
+0
10
Wild Shape as a bonus action
-1 Wild Shape into creature up to CR1 (no swim/fly)
3
-1
-1 While transformed, BA + SS to +ld8 hp/SS lvl
-1
-1
8
Scimitar +2 1d6 S
+3 Primal Strike: Your attacks in beast form
count as magical for the purpose of
+3 overcoming resistance and immunity to
nonmagieal attacks and damage
16
◆ +3 Elemental Wildshape: you can expend two uses
+1
of Wild Shape at the same time to transform
2
+1
● +1
+6 14 2 into an air elemental, an earth elemental, a fire
+1
1 elemental, or a water elemental
12
+1
+1
18 ●
●
+6
+6 CR1/2 - Ape, Crocodile,
Reef Shark, Warhorse
+1
+1
+1
+1
+1
Thorn Whip 30ft Action
12 +1
15' self cube, on fail, 2d8 thunder & push 10' or 1/2 dmg & stay
Common
Dwarvish
● ●
Druidic
● ●
●
Brewer’s supplies ● ●
Alchemist Supplies ●
Lex the
Mechanic
(Raven)
half mask
Dwarven Combat Training: proficiency folk hero:
with the battleaxe, handaxe, throwing druidic focus ●
alchemist supplies
hammer, & warhammer shovel
leather armor iron pot
I can speak druidic to leave hidden common clothes
messages. Those who know druidic spot wooden shield
belt pouch (fanny pack)
them immediately else DC15 Perception explorer's pack:
check but can't decipher without magic
backpack
bedroll
mess kit
Herb Fannypack:
tinderbox 2
Hemlock - 8 torches
Grave Glovewort - 2 rations 5
waterskin
hempen rope
bella - transmutation
necrotic magic and conjuration belt block and tackle
bell
barrel - necrotic damage brewers supplies
flask
cabinet - bottles: vial
youth - golden syrup - transmutation candles 16
laughter - red tea circumcised oil lantern
mother's milk - milky white silver wolf's head whistle