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Langrisser Mobile Hero Reference Spreadsheet

Hero Spreadsheet for langrisser
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0% found this document useful (0 votes)
447 views373 pages

Langrisser Mobile Hero Reference Spreadsheet

Hero Spreadsheet for langrisser
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLSX, PDF, TXT or read online on Scribd
You are on page 1/ 373

Heroes

Max Stats (NEW)

Classes

Skills

Soldiers

Training

Bond Powers

The first seven sheets above (focusing on heroes) contain many cross-referencing links. Additionally, there are a number of

Leveling & Alchemy

Enchantments

Terrain

Ancient Beckoning (NEW)

Event: Research Team Mania

Schedule

FAQ
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This is the primary sheet for all information about heroes. Here you will find the following:
- Talent progression with star advancement
- Faction membership
- Full class tree including skill and soldier unlocks
- Stat bonuses for soldiers (base and with max bonds)
- Bond power unlock conditions, heart bond effects, and bond material requirements

Max stats for the current max level for all heroes (with all class masteries and bonds). There may be some discrepancies based on when class
unlock. For a sortable view, go to Data > Filter Views > Create new temporary filter view.

A list of all classes grouped by type and sorted by: Damage > Range > Move > Name. The heroes are listed at the top and link back to the He
find this setup in other sheets as well; it's useful to take you right back to where you were). Scroll all the way to the right to find information
bonuses and total material requirements).

A list of all skills grouped by type. Use the index in the upper-left to jump to a section.

A list of all soldiers grouped by type, with their skills and combat stats with max training levels.

A complete list of training upgrades, their material requirements, and correspondence with drops from Aniki's Gym. Use the index in the upp
a section; within each section, there is an additional sub-index for each training node.

A table of bond power effects and upgrades. At the bottom, there is an explanation for how character-specific bond materials (seeds, Eternal
etc.) are used.

seven sheets above (focusing on heroes) contain many cross-referencing links. Additionally, there are a number of sheets with miscellaneous information:

Tables for experience (increasing hero level, bond friendship, and training level); forge (resource requirements to upgrade SR and SSR equip
alchemy (gold yield for all item types).

Tables with enchantment effects and max achievable stat bonuses.

A table of movement expenditures and defensive bonuses across different terrain types.

Reward information for Ancient Beckoning challenge event.

Detailed information for this limited-time event.

The projected game calendar based on current and past CN events.

More detailed information about various topics.


T
Name Rarity
Talent Name Description

Damage taken decreases when Unit HP is low.


Aaron R Old But Tough Damage taken decreased up to 20%.

For every 1 block moved, gain 1% to all stats except


Newcomer! for HP (up to 5% max). When passing through
Alfred SR
Amphibious Warrior! "Water", "Swamp", or "Depths", negate Mobility
penalties for 1 block.

After taking action, deals 1 random debuff to 1 enemy


Almeda N→SSR Quip Master within 3 blocks. Restores HP of ally with the least HP
(1x Almeda's INT).

With every 1 block moved, damage dealt and crit


chance are increased by 1% (up to a max of 5%).
Alustriel SSR Forest Spring When passing through defensive terrain, negate
Mobility penalties for 1 block.

When on terrain with defensive effects, all damage


Angelina SSR Battle Goddess taken is reduced by 10%. On all other terrain, ATK is
increased by 10%.

AoE damage taken decreased by 10%. When an ally


within a 2-block radius is attacked, deal fixed damage
to the attacker equal to Betty's ATK x number of
Betty SSR Sword Realm allies attacked (this effect ignores immunity), and gain
a 10% chance to apply 1 random debuff, then increase
your ATK & MDEF by 10% for 2 turns.

When no friendly units are within 2 blocks, all


Cherie SSR Wild Princess damage taken is reduced by 10%. Gain 1 more chance
to act after eliminating an enemy. 4-turn cooldown.

When attacking, damage is increased by 5%, and


damage taken decreases by 5%. After taking action,
Clarett SSR Wandering Princess adds any remaining mobility to yourself, up to a
maximum of 2 blocks.

Before initiating combat, 50% chance to reduce


Dios R Piercing Shots enemy's DEF by 20%. Lasts 1 turn.

When initiating combat, damage increases by 10%.


Elwin SSR Brave's Will After battle, 40% chance to restore HP (30% of hero's
damage dealt).
When attacking, damage dealt increases by 10%.
When attacked, damage taken decreases by 10%. All
Emerick SR Wise Veil enemies within 2 blocks have Mobility decreased by 1
and can't Guard their allies.

Takes physical damage for nearby friendly units.


Grants the following effects after your active attacks
deal damage: Increases ATK and DEF by 5%,
Estelle SSR Maiden of Light increases guard range to 2 blocks. Lasts for 2 rounds.
After taking action, increases the damage of 1 ally
within 1 block by 10% for 1 round.

Layla's damage is not reduced in melee battles.


Ranged attacks heal allies for 0.5x of the sum of
Gerold & Layla SSR Moonlit Oath G&L's ATK and INT and dispel one debuff. Melee
attacks heal this unit for 10% of the damage dealt and
grant debuff immunity. Lasts 1 turn.

Unit damage increased by 10%. After taking action,


casts [Iron Fist] on 1 friendly unit within 1 block (not
Imelda SR Queen's Gauntlet including this unit): Hero's damage increases by 10%,
loses 10% HP after battle.

After taking action, other allied units within a 2-block


Iris SR Lovely Heart radius gain Dream Kiss: After taking action, restore
HP equal to 1x Iris' INT for 2 turns.

When Unit HP is 100%, INT increases by 5%. 15% of


Jessica R Magic Master INT is added to MDEF.

Crit chance increased by 10%. After dealing a critical


Joshua SSR Dark Initiate hit, deals fixed damage to the enemy. (Damage is
equal to 1x Hero ATK.)

Crit increased by 5%. Restores HP (15% of damage


dealt) after landing a critical hit in battle. Critical hits
Kirikaze SR Dual Wield grant a 50% chance to decrease skill cooldowns by 1
turn.

Healing effects increased by 10%. After taking action,


Klose SR White Wings 1 ally within 1 block obtains a random immunity
effect for 1 round.

When actively entering the battle with 80% HP or


Laird R Knight's Faith higher, ATK & DEF increase by 10%.

MDamage increases by 10% and range increases by 1


Lana SSR Arcane Extension when casting skills.
When battling against Fliers and Cavalry, ATK &
Lance SR Battlefield Mastery DEF increase by 10%.

Damage taken decreases by 5%. When attacked with


Ledin SSR King's Will a melee attack with hero's HP above 100%, attacks 2
times.

With every 1 block moved, damage increases by 1%,


Leon SSR Epic Knight DEF increases by 5%. Can move another 3 blocks
again after attacking.

When there are no allies within 3 blocks, all attributes


are increased by 10% except for HP. If you deal
Leonhardt SSR Asura Sword damage to 2 or more enemies in one hit, recovers 20%
HP and can act 1 more time. (Act again chance has a
4-turn cooldown.)

Before actively attacking, unit's ATK & DEF increase


Lewin R Origin of Light by 5%. Lasts 1 turn. 50% chance to restore 30% HP
after battle.

After taking action, casts Magic Bomb on 1 enemy


Liffany SR Magic Explosion within 3 blocks: After taking action, takes fixed
damage equal to 2x Liffany's INT.

Hero's INT is equal to 1.5x MDEF. Unit ignores its


class disadvantage. After dealing damage, inflicts
"Curse of Wounding" on the target for 1 turn:
Listell SSR Blood Queen Whenever the target is healed, this curse cancels out
the healing effect and deals damage equal to 20% of
the amount nullified.

MDEF increases by 10%. Friendly units within 2


Luna SSR Wind Protection blocks take 15% less MDamage.

When unit is at 100% HP, ATK increases by 10%.


Olivier SR Amber Love After taking action, damage taken by 1 ally within 1
block is reduced by 10%. This effect lasts 2 turns.

Increases damage dealt by 10%. After actively dealing


Rachel SSR Arcane Vessel damage, dispels 1 debuff from all allies within 2
blocks and heals for 1.5x Rachel's INT.
When entering battle with an enemy with a debuff,
INT, DEF, and MDEF increase by 5%. After dealing
Renne SSR Angel of Death damage to an enemy, afflicts them with 1 random
debuff.

After killing an enemy, all stats except for HP


increase by 4%. Stackable up to 4 times (effects
Sakura Shinguji SSR Reiken-Arataka cannot be dispelled). When entering battle, if your
SKILL is greater than the enemy's, you will attack
first.

When entering combat with HP above 50%, damage


Scott R Cautious Tactician taken is decreased by 15%.

When Unit HP is at or above 90%, all damage taken


Serena SR Brave March is reduced by 15%. Takes all attacks directed at
friendly units whose soldiers are dead within 1 block.

When attacking, ATK increases by 5%. If you haven't


attacked this round and you are on a defense-
increasing terrain, you can take 1 additional action. At
Sigma SSR Solitary Will the same time, obtain the Snipe status: Unit range +1,
cannot move. (Cannot be dispelled, can act again. 4-
turn cooldown.)

For every buff, ATK & DEF increase by 3%, at most


Silver Wolf SR Wolf's Nature by 9%. If attack critically hits, steals 1 buff from
target.

After eliminating a unit, can move another 3 blocks.


Sonya SR Demon Blood Meanwhile, ATK & DEF increases by 10%. Lasts 3
turns. Can be stacked 2 times.

When using normal attacks, hero range increases by


Sumire Kanzaki SSR Gorgeous Solo 1. For every soldier killed, gain 1% ATK and SKILL.

Crit increased by 10%. After taking action, if outside


the Danger Zone, enter [Stealth]: Crit increased by
Zerida SSR Hide & Seek 15%, Crit Damage increased by 15%, damage taken
decreased by 15%, and Mobility increased by 1. Lasts
1 turn.
Talents

2 stars 3 stars 4 stars 5 stars 6 stars


★★☆☆☆☆ ★★★☆☆☆ ★★★★☆☆ ★★★★★☆ ★★★★★★

- Damage Taken: -23% Damage Taken: -28% Damage Taken: -34% Damage Taken: -40%

Stats: +2%/block Stats: +3%/block Stats: +4%/block Stats: +5%/block


- Max: 10% Max: 15% Max: 20% Max: 25%
Negate penalties: 2 blocks Negate penalties: 3 blocks Negate penalties: 4 blocks Negate penalties: 5 blocks

Rarity: R → SR Rarity: SR → SSR


Rarity: N → R Enemies: 2 Enemies: 3
Enemies: Within 4 blocks Enemies: 4
Heal: 1.3x INT Heal: 1.6x INT Heal: 2.2x INT
Heal: 1.9x INT Heal: 2.5x INT

Damage/Crit: +2% (up to Damage/Crit: +3% (up to Damage/Crit: +4% (up to


- - 10%) 15%) 20%)
Negate Penalties: 2 blocks Negate Penalties: 3 blocks Negate Penalties: 4 blocks

Damage Taken: -13% Damage Taken: -16% Damage Taken: -20%


- -
ATK: +13% ATK: +16% ATK: +20%

AoE Damage Taken: -


AoE Damage Taken: -
20%
15%
- - Allies: Within 3 blocks
Chance: 15%
Chance: 20%
ATK/MDEF: +13%
ATK/MDEF: +16%

Damage Taken: -15% Damage Taken: -25%


- - Damage Taken: -20%
Cooldown: 3 turns Cooldown: 2 turns

Damage Dealt: +10% Damage Dealt: +15% Damage Dealt: +20%


- - Damage Taken: -10% Damage Taken: -15% Damage Taken: -20%
Movement: Max 3 blocks Movement: Max 4 blocks Movement: Max 5 blocks

Chance: 70% Chance: 100%


- Chance: 60% Chance: 80%
Enemy DEF: -25% Enemy DEF: -30%

Damage: +15% Damage: +20% Damage: +30%


- -
Chance: 60% Chance: 80% Chance: 100%
Damage: +17%
Damage: +12% Damage: +14% Damage: +20%
- Damage Taken: -17%
Damage Taken: -12% Damage Taken: -14% Damage Taken: -20%
Enemy Mobility: -2

ATK/DEF: +8%
ATK/DEF: +11% ATK/DEF: +15%
- - Allies: 2 within 2 blocks
Allies: 3 Allies: 4 within 3 blocks
Ally Effect: 2 turns

Ranged Heals: 0.8x ATK Ranged Heals: 1.1x ATK Ranged Heals: 1.5x ATK
+ INT + INT + INT
- -
Melee Heals: 15% damage Melee Heals: 20% damage Melee Heals: 30% damage
dealt dealt dealt

Unit Damage: +14% Unit Damage: +20%


Unit Damage: +12% Unit Damage: +17%
- Ally Damage: +15% Ally Damage: +20%
Allies: 2 Allies: 3
Range: Within 2 blocks Allies: 4

- Restore: 1.5x INT Restore: 2x INT Restore: 2.5x INT

INT: +7% INT: +9% INT: +12% INT: +15%


-
MDEF: +20% of INT MDEF: +25% of INT MDEF: +30% of INT MDEF: +40% of INT

Crit: +13% Crit: +16% Crit: +20%


- -
Fixed Damage: 1.3x ATK Fixed Damage: 1.6x ATK Fixed Damage: 2x ATK

Crit: +15%
Crit: +9%
Crit: +7% Crit: +12% Restore: 30% damage
- Restore: 20% damage
Chance: 60% Chance: 80% dealt
dealt
Chance: 100%

Healing: +20%
Healing: +15% Healing: +25% Healing: +30%
- Allies: 3
Allies: 2 Allies: 4 Duration: 2 turns
Range: 2

- ATK/DEF: +15% ATK/DEF: +20% ATK/DEF: +25% ATK/DEF: +30%

- - MDamage: +15% MDamage: +20% MDamage: +30%


- ATK/DEF: +15% ATK/DEF: +20% ATK/DEF: +25% ATK/DEF: +30%

Damage Taken: -8% Damage Taken: -11% Damage Taken: -15%


- -
HP Condition: > 90% HP Condition: > 75% HP Condition: > 50%

Damage: +2% Damage: +3% Damage: +4%


- -
DEF: +10% DEF: +15% DEF: +20%

Stat Increase: +13% if no Stat Increase: +20% if no


allies within 2 blocks Stat Increase: +16% allies within 1 block
- -
Heal: 30% HP Heal: 40% HP Heal: 50% HP
Cooldown: 3 turns Cooldown: 2 turns

Unit's ATK/DEF: +7% Unit's ATK/DEF: +9% Unit's ATK/DEF: +12% Unit's ATK/DEF: +15%
-
Chance: 60% Chance: 70% Chance: 80% Chance: 100%

Enemies: 2
- Fixed Damage: 2.5x INT Fixed Damage: 3x INT Fixed Damage: 4x INT
Fixed Damage: 3.5x INT

Damage: 30% of healing Damage: 40% of healing Damage: 50% of healing


- -
nullified nullified nullified

MDEF: +13% MDEF: +16% MDEF: +20%


- -
MDamage Taken: -20% MDamage Taken: -25% MDamage Taken: -30%

ATK: +20% ATK: +30%


ATK: +15% ATK: +25%
- Allies: 3 Allies: 5
Allies: 2 Allies: 4
Range: 2 Range: 3

Damage: +20%
Damage: +30%
Damage: +15% Dispel/Heal Range:
- - Dispel: 2 debuffs
Heal: 2x INT Within 3 blocks
Heal: 3x INT
Heal: 2.5x INT
INT/DEF/MDEF: +15%
- - INT/DEF/MDEF: +8% INT/DEF/MDEF: +11%
Debuffs: 2

- - Stats: +6% Stats: +8% Stats: +10%

- Damage Taken: -18% Damage Taken: -22% Damage Taken: -26% Damage Taken: -30%

HP Condition: 80% HP Condition: 60%


HP Condition: 85% HP Condition: 70%
- Damage Taken: -22% Damage Taken: -30%
Damage Taken: -18% Damage Taken: -26%
Guard: Within 2 blocks Guard: Within 3 blocks

ATK: +8% ATK: +11% ATK: +15%


- -
Cooldown: 3 turns Range: +2 Cooldown: 2 turns

ATK/DEF: +5%, at most


ATK/DEF: +4%, at most ATK/DEF: +6%, at most ATK/DEF: +7%, at most
- +15%
+12% +18% +21%
Steal: 2 buffs

- ATK/DEF: +12% ATK/DEF: +14% ATK/DEF: +17% ATK/DEF: +20%

- - ATK/SKL: +2% ATK/SKL: +3% ATK/SKL: +4%

Crit: +13% Crit: +16% Crit: +20%


[Stealth] Crit: +20% [Stealth] Crit: +25% [Stealth] Crit: +30%
- - Crit Damage: +20% Crit Damage: +25% Crit Damage: +30%
Damage Taken: -20% Damage Taken: -25% Damage Taken: -30%
Mobility: +2 Mobility: +3 Mobility: +4
Factions
Factions

Classes
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Starting Class Tier 2 Class

Left Path
Skill 1 Soldier Skill 2 Soldier 1 Skill Soldier 2
Name Type Name Type
(Level 1) (Level 1) (Level 12) (Level 20) (Level 25) (Level 30)

High Lord ### Lancer


Unbreakable Guardian Tenacity Gladiator ### Elite Infantry Shield Bash Merman Lord

Acolyte → Sister### Heal Holy Shield Bishop ### Thaumaturge Meditation Paladin

Archer ### Neutralizing Fire Archer Endure Wolf Rider ### Sharpshooter Natural Warding
Horned Dino

Pegasus Knight ### Lightning Hawk Rider Lonely Moon Serpent Knight ### Merman Lord Tidal Surge Lobster

Hawk Knight ### Lightning Hawk Rider Legion Pegasus Lord ### Pegasus Rider First Aid Paladin

Hawk Knight ### Wind Whisper Hawk Rider First Aid Dragon Knight ### Griffin Rider Ride the Wind Elite Cavalry

Sharpshooter ### Boost Crossbow RiderATK Break Serpent Knight ### Merman Lord Aqua Blast Lobster

Fighter ### Sun Slash Infantry Detect Highlander ### Elite Cavalry Crush Griffin Rider
Knight ### Onrush Cavalry Ram General ### Elite Lancer DEF Break Elite Infantry

Bracer ### Whirlwind Staff Lancer Steel Titan Vanguard ### Elite Lancer Cheer Monk

Knight ### Onrush Cavalry Move Again Highlander ### Horned Dino Demonic Arts Lesser Imp

Mage ### Freeze Strike Warlock Mass Attack Bishop ### Inquisitor Regrowth Sharpshooter

Sister ### Heal Holy Shield Noble Maiden ### Inquisitor Dolly Thaumaturge

Mage ### Wind Blade Archer Teleport Bishop ### Ballista Shield Witch

Bandit ### Double Tap Thief Ruthless Executor ### Ambusher Ninjutsu Orc

Fighter ### Mind's Eye Infantry Air Slash Ninja ### Ambusher Sneak Attack Elite Cavalry

Battle Angel ### Heal Infantry Demonic Arts Saintess ### Monk Discipline Elite Lancer

Knight ### Blast Cavalry Assault Grand Knight ### Horned Dino Smash Lesser Imp

Mage ### Dark Reaper Warlock Freeze Strike Saint ### Inquisitor Lightning Strike
Rock Golem
Hawk Knight ### Wind Whisper Hawk Rider Lightning Highlander ### Elite Cavalry Ram Elite Lancer

Fighter ### Sun Slash Infantry Block General ### Amazon Lance PhalanxElite Cavalry

Knight ### Assault Cavalry Legion Grand Knight ### Horned Dino Smash Lesser Imp

Fighter ### Zero Storm Infantry Air Slash Swordsman ### Elite Infantry Detect Rock Golem

Fighter ### Roar Infantry Detect General ### Amazon Protect Maid

Mage ### Wind Blade Warlock MDEF Support Summoner ### Witch Lightning Strike
Elite Infantry

Blood Banshee ### Demon God's Bulwark


Skeleton Soldier Siphon Demon General ### Lesser Imp Demonic GuardHorned Dino

Pegasus Knight ### Raging ThunderHawk Rider Wind Spiral Bow Knight ### Sharpshooter Move Again Elf

Archer ### Aim Archer Roaring Bomb Noble ### Kunoichi Snipe Maid

Mage ### Lightning Strike Holy Holy Word Arcane Vessel ### Witch Dark Reaper Pegasus Rider
Mage ### Shadow Spear Warlock Freeze Strike Archmage ### Thaumaturge Calamity Throw
Rock Golem

Fighter Deathmatch Infantry Roar Koubu Elite Cavalry Smash Horned Dino

Knight ### Ram Cavalry Charge Grand Knight ### Horned Dino Blast Lesser Imp

High Lord ### Block Lancer Solidarity Gladiator ### Elite Infantry Shield Bash Maid

Archer ### Neutralizing Fire Archer Ranger's Heart Gladiator ### Elite Infantry Savage AttackMerman Lord

Bandit ### Cold Blood Thief Sneak Attack Swordsman ### Elite Infantry Detect Elite Cavalry

Knight ### Strike Cavalry Blast Unicorn Knight ### Sharpshooter Mass Protect Dark Elf

High Lord ### Adversity Lancer Counterattack Koubu Paladin Strike Rock Golem

Bandit ### Killing Blow Thief Bloodbath Ninja ### Kunoichi Back Stab Elf
Tier 3 Class Tier 2 Class

Middle Path
Skill 1 Soldier 1 Skill 2 Soldier 2 Soldier 1 Skill
Name Type Name Type
(Level 35) (Level 40) (Level 45) (Level 50) (Level 20) (Level 25)

#N/A General ### Elite Lancer Power Stab

#N/A Saint ### Inquisitor Holy Word

###
Wolf Rider Commander Onrush Demon Hunter Roundabout Bone Dino

Serpent Master ### Alternate Tide Master ATK Intimidate


Lobster Behemoth Dragon Knight ### Griffin Rider ATK Command

#N/A Dragon Knight ### Griffin Rider Reinforcement

Dragon Master ### Crush Griffin KnightLightning Flash


Heavy Cavalry Swordsman ### Warrior Roar

#N/A Bow Knight ### Sharpshooter Snare

#N/A Swordsman ### Elite Infantry Roar


Grand Marshal ### Heavy Shield Vanguard Lancer Parry Orc Berserker Highlander ### Elite Cavalry Move Again

Divine Blossom ### Heavy Shield Phalanx Armor Pierce Exorcist #N/A

Dark Knight ### Smash Bone Dino ATK CommandVampire Bat #N/A

Oracle ### Regenerate Bishop Dispel Demon Hunter Archmage ### Witch Blizzard

Dream Kiss ### Mass Heal Bishop MDEF CommandWizard

#N/A Archmage ### Thaumaturge Tornado

Black Fang ### Starbright Sonata Bandit Magic Eye Guardian Infantry #N/A

Shadow ### Riposte Bandit Deathmatch Dark Elf Sniper Swordsman ### Elite Infantry Roar

Valkyrie ### Faith Exorcist Starglow Phalanx #N/A

#N/A Highlander ### Elite Cavalry DEF Break

Martyr ### Cleanse Bishop Heaven's Sanction


Stone Colossus Archmage ### Witch Blizzard
Royal Knight ### ATK Command
Heavy Cavalry Charge Vanguard Lancer Dragon Knight ### Griffin Rider Windride

#N/A Paladin ### Monk Divine Guard

Strike Master ### Blast Bone Dino Chivalry Vampire Bat Highlander ### Elite Cavalry ATK Break

Bladelord ### Instant Transfer


Highland Warrior
Ethereal Fire Machete
Vanguard Lancer #N/A

#N/A Swordsman ### Elite Infantry Battle Cry

Hermit ### Resist Dark Elf Sniper


Summon Bomb
Guardian Infantry Archmage ### Wizard Tornado

Demon God ### Bloody DelugeVampire Bat Blood Dance Bone Dino Blood Master ### Skeleton WarriorMind Bore

Bow Master ### Snipe Demon HunterDEF Command High Elf Pegasus Lord ### Griffin Rider Wind Pressure

Erebonian Prince### Boost Mist Dancer Excitation Masked Maid

Arcane Core ### MDEF Support Sorceress Arcane Blast Holy Pegasus Bishop ### Inquisitor Demolish
Wizard ### Fireball Wizard Decay Stone Colossus #N/A

Koubu-Kai ### Endure Heavy CavalryHyakka Ryoran Bone Dino

#N/A Highlander ### Elite Cavalry Assault

###
Gladiator Commander DEF Support Heavy InfantryEntrench-mentHeavy Cavalry Vanguard ### Amazon Unbreakable Guardian

Vindicator ### Legendary EndHeavy Infantry ATK Break Tide Master Sniper ### Elf Roundabout

#N/A Ninja ### Ambusher Riposte

Unicorn Master ### ATK Break Demon HunterATK Support (L)


Dark Elf Sniper Grand Knight ### Horned Dino Assault

Koubu-Kai Precaution Guardian Cavalry


Phoenix DanceStone Colossus

Shadow ### Shadow Raid Bandit Sly Stride Dark Elf Sniper #N/A
ss Tier 3 Class Tier 2 Class

Right Path
Soldier 2 Skill 1 Soldier 1 Skill 2 Soldier 2 Soldier 1
Name Type Name Type
(Level 30) (Level 35) (Level 40) (Level 45) (Level 50) (Level 20)

Elite Cavalry Grand Marshal ### Reinforcement Phalanx Armor Pierce Heavy Cavalry Swordsman ### Maid

Elf Martyr ### Tornado Bishop Ultimate Quip High Elf Priest ### Witch

Sniper ### Dark Elf

Pegasus Rider Dragon Master ### Ram Griffin KnightDragon's Breath


Heavy Cavalry Swordsman ### Elite Infantry

Elite Cavalry Dragon Master ### Wind WhisperGriffin KnightLightning Speed


Heavy Cavalry Raider ### Ambusher

Maid Duelist ### Adversity Heavy InfantrySkill CommandMasked Maid Highlander ### Paladin

Elite Cavalry Bow Master ### MDEF Break Demon Hunter Aim Heavy Cavalry Grand Knight ### Horned Dino

Maid Hero ### Eternal Light Heavy Infantry Sword Soul Vanguard Lancer General ### Elite Lancer
Griffin Rider Knight Master ### Charge Guardian Cavalry Rout Griffin Knight Bow Knight ### Sharpshooter

#N/A General ### Amazon

#N/A Herald ### Witch

Dark Elf Queen ### Mass Heal Wizard Thunder StormDark Elf Sniper Swordsman ### Elite Infantry

Koubu (Mage) ### Witch

Elf Wizard ### MDEF Support Wizard Meteor High Elf Priest ### Inquisitor

#N/A Ninja ### Kunoichi

Warrior Sword Saint ### Flash Heavy Infantry Deadly Phalanx Sniper ### Elf

#N/A Liberl Princess ### Maid

Griffin Rider Knight Master ### Precaution Guardian Cavalry


Thousand Hooves
Griffin Knight Bow Knight ### Sharpshooter

Skeleton Archer
Dark Princess ### MDEF IntimidateWizard Black Hole Dark Elf Sniper Summoner ### Ballista
Warrior Dragon Master ### Imperial BlazeGriffin KnightDEF IntimidateGuardian Cavalry Swordsman ### Elite Infantry

Merman Lord Templar ### Judgment Exorcist Consecration Tide Master Gladiator ### Elite Infantry

Warrior Royal Knight ### Imperial Charge


Guardian Cavalry
Thousand Hooves
Guardian Infantry Swordsman ### Elite Infantry

#N/A Lieutenant ### Warrior

Elite Lancer Sword Master ### DEF Command


Heavy Infantry Sun Slash Phalanx Highlander ### Elite Cavalry

Elf Wizard ### ATK Support (L) Wizard Acid Burns High Elf Sniper ### Ballista

Rock Golem Blood Empress ### Last Stand Skeleton Knight


Reaper's TouchStone Colossus Reaper ### Witch

Pegasus Rider Pegasus Master ### Queen's Ascension


Griffin KnightHeavy Cavalry Gale Unicorn Knight ### Witch

Musician ### Elf

Dark Elf Oracle ### Consecration Bishop Gospel Dark Elf Sniper Saint ### Thaumaturge
#N/A Tea Party Host ### Witch

Hokushin Itto-Ryu
### Elite Infantry

Paladin Knight Master ### Move Again Heavy CavalryMass Attack Griffin Knight Vanguard ### Elite Lancer

Monk Royal Vanguard ### Barb Amazon Champion


ATK Support (L)Exorcist Highlander ### Paladin

Dark Elf Ranger ### Deathmatch High Elf Strong Wind Snipe
Dark Elf Sniper Raider ### Ambusher

Kunoichi Shadow ### ATK Break Bandit Ruthless Dark Elf Sniper Sniper ### Elf

Lesser Imp Grand Master ### Bloodbath Bone Dino Rout Vampire Bat Ninja ### Ambusher

Kanzaki Fujin-Ryu Elite Lancer

#N/A Wielder of Alhazard


### Skeleton Archer
Tier 2 Class Tier 3 Class Soldier Bonuses (Base %)

Soldiers
Skill Soldier 2 Skill 1 Soldier 1 Skill 2 Soldier 2
Name Type HP ATK DEF
(Level 25) (Level 30) (Level 35) (Level 40) (Level 45) (Level 50)

Detect Monk #N/A 0 0 10

10 5 10

Resist Kunoichi #N/A 10 0 5

Skill Command
Pegasus Rider Ranger ### ATK Support Dark Elf Sniper
Emerald Crusher
Holy Pegasus 10 10 10

DEF Support (L)


Elite Cavalry #N/A 10 10 10

10 0 10

Sneak Kunoichi High Master ### Shadow Raid Bandit Smoke High Elf 0 10 10

Blast Pegasus Rider 0 15 10

Rout Lesser Imp #N/A 10 10 0

DEF Break Warrior Grand Marshal ### Barb Phalanx Frontal AssaultGuardian Infantry 5 10 10
DEF Intimidate Ballista #N/A 10 5 10

Skein Staff Maid Waveform Master


### Detect Amazon Champion
Phoenix WaveHeavy Infantry 15 0 10

Augment Dark Elf Royal Envoy ### Holy Word Wizard Meditation Dark Elf Sniper 5 10 10

Detect Amazon #N/A 10 15 0

Mass Resist Sharpshooter Koubu-Kai (Mage)


### Last Stand Sorceress Le Jardin d'IrisDemon Hunter 10 0 10

Mass Heal Monk #N/A 5 5 5

Dark Demise Dark Elf Shadow ### Sneak Mist Dancer Phantom Raid Dark Elf Sniper 10 15 0

Snare Elite Lancer #N/A 10 15 0

Mass Heal Merman Lord Queen of Liberl ### Blizzard Heavy InfantryAurora Ring Tide Master 0 0 10

Crush Elf #N/A 0 10 10

Summon Undead
Skeleton Warrior #N/A 0 15 0
First Aid Amazon #N/A 10 5 10

Light Reflect Elite Lancer King ### Vindication Heavy InfantryBurning Sun Phalanx 10 0 10

Crush Elite Lancer #N/A 15 15 0

Sun Slash Paladin Asura ### Deathmatch Guardian Infantry


Fusion – Dark Guardian
Emperor Sword
Cavalry 10 10 0

Blast Paladin #N/A 10 5 5

Aim Elite Lancer #N/A 0 15 0

Seal Skeleton Archer #N/A 5 0 10

Mass Resist Paladin #N/A 0 15 0

ATK Support (L) Witch Bard ### DEF Break High Elf Heartless Requiem
Sorceress 5 5 10

Meditation Ballista #N/A 0 5 10


Dark Matter Skeleton Warrior
Angel of Death ### Wind Blade Sorceress Skeleton Knight
Renne – Annihilation 0 5 10

Ouka Houshin Monk Evilslayer ### Sun Shade Heavy Infantry Bloodbath Exorcist 10 10 0

Lance PhalanxElite Infantry #N/A 5 5 10

Ram Elite Cavalry 10 5 10

Sneak Sharpshooter #N/A 5 15 0

Sly Stride Ballista Ranger ### Snare High Elf First Aid Demon Hunter 15 10 0

Ninjutsu Skeleton Warrior #N/A 10 15 0

Butterfly Dance Elf Top Star Armor Pierce Phalanx Iron Helmet High Elf 10 10 10

Smoke Skeleton Warrior


Chaos' Chosen ### Obliterate Hellfire ArcherAlhazard Bloodthirster
Skeleton Knight 0 15 0
Bonuses (Base %) Soldier Bonuses (Max %) Bond Power Unlocks

Bonds
MDEF HP ATK DEF MDEF Bond 2(Intimacy Lv. 10) Bond 3(Intimacy Lv. 15)

Clear Time Rift 3-6 (Normal) with this Clear Time Rift 3-1 (Elite) with this
10 10 10 35 35
character. character.

Win 5 times in Arena with this Clear Time Rift 3-1 (Elite) with this
0 20 30 35 10
character. character.

Clear Time Rift 3-1 (Elite) with this


10 20 10 30 35 Reach Level 30.
character.

Clear Time Rift 3-1 (Elite) with this


0 35 20 35 10 Reach Level 30.
character.

Clear Time Rift 3-1 (Elite) with this


0 20 20 35 25 Reach Level 30.
character.

Clear Time Rift 3-6 (Normal) with this Clear Time Rift 3-1 (Elite) with this
10 20 25 35 20
character. character.

Win 5 times in Arena with this Clear Time Rift 3-1 (Elite) with this
10 10 20 35 35
character. character.

Clear Time Rift 3-6 (Normal) with this Clear Time Rift 3-1 (Elite) with this
5 10 25 35 30
character. character.

Clear Time Rift 3-6 (Normal) with this Clear Time Rift 3-1 (Elite) with this
0 35 35 10 10
character. character.

Clear Time Rift 3-6 (Normal) with this Clear Time Rift 3-1 (Elite) with this
5 15 35 35 15
character. character.
Win 5 times in Arena with this Clear Time Rift 3-1 (Elite) with this
0 35 15 35 10
character. character.

Clear Time Rift 3-6 (Normal) with this Clear Time Rift 3-1 (Elite) with this
5 40 10 35 15
character. character.

Win 5 times in Arena with this Clear Time Rift 3-1 (Elite) with this
5 15 35 35 15
character. character.

Clear Time Rift 3-6 (Normal) with this Clear Time Rift 3-1 (Elite) with this
0 35 40 10 10
character. character.

Clear Time Rift 3-6 (Normal) with this Clear Time Rift 3-1 (Elite) with this
5 35 10 20 30
character. character.

Clear Time Rift 3-1 (Elite) with this


5 15 15 30 30 Reach Level 30.
character.

Clear Time Rift 3-1 (Elite) with this


5 20 40 10 30 Reach Level 30.
character.

Clear Time Rift 3-1 (Elite) with this


0 35 40 10 10 Reach Level 30.
character.

Win 5 times in Arena with this Clear Time Rift 3-1 (Elite) with this
15 10 25 35 25
character. character.

Win 5 times in Arena with this Clear Time Rift 3-1 (Elite) with this
0 10 35 35 10
character. character.

Win 5 times in Arena with this Clear Time Rift 3-1 (Elite) with this
15 10 40 10 40
character. character.
Clear Time Rift 3-1 (Elite) with this
0 35 15 35 10 Reach Level 30.
character.

Clear Time Rift 3-1 (Elite) with this


10 35 10 35 20 Reach Level 30.
character.

Clear Time Rift 3-6 (Normal) with this Clear Time Rift 3-1 (Elite) with this
0 40 40 10 10
character. character.

Clear Time Rift 3-6 (Normal) with this Clear Time Rift 3-1 (Elite) with this
10 20 20 25 35
character. character.

Clear Time Rift 3-1 (Elite) with this


0 20 30 15 25 Reach Level 30.
character.

Clear Time Rift 3-6 (Normal) with this Clear Time Rift 3-1 (Elite) with this
10 10 40 10 35
character. character.

Clear Time Rift 3-6 (Normal) with this Clear Time Rift 3-1 (Elite) with this
15 30 10 20 40
character. character.

Win 5 times in Arena with this Clear Time Rift 3-1 (Elite) with this
15 10 40 10 40
character. character.

Clear Time Rift 3-1 (Elite) with this


5 15 30 35 15 Reach Level 30.
character.

Win 5 times in Arena with this Clear Time Rift 3-1 (Elite) with this
15 10 30 20 40
character. character.
Win 5 times in Arena with this Clear Time Rift 3-1 (Elite) with this
15 25 30 20 25
character. character.

Clear Time Rift 3-1 (Elite) with this


10 20 35 25 20 Reach Level 30.
character.

Clear Time Rift 3-6 (Normal) with this Clear Time Rift 3-1 (Elite) with this
0 15 30 35 10
character. character.

Clear Time Rift 3-1 (Elite) with this


0 20 15 35 25 Reach Level 30.
character.

Clear Time Rift 3-6 (Normal) with this Clear Time Rift 3-1 (Elite) with this
10 30 40 10 20
character. character.

Clear Time Rift 3-6 (Normal) with this Clear Time Rift 3-1 (Elite) with this
0 40 35 10 10
character. character.

Win 5 times in Arena with this Clear Time Rift 3-1 (Elite) with this
0 35 40 10 10
character. character.

Win 5 times in Arena with this Clear Time Rift 3-1 (Elite) with this
0 35 20 35 10
character. character.

Clear Time Rift 3-1 (Elite) with this


15 10 40 10 40 Reach Level 30.
character.
Bond Power Unlocks

HP/DEF/MDEF
Bond 4(Intimacy Lv. 23) Bond 5(Intimacy Lv. 25)
Gains Per Level

Help with Cherie's Gate 5. Help with Cherie's Gate 7.

Clear Gate 4 with Sigma's help. Clear Gate 5 with Clarett's help.

Help with Chris's Gate 3. Help with Cherie's Gate 7. +50/+2/+6

Clear Gate 4 with Matthew's help. Clear Gate 5 with Almeda's help.

Clear Gate 3 with Matthew's help. Clear Gate 4 with Shelfaniel's help.

Win 5 times in Arena with this


Clear Gate 5 with Lance's help.
character.

Clear Gate 6 with Keith's help. Clear Gate 7 with Hein's help. +55/+3/+5

Clear Gate 4 with Luna's help. Clear Gate 5 with Sigma's help.

Help with Silver Wolf's Gate 4. Help with Dieharte's Gate 7.

Clear Gate 6 with Hein's help. Clear Gate 7 with Liana's help. +90/+6/+4
Clear Gate 4 with Anna's help. Clear Gate 5 with Altemuller's help. +85/+5/+3

Upgrade to Divine Blossom. Upgrade to Waveform Master. +100/+7/+2

Clear Gate 4 with Tiaris's help. Clear Gate 5 with Dieharte's help.

Clear Gate 4 with Vargas's help. Clear Gate 5 with Bernhardt's help. +35/+3/+6

Upgrade to Dream Kiss. Upgrade to Iris Koubu. +45/+3/+5

Help with Lester's Gate 4. Help with Egbert's Gate 5.

Upgrade to Shadow. Upgrade to Black Fang. +70/+4/+4

Clear Gate 4 with Lewin's help. Clear Gate 5 with Dieharte's help. +65/+5/+4

Upgrade to Valkyrie. Upgrade to Queen of Liberl. +65/+5/+5

Help with Hein's Gate 3. Help with Leon's Gate 7.

Clear Gate 6 with Leon's help. Clear Gate 7 with Elwin's help. +40/+3/+5
Clear Gate 4 with Narm's help. Clear Gate 5 with Cherie's help. +60/+3/+5

Clear Gate 6 with Chris's help. Clear Gate 7 with Elwin's help. +130/+4/+4

Clear Gate 6 with Laird's help. Clear Gate 7 with Elwin's help. +75/+3/+4

Upgrade to Bladelord. Upgrade to Asura. +75/+5/+5

Help with Kirikaze's Gate 3. Help with Luna's Gate 6.

Clear Gate 4 with Pierre's help. Clear Gate 5 with Dieharte's help. +40/+3/+5

Clear Gate 4 with Matthew's help. Clear Gate 5 with Landius's help. +30/+5/+3

Clear Gate 4 with Lewin's help. Clear Gate 6 with Dieharte's help. +90/+4/+3

Upgrade to Erebonian Prince. Upgrade to Bard. +70/+4/+5

Clear Gate 4 with Angelina's help. Clear Gate 5 with Landius' help. +35/+3/+6
Upgrade to Wizard. Upgrade to Angel of Death. +35/+4/+5

Upgrade to Sakura Koubu Upgrade to Evilslayer +70/+5/+4

Help with Hein's Gate 3. Help with Liana's Gate 7.

Clear Gate 4 with Wiler's help. Clear Gate 5 with Shelfaniel's help.

Help with Varna's Gate 5. Help with Altemuller's Gate 7.

Clear Gate 4 with Freya's help. Clear Gate 5 with Dieharte's help.

Clear Gate 4 with Rohga's help. Clear Gate 5 with Lana's help. +55/+4/+5

Upgrade to Sumire Koubu Upgrade to Phoenix Dance

Upgrade to Shadow. Upgrade to Chaos' Chosen. +65/+5/+4


Heart Bonds

Level 4 Heart Bond Effect Level 7 Heart Bond Effect


(Defensive) (Offensive)

As Martyr: When Unit HP is above 80%, unit is 10%


As Martyr: AoE damage dealt is increased by 10%.
less likely to be critically hit.
As Oracle: When attacking, damage dealt is
As Oracle: When unit has 100% HP, damage taken
increased by 10%.
decreases by 10%.

As Serpent Master: When in water, physical As Serpent Master: When in water, physical
damage taken decreases by 10%. damage dealt increases by 10%.
As Dragon Master: When Unit HP is below 70%, As Dragon Master: When Unit HP is below 70%,
damage taken decreases by 10% after entering damage dealt is increased by 10% after entering
battle. battle.

As Dragon Master: When Unit HP is below 70%, As Dragon Master: AoE damage dealt is increased
damage taken decreases by 10% after entering by 10%.
battle. As High Master: When attacked with a ranged
As High Master: AoE damage taken decreases by attack and entering battle, damage dealt is increased
10%. by 10%.

As Hero: When Unit HP is above 80%, damage As Hero: When Unit HP is above 80%, damage
taken decreases by 10% after entering battle. dealt is increased by 10% after entering battle.
As Grand Marshal: When battling against enemies As Grand Marshal: Damage dealt to enemies with a
with a lower HP percentage than yours, damage lower HP percentage than yours increases by 10%
taken decreases by 10% after entering battle. after entering battle.
As Knight Master: When attacking, unit's damage As Knight Master: When Unit HP is below 70%,
taken decreases by 10%. damage dealt is increased by 10%.
As Grand Marshal: When attacked and entering As Grand Marshal: When Unit HP is above 80%,
battle, physical damage taken decreases by 10%. damage dealt is increased by 10%.

As Divine Blossom: When Unit HP is above 80%, As Divine Blossom: When Unit HP is above 80%,
damage taken decreases by 10% after entering damage dealt is increased by 10% after entering
battle. battle.
As Waveform Master: AoE damage taken As Waveform Master: AoE damage dealt is
decreases by 10%. increased by 10%.

As Queen: AoE damage taken decreases by 10%. As Queen: AoE damage increases by 10%.
As Oracle: When attacked with a melee attack, As Oracle: When attacking, damage dealt increases
physical damage taken decreases by 10%. by 10%.

As Dream Kiss: When unit's HP is less than 50%, As Dream Kiss: When attacking and entering battle,
reduces damage taken by 10%. damage dealt by soldiers increases by 20%.
As Koubu-Kai: When unit's HP is above 80%, it is As Koubu-Kai: When attacking and entering battle,
10% less likely to receive critical damage. damage dealt is increased by 10%.

As Black Fang: When unit has 100% HP, it is 10% As Black Fang: When unit has 100% HP, Crit is
less likely to receive critical damage. increased by 10%.
As Shadow: When unit has 100% HP, damage As Shadow: When unit has 100% HP, damage dealt
taken decreases by 10%. increases by 10%.
As Sword Saint: When Unit HP is above 80%,
As Sword Saint: When Unit HP is above 80%, Crit
damage taken decreases by 10% after entering
Damage increases by 10%.
battle.
As Shadow: When Unit HP is below 70%, Crit
As Shadow: When attacked, take 10% less magic
Damage increases by 10%.
damage.
As Queen of Liberl: When attacked, reduces magic As Queen of Liberl: When attacking, increases
damage by 10% after entering battle. damage dealt by 10% after entering battle.
As Valkyrie: When attacked, reduces physical As Valkyrie: AoE damage dealt is increased by
damage by 10% after entering battle. 10%.

As Martyr: When attacked with a magic attack and


As Martyr: When unit has 100% HP, damage taken
entering battle, damage dealt is increased by 10%.
decreases by 10%.
As Dark Princess: When attacked with a physical
As Dark Princess: When attacked by enemies with
attack and entering battle, damage dealt is increased
debuffs, damage taken decreases by 10%.
by 10%.
As Dragon Master: When unit has 100% HP, As Dragon Master: When unit has 100% HP,
damage taken decreases by 10%. damage dealt increases by 10%.
As Royal Knight: When attacked and entering As Royal Knight: When Unit HP is below 70%,
battle, magic damage taken decreases by 10%. damage dealt is increased by 10%.
As Templar: When receiving damage, take 10% As Templar: When receiving damage from buffed
less magic damage. units, deal 10% more damage.
As King: When receiving damage, take 10% less As King: When initiating combat, deal 10% more
physical damage. damage.
As Strike Master: When Unit HP is below 70%, As Strike Master: When Unit HP is below 70%,
damage taken decreases by 10% after entering damage dealt is increased by 10% after entering
battle. battle.
As Royal Knight: Damage taken from enemies As Royal Knight: Damage dealt to enemies whose
whose HP percentage is higher than yours HP percentage is higher than yours increases by
decreases by 10% after entering battle. 10% after entering battle.

As Bladelord: When battling enemies with a lower As Bladelord: When battling enemies with a lower
HP percentage than yours, damage taken is HP percentage than yours, damage is increased by
decreased by 10% after entering battle. 10% after entering battle.
As Asura: When this unit's HP is above 80%, it is As Asura: When this unit's HP is above 80%, Crit is
10% less likely to receive critical damage. increased by 10%.

As Wizard: When Unit HP is at 100%, damage


As Wizard: When Unit HP is at 100%, damage dealt
taken is decreased by 10%.
is increased by 10%.
As Hermit: When attacked by enemies with debuffs,
As Hermit: When battling against enemies with
after entering battle, damage taken is decreased by
debuffs, damage dealt is increased by 10%.
10%.

As Blood Empress: Reduces AoE damage taken by As Blood Empress: When attacked and entering
10%. battle, increases damage dealt by 10%.
As Demon God: When HP is less than 50%, As Demon God: When HP is less than 50%,
reduces damage taken by 10%. increases damage dealt by 10%.

As Pegasus Master: When attacking, damage taken As Pegasus Master: When attacked in melee,
is decreased by 10%. damage dealt increases by 10%.
As Bow Master: When Unit HP is below 70%, As Bow Master: When attacked at range, damage
damage taken is decreased by 10%. dealt increases by 10%.

As Bard: When attacked and entering battle, magic As Bard: When attacked with a ranged attack, after
damage taken is reduced by 10%. entering battle, damage dealt is increased by 10%.
As Erebonian Prince: When attacked by enemies As Erebonian Prince: When attacking enemies with
with a higher HP percentage than yours, damage a higher HP percentage than yours, damage dealt is
taken is decreased by 10% after entering battle. increased by 10% after entering battle.

As Arcane Core: When attacked after entering As Arcane Core: When Unit HP is 100%, increases
battle, magic damage taken is decreased by 10%. damage dealt y 10%.
As Oracle: AoE damage taken is reduced by 10%. As Oracle: Healing Effects +10%.
As Wizard: When attacked by enemies with debuffs,
after entering battle, damage taken is decreased by As Wizard: AoE damage dealt is increased by 10%.
10%. As Angel of Death: When Unit HP is below 70%,
As Angel of Death: When Unit HP is below 70%, damage dealt is increased by 10% after entering
damage taken is decreased by 10% after entering battle.
battle.
As Evilslayer: When attacked with a melee attack,
As Evilslayer: When attacked with a melee attack,
damage dealt is increased by 10%.
physical damage taken is decreased by 10%.
As Koubu-Kai: Damage dealt increases by 10% to
As Koubi-Kai: When Unit HP is less than 50%,
enemies with a higher HP percentage than yours
damage taken is decreased by 10%.
after entering battle.

As Grand Knight: With every block moved before As Grand Knight: With every block moved before
attacking, damage taken decreases by 3% (max attacking, damage dealt is increased by 3% (max
15%). 15%).
As Unicorn Master: When attacked, magic damage As Unicorn Master: When Unit HP is above 80%,
taken decreases by 10%. damage dealt is increased by 10%.

As Chaos' Chosen: When attacked with a physical


As Chaos' Chosen: When Unit HP is below 50%,
attack and entering battle, damage dealt increased
damage taken decreases by 10%.
by 10%.
As Shadow: When Unit HP equals 100%, damage
As Shadow: When attacked with a magical attack
taken decreases by 10%.
and entering battle, damage dealt increased by 10%.
Bond Materials

Line Cycle Unique Bonding Gift

Vitality

Intelligence Sand Newtype Weekly

Goodness Sand

Obsession Wings

Deliberation

Vitality Sand
Deliberation Sand

Vitality Fire

Deliberation Wings

Zeal Wings

Intelligence Fire

Zeal Wings

Obsession Wings

Vitality Wings

Intelligence Wings

Deliberation

Zeal Sand Black Cat


Goodness Sand

Vitality Wings

Deliberation Wings

Deliberation Sand

Vitality Sand

Zeal Wings

Intelligence Wings

Goodness Wings

Obsession Fire

Zeal Sand
Zeal Spirit

Deliberation Wings

Deliberation

Vitality Sand

Obsession Sand

Bone Dino Feeding


Deliberation Sand
Manual

Obsession Sand
Name Class Type HP ATK INT DEF MDEF
Aaron Grand Marshal ### ### ### ### ### ###
Alfred #N/A ### ### ### ### ###
Alfred #N/A ### ### ### ### ###
Almeda Martyr ### ### ### ### ### ###
Almeda Oracle ### ### ### ### ### ###
Altemuller Dragon Master ### ### ### ### ### ###
Altemuller Grand Marshal ### ### ### ### ### ###
Alustriel Ranger ### ### ### ### ### ###
Alustriel Wolf Rider Commander ### ### ### ### ### ###
Angelica Creator ### ### ### ### ### ###
Angelina Dragon Master ### ### ### ### ### ###
Angelina Serpent Knight ### ### ### ### ### ###
Anna Oracle ### ### ### ### ### ###
Bernhardt Brave ### ### ### ### ### ###
Bernhardt Emperor ### ### ### ### ### ###
Betty Sword Master ### ### ### ### ### ###
Betty Empress ### ### ### ### ###
Bozel Dark Prince ### ### ### ### ### ###
Bozel Death Lord ### ### ### ### ### ###
Cherie Dragon Master ### ### ### ### ### ###
Cherie High Master ### ### ### ### ### ###
Chris Princess ### ### ### ### ### ###
Chris Valkyrie ### ### ### ### ### ###
Clarett Dragon Master ### ### ### ### ### ###
Clarett Duelist ### ### ### ### ### ###
Dieharte High Master ### ### ### ### ### ###
Dieharte Royal Knight ### ### ### ### ### ###
Dios Bow Master ### ### ### ### ### ###
Egbert Dark Master ### ### ### ### ### ###
Egbert Hermit ### ### ### ### ### ###
Elwin Grand Marshal ### ### ### ### ### ###
Elwin Hero ### ### ### ### ### ###
Emerick Grand Marshal ### ### ### ### ### ###
Emerick Royal Knight ### ### ### ### ### ###
Estelle Divine Blossom ### ### ### ### ### ###
Estelle Waveform Master ### ### ### ### ### ###
Feraquea Dark Phantom ### ### ### ### ### ###
Feraquea Wraith Queen ### ### ### ### ### ###
Freya Royal Vanguard ### ### ### ### ### ###
Freya Valkyrie ### ### ### ### ### ###
Gerold & Layla Dark Knight ### ### ### ### ### ###
Gerold & Layla Royal Envoy ### ### ### ### ### ###
Gizarof Mad Scientist ### ### ### ### ### ###
Gizarof Magic Marshal ### ### ### ### ### ###
Grenier Bow Master ### ### ### ### ### ###
Grenier Grand Marshal ### ### ### ### ### ###
Hein Martyr ### ### ### ### ### ###
Hein Wizard ### ### ### ### ### ###
Hiei #N/A ### ### ### ### ###
Hiei #N/A ### ### ### ### ###
Imelda Prophet ### ### ### ### ### ###
Imelda Queen ### ### ### ### ### ###
Iris Dream Kiss ### ### ### ### ### ###
Iris Koubu-Kai (Mage) ### ### ### ### ### ###
Jessica Wizard ### ### ### ### ### ###
Joshua Black Fang ### ### ### ### ### ###
Joshua Shadow ### ### ### ### ### ###
Jugler Bahamut ### ### ### ### ### ###
Jugler Behemoth ### ### ### ### ### ###
Jugler Hydra ### ### ### ### ### ###
Keith Dragon Master ### ### ### ### ### ###
Kirikaze Shadow ### ### ### ### ### ###
Kirikaze Sword Saint ### ### ### ### ### ###
Klose Queen of Liberl ### ### ### ### ### ###
Klose Valkyrie ### ### ### ### ### ###
Kurama #N/A ### ### ### ### ###
Kurama #N/A ### ### ### ### ###
Kuwabara #N/A ### ### ### ### ###
Kuwabara #N/A ### ### ### ### ###
Laird Knight Master ### ### ### ### ### ###
Lambda Forest Sage ### ### ### ### ### ###
Lambda Wizard ### ### ### ### ### ###
Lana Dark Princess ### ### ### ### ### ###
Lana Martyr ### ### ### ### ### ###
Lance Dragon Master ### ### ### ### ### ###
Lance Royal Knight ### ### ### ### ### ###
Landius Grand Marshal ### ### ### ### ### ###
Landius Royal Knight ### ### ### ### ### ###
Lanford Knight Master ### ### ### ### ### ###
Lanford Sword Saint ### ### ### ### ### ###
Ledin King ### ### ### ### ### ###
Ledin Templar ### ### ### ### ### ###
Leon Royal Knight ### ### ### ### ### ###
Leon Strike Master ### ### ### ### ### ###
Leonhardt Asura ### ### ### ### ### ###
Leonhardt Bladelord ### ### ### ### ### ###
Lester Serpent Master ### ### ### ### ### ###
Leticia Knight Master ### ### ### ### ### ###
Lewin Sword Master ### ### ### ### ### ###
Liana Hermit ### ### ### ### ### ###
Liana Prophet ### ### ### ### ### ###
Liffany Hermit ### ### ### ### ### ###
Liffany Wizard ### ### ### ### ### ###
Listell Blood Empress ### ### ### ### ### ###
Listell Demon God ### ### ### ### ### ###
Luna Bow Master ### ### ### ### ### ###
Luna Pegasus Master ### ### ### ### ### ###
Matthew Dragon Knight ### ### ### ### ### ###
Matthew Hero (Archer) ### ### ### ### ### ###
Matthew Hero (Assassin) ### ### ### ### ### ###
Matthew Hero (Cavalry) ### ### ### ### ### ###
Matthew Hero (Flier) ### ### ### ### ### ###
Matthew Ranger ### ### ### ### ### ###
Matthew Shadow ### ### ### ### ### ###
Matthew Strike Master ### ### ### ### ### ###
Narm Pegasus Master ### ### ### ### ### ###
Narm Ranger ### ### ### ### ### ###
Olivier Bard ### ### ### ### ### ###
Olivier Erebonian Prince ### ### ### ### ### ###
Omega High Master ### ### ### ### ### ###
Omega Ranger ### ### ### ### ### ###
Pierre Serpent Master ### ### ### ### ### ###
Rachel Arcane Core ### ### ### ### ### ###
Rachel Oracle ### ### ### ### ### ###
Rainforce Otherworldly Prince #N/A ### ### ### ### ###
Rainforce Sword Saint ### ### ### ### ### ###
Renne Angel of Death ### ### ### ### ### ###
Renne Wizard ### ### ### ### ### ###
Rohga High Master ### ### ### ### ### ###
Sakura Shinguji Evilslayer ### ### ### ### ### ###
Sakura Shinguji Koubu-Kai ### ### ### ### ### ###
Scott Knight Master ### ### ### ### ### ###
Serena Gladiator Commander ### ### ### ### ### ###
Serena Royal Vanguard ### ### ### ### ### ###
Shelfaniel Empress ### ### ### ### ### ###
Shelfaniel Wizard ### ### ### ### ### ###
Sigma Ranger ### ### ### ### ### ###
Sigma Vindicator ### ### ### ### ### ###
Silver Wolf Ranger ### ### ### ### ### ###
Silver Wolf Shadow ### ### ### ### ### ###
Sonya Grand Master ### ### ### ### ### ###
Sonya Unicorn Master ### ### ### ### ### ###
Sophia Martyr ### ### ### ### ### ###
Sophia Prophet ### ### ### ### ### ###
Sumire Kanzaki Koubu-Kai ### ### ### ### ### ###
Sumire Kanzaki Top Star ### ### ### ### ### ###
Tiaris Holy Knight ### ### ### ### ### ###
Tiaris Unicorn Master ### ### ### ### ### ###
Toguro Brothers #N/A ### ### ### ### ###
Toguro Brothers #N/A ### ### ### ### ###
Vargas Brave ### ### ### ### ### ###
Vargas Royal Vanguard ### ### ### ### ### ###
Varna Dragon Master ### ### ### ### ### ###
Varna Ranger ### ### ### ### ### ###
Wiler Prophet ### ### ### ### ### ###
Wiler Tactician ### ### ### ### ### ###
Yulia Blade of the Goddess ### ### ### ### ### ###
Yulia Langrisser Princess ### ### ### ### ### ###
Yusuke #N/A ### ### ### ### ###
Yusuke #N/A ### ### ### ### ###
Zerida Chaos' Chosen ### ### ### ### ### ###
Zerida Shadow ### ### ### ### ### ###
SKILL LV B4 B5 HB
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
### 64 9 9 10
Heroes

r
Key Key

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Class Name Tier Type Damage Range Move KeyStat 1

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Stat 2 Stat 3

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A

A
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Rookie 0 ### Physical 1 3 ATK
Fighter 1 ### Physical 1 3 ATK
Holy Swordsman 1 ### Magic 1 3 INT
Gladiator 2 ### Physical 1 3 ATK DEF ✓
Hokushin Itto-Ryu 2 ### Physical 1 3 ATK SKILL
Lieutenant 2 ### Physical 1 3 ATK HP
Swordsman 2 ### Physical 1 3 ATK SKILL ✓
Blade of Light 2 ### Magic 1 3 MDEF INT
Asura 3 ### Physical 1 3 ATK HP
Bladelord 3 ### Physical 1 3 HP ATK
Brave 3 ### Physical 1 3 ATK DEF SKILL
Duelist 3 ### Physical 1 3 ATK SKILL
Emperor 3 ### Physical 1 3 ATK HP SKILL
Evilslayer 3 ### Physical 1 3 ATK SKILL
Gladiator Commander 3 ### Physical 1 3 ATK DEF SKILL
Hero 3 ### Physical 1 3 ATK HP SKILL
King 3 ### Physical 1 3 ATK HP SKILL
Sword Master 3 ### Physical 1 3 ATK SKILL
Sword Saint 3 ### Physical 1 3 ATK SKILL
Vindicator 3 ### Physical 1 3 ATK SKILL
Blade of the Goddess 3 ### Magic 1 3 MDEF INT
Lord 0 ### Physical 1 3 DEF
Bracer 1 ### Physical 1 3 DEF HP
High Lord 1 ### Physical 1 3 DEF HP ✓
General 2 ### Physical 1 3 DEF ATK ✓ ✓
Kanzaki Fujin-Ryu 2 ### Physical 1 3 DEF ATK
Vanguard 2 ### Physical 1 3 DEF HP
Divine Blossom 3 ### Physical 1 3 DEF HP
Grand Marshal 3 ### Physical 1 3 DEF ATK ✓ ✓
Royal Vanguard 3 ### Physical 1 3 DEF HP
Top Star 3 ### Physical 1 3 DEF ATK
Waveform Master 3 ### Physical 1 3 DEF ATK
Knight 1 ### Physical 1 5 ATK
Koubu 2 ### Physical 1 4 ATK DEF HP
Cerberus 2 ### Physical 1 5 HP ATK
Grand Knight 2 ### Physical 1 5 ATK
Highlander 2 ### Physical 1 5 ATK DEF ✓
Koubu-Kai 2 ### Physical 1 4 ATK DEF HP
Behemoth 3 ### Physical 1 5 HP ATK
Dark Knight 3 ### Physical 1 5 ATK DEF INT
Grand Master 3 ### Physical 1 5 ATK
Knight Master 3 ### Physical 1 5 ATK DEF
Royal Knight 3 ### Physical 1 5 ATK DEF HP
Strike Master 3 ### Physical 1 5 ATK SKILL
Hawk Knight 1 ### Physical 1 5 ATK ✓
Pegasus Knight 1 ### Physical 1 5 MDEF
Dragon Knight 2 ### Physical 1 5 ATK SKILL ✓
Pegasus Lord 2 ### Physical 1 5 MDEF ATK
Dragon Master 3 ### Physical 1 5 ATK SKILL ✓
Pegasus Master 3 ### Physical 1 5 MDEF ATK
Pirate 1 ### Physical 1 3 ATK DEF
Scylla 2 ### Physical 1 3 HP DEF
Serpent Knight 2 ### Physical 1 3 ATK DEF
Hydra 3 ### Physical 1 3 HP DEF
Serpent Master 3 ### Physical 1 3 ATK DEF
Archer 1 ### Physical 2 3 ATK
Sharpshooter 1 ### Physical 2 5 ATK SKILL
Musician 2 ### Physical 2 3 HP ATK
Noble 2 ### Physical 2 3 ATK SKILL
Sniper 2 ### Physical 2 3 ATK SKILL
Bow Knight 2 ### Physical 2 5 ATK SKILL
Wolf Rider 2 ### Physical 2 5 ATK SKILL
Bard 3 ### Physical 2 3 HP ATK
Erebonian Prince 3 ### Physical 2 3 ATK SKILL
Ranger 3 ### Physical 2 3 ATK MDEF SKILL
Bow Master 3 ### Physical 2 5 ATK SKILL
Wolf Rider Commander 3 ### Physical 2 5 ATK SKILL
Bandit 1 ### Physical 2 3 ATK SKILL
Ninja 2 ### Physical 2 3 ATK SKILL
Raider 2 ### Physical 2 3 ATK SKILL
Dark Phantom 3 ### Physical 2 3 ATK SKILL
High Master 3 ### Physical 2 3 ATK SKILL
Shadow 3 ### Physical 2 3 ATK SKILL
Acolyte 0 ### Magic 2 3 MDEF INT ✓
Battle Angel 1 ### Physical 1 3 INT DEF
Sacred Beast 1 ### Physical 1 3 HP
Sister 1 ### Magic 2 3 MDEF ✓
Scholar 1 ### Magic 2 3 MDEF
Paladin 2 ### Physical 1 3 DEF MDEF
Langrisser Elf 2 ### Magic 1 3 INT DEF
Saintess 2 ### Magic 1 3 INT DEF
Bishop 2 ### Magic 2 3 MDEF ✓
Herald 2 ### Magic 2 3 INT MDEF
Mage Warrior 2 ### Magic 2 3 MDEF INT
Noble Maiden 2 ### Magic 2 3 MDEF
Priest 2 ### Magic 2 3 MDEF ✓
Saint 2 ### Magic 2 3 MDEF INT ✓
Tree Talker 2 ### Magic 2 3 MDEF INT
Holy Knight 2 ### Magic 2 5 MDEF INT
Templar 3 ### Physical 1 3 HP DEF MDEF
Langrisser Princess 3 ### Magic 1 3 INT DEF
Valkyrie 3 ### Magic 1 3 INT DEF
Dream Kiss 3 ### Magic 2 3 MDEF INT
Empress 3 ### Magic 2 3 MDEF INT
Forest Sage 3 ### Magic 2 3 MDEF INT
Martyr 3 ### Magic 2 3 MDEF INT ✓
Oracle 3 ### Magic 2 3 MDEF INT
Princess 3 ### Magic 2 3 MDEF INT
Prophet 3 ### Magic 2 3 MDEF INT
Royal Envoy 3 ### Magic 2 3 INT ATK MDEF
Tactician 3 ### Magic 2 3 MDEF INT
Maiden Knight 3 ### Magic 2 5 MDEF INT
Mage 1 ### Magic 2 3 INT
Liberl Princess 2 ### Magic 1 3 INT DEF
Archmage 2 ### Magic 2 3 INT MDEF
Arcane Vessel 2 ### Magic 2 3 INT MDEF
Dark Mage 2 ### Magic 2 3 MDEF HP
Inventor 2 ### Magic 2 3 HP MDEF
Scientist 2 ### Magic 2 3 HP INT MDEF
Summoner 2 ### Magic 2 3 HP MDEF
Koubu (Mage) 2 ### Magic 2 4 INT MDEF
Unicorn Knight 2 ### Magic 2 5 INT MDEF
Queen of Liberl 3 ### Magic 1 3 INT DEF
Arcane Core 3 ### Magic 2 3 INT MDEF
Creator 3 ### Magic 2 3 HP INT MDEF
Dark Master 3 ### Magic 2 3 HP INT MDEF
Dark Prince 3 ### Magic 2 3 MDEF HP
Dark Princess 3 ### Magic 2 3 INT MDEF
Hermit 3 ### Magic 2 3 HP INT MDEF
Mad Scientist 3 ### Magic 2 3 HP INT MDEF
Queen 3 ### Magic 2 3 INT MDEF
Wizard 3 ### Magic 2 3 INT MDEF
Koubu-Kai (Mage) 3 ### Magic 2 4 INT MDEF
Unicorn Master 3 ### Magic 2 5 INT MDEF
Morph 1 ### Physical 2 3 ATK SKILL
Blood Banshee 1 ### Magic 1 3 MDEF HP
Executor 2 ### Physical 2 3 ATK SKILL
Shapeshifter 2 ### Physical 2 3 ATK SKILL
Wielder of Alhazard 2 ### Physical 2 3 ATK MDEF SKILL
Blood Master 2 ### Magic 1 3 MDEF HP
Demon General 2 ### Magic 1 4 DEF HP
Reaper 2 ### Magic 2 3 MDEF HP
Tea Party Host 2 ### Magic 2 3 INT MDEF
Wizard (Demon) 2 ### Magic 2 3 INT MDEF
Black Fang 3 ### Physical 2 3 ATK SKILL
Chaos' Chosen 3 ### Physical 2 3 ATK MDEF SKILL
Wraith Queen 3 ### Physical 2 3 ATK SKILL
Blood Empress 3 ### Magic 1 3 MDEF HP
Demon God 3 ### Magic 1 4 DEF HP
Angel of Death 3 ### Magic 2 3 INT MDEF
Death Lord 3 ### Magic 2 3 MDEF HP
Magic Marshal 3 ### Magic 2 3 INT MDEF
Tiamat 2 ### Physical 1 3 HP MDEF
Bahamut 3 ### Physical 1 3 HP MDEF
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Materials

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HP ATK INT DEF MDEF SKILL

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Fi nes
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Training Scrolls Basic Materials (Ribbon) Basic Materials (Scroll)
+11 +3 1
+36 +9 8
+9 +4
+48 +8 3 3 12 6 16 16
+12 +5
+80 +5 3 3 12 6 16 16
+80 +5 3 3 12 6 16 16
+48 +12
+90 +25 +10
+25 +10 +10
+90 +15 +16
+90 +25 +10
+25 +10 +10
+90 +25 +10
+90 +15 +16
+90 +25 +10
+90 +25 +10
+25 +10 +10
+90 +25 +10
+90 +25 +10
+90 +15 +16
+11 +2 1
+5 +6 8
+5 +6 8
+80 +7 3 3 6 12 16 16
+80 +7
+48 +8 3 3 12 6 16 16
+150 +15 +10
+150 +15 +10
+15 +16 +10
+150 +15 +10
+15 +16 +10
+36 +9 8
+48 +12
+12 +5 3 3 12 6 16 16
+48 +12 3 3 6 12 16 16
+48 +12 3 3 6 12 16 16
+150 +15 +10
+120 +8 +8
+25 +15 +10
+90 +25 +10
+150 +10 +10
+150 +15 +10
+90 +25 +10
+9 +4 8
+9 +4 8
+48 +8 3 3 6 12 16 16
+5 +8 3 3 6 6 6 16
+90 +25 +10
+90 +10 +16
+5 +6 8
+80 +5 3 3 12 6 16 16
+80 +5 3 3 12 6 16 16
+13 +13 +8
+15 +16 +10
+9 +4 8
+60 +4 8
+80 +7 3 3 12 6 16 16
+48 +12 3 3 6 12 16 16
+48 +12 3 3 6 12 16 16
+80 +5 3 3 12 6 16 16
+48 +12
+150 +15 +10
+90 +25 +10
+90 +25 +10
+150 +15 +10
+90 +25 +10
+5 +6 8
+7 +8 3 3 6 12 16 16
+12 +5 3 3 6 12 16 16
+90 +15 +16
+25 +10 +10
+90 +15 +16
+3 +1 1
+9 +4 8
+36 +9 8
+5 +6 8
+5 +6 8
+48 +8 3 3 6 6 6 16 16
+48 +12
+12 +5 3 3 12 6 16
+48 +8 3 3 6 12
+80 +7 +7 3 3 6 6 6 16
+7 +8 3 3 6 12
+48 +8 3 3 6 12
+48 +8 3 3 12 6
+7 +8 3 3 6 12
+7 +8 3 3 6 12
+48 +8 3 3 6 6 6 16
+150 +15 +10
+90 +25 +10
+90 +25 +10
+90 +15 +16
+90 +25 +10
+90 +25 +10
+90 +25 +10
+90 +15 +16
+90 +25 +10
+90 +25 +10
+90 +15 +25
+90 +25 +10
+90 +16 +10
+9 +4 8
+48 +12 3 3 6 12
+48 +12 3 3 12 6
+48 +12 3 3 12 6
+48 +8 3 3 6 12
+80 +5
+80 +5 3 3 12 6
+80 +5 3 3 12 6 16
+12 +5 3 3 6 6 6 16
+12 +5 3 3 6 6 6 16
+90 +25 +10
+90 +25 +10
+150 +10 +10
+90 +25 +10
+90 +10 +16
+90 +25 +10
+150 +10 +10
+150 +10 +10
+90 +25 +10
+90 +25 +10
+25 +10 +10
+25 +10 +10
+5 +6 8
+36 +6 8
+12 +5 3 3 6 12 16 16
+12 +5 3 3 6 12 16 16
+12 +5 +5 3 3 12 6 16
+8 +5 3 3 12 6 16
+8 +5 3 3 6 12
+80 +5 3 3 6 12
+12 +5 3 3 12 6 16
+48 +12 3 3 12 6
+25 +10 +10
+15 +16 +10
+25 +10 +10
+90 +10 +16
+90 +16 +10
+90 +25 +10
+150 +10 +10
+90 +25 +10
+8 +5 3 3 6 12 16 16
+75 +8 +13
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c Materials (Scroll) Level 35 Materials (Crest) Level 40 Materials (Scroll) Level 45 Materials (Emblem) Level 50 Materials (Sc

10 10

10 10
10 10

10 10 24 24 30 30 38
10 10 24 24 30 30 18 38
10 10 24 24 30 30 38 18

10 10 24 24 30 30 18 38

10 10 24 24 30 30 38 18
10 10 24 24 30 30 38 18
10 10 24 24 30 30 38 18
10 10 24 24 30 30 18 38
10 10 24 24 30 30 38
10 10 24 24 30 30 38
10 10 24 24 30 30 18

10 10

10 10
10 10 24 24 30 30 38
10 10 24 24 30 30 38
10 10 24 24 30 30 38

10 10 24 24 30 30 38

10 10
10 10
10 10
10 10 24 24 30 30 38 18
10 10 24 24 30 30
10 10 24 24 30 30 38
10 10 24 24 30 30 38
10 10 24 24 30 30 38
10 10 24 24 30 30 38

10 10
16 10 10
10 10 24 24 30 30
10 10 24 24 30 30

10 10
10 10
10 10
10 10 24 24 30 30 18

10 10
10 10
10 10
10 10

10 10 24 24 30 30
10 10 24 24 30 30 18
10 10 24 24 30 30 18
10 10 24 24 30 30

10 10
10 10
10 10 24 24 30 30
10 10 24 24 30 30
10 10 24 24 30 30

10 10

16 10 10
16 16 10 10
16 10 10
16 16 10 10
16 16 10 10
16 16 10 10
16 16 10 10
16 16 10 10
16 10 10
10 10 24 24 30 30
10 10 24 24 30 30
10 10 24 24 30 30 18
10 10 24 24 30 30
10 10 24 24 30 30
10 10 24 24 30 30
10 10 24 24 30 30
10 10 24 24 30 30
10 10 24 24 30 30
10 10 24 24 30 30
10 10 24 24 30 30
10 10 24 24 30 30
10 10 24 24 30 30

16 16 10 10
16 16 10 10
16 16 10 10
16 16 10 10

16 16 10 10
16 10 10
16 10 10
16 10 10
10 10 24 24 30 30
10 10 24 24 30 30

10 10 24 24 30 30
10 10 24 24 30 30
10 10 24 24 30 30
10 10 24 24 30 30
10 10 24 24 30 30
10 10 24 24 30 30
10 10 24 24 30 30
10 10 24 24 30 30 38 38
10 10 24 24 30 30 38 38
10 10
10 10
16 10 10
16 10 10
16 16 10 10
16 16 10 10
16 10 10
16 16 10 10
10 10 24 24 30 30
10 10 24 24 30 30
10 10 24 24 30 30
10 10 24 24 30 30 18
10 10 24 24 30 30
10 10 24 24 30 30 18
10 10 24 24 30 30
10 10 24 24 30 30
10 10
10 10 24 24 30 30
t
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G les

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R r

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Level 50 Materials (Scroll) Level 55 Materials (Seal)

38 22 22
20 22 22
20 22 22

20 22 22

20 22 22
20 22 22
20 22 22
20 22 22
38 22 22
38 22 22
20 38 22 22

38 22 22
38 22 22
38 22 22

38 22 22
20 22 22
20 38 18 22 22
38 22 22
38 22 22
38 22 22
38 22 22

18 20 38 22 22
18 20 38 22 22

38 38 22 22
20 38 22 22

38 38 22 22
38 20 22 22
38 20 22 22
38 38 22 22

38 38 22 22
38 38 22 22
38 38 22 22
18 20 38 22 22
20 18 38 22 22
20 38 22 22
38 38 22 22
38 38 22 22
38 38 22 22
38 38 22 22
38 38 22 22
38 38 22 22
38 38 22 22
20 38 18 22 22
38 38 22 22
38 38 22 22

38 38 22 22
20 38 18 22 22

20 38 18 22 22
38 38 22 22
20 38 18 22 22
20 38 18 22 22
20 38 18 22 22
20 20 18 18 22 22
20 20 18 18 22 22
22 22
22 22
38 38 22 22
38 38 22 22
38 38 22 22
20 38 22 22
38 38 22 22
20 38 22 22
38 38 22 22
20 20 18 18 22 22

18 20 38 22 22
FUSION POWERS PHYSICAL DAMAGE MAGIC DAMAGE

CURE ASSIST / SUMMON PASSIVE

Heroes

a
on
Name Unique Cost CD Range Span Description

ed

ul
ar

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lm

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A

A
Fusion Powers increase ATK/INT/DEF/MDEF by 20%/20%/20%/30% for all members of a
FUSION POWERS faction. SSR casters grant additional effects; for these, only the most recently applied can be active
on any one unit. All effects last 4 turns.
For mixed units (the hero and soldier are of a
Ace Tactics ✓ •• 3 Self #NAME?
different type), damage dealt increases by 15%.

When battling against enemies with more than 3


Dark Waltz ✓ •• 3 Self #NAME?
debuffs, damage dealt increases by 15%.

Dream of Light ✓ •• 3 Self #NAME? No additional effect.

When Unit HP is above 80%, damage increases


Eternal Light ✓ •• 3 Self #NAME?
by 15%.

Goddess Glow ✓ •• 3 Self #NAME? When using skills, damage is increased by 12%.

Imperial Blaze ✓ •• 3 Self #NAME? No additional effect.

When attacking, damage dealt increases by 5%


Imperial Charge ✓ •• 3 Self #NAME? for every 1 block moved before battle (up to
15%).

Damage increases by 20% when battling against


Imperial Power ✓ •• 3 Self #NAME?
disadvantaged troops.

Damage increases by 15% when Unit HP is


Legendary End ✓ •• 3 Self #NAME?
lower than 80%.

Lifesaver ✓ •• 3 Self #NAME? No additional effect.

When unit has 5 or more buffs, damage dealt


Light of Hope ✓ •• 3 Self #NAME?
increases by 15%.

When attacking and the percentage of Unit HP is


Mark of the Sacred Beast ✓ •• 3 Self #NAME? higher than the enemy's, increases damage dealt
by 15%.

Restores 20% of Unit HP after taking action.


When there is no friendly unit 1 block adjacent
Obliterate ✓ •• 3 Self #NAME? to you, your damage increases by 10%. After
annihilating an enemy, you receive a chance to
move 2 more blocks.

Power of Hope ✓ •• 3 Self #NAME? No additional effect.

After dealing damage to an enemy, deals extra


Queen's Ascension ✓ •• 3 Self #NAME?
fixed damage (15% of enemy's current HP).

Damage dealt increases by 8%. ATK & INT


decrease by 8% against units over which you
Resplendent Legend ✓ •• 3 Self #NAME? have an advantage. [Ed: According to CN
testers, the in-game description is wrong and this
is the actual effect.]

When a friendly unit is within 2 blocks, damage


Scions of Light ✓ •• 3 Self #NAME?
dealt increases by 15%.
Starbright Sonata ✓ •• 3 Self #NAME? Increases AoE damage by 20%.

After killing an enemy, cooldown time of all


Swan Song ✓ •• 3 Self #NAME? skills is reduced by 1. When you die, the
cooldown of all allied skills is reduced by 1.

All passable terrain is treated as "Plains." If


Tactical Mastery ✓ •• 3 Self #NAME? terrain increases DEF, damage dealt in battle
increases by 15%.

Vindication ✓ •• 3 Self #NAME? Damage increases by 20% when being attacked.

PHYSICAL DAMAGE

Attacks a single enemy, dealing 1.5x damage.


Air Slash •• 2 2 Single
Melee soldiers will also attack.

Attacks a single enemy, dealing 1.5x damage on


Aqua Blast •• 2 1 Single
land, and 2x damage in water.

Attacks a single enemy, dealing 1.5x damage.


Armor Pierce •• 2 1 Single After battle, decreases enemy's DEF by 30%. ✓
Lasts 2 turns.

Attacks a single enemy, dealing 1x damage.


Enemy cannot be healed. Lasts 1 turn. Before
Assault •• 2 1 Single
attacking, damage increase by 20% with every
block moved (up to 60%).

Attacks a single enemy unit and deals 1.5x


damage. Before entering battle, you receive the
[Beast Shock] effect: Adds 40% of DEF and
Beast Shock ✓ •• 5 1 Single
MDEF to ATK and makes all enemy units 1
block adjacent to you unable to move or guard.
Lasts 1 turn.

Attacks a single enemy, dealing 1.3x damage.


Grants [Divine Guard]: Replaces ATK with 1x
Burning Sun ✓ •• 4 1 Single
(DEF+MDEF). Lasts 2 turns. After battle,
restores 50% of damage dealt.

Attacks all enemies in 1 surrounding circle,


dealing 0.3x AoE damage and causing enemies
Butterfly Dance ✓ •• 3 Self 1 Ring to Bleed: "After moving on your next turn, take
fixed damage equal to 2x the attacker's ATK.
Lasts 2 turns."

Ignores guard and attacks enemy hero directly,


Calamity ✓ •• 3 2 Single dealing 1.3x damage. Before battle, drains at
most 2 buffs from the enemy.

Directly deals 0.25x damage to a single enemy.


Chain Hook •• 3 4 (Straight) Single Pulls the target nearby, decreases target's
Mobility by 2 blocks. Lasts 1 turn.
Attacks a single enemy, dealing 1.4x damage.
Crit increases by 20%. If this skill kills an
enemy, its cooldown is reduced by 4 turns.
Chain Lightning ✓ •• 5 1 Single Deals fixed damage before this unit attacks.
When landing a critical hit, this skills deals fixed
damage again (damage is equal to 1x hero's
ATK).

Crit chance increased by 15%. Attacks all


Dark Demise ✓ •• 2 6 Straight enemies in a line, dealing 0.35x AoE damage
and dispelling 2 buffs.

Attacks a single enemy, dealing 1.3x damage.


Before battle, damage dealt increases by 30%.
Deadeye ✓ •• 5 2 Single
After battle, prevents enemy from receiving any
buffs. Lasts 2 turns.

Attacks a single enemy, dealing 1x damage. Has


Double Tap ✓ • 2 2 Single
a 40% chance of carrying out 2 attacks.

Deals 0.36x AoE damage to enemies within 2


blocks and debuffs each target. Grants
Dragon's Breath •• 5 Self 2 [Windride] after battle: When HP is above 50%,
damage taken from melee attacks decreases by
15%. Lasts 2 turns.

Attacks a single enemy, dealing 1.3x damage,


with a bonus when battling against Fliers.
Emerald Crusher ✓ •• 3 2 Single Before battle, dispels a max of 3 debuffs. Gain
10% bonus damage for each 1 debuff dispelled,
and after battle, dispels all debuffs on the target.

Attacks all enemies along a line, dealing 0.25x


Ethereal Fire Machete ✓ •• 3 5 Straight AoE damage. Has a 25% chance of stunning the
enemy. Lasts for 1 turn.
Attacks a single enemy, dealing 1.4x damage.
Flash ✓ •• 1 1 Single
Crit increased by 20%.

Attacks a single enemy, dealing 1.3x damage. If


the enemy is Weakened [Ed: Has a debuff?],
Focused Snipe ✓ •• 3 2 Single ignores 20% of enemy's DEF before attacking,
and after attacking, reduce this skill's cooldown
by 2 turns.

Attacks a single enemy, dealing 1.7x damage.


Frontal Assault ✓ •• 5 1 Single Before battle, adds 20% of ATK to DEF and
deactivates enemy passive skills. Lasts 2 turns.

Deals 0.3x AoE damage to all enemies within 2


Fusion – Dark Emperor blocks and dispels 2 buffs. At the same time,
Sword ✓ •• 6 Self 2 Rings
affected enemies cannot receive "Act Again"
effects. Lasts for 3 turns. (Cannot be dispelled.)

Deals 0.35x AoE damage to all enemies within 5


blocks and reduces their crit rate by 30%. At the
Heartless Requiem ✓ •• 5 Self 5
same time, affected enemies cannot receive "Act
Again" buffs. Lasts for 2 turns.
Attacks all enemies along 3 lines, dealing 0.36x
AoE damage and causing enemy SKILL to
decrease by 30%, "Damage taken" to increase
Hyakka Ryoran ✓ •• 5 4 Straight
by 30% and inflicts Heal Reversal: "All healing
effects are turned into damage equal to 30% of
the healing amount. Lasts 2 turns."

Attacks an enemy, dealing 0.8x damage. For


every block moved before attacking, damage
dealt is increased by 20% (up to 60%). After
Javelin ✓ •• 2 2 Single
taking action, gain another chance to move 2
blocks. When this hero is equipped with melee
soldiers, the soldiers will also attack.

Attacks a single enemy, dealing 1.2x damage.


Judgment ✓ •• 2 1 Single Before entering battle, DEF & MDEF of unit
increase by 30%. Lasts 2 turns.

Attacks a single target for 1.4x damage. If your


unit's soldiers are dead when entering combat,
Killing Blow ✓ •• 1 2 Single
this attack will deal damage directly to the
enemy hero.

Attacks an enemy unit, dealing 1.3x damage.


Knowing Strike ✓ •• 3 2 Single +10% SKILL for every 1 block moved before
battle (max +30%).

Attacks a single enemy, dealing 1.5x damage. If


Lightning •• 3 1 Single the enemy is defeated, the cooldown of this skill
is decreased by 3.

Attacks a single enemy, dealing 1.6x damage.


After annihilating the target, skill cooldown
Lightning Flash ✓ •• 4 1 Single decreases by 3 turns. You can take action again,
but are inflicted with the Low Morale effect:
"Damage dealt -50%." Lasts 1 turn.

Attacks a single enemy, dealing 1.6x damage.


Lightning Speed ✓ •• 5 1 Single Grants [Gale] and [Windride] after battle. Lasts
2 turns.

Crit chance increased by 10%. Attacks multiple


enemies within range, dealing 0.3x AoE damage
Magic Eye ✓ •• 3 3 3
and inflicts 1 random debuff. Deals additional
damage to Mages.

Deals 1.2x damage. If this attack is not guarded,


Maneuver ✓ •• 3 3 Single swaps position with the target after battle.
Reduces damage taken by 20%. Lasts 2 turns.

Deals 0.25x AoE damage to all enemy units


within 4 blocks adjacent to you and treats the
Master of Ice ✓ •• 5 Self 4 terrain they are on as [Water]. Lasts 2 turns.
Grants the effect [Tidal Surge]: The terrain you
are on will be regarded as [Water]. Lasts 2 turns.
Attacks a single enemy, dealing 1.25x damage.
When you are on defensive terrain, deals fixed
Neutralizing Fire •• 2 2 Single
damage once before battle begins. (Damage is
equal to 1x Hero's ATK.)

Attacks a single enemy, dealing 1.5x damage.


Onrush •• 2 1 Single Before battle, Unit DEF & MDEF increase by
30%.

Attacks all enemies along 1 line, dealing 0.3x


AoE damage and causing enemies to Bleed:
Ouka Houshin ✓ •• 3 5 Straight "After moving on your next turn, take fixed
damage equal to 2x the Attacker's ATK. Lasts 2
turns"

Crit chance increased by 30%. Deals 0.3x AoE


damage to all enemies within 4 blocks. Deals
Phantom Raid ✓ •• 5 Self 4
additional damage to Mages. After battle, grants
a chance to move another 3 blocks.

Deals 0.35x AoE damage to all enemies within 2


blocks. You then gain Nirvana: "Blocks 1 fatal
attack, and then heals 10% of Hero's HP. This
status triggers for a max of 1 revival" and Lance
Phoenix Dance ✓ •• 5 Self 2 Rings
Phalanx: "DEF increases by 20%." Takes
physical damage for friendly units within 2
blocks. After melee battles, triggers "Barb" and
"Fixed Damage" for 2 turns.

Deals 0.35x AoE damage to all enemies within 3


blocks. In addition, before being cast, dispels all
Phoenix Wave ✓ •• 5 Self 3 debuffs casted on you. After battle, restores
100% HP. Grants [Steel Titan] and [Immunity]
for 2 rounds.

Ignores guard and attacks enemy hero directly,


Plunder •• 2 2 Single dealing 1.1x damage. After battle, drains at most
3 buffs from the enemy.

Attacks a single enemy, dealing 1.5x damage.


Power Stab •• 2 1 Single Before battle, grants buff [Powerful Stab]: ✓
Replaces ATK with 1.6x DEF. Lasts 2 turns.

Attacks a single enemy, dealing 1.5x damage.


Grants [Windride] after battle: When HP is
Raging Thunder •• 2 1 Single
above 50%, damage taken from melee attacks
decreases by 15%. Lasts 2 turns.

Attacks a single enemy, dealing 1.2x damage


Ram • 2 1 Single and pushing the target 2 blocks. Decreases
Mobility by 2 and disables guard. Lasts 1 turn.

Ignores guard and attacks enemy hero directly,


Riposte •• 2 2 Single
dealing 1.2x damage. Crit increased by 20%.

Attacks a single enemy, dealing 1.3x damage.


Roar •• 2 1 Single Before battle, dispels 2 enemy buffs and
decreases their ATK by 20%. Lasts 1 turn.
Attacks multiple enemies within range, dealing
Roaring Bomb ✓ •• 3 3 3 0.3x AoE damage and reduces their damage
dealt by 20%. Lasts for 2 turns.

Attacks a single enemy, dealing 1x damage.


Rout •• 3 1 Single Pushes the target back 2 blocks and renders
them unable to act for 1 turn.

Attacks a single enemy, dealing 1.2x damage.


Savage Attack ✓ •• 3 1 Single When you are on defensive terrain, casts "Stun"
on enemies before battle begins. Lasts 1 turn.

Ignores guard and attacks enemy hero directly,


Shadow Raid •• 2 2 Single
dealing 1.3x damage.

Attacks a single enemy, dealing 1x damage.


Shield Bash •• 3 1 Single
Before entering battle, stuns enemy for 1 turn. ✓

Atacks all enemies in a line, dealing 0.4 AoE


Skein Staff ✓ •• 2 5 Straight
damage. Grants [Steel Titan] for 2 turns.

Attacks a single enemy, dealing 1.4x damage.


Pushes the target back 2 blocks, decreases
Smash •• 2 1 Single
Mobility by 20% and disables guard. Lasts 2
turns.

Attacks a single enemy, dealing 1.4x damage.


Snare • 2 2 Single Enemy's Mobility decreases by 2. Lasts 1 turn.
(Cannot be dispelled.)

Attacks a single enemy, dealing 1.4x damage.


Snipe •• 2 2 Single 50% chance to nullify enemy's attack in the next
turn. Lasts 1 turn. (Cannot be dispelled.)

Attacks a single enemy, dealing 1.5x damage.


Sun Slash •• 2 1 Single
After battle, restores HP (30% damage).

Deals 0.36x AoE damage to all enemies within 1


Sword Dance •• 2 Self 1 Ring block. Prevents enemy from being healed. Lasts
1 turn.

Attacks a single enemy, dealing 1.8x damage.


Before battle, dispels 5 buffs from enemies.
Sword Soul ✓ •• 5 1 Single
Afflicted enemies cannot be healed. Lasts 2
turns. Cannot be dispelled.

Attacks a single enemy, dealing 0.8x damage.


The farther you are from the target, the higher
Strong Wind Snipe ✓ •• 4 4 Single the damage will be. Damage dealt will increase
by 15% for each additional block (up to 90%).
After battle, Mobility +2. Lasts 1 turn.

Deals 0.3x damage to enemies within range and


Thousand Arrows ✓ •• 2 3 3
dispels 1 buff. Can move again after battle.

Attacks a single enemy, dealing 1.7x damage.


Thousand Hooves •• 5 1 Single After battle, enemy's Mobiliy -2 and cannot
guard. Lasts 2 turns. Cannot be dispelled.

Deals 0.3x AoE damage to all enemies within 1


Whirlwind Staff ✓ • 2 Self 1 Ring
block. Gains [Steel Titan] for 2 turns.
Deals 0.3x AoE damage to nearby enemies and
Wind Whisper •• 2 Self 1 Ring
debuffs each target.

Deals 0.25x AoE damage to all enemies within 1


Zero Storm ✓ • 3 Self 1 Ring block of yourself. In addition, reduces the
cooldown of all skills by 1 turn.

MAGIC DAMAGE

Attacks multiple enemies within range, dealing


Acid Burns •• 3 3 3 0.3x AoE damage. Enemy cannot be healed.
Lasts 2 turns.

Attacks multiple enemies within range, dealing


0.36x AoE damage. Deals additional damage to
Arcane Blast ✓ •• 5 3 4
mages and holy units. Reduces targets' MDEF
by 30% for 2 turns.

Attacks multiple enemies within range, dealing


Black Hole •• 5 3 4 0.36x AoE damage. Deals 2 random debuffs to
each unit.

Attacks multiple enemies within range, dealing


0.3x AoE damage, with a bonus against Lancers.
Blizzard •• 3 3 3
Enemy's Mobility decreases by 2 blocks. Lasts 1
turn.

Deals 0.1x AoE damage to all enemies within 2


blocks and another 50% of user's HP as fixed
Blood Dance ✓ •• 2 Self 2
damage when turn ends. However, the hero
loses the same amount of HP.

Attacks all enemies along a line, dealing 0.33x


Calamity Throw ✓ •• 3 7 Straight AoE damage. In addition, inflicts 2 random
debuffs.

Attacks a single enemy, dealing 1.5x damage,


Cleanse •• 2 2 Single with a bonus when battling against Demons.
Dispels 2 buffs from the target after battle.

Attacks all enemies within 3 straight lines,


dealing 0.36x times AoE damage. Extra
Dark Dragon Breath ✓ •• 5 5 Straight
effective against Holy units. Also inflicts 1
random debuff effect.

Attacks a single enemy, dealing 1.5x damage. In


Dark Matter ✓ •• 2 2 Single addition, reduces enemy's healing effects by
100%. Lasts for 2 turns. (Cannot be dispelled.)

Attacks a single enemy, dealing 1.3x damage.


Dark Reaper •• 2 2 Single Ignores 30% of enemy MDEF. After battle,
restores 50% of damage dealt as HP.

Attacks multiple enemies within range, dealing


Decay •• 3 3 3 0.3x AoE damage. Prevents enemy from
receiving buffs. Lasts 2 turns.

Increases Crit by 15%. Deals 0.3x damage to


Demolish •• 3 3 3 surrounding enemies and inflicts 1 debuff.
Effective against [Demons]

Attacks multiple enemies within range, dealing


Desiccate •• 3 3 3 0.3x AoE damage. 50% chance to silence the
enemy for 1 turn. Lasts 2 turns.
Attacks a single enemy, dealing 1.5x damage.
Discipline •• 1 2 Single After battle, restores ally's HP (20% of damage
dealt). Melee soldiers also attack.

Attacks multiple enemies within range, dealing


0.4x AoE damage. Ineffective against Fliers.
Earthquake ✓ •• 5 3 4
Enemy's ATK, INT, and DEF decrease by 20%.
Lasts 2 turns.

Attacks a single enemy, dealing 1.5x damage,


Fireball • 1 2 Single
with a bonus when battling against Infantry.

Attacks multiple enemies within range, dealing


Forget •• 3 3 3 0.3x AoE damage. Deactivates all enemy
passive skills. Lasts 2 turns.

Attacks a single enemy, dealing 1.5x damage,


Freeze Strike • 1 2 Single
with a bonus when battling against Lancers.

Attacks a single enemy, dealing 1.6x damage.


Before battle, grants the effect: Before battle,
deals fixed damage to the enemy equal to 2x
your INT and restore HP equal to 2x your INT.
Godly Menace ✓ •• 5 1 Single
Lasts 2 turns. After battle, gain the Godly
Menace effect: All enemies within a 2-block
span suffer -3 mobility and are unable to guard.
Lasts 1 turn.

Crit increased by 50%. Attacks multiple enemies


Heaven's Sanction •• 5 Self 5 within range, deals 0.35x AoE damage, with
bonus against Demons.

Attacks a single enemy, dealing 1.6x damage.


Before battle, dispels 5 enemy debuffs and
Holy Justice ✓ •• 5 1 Single
renders them unable to receive buffs. Lasts 2
turns. Cannot be dispelled.

Attacks a single enemy, dealing 1.5x, with a


bonus when battling against Demons. After
Holy Word •• 1 2 Single
battle, heals ally with the lowest HP (4x caster's
INT).

Attacks all enemies along 1 line, dealing 0.33x


Holy Missile •• 3 6 Straight AoE damage. Deals additional damage to
Demons. In addition, dispels 1 buff.

Attacks all enemies along 1 line, dealing 0.33x


AoE damage. Deals additional damage to
Ice Missile •• 3 6 Straight
Lancers. In addition, decreases enemy's Mobility
by 1 block. Lasts 2 turns.

Attacks a single enemy, dealing 1.5x damage,


Lightning Strike • 1 2 Single
with a bonus when battling against Cavalry.

Attacks multiple enemies within range, dealing


0.36x AoE damage, with a bonus when battling
Meteor •• 5 3 4
against Infantry. Enemy loses 20% HP after
taking action in the next turn.

Attacks multiple enemies within range, dealing


Mind Bore •• 3 3 3 0.3x AoE damage. Enemy's MDamage taken
increases by 20%. Lasts 2 turns.
Directly deals 0.2x damage to a single enemy
and adds a debuff: The enemy's healing effects
Reaper's Touch ✓ •• 3 4 1
deal 35% of their healing as damage. Lasts 2
turns. (This effect cannot be dispelled.)

Attacks a single enemy, dealing 1.5x damage.


Redemption ✓ •• 2 2 Single After battle, restores all allies' HP (2x caster's
INT). Melee soldiers also attack.

Attacks a single enemy, dealing 1.3x damage. If


the enemy has 3 or more debuff statuses, this
Renne – Annihilation ✓ •• 2 2 Single
attack reduces the enemy's MDEF by 100% and
the enemy cannot counter.

Deals 0.3x AoE damage to all enemies within 2


Retribution ✓ •• 3 Self 2
blocks and dispels 2 buffs.
Attacks a single enemy, dealing 1.5x damage.
Shadow Spear ✓ • 1 2 Single
Effective against Holy units.
Attacks an enemy, dealing 1.5x damage. After
Siphon ✓ •• 2 1 Single battle, heals this unit for 30% of the damage
dealt.

Directly deals 0.25x damage to a single enemy.


Sleep ✓ •• 3 2 1 Dispels 3 buffs. Enemy cannot move during the
next turn. (Cannot be dispelled.)

Attacks multiple enemies within range, dealing


Starglow ✓ •• 5 3 4
0.36x AoE damage and dispels 1 buff.

Attacks all enemies within 3 straight lines,


dealing 0.36x times AoE damage. Extra
Thunder Dragon Breath ✓ •• 5 5 Straight
effective against Cavalry units. Also causes
enemy DEF to decrease 20% for 2 turns.

Attacks all enemies along 1 line, dealing 0.33x


AoE damage. Extra effective against Cavalry.
Thunder Missile ✓ •• 3 6 Straight
Also causes enemy DEF to decrease by 20% for
2 turns.

Attacks multiple enemies within range, dealing


0.3x AoE damage, with a bonus when battling
Thunder Storm •• 3 3 3
against Cavalry. Enemy's DEF decreases by
20%. Lasts 2 turns.

Attacks multiple enemies within range, dealing


0.3x AoE damage, with a bonus when battling
Tornado •• 3 3 3
against Fliers. Enemy's ATK decreases by 20%.
Lasts 2 turns.

Attacks multiple enemies within range, dealing


Ultimate Quip ✓ •• 5 3 3 0.3x AoE damage, dispels 1 enemy buff within
range, and casts 1 random debuff.

Attacks all enemies along 3 lines, dealing 0.36x


AoE damage. Deals additional damage to Fliers.
White Dragon's Breath ✓ •• 5 5 Straight
In addition, decreases enemy's ATK & INT by
20%. Lasts 2 turns.

Attacks a single enemy, dealing 1.5x damage,


Wind Blade • 1 2 Single
with a bonus when battling against Fliers.

CURE

First Aid • 3 Self Single Restores 100% of Unit HP.


Restores HP to a single unit (5x caster's INT).
Heal • 0 2 Single
Dispels 1 debuff.

Restores HP of multiple units within range (3x


Mass Heal •• 1 3 3
caster's INT). Dispels 1 debuff.

Restores HP of multiple units within range (4x


Prayer ✓ •• 3 3 6 caster's INT) and restores 20% of Unit HP after
taking action. Lasts 2 turns.

ASSIST / SUMMON

Allows 1 ally that has taken action to act again.


Act Again ✓ •• 2 2 Single Restores ally's HP with the least HP (2x caster's
INT).

Increases unit damage by 10%. Lasts 1 turn.


Aim • 2 Self Single When cast, can move an extra 2 blocks and
attack.

Active skill. Sacrifices all soldiers, rendering


them unable to be healed. When attacking,
increases damage dealt by 30% and grants
Alhazard Bloodthirster ✓ •• 1 Self Single
immunity to all debuffs. Also restores HP equal
to 50% of damage dealt. This effect cannot be
dispelled and lasts for 1 turn.

Drags a friendly unit to your side and swaps


Alternate ✓ •• 3 3 Single positions. After use, can move an addition 2
blocks and act again.

When attacking, increases damage dealt by 30%


Attack Blessing ✓ •• 2 3 Single
and reduces damage taken by half. Lasts 2 turns.

Grants your unit Augment: All PDamage you


Augment ✓ • 4 Self Single deal is considered as MDamage. 10% of your
INT is added to ATK. Lasts 4 turns.

Active Skill. Dispels up to 5 debuffs on multiple


units within range and gains the following
Aurora Ring ✓ •• 4 Self 5
effect: Immune to fixed damage. After taking
action, restores 50% HP for 2 rounds.

Increases multiple units' ATK, INT, DEF,


Cheer ✓ •• 6 Self 6
MDEF, and SKL by 10.66%. Lasts for 6 turns.

Restores 20% Unit HP and increases Unit ATK


by 30%. Grants buffs [Immunity] (impervious to
Chivalry •• 4 Self Single all debuffs), [Blast], and [Reinforcement]. Lasts
2 turns. When cast, you can move another 3
blocks and attack.

Troop's Crit and Crit Damage increases by 15%.


Cold Blood •• 2 Self Single Lasts 2 turns. When cast, can move an extra 2
blocks and attack.

[Passive] Takes magic damage for adjacent


allies. [Active] Increases Guard's range to 2
Demonic Guard ✓ •• 2 Self Single blocks. Whenever this unit receives [MDamage]
from 2 blocks away, it performs a counterattack.
This effect lasts for 2 turns.
Grants your unit Demonic Arts: All MDamage
Demonic Arts • 4 Self Single you deal is considered as PDamage. 10% of
your ATK is added to INT. Lasts 4 turns.

Dispels up to 3 debuffs of allies within range.


Dispel •• 1 2 3
Restores HP (1.5x INT).

[Passive] Suffers all attacks instead of nearby


allies. [Active] Guard Range increases to 2
Divine Guard ✓ •• 2 Self Single blocks, Crit decreases by 20%, grants [Divine
Guard]; Replaces ATK with 1x (DEF+MDEF).
Lasts 2 turns.

Moves you to any block within 4 blocks of your


current position and grants: "After taking action,
Dolly ✓ •• 3 Self Single
heals all allied units within a 2-block radius for
HP equal to 2x Iris' INT." Lasts 2 turns.

Heals the HP of multiple units within range by


Excitation ✓ •• 3 Self 3 30%, increases their Mobility by 1, and grants
them the Regenerate buff. Lasts 2 turns.

Increases ATK/INT/DEF of a single unit by


Gospel •• 2 2 Single 20% and grants immunity to debuffs. Lasts 2
turns.

[Passive] Takes [MDamage] for friendly


adjacent units. [Active] The range of Guard
increases to 2 blocks. Grants "Great Dragon
Great Dragon Barrier ✓ •• 4 Self Single
Barrier": Converts 1.4x MDEF into ATK and
renders all friendly units within 2 blocks
immune to fixed damage. Lasts 2 turns.

When allies within 2 blocks are under physical


Guard ✓ • 2 Self Single attack, enters the battle instead of them. Lasts 2
turns.

Moves you to any block within 7 blocks of your


current position and gives you +1 Mobility.
Damage taken by units is reduced by 30% and
Instant Transfer ✓ • 3 Self Single
they gain the Blade's Breath buff: After actively
entering battle, deals 0.1x AoE damage to all
enemies within 1 block. Lasts for 1 turn.

[Passive] Takes physical attack instead of


nearby ally. [Active] Guard Range increases to 2
Iron Fist ✓ •• 2 Self Single
blocks, ATK increases by 20%, grants buff
[Block]. Lasts 2 turns.

[Passive] Takes magic damage for friendly units


within 1 block. [Active] Guard range increases
to 2 blocks. Takes 20% less magic damage and
Iron Rose ✓ •• 2 Self Single gains [Iron Rose]: Substitutes DEF with 80% of
MDEF and deals fixed damage to the enemy
equivalent to 250% of MDEF when battle ends.
Lasts 2 turns.
Takes physical attack instead of nearby ally.
[Active] Guard Range increases to 2 blocks.
Lance Phalanx •• 2 Self Single DEF increases by 20%. When attacked with a
melee attack, always triggers [Barb] Fixed
Damage after battle. Lasts 2 turns.

Teleports 1 friendly unit to any 1 block within 5


blocks of the target's current position. They do
Le Jardin d'Iris ✓ •• 5 2 Single not suffer mobility penalties from terrain, deal
20% increased damage, and take 20% reduced
damage for 2 turns.

ATK & INT of multiple units within range


Mass Attack •• 2 3 3 increase by 20%. Immune: ATK & INT Down,
Deactivate Active Skills. Lasts 2 turns.

DEF of multiple units within range increases by


Mass Protect •• 2 3 3 20%. Immune: DEF & MDEF Down, Cannot Be
Healed. Lasts 2 turns.

MDEF of multiple units within range increases


Mass Resist •• 2 3 3 by 30%. Immune: Stun, Cannot Receive Buffs,
Mobility Down. Lasts 2 turns.

Damage of multiple units within range increases


by 15% and damage taken is decreased by 15%.
Miracle ✓ •• 4 3 4
Lasts 2 turns. Heals affected allies for 3x caster's
INT.

Terrain you are standing on will be regarded as


Ranger's Heart ✓ • 2 Self Single
[Forest]. Lasts 1 turn. Can attack again after use.

Activate to wipe out all target soldiers and


Ready to Go ✓ • 4 2 Single summon an Angyn #1 with the same stats as the
soldiers.
Restores 10% HP of a single ally every time
Regenerate • 1 2 Single
after battle. Lasts 2 turns.

Activate to cause 1 unit who has already acted


Regroup ✓ • 2 4 Single and whose soldiers are dead to act again, while
also healing for 5x the caster's INT.

Unit MDEF increases by 30%. Immune: Stun,


Resist • 1 3 Single Cannot Receive Buffs, Mobility Down. Lasts 2
turns.

Decreases CD by 3 turns for all skills of allies


Rewind ✓ •• 5 3 4
within range. Restores HP (3x caster's INT).

[Passive] All passable terrain is treated as


"Forest", and units will not be affected by
Mobility reduction caused by terrain. [Active]
Sacred Tree Shield ✓ • 4 Self Single
Grants [Command] to self: All allies within 2
blocks get the Sacred Tree Shield effect. Lasts 2
turns.

Unit DEF increases by 20%. Immune: DEF &


Shield • 1 3 Single
MDEF Down, Cannot Be Healed. Lasts 2 turns.
Mobility of all allies within range +1. ATK &
Sprint •• 3 Self 3 INT increase by 20%. Immune: Mobility Down,
Deactivate Passive Skills. Lasts 2 turns.

Unit ATK & INT increase by 20%. Immune:


Strengthen • 1 3 Single ATK & INT Down, Deactivate Active Skills.
Lasts 2 turns.

ATK increases by 20%. Lasts 1 turn. When cast,


Strike •• 3 Self Single
you can move another 3 blocks and attack.

[Passive] Takes physical attack instead of


nearby ally. [Active] Guard Range increases to 2
Strong Arm ✓ •• 3 Self Single
blocks, grants buffs [Block] and [Barb]. Lasts 2
turns.

Summons 1 Magic Bomb. (The bomb inherits 2x


Summon Bomb ✓ •• 5 3 Single the summoner's INT at the moment of
summoning.)

Summon a Construct and carry out 1 random


"Renovation". (The Contruct inherits 100% of
Summon Construct ✓ • 4 3 Single the summoner's HP and its remaining attributes
are equal to 100% of the summoner's
corresponding stats at that moment.

Summon Flaming Bone


Archer ✓ •• 5 3 Single Summons a Flaming Bone Archer.

Summon Skeleton ✓ •• 3 3 Single Summon 1 unit of Skeletons.


Summon Sky Archer ✓ •• 4 3 Single Summon a Sky Archer.
Summon Undead •• 4 3 Single Summon a Necromancer.

Activate to teleport all allied units within range


Tactical Retreat ✓ •• 5 4 4 that are below 100% HP back to your side while
healing for 3x the caster's INT.

Teleports 1 friendly unit to any 1 block within 7


Teleport •• 2 2 Single blocks of the target's current position. (Invalid
for non-player units.)

All passable terrains are treated as Water. Lasts


Tidal Surge •• 3 Self Single 2 turns. When cast, can move an extra 2 blocks
and attack.

[Passive] Bears all attacks for allied units within


1 block. [Command] Friendly units within 2
blocks are 30% less likely to be critically hit and
Tranquility ✓ •• 2 Self Single also take 15% less ranged damage. [Active]
Guard range increases to 2 blocks and
Command range increases to 3 blocks. Lasts 2
turns.

[Passive] Takes [PDamage] for adjacent friendly


units. When in water, converts 1.4x DEF into
ATK. [Active] The range of Guard increases to
Triton ✓ •• 2 Self Single
2 blocks. Grants the effect [Tidal Surge]: The
terrain you are on will be regarded as [Water].
Lasts 2 turns.

[Passive] Takes physical attack instead of


nearby ally. [Active] Guard Range increases to 2
Unbreakable Guardian •• 2 Self Single blocks, decrease Received Crit by 20%, grants ✓
buff [Powerful Stab]: Replaces ATK with 1.6x
DEF. Lasts 2 turns.
Replaces ATK with 1.5x MDEF. Lasts 4 turns.
Wind Spiral ✓ •• 4 Self Single When cast, you can move another 3 blocks and
attack.

PASSIVE

Adversity • - - - When HP is below 70%, DEF increases by 10%

Before battle, 50% chance to reduce enemy's


ATK Break • - - -
ATK & INT by 20%. Lasts 1 turn.

ATK & INT of all allies within 2 blocks


ATK Command •• - - -
increases by 10%.
After taking action, decreases ATK & INT of all
ATK Intimidate •• - - - enemies within 2 surrounding blocks by 15%.
Lasts 1 turn.

After taking action, ATK & INT of 1 nearby ally


increase by 15%. Grants immunity to ATK &
ATK Support • - - -
INT reduction, effects that silence active skills.
Lasts 1 turn.

After taking action, increases damage dealt of 2


friendly units within 2 blocks (not including this
ATK Support (L) •• - - -
unit) by 15%. Immune to ATK & INT reduction
and effects that silence active skills. Lasts 1 turn.

When attacking, if the target has 100% HP,


Back Stab ✓ • - - - deals fixed damage 1 time before battle.
(Damage is equal to Hero's ATK x2.)

When attacked with a melee attack, after battle,


if Unit HP is above 50%, triggers [Barb]: Deals
Barb • - - -
FIxed Damage once to the enemy (Damage =
2.5x Hero's DEF)

Before initiating combat, dispels 1 buff from the


Battle Cry • - - - enemy, decreases enemy's ATK & DEF by 10%.
Lasts 1 turn.

When initiating combat, if Unit HP is above


Blast • - - - 80%, damage taken is decreased by 30% during
battle.

When attacked with a melee attack, 30% chance


Block • - - -
to decrease physical damage taken by 30%.

When Unit HP is lower than enemy HP, when


Bloodbath • - - -
entering battle, ATK & DEF increase by 10%.

When entering battle, this skill reflects 15% of


damage received back to the attacker. After
Bloody Deluge ✓ • - - - battle, heals all other allies for a percentage of
this hero's Max HP (equal to 50% of the
percentage of damage reflected).

When entering battle, Unit ATK increases by


Boost • - - -
7%.

Before attacking, for every 1 block moved,


Charge • - - -
damage increases by 5% (up to 15%).

After battle, 40% chance to restore HP of all


Consecration • - - -
other allies (15% of their Max HP).
Takes physical damage for adjacent allies. When
Counterattack • - - -
attacked, increases ATK by 12%.

When HP percentage is higher than the enemy's,


Crush • - - -
ATK increases by 12% when entering battle.

Deadly • - - - When initiating combat, ATK increases by 12%.

When entering battle, unit's ATK & SKILL


Deathmatch • - - - increase by 12%, DEF & MDEF decrease by
7%.
Before battle, 50% chance to reduce enemy's
DEF Break • - - -
DEF by 20%. Lasts 1 turn.
DEF of all allies within 2 blocks increases by
DEF Command •• - - -
10%.

After taking action, decreases DEF of all


DEF Intimidate •• - - -
enemies within 2 blocks by 15%. Lasts 1 turn.

After taking action, DEF of 1 nearby ally


DEF Support • - - - increases by 15%. Immune: DEF & MDEF
Down, Cannot Be Healed. Lasts 1 turn.

After taking action, decreases damage taken of 2


friendly units within 2 blocks by 15%. Immune
DEF Support (L) •• - - -
to DEF & MDEF reduction effects and healing
negation debuffs. Lasts 1 turn.

Takes magic damage for adjacent allies. After


taking action, if this unit has dealt damage this
Demon God's Bulwark ✓ • - - -
turn, this skill restores 30% of the unit's Max
HP.

Crit increased by 10%. When damage is dealt,


Detect • - - - 50% chance to nullify enemy's passive skills; ✓
100% chance if Crit. Lasts 2 turns.

Endure • - - - When entering battle, DEF increases by 7%.

Immune to displacement effects. While


guarding, unit restores 20% of Max HP upon
Entrenchment ✓ • - - -
taking damage that would otherwise be fatal.
Can trigger twice per battle.

When actively attacking, damage increases by


15%. After battle, restores 2x the caster's INT as
Faith • - - -
HP to the friendly unit with the lowest HP (not
including this unit).

Gale • - - - After attacking, 20% chance to attack again.

When attacked with a melee attack, 25% chance


Heavy Shield •• - - -
to damage taken decreased by 50%.

When attacked, dispels 1 enemy buff, decreases


Hegemony ✓ •• - - -
enemy DEF by 20%. Lasts 1 turn.

[Passive] Grants 20% HP upon taking damage


Indomitable ✓ • - - - that would otherwise have been fatal. Can be
triggered once per battle.
When attacked with a ranged attack, 25%
Iron Helmet •• - - -
chance to reduce damage taken by 50%.

When Unit HP is lower than 50%, when


Last Stand • - - -
entering battle, DEF & MDEF increase by 10%.

When Unit HP is above 90%, ATK & DEF


Legion • - - -
increase by 10%.
Received Heal Effect +15%. Before being
Light Reflect ✓ • - - - attacked with a melee attack. Troop ATK &
DEF increase by 10%.

When initiating a melee attack, hero's damage is


reduced by 20%. After taking action, if your
Lonely Moon ✓ • - - -
soldiers are all dead, you can act again. This
effect has a 3-turn cooldown.

Before battle, 50% chance to reduce enemy


MDEF Break • - - -
MDEF by 25%. Lasts 1 turn.
MDEF of all allies within 2 blocks increases by
MDEF Command •• - - -
15%.
After taking action, increases MDamage taken
MDEF Intimidate •• - - - by all enemies within 3 blocks by 20%. Lasts 1
turn.

After taking action, MDEF of 1 nearby ally


MDEF Support • - - - increases by 20%. Immune: Stun, Cannot
Receive Buffs, Mobility Down. Lasts 1 turn.

When Troop HP is above 90%, INT & MDEF


Meditation • - - -
increase by 10% when entering battle.

Crit increased by 15%. When damage is dealt,


Mind's Eye • - - -
nullify enemy's passive skills. Lasts 2 turns.

When initiating combat, damage increases by


Move Again • - - - 10%. If remaining Mobility is not zero, can
move again after attacking.

When on Forest, Mountain, and Grassland


terrain, soldier damage is not reduced in melee
Natural Warding ✓ • - - -
battles. When entering battle with a melee
attack, damage taken is reduced by 20%.

All passable terrains are treated as Plains. If the


Ninjutsu • - - - terrain increases DEF, ATK increases by the
same value.

When nearby allies are under attack, enters the


Parry • - - - battle instead of them. When attacked, adds 7%
of ATK to DEF.

Precaution • - - - When initiating combat, DEF increases by 12%.

Physical damage taken decreased by 5%. When


Protect • - - - nearby allies are under physical attack, enters
the battle instead of them.

After taking action, restores Unit HP within 2


Regrowth ✓ •• - - -
blocks by 2x own INT.

Reinforcement • - - - After taking action, restores 20% Unit HP. ✓


Physical damage increases by 5% for every 1
Ride the Wind ✓ • - - - block moved before attacking (up to a max of
25%).

When attacking, damage increases by 10%.


After battle, you may move another 2 blocks.
Roundabout • - - -
The bonus movement opportunity has a 1-turn
cooldown.

When actively dealing damage, deals additional


Rupture ✓ • - - - fixed damage to the enemy. (Damage = 2x
hero's ATK)

Crit Damage increases by 20%. When critically


attacking and entering battle, grants "All damage
Ruthless •• - - -
taken decreased by 30%" after battle. Lasts 1
turn.

Takes all damage for adjacent friendly units.


Sacred Beast Aegis ✓ • - - - When attacked, there is a 30% chance to dispel
1 buff from the enemy before battle.

When dealing damage to enemies, 50% chance


Seal • - - -
to deactivate enemy's active skills. Lasts 2 turns.

Increases skill of all allies within 3 blocks by


Skill Command •• - - -
20%
Crit increased by 10%. Can move again if
Sly Stride • - - -
enemy is eliminated in battle.

Before initiating combat, 30% chance to


Smoke • - - -
decrease damage taken by 30%. Lasts 1 turn.

When attacking, Crit increased by 10%.


Sneak • - - -
Damage taken decreased by 20%.

If Crit Damage is dealt when entering battle, 1


Sneak Attack • - - - extra fixed damage can be triggered after battle.
(Damage = 2x hero's ATK)

For every 1 allied unit within 2 surrounding


Solidarity ✓ • - - - blocks, DEF & MDEF increase by 5%, up to
15%.
Increases all damage by 10% and adds 10% of
Steel Titan ✓ • - - -
ATK to DEF.

When entering battle with a melee attack, after


Sun Shade • - - - battle, 30% chance to restore HP (30% of
damage dealt in this battle).

When attacking and entering battle, if unit's


SKILL is more than 2x that of the enemy, this
Surprise Attack ✓ • - - - attack ignores Guard. If it is more than 3x that of
the enemy, deals damage directly to the enemy
hero.

When attacked, DEF increases by 5%. Lasts 1


Tenacity • - - -
turn. Can be stacked. ✓
For every 1 block moved before battle, Crit
Violent Dash ✓ •• - - - increases by 5%, Crit Damage increases by 5%
(up to 15%).

After this troop dealing damage, deals damage


to enemies within 2 blocks (0.1x hero's ATK).
Wind Pressure • - - -
50% chance to deal a random debuff to each
target.

When HP is above 50%, damage taken is


Windride • - - -
decreased by 15%.
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Heroes

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Name

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Tier Type
TrainingUnlock
Range Move Skills (→Training Max)

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A
Infantry 1 ### - 1 3

A
Basic Infantry.
When initiating combat, damage taken is decreased by 10%
Elite Infantry 2 ### - 1 3 (→20%). ✓
When Soldier HP is above 80%, ATK increases by 10%
Maid 2 ### - 1 3 (→20%). ✓
Orc 2 ### - 1 3 When initiating combat, ATK increases by 10%(→20%).

Warrior 2 ### - 1 3 When initiating combat, Crit increased by 10%(→20%).


When attacked, and Soldier HP is above 80%, DEF increases
Guardian Infantry 3 ### - 1 3 by 15%(→45%).
When initiating combat, Soldier ATK increases by 10%
Heavy Infantry 3 ### - 1 3 (→30%). When attacked, Soldier DEF increases by 10%
(→30%).
When Soldier HP is above 80%, ATK increases by 15%
Orc Berserker 3 ### - 1 3 (→45%).
Crit increased by 10%(→30%). ATK increases by 5%
Berserker 3 ### Yes 1 3 (→15%).
When attacking enemies with lower HP, after entering battle,
Cyclops 3 ### Yes 1 3 ATK
When&initiating
DEF increase
combat, byafter
10%(→30%).
battle, deals damage equal to
Dark Guard 3 ### Yes 1 3 5%(→15%) Max HP to the enemy. Restores 10%(→30%)
ATK
Soldierincreases
HP. by 5%(→15%), damage taken decreased by
Highland Warrior 3 ### Yes 1 3 5%(→15%).
Before [Ed:
entering Leonhardt
battle, soldiermust
ATK, unlock
DEF,this
andsoldier
MDEF
through
increase class advancement.]
by 15%(→45%) in exchange for 10%(→5%) of the
Masked Maid 3 ### Yes 1 3 unit's current HP. [Ed: Olivier must unlock this soldier
Lancer 1 ### - 1 3 through class advancement.]
Basic Lancer. ✓
Amazon 2 ### - 1 3 When initiating combat, ATK increases by 10%(→20%).

Elite Lancer 2 ### - 1 3 When attacked, damage dealt increases by 10%(→20%). ✓


When Soldier HP is below 70%, DEF increases by 10%
Rock Golem 2 ### - 1 3 (→20%).
Phalanx 3 ### - 1 3 Physical damage taken decreased by 10%(→30%). ✓
When Soldier HP is below 70%, DEF increases by 10%
Stone Colossus 3 ### - 1 3 (→30%).
When Soldier HP is below 70%, ATK increases by 15%
Vanguard Lancer 3 ### - 1 3 When initiating combat, ATK increases by 10%(→30%).
(→45%).
30%(→75%) chance to reduce enemy's DEF by 20%. Lasts
Amazon Champion 3 ### Yes 1 3 1 turn. [Ed: Estelle, Yulia, and Serena must unlock this
soldier through class advancement.]
When attacked, and Soldier HP is above 10%, 30%(→100%)
Dark Centurion 3 ### Yes 1 3 chance to trigger [Barb] damage after battle.

Heavy Centurion 3 ### Yes 1 3 When attacked, ATK & DEF increase by 10%(→30%). ✓

After taking action, casts [Burn] on 1 enemy within 2 blocks:


Lava Titan 3 ### Yes 1 3 Loses 10%(→30%) HP after attack.

Cavalry 1 ### - 1 5 Basic Cavalry.


Wolf 1 ### - 1 5 Basic Cavalry.
When initiating combat, damage taken is decreased by 10%
Elite Cavalry 2 ### - 1 5 (→20%). ✓
Horned Dino 2 ### - 1 5 When Soldier HP is 100%, ATK increases by 10%(→20%).

When battling against Demons, ATK & DEF increase by


Paladin 2 ### - 1 5 20%(→30%). ✓
When Soldier HP is above 80%, ATK increases by 15%
Bone Dino 3 ### - 1 5 (→45%).
When initiating combat, damage taken is decreased by 15%
Guardian Cavalry 3 ### - 1 5 (→45%).
Heavy Cavalry 3 ### - 1 5 ATK increases by 7%(→20%). ✓
When initiating combat, ATK & DEF increase by 10%
Dragoon 3 ### Yes 1 5 (→30%).

Soldier ATK increases by 5%(→15%) (up to 15%(→45%))


Heavensguard 3 ### Yes 1 5 with each block passed before attacking.

When initiating combat, after battle, increases enemies'


Hell Hound 3 ### Yes 1 5 damage taken within 2 blocks by 10%(→20%).
When Soldier HP is above 80%, physical damage taken is
Royal Cavalry 3 ### Yes 1 5 decreased by 15%(→45%).
When battling against Demons, ATK/DEF/MDEF increase
Templar Knight 3 ### Yes 1 5 by 15%(→45%). [Ed: Landius must unlock this soldier ✓
through class advancement.]
Hawk Rider 1 ### - 1 5 Basic Flier.
When Soldier HP is above 80%, damage taken decreases by
Griffin Rider 2 ### - 1 5 10%(→20%).
When attacking units with 100% HP, after entering battle,
Lesser Imp 2 ### - 1 5 ATK increases by 10%(→20%).
When attacked with a ranged attack, damage taken is
Pegasus Rider 2 ### - 1 5 decreased by 20%(→30%).
When Soldier HP is above 80%, ATK & DEF increase by
Griffin Knight 3 ### - 1 5 10%(→30%).
After initiating combat, Soldiers can restore HP (15%
Vampire Bat 3 ### - 1 5 (→45%) of damage dealt) after battle.

[MDamage] taken decreases by 15%(→45%). When Soldier


Angel 3 ### Yes 1 5 HP is above 50%, ATK & DEF increase by 7%(→20%).

When Soldier HP is above 50%, before initiating combat,


30%(→100%) chance to decrease damage taken by 50%.
Holy Pegasus 3 ### Yes 1 5 [Ed: Narm and Rachel must unlock this soldier through class
advancement.]

When Soldier HP is above 50%, ATK increases by 10%


Gargoyle 3 ### Yes 1 5 (→30%). When Soldier HP is below 50%, DEF increases by
10%(→30%).
Merman 1 ### - 1 3 Basic Aquatic unit.
When attacking troops with 100% HP, after entering battle,
Lobster 2 ### - 1 3 ATK increases by 10%(→20%).

Merman Lord 2 ### - 1 3 During water battles, ATK increases by 10%(→20%). ✓


During water battles, damage taken is decreased by 15%
Lobster Behemoth 3 ### - 1 3 (→50%).

Tide Master 3 ### - 1 3 During water battles, ATK & DEF increase by 10%(→30%).

When in water and when Unit HP is above 50%, after


Leviathan 3 ### Yes 2 3 entering battle, ATK increases by 15%(→45%).

Lizardman 3 ### Yes 1 3 During water battles, ATK increases by 15%(→45%).

Archer 1 ### - 2 3 Basic Archer. ✓


Crossbow Rider 1 ### - 2 5 Basic Archer with increased Mobility.

Increases normal attack range by 1. When initiating combat,


Ballista 2 ### - 2 3 damage dealt is decreased by 35%(→20%).

When attacking units with 100% HP, after entering battle,


Dark Elf 2 ### - 2 3 ATK increases by 10%(→20%).
ATK increases by 10%(→20%) in [Woods] and [Mountain]
Elf 2 ### - 2 3 terrain. ✓
When initiating combat, 20%(→30%) chance to reduce
Sharpshooter 2 ### - 2 5 enemy's DEF by 20%.

When attacking units with 100% HP, after entering battle,


Dark Elf Sniper 3 ### - 2 3 ATK & DEF increase by 15%(→45%).

ATK & DEF increase by 10%(→30%) in [Woods] and


High Elf 3 ### - 2 3 [Mountain] terrain. ✓
Before initiating combat, 30%(→75%) chance to reduce
Demon Hunter 3 ### - 2 5 enemy's Mobility by 2 and decrease enemy DEF by 20%.
Lasts 1 turn.

Increases normal attack range by 1. When initiating combat,


damage dealt is decreased by 30%(→10%). 7%(→20%)
Catapult 3 ### Yes 2 3 chance to deal a strong debuff. [Ed: Tiaris and Wiler must
unlock this soldier through class advancement.]

When initiating combat, ATK increases by 10%(→30%).


Firebrand Sniper 3 ### Yes 2 3 Deals extra damage equal to 5%(→15%) enemy's max HP
after battle.

Terrain has no effect on Mobility. [Ed: This means your unit


Sky Archer 3 ### Yes 2 3 has flier mobility regardless of hero class.] When initiating ✓
combat, ATK increases by 10%(→30%).

When HP is above 50%, before forced into battle, 30%


Bolt Ranger 3 ### Yes 2 5 (→100%) chance to decrease damage taken by 50%.

Thief 1 ### - 2 3 Basic Assassin.


Ambusher 2 ### - 2 3 Increases Crit by 20%(→30%).
Crit increased by 20%(→30%). Critical hits deal 1 random
Kunoichi 2 ### - 2 3 debuff to enemies. ✓
Crit increased by 10%(→30%). ATK increases by 5%
Bandit 3 ### - 2 3 (→15%).

Crit increased by 15%(→45%). Critical hits deal 1 strong


debuff to enemies. [Ed: This effect works with AoE skills.
Mist Dancer 3 ### Yes 2 3 Feraquea, Joshua, and Olivier must unlock this soldier ✓
through class advancement.]

Unit's damage is not reduced in melee battles. ATK


Samurai 3 ### Yes 2 3 increases by 7%(→20%) during melee attacks, Crit
increased by 7%(→20%) during ranged attacks.

Crit increased by 10%(→30%). Critical hits deal extra


Shinobi 3 ### Yes 2 3 damage after battle (7%(→20%) of enemy unit's Max HP).

Holy 1 ### - 1 3 Basic Holy unit. Normal attacks deal [MDamage]. ✓


Normal attacks deal [MDamage]. Hero healing effects
Inquisitor 2 ### - 1 3 increased by 2%(→10%). ✓
When battling against Demons, ATK increases by 20%
Monk 2 ### - 1 3 (→30%). ✓
Normal attacks deal [MDamage]. Hero healing effects
Bishop 3 ### - 1 3 increased by 5%(→15%). When Soldier HP > 80%, DEF ✓
increases by 10%(→30%).

When battling against Demons, ATK increases by 10%


Exorcist 3 ### - 1 3 (→30%). When attacking troops other than Demons, DEF
increases by 10%(→30%).

When Soldier HP is above 80%, for every equipped buff,


Zealot 3 ### Yes 1 3 Soldier ATK/DEF/MDEF increases by 5%(→15%) (up to
15%(→45%)).

Normal attacks deal [MDamage]. When Soldier HP is 100%,


Shrine Maiden 3 ### Yes 2 3 physical damage taken by the hero is decreased by 30%
(→75%).

Normal attacks deal [MDamage]. Hero healing effects


increased by 5%(→15%). When Soldier HP > 80%, DEF
Holy Knight 3 ### Yes 2 5 increases by 10%(→30%). [Ed: Tiaris must unlock this
soldier through class advancement.]

Warlock 1 ### - 2 3 Basic Mage. Normal attacks deal [MDamage].


Normal attacks deal [MDamage]. When initiating combat,
Thaumaturge 2 ### - 2 3 ATK increases by 10%(→20%). ✓

Normal attacks deal [MDamage]. When Soldier HP is 100%,


ATK increases by 10%(→20%). [Ed: This is a flying soldier.
Witch 2 ### - 2 5 Bozel, Feraquea, and Listell/Rachel—on their left paths— ✓
have flier mobility while using this soldier (but are still
constrained by their Move).]

Normal attacks deal [MDamage]. When initiating combat,


Wizard 3 ### - 2 3 ATK & MDEF increase by 10%(→30%).

Normal attacks deal [MDamage]. When Soldier HP is 100%,


ATK & MDEF increases by 15%(→45%). [Ed: This is a
flying soldier. Bozel, Feraquea, and Rachel—as Arcane Core
Sorceress 3 ### Yes 2 5 —have flier mobility while using this soldier (but are still
constrained by their Move). Iris, Olivier, Rachel, and Renne
must unlock this soldier through class advancement.]

Skeleton Soldier 1 ### - 1 3 Basic Demon.


Resurrection: When Soldier HP is 0% and when initiating
Skeleton Warrior 2 ### - 1 3 combat, restores 15%(→35%) HP.
Resurrection: When Soldier HP is 0% and when initiating
Skeleton Archer 2 ### - 2 3 combat, restores 15%(→35%) HP.

Resurrection: When Soldier HP is 0% and when initiating


Skeleton Knight 3 ### - 1 3 combat, restores 15%(→45%) HP. When attacked (except
by Demons & Holy units), DEF increases by 10%(→30%).

Resurrection: When Soldier HP is 0% and when initiating


combat, restores 15%(→45%) HP. After battle, deals extra
Hellfire Archer 3 ### Yes 1 3 damage (5%(→15%) enemy's Max HP). [Ed: Gizarof,
Omega, and Zerida must unlock this soldier through class
advancement.]

Resurrection: When Soldier HP is 0% and when initiating


combat, restores 15%(→45%) HP. When attacking (except
Undead Knight 3 ### Yes 1 5 against Demons & Holy units), ATK increases by 10%
(→30%).
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28 31 18 18 354 387 219 219
34 31 17 13 419 387 209 168
31 34 17 14 387 419 209 178
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43 40 23 19 589 552 271 230
43 40 22 17 589 552 261 209
40 43 22 19 552 589 261 230
48 43 20 19 651 589 240 230
53 37 23 19 713 515 271 230
43 40 22 20 589 552 261 240
36 40 23 23 502 552 271 271
31 24 17 10 376 303 209 137
31 34 17 16 387 419 209 199
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37 26 22 12 451 333 261 157
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48 34 28 16 651 477 323 199
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26 28 14 11 324 345 178 147


22 29 14 11 283 355 178 147

31 34 17 13 387 419 209 168

28 35 16 14 354 429 199 178

31 31 17 20 387 387 209 240

36 45 20 19 502 614 240 230

43 40 23 17 589 552 271 209

40 43 22 17 552 589 261 209

43 43 22 19 589 589 261 230

36 43 22 22 502 589 261 261

40 45 20 19 552 614 240 230


40 40 22 26 552 552 261 302

43 43 23 17 589 589 271 209

26 29 13 15 324 355 168 188

31 35 16 18 387 429 199 219

34 35 17 17 419 429 209 209

31 34 18 18 387 419 219 219

40 45 20 23 552 614 240 271

43 45 22 22 589 614 261 261

43 43 22 26 589 589 261 302

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43 45 22 22 589 614 261 261

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34 29 20 12 419 365 240 157

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23 24 13 13 293 303 168 168

24 29 13 16 312 365 168 199

24 31 13 20 312 387 168 240

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28 29 16 16 354 365 199 199

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34 40 19 23 477 552 230 271


36 37 20 20 502 515 240 240

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34 40 19 23 477 552 230 271

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40 40 22 22 552 552 261 261

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22 20 12 18 283 262 157 219

26 24 14 22 333 312 178 261

31 29 17 16 387 365 209 199

34 31 19 28 477 440 230 323

40 37 22 20 552 515 261 240

36 40 20 20 502 552 240 240

36 31 17 28 502 440 209 323

34 34 19 26 477 477 230 302

22 24 12 15 283 303 157 188


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26 31 13 22 333 387 168 261

34 37 19 23 477 515 230 271

34 40 17 28 477 552 209 323

28 26 14 12 345 324 178 157

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Aniki

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Soldier Type ← Link to Soldiers Drops

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Infantry #NAME? Adon ###
Lancer #NAME? ←←← Valan ###
Click on a cell in the Type column for a link to that
Cavalry #NAME? training section. Within each section, there is a clickable Samson ###
Flier/Aquatic #NAME? index for each individual training node. Use the Type Rocky ###
column to reset the section view.
Archer/Assassin #NAME? ←←← Jones ###
Holy/Mage/Demon #NAME? Nimes ###
Training Effects and Unlock Conditions Lv Mod X Mod Y Mod Z Gold Materials Required
INFANTRY
Basic Training Basic ATK Basic DEF Overall Survival Anti-Lancer Special Overall DEF
Advanced Training Overall ATK Advanced DEF Advanced Survival Warrior Maid
Elite Training Advanced ATK Core ATK Core Survival Core DEF Overrun Tactics
Elite Training 2 Joint ATK Joint DEF Joint Survival Solo Striker Air Defense Armor
BASIC TRAINING
1 2 2 500 1
2 4 4 750 2
Basic ATK Infantry HP +X, ATK +Y 3 6 6 1,100 2
4 8 8 1,700 3
5 10 10 2,600 3
1 1 1 500 1
Infantry DEF +X, MDEF +Y 2 2 2 750 2
Basic DEF 3 3 3 1,100 2
Prereq: Basic ATK Level 5 4 4 4 1,700 3
5 6 6 2,600 3
1 1 1 800 3
2 2 2 1,200 3
3 3 3 1,800 4
4 4 4 2,700 5
Infantry HP +X% 5 5 5 4,100 5
Overall Survival
Prereq: Basic ATK Level 5 6 6 6 6,200
7 7 7 9,300
8 8 8 14,000
9 9 9 21,000
10 10 10 32,000
1 5 1,500
2 7 2,300
3 9 3,500
Infantry ATK & DEF increase by X% 4 11 5,300
when battling against Lancers. 5 13 8,000
Anti-Lancer Special
6 16 12,000
Prereq: Basic DEF Level 5 7 19 18,000
8 22 27,000
9 25 41,000
10 30 62,000
1 1 1 800 3

Infantry DEF +X%, MDEF +Y%


Overall DEF
2 2 2 1,200 3
3 3 3 1,800 4
4 4 4 2,700 5
Infantry DEF +X%, MDEF +Y% 5 5 5 4,100 5
Overall DEF
Prereq: Overall Survival Level 5 6 6 6 6,200
7 7 7 9,300
8 8 8 14,000
9 9 9 21,000
10 10 10 32,000
1 1 10 1,500
All Stats +X%. When attacking, damage is 2 2 12 2,300
reduced by Y%.
Elite Infantry 3 3 14 3,500
Prereq: Overall Survival Level 5 4 4 17 5,300
5 5 20 8,000
1 2 5 5 10,000
2 4 6 6 15,000
3 6 7 7 23,000
All Stats +X%. ATK increases by Y%,
damage taken is decreased by Z%. 4 9 8 8 35,000
5 12 9 9 53,000
Highland Warrior
Prereqs: Infantry Training Level 12, 6 15 10 10 80,000
Overall DEF Level 5, Anti-Lancer Special 7 18 11 11 120,000
Level 5
8 22 12 12 180,000
9 26 13 13 270,000
10 30 15 15 410,000
1 2 10 10 8,000
2 4 12 12 12,000
All Stats +X%. When attacking, Soldier 3 6 14 14 18,000
ATK increases by Y%. When attacked, 4 9 16 16 27,000
Soldier DEF increases by Z%. 5 12 18 18 41,000
Heavy Infantry
Prereqs: Infantry Training Level 10, 6 15 20 20 62,000
Overall DEF Level 5, Anti-Lancer Special 7 18 22 22 93,000
Level 5 8 22 24 24 140,000
9 26 27 27 210,000
10 30 30 30 320,000
ADVANCED TRAINING
1 1 800 3
2 2 1,200 3
3 3 1,800 4
4 4 2,700 5
5 5 4,100 5
Overall ATK Infantry ATK +X%
6 6 6,200
7 7 9,300
8 8 14,000
9 9 21,000
10 10 32,000
1 2 2 1,500
2 3 3 2,300
3 4 4 3,500
4 5 5 5,300
5 7 7 8,000
6 9 9 12,000
Infantry DEF +X, MDEF +Y 7 11 11 18,000
Advanced DEF 8 13 13 27,000
Prereq: Overall ATK Level 5
Infantry DEF +X, MDEF +Y
Advanced DEF
Prereq: Overall ATK Level 5 9 15 15 41,000
10 17 17 62,000
11 19 19 74,000
12 21 21 90,000
13 23 23 110,000
14 25 25 130,000
15 27 27 160,000
1 3 1,500
2 6 2,300
3 9 3,500
4 12 5,300
5 15 8,000
6 18 12,000
Infantry HP +X 7 21 18,000
Advanced Survival 8 24 27,000
Prereq: Overall ATK Level 5 9 27 41,000
10 30 62,000
11 33 74,000
12 36 90,000
13 39 110,000
14 42 130,000
15 45 160,000
1 1 10 1,500
All Stats +X%. When attacking, Crit 2 2 12 2,300
increased by Y%.
Warrior 3 3 14 3,500
Prereq: Advanced DEF Level 5 4 4 17 5,300
5 5 20 8,000
1 1 10 1,500
All Stats +X%. When Soldier HP is above 2 2 12 2,300
80%, ATK increases by Y%.
Maid 3 3 14 3,500
Prereq: Advanced DEF Level 5 4 4 17 5,300
5 5 20 8,000
1 1 10 1,500
All Stats +X%. When attacking, ATK 2 2 12 2,300
increases by Y%.
Orc 3 3 14 3,500
Prereq: Advanced Survival Level 5 4 4 17 5,300
5 5 20 8,000
1 2 10 5 10,000
2 4 12 6 15,000
3 6 14 7 23,000
All Stats +X%. Crit increased by Y%, 4 9 16 8 35,000
ATK increases by Z%. 5 12 18 9 53,000
Berserker
Prereqs: Infantry Training Level 12, 6 15 20 10 80,000
Warrior Level 5 7 18 22 11 120,000
8 22 24 12 180,000
9 26 27 13 270,000
10 30 30 15 410,000
1 2 10 15 10,000
2 4 9 18 15,000
3 6 9 21 23,000
All Stats +X%. Before battle, sacrifices Y
% of the unit's current HP to increase 4 9 8 24 35,000
Soldier ATK, DEF, and MDEF by Z%. 5 12 8 27 53,000
Masked Maid
6 15 7 30 80,000
Prereqs: Infantry Training Level 12, Maid
Level 5
All Stats +X%. Before battle, sacrifices Y
% of the unit's current HP to increase
Soldier ATK, DEF, and MDEF by Z%.
Masked Maid
Prereqs: Infantry Training Level 12, Maid 7 18 7 33 120,000
Level 5
8 22 6 36 180,000
9 26 6 40 270,000
10 30 5 45 410,000
1 2 15 8,000
2 4 18 12,000
3 6 21 18,000
All Stats +X%. When Soldier HP is above 4 9 24 27,000
80%, ATK increases by Y%. 5 12 27 41,000
Orc Berserker
Prereqs: Infantry Training Level 10, Orc 6 15 30 62,000
Level 5 7 18 33 93,000
8 22 36 140,000
9 26 40 210,000
10 30 45 320,000
ELITE TRAINING
1 3 1,500
2 6 2,300
3 9 3,500
4 12 5,300
5 15 8,000
6 18 12,000
7 21 18,000
Advanced ATK Infantry ATK +X 8 24 27,000
9 27 41,000
10 30 62,000
11 33 74,000
12 36 90,000
13 39 110,000
14 42 130,000
15 45 160,000
1 2 3,000
2 3 4,500
3 4 6,800
4 5 10,000
5 6 15,000
6 8 23,000
7 10 35,000
8 12 53,000
9 14 80,000
Infantry ATK +X% 10 16 120,000
Core ATK
Prereq: Advanced ATK Level 5 11 18 140,000
12 20 170,000
13 22 200,000
14 24 240,000
15 26 290,000
16 28 350,000
17 30 420,000
18 33 500,000
19 36 600,000
20 40 720,000
1 2 3,000
2 3 4,500
3 4 6,800
4 5 10,000
5 6 15,000
6 8 23,000
7 10 35,000
8 12 53,000
9 14 80,000
Infantry HP +X% 10 16 120,000
Core Survival
Prereq: Advanced ATK Level 5 11 18 140,000
12 20 170,000
13 22 200,000
14 24 240,000
15 26 290,000
16 28 350,000
17 30 420,000
18 33 500,000
19 36 600,000
20 40 720,000
1 2 2 3,000
2 3 3 4,500
3 4 4 6,800
4 5 5 10,000
5 6 6 15,000
6 8 8 23,000
7 10 10 35,000
8 12 12 53,000
9 14 14 80,000
Infantry DEF +X%, MDEF +Y% 10 16 16 120,000
Core DEF
Prereq: Core ATK Level 5 11 18 18 140,000
12 20 20 170,000
13 22 22 200,000
14 24 24 240,000
15 26 26 290,000
16 28 28 350,000
17 30 30 420,000
18 33 33 500,000
19 36 36 600,000
20 40 40 720,000
1 5 8,000
2 7 12,000
Infantry damage dealt increases by X% 3 9 18,000
when attacking enemies with lower HP. 4 11 27,000
[Ed: This refers to HP percentage, not raw 5 13 41,000
Overrun Tactics HP.]
6 16 62,000
Prereq: Infantry Training Level 10, Core 7 19 93,000
ATK Level 5 8 22 140,000
9 25 210,000
10 30 320,000
1 5 8,000
2 6 12,000
3 7 18,000
Damage taken by infantry is reduced by X 4 8 27,000
% when HP is at 80% or higher. 5 9 41,000
Emergency Treatment
Prereq: Infantry Training Level 10, Core 6 11 62,000
Survival Level 5
Damage taken by infantry is reduced by X
% when HP is at 80% or higher.
Emergency Treatment
Prereq: Infantry Training Level 10, Core
Survival Level 5 7 13 93,000
8 15 140,000
9 17 210,000
10 20 320,000
1 2 5 10 10,000
2 4 6 12 15,000
3 6 7 14 23,000
All Stats +X%. When attacking, after
battle, deals damage equal to Y% Max HP 4 9 8 16 35,000
to the enemy and restores Z% Soldier HP. 5 12 9 18 53,000
Dark Guard
6 15 10 20 80,000
Prereqs: Infantry Training Level 12, Core 7 18 11 22 120,000
DEF Level 5
8 22 12 24 180,000
9 26 13 27 270,000
10 30 15 30 410,000
1 2 15 8,000
2 4 18 12,000
3 6 21 18,000
All Stats +X%. When attacked, and your
Soldiers' HP is above 80%, DEF increases 4 9 24 27,000
by Y%. 5 12 27 41,000
Guardian Infantry
6 15 30 62,000
Prereqs: Infantry Training Level 10, Core 7 18 33 93,000
DEF Level 5
8 22 36 140,000
9 26 40 210,000
10 30 45 320,000
1 2 10 10,000
2 4 12 15,000
All Stats +X%. When attacking enemies 3 6 14 23,000
with lower HP, after entering battle, ATK
& DEF increase by Y%. [Ed: This refers to 4 9 16 35,000
HP percentage, not raw HP.] 5 12 18 53,000
Cyclops
6 15 20 80,000
Prereqs: Infantry Training Level 12, 7 18 22 120,000
Overrun Tactics Level 5, Emergency
Treatment Level 5 8 22 24 180,000
9 26 27 270,000
10 30 30 410,000
ELITE TRAINING 2
1 2 15,000
2 4 15,000
3 6 35,000
4 8 53,000
5
Joint ATK Infantry ATK +X%
6
7
8
9
10
1 2 15,000
2 4 23,000
3 6 35,000
4 8 53,000
5
Joint DEF Infantry DEF +X%, MDEF +Y%
6
7
8
Joint DEF Infantry DEF +X%, MDEF +Y%

9
10
1 2 15,000
2 4 23,000
3 6 35,000
4 8 53,000
Infantry HP +X% 5
Joint Survival
Prereq: Joint ATK Level 1 6
7
8
9
10
1 5 15,000
2 7 23,000
3 9 35,000
All Infantry deal +X% damage when there 4 11 53,000
are no allied units within a 1-block radius. 5
Solo Striker
6
Prereq: Joint DEF Level 1 7
8
9
10
1 5 15,000
2 6 23,000
3 7 35,000
All Infantry gain +X% DEF & MDEF 4 8 53,000
when attacked at range. 5
Air Defense Armor
Prereq: Joint Attack Level 1, Solo Striker 6
Level 1 7
8
9
10
1 2 10 10,000
2 4 15,000
3 6 23,000
All Stats +X%. When attacking, can
engage in ranged attacks along with hero, 4 9 35,000
and soldiers deal +Y% damage. 5 12 53,000
Cyborg Vessel
6 15 80,000
Prereqs: Infantry Training Level 12, Joint 7 18 120,000
Survival Level 1
8 22 180,000
9 26 270,000
10 30 410,000
1 2 10,000
2 4 15,000
3 6 23,000
4 9 35,000
5 12 53,000
6 15 80,000
7 18 120,000
8 22 180,000
9 26 270,000
10 30 410,000
LANCER
Basic Training Basic ATK Basic DEF Overall Survival Elite Lancer Anti-Cavalry Special
Advanced Training Overall ATK Advanced Survival Advanced DEF Amazon Rock Golem
Elite Training Advanced ATK Core Survival Core ATK Core DEF Continued Combat
Elite Training 2 Joint Survival Joint ATK Joint DEF Consolidate Defenses Blood Bath Striker
BASIC TRAINING
1 2 2 500 1
2 4 4 750 2
Basic ATK Lancer HP +X, ATK +Y 3 6 6 1,100 2
4 8 8 1,700 3
5 10 10 2,600 3
1 1 1 500 1
Lancer DEF +X, MDEF +Y 2 2 2 750 2
Basic DEF 3 3 3 1,100 2
Prereq: Basic ATK Level 5 4 4 4 1,700 3
5 6 6 2,600 3
1 1 1 800 3
2 2 2 1,200 3
3 3 3 1,800 4
4 4 4 2,700 5
Lancer HP +X% 5 5 5 4,100 5
Overall Survival
Prereq: Basic ATK Level 5 6 6 6 6,200
7 7 7 9,300
8 8 8 14,000
9 9 9 21,000
10 10 10 32,000
1 1 10 1,500
All Stats +X%. When attacked, damage 2 2 12 2,300
dealt increases by Y%.
Elite Lancer 3 3 14 3,500
Prereq: Basic DEF Level 5 4 4 17 5,300
5 5 20 8,000
1 5 1,500
2 7 2,300
3 9 3,500
Lancer ATK & DEF increase by X% when 4 11 5,300
battling against Cavalry. 5 13 8,000
Anti-Cavalry Special
6 16 12,000
Prereq: Overall Survival Level 5 7 19 18,000
8 22 27,000
9 25 41,000
10 30 62,000
1 1 1 800 3
2 2 2 1,200 3
3 3 3 1,800 4
4 4 4 2,700 5
Lancer DEF +X%, MDEF +Y% 5 5 5 4,100 5
Overall DEF
Prereq: Overall Survival Level 5 6 6 6 6,200
7 7 7 9,300
8 8 8 14,000
9 9 9 21,000
10 10 10 32,000
1 2 10 8,000
2 4 12 12,000
3 6 14 18,000
All Stats +X%. Physical damage taken
decreased by Y%.
Phalanx
Prereqs: Lancer Training Level 10, Elite
Lancer Level 5
All Stats +X%. Physical damage taken 4 9 16 27,000
decreased by Y%. 5 12 18 41,000
Phalanx
Prereqs: Lancer Training Level 10, Elite 6 15 20 62,000
Lancer Level 5 7 18 22 93,000
8 22 24 140,000
9 26 27 210,000
10 30 30 320,000
1 2 10 10,000
2 4 12 15,000
3 6 14 23,000
All Stats +X%. When attacked, ATK & 4 9 16 35,000
DEF increase by Y%. 5 12 18 53,000
Heavy Centurion
Prereqs: Lancer Training Level 12, Overall 6 15 20 80,000
DEF Level 5, Anti-Cavalry Special Level 5 7 18 22 120,000
8 22 24 180,000
9 26 27 270,000
10 30 30 410,000
ADVANCED TRAINING
1 1 800 3
2 2 1,200 3
3 3 1,800 4
4 4 2,700 5
5 5 4,100 5
Overall ATK Lancer ATK +X%
6 6 6,200
7 7 9,300
8 8 14,000
9 9 21,000
10 10 32,000
1 3 2 1,500
2 6 3 2,300
3 9 4 3,500
4 12 5 5,300
5 15 7 8,000
6 18 9 12,000
Lancer HP +X 7 21 11 18,000
Advanced Survival 8 24 13 27,000
Prereq: Overall ATK Level 5 9 27 15 41,000
10 30 17 62,000
11 33 19 74,000
12 36 21 90,000
13 39 23 110,000
14 42 25 130,000
15 45 27 160,000
1 2 2 1,500
2 3 3 2,300
3 4 4 3,500
4 5 5 5,300
5 7 7 8,000
6 9 9 12,000
Lancer DEF +X, MDEF +Y 7 11 11 18,000
Advanced DEF 8 13 13 27,000
Prereq: Overall ATK Level 5 9 15 15 41,000
10 17 17 62,000
Lancer DEF +X, MDEF +Y
Advanced DEF
Prereq: Overall ATK Level 5

11 19 19 74,000
12 21 21 90,000
13 23 23 110,000
14 25 25 130,000
15 27 27 160,000
1 1 10 1,500
All Stats +X%. When attacking, ATK 2 2 12 2,300
increases by Y%.
Amazon 3 3 14 3,500
Prereq: Advanced Survival Level 5 4 4 17 5,300
5 5 20 8,000
1 1 10 1,500
All Stats +X%. When Soldier HP is below 2 2 12 2,300
70%, DEF increases by Y%.
Rock Golem 3 3 14 3,500
Prereq: Advanced DEF Level 5 4 4 17 5,300
5 5 20 8,000
1 2 10 30 10,000
2 4 12 35 15,000
3 6 14 40 23,000
All Stats +X%. When attacking, ATK
increases by Y%. Z% chance to reduce 4 9 16 45 35,000
enemy's DEF by 20%. Lasts 1 turn. 5 12 18 50 53,000
Amazon Champion
6 15 20 55 80,000
Prereqs: Lancer Training Level 12, 7 18 22 60 120,000
Amazon Level 5
8 22 24 65 180,000
9 26 27 70 270,000
10 30 30 75 410,000
1 2 10 10,000
2 4 12 15,000
3 6 14 23,000
All Stats +X%. After taking action, casts
Burn on 1 enemy within 2 blocks: Loses Y 4 9 16 35,000
% HP after taking action. 5 12 18 53,000
Lava Titan
6 15 20 80,000
Prereqs: Lancer Training Level 12, Rock 7 18 22 120,000
Golem Level 5
8 22 24 180,000
9 26 27 270,000
10 30 30 410,000
1 2 15 8,000
2 4 18 12,000
3 6 21 18,000
All Stats +X%. When Soldier HP is below 4 9 24 27,000
70%, damage taken is decreased by Y%. 5 12 27 41,000
Stone Colossus
Prereqs: Lancer Training Level 10, Rock 6 15 30 62,000
Golem Level 5 7 18 33 93,000
8 22 36 140,000
9 26 40 210,000
10 30 45 320,000
ELITE TRAINING
1 3 1,500
2 6 2,300
3 9 3,500
4 12 5,300
5 15 8,000
6 18 12,000
7 21 18,000
Advanced ATK Lancer ATK +X
Advanced ATK Lancer ATK +X 8 24 27,000
9 27 41,000
10 30 62,000
11 33 74,000
12 36 90,000
13 39 110,000
14 42 130,000
15 45 160,000
1 2 3,000
2 3 4,500
3 4 6,800
4 5 10,000
5 6 15,000
6 8 23,000
7 10 35,000
8 12 53,000
9 14 80,000
Lancer HP +X% 10 16 120,000
Core Survival
Prereq: Advanced ATK Level 5 11 18 140,000
12 20 170,000
13 22 200,000
14 24 240,000
15 26 290,000
16 28 350,000
17 30 420,000
18 33 500,000
19 36 600,000
20 40 720,000
1 2 3,000
2 3 4,500
3 4 6,800
4 5 10,000
5 6 15,000
6 8 23,000
7 10 35,000
8 12 53,000
9 14 80,000
Lancer ATK +X% 10 16 120,000
Core ATK
Prereq: Advanced ATK Level 5 11 18 140,000
12 20 170,000
13 22 200,000
14 24 240,000
15 26 290,000
16 28 350,000
17 30 420,000
18 33 500,000
19 36 600,000
20 40 720,000
1 2 2 3,000
2 3 3 4,500
3 4 4 6,800
4 5 5 10,000
5 6 6 15,000

Lancer DEF +X%, MDEF +Y%


6 8 8 23,000
7 10 10 35,000
8 12 12 53,000
9 14 14 80,000
Lancer DEF +X%, MDEF +Y% 10 16 16 120,000
Core DEF
Prereq: Core Survival Level 5 11 18 18 140,000
12 20 20 170,000
13 22 22 200,000
14 24 24 240,000
15 26 26 290,000
16 28 28 350,000
17 30 30 420,000
18 33 33 500,000
19 36 36 600,000
20 40 40 720,000
1 5 8,000
2 6 12,000
3 7 18,000
When Lancer HP is below 50%, damage 4 8 27,000
taken is decreased by X%. 5 9 41,000
Continued Combat
Prereq: Lancer Training Level 10, Core 6 11 62,000
ATK Level 5, Core DEF Level 5 7 13 93,000
8 15 140,000
9 17 210,000
10 20 320,000
1 5 8,000
2 7 12,000
3 9 18,000
Lancer's damage dealt increases by X% 4 11 27,000
when being attacked. 5 13 41,000
Counterattack Array
Prereq: Lancer Training Level 10, Core 6 16 62,000
DEF Level 5 7 19 93,000
8 22 140,000
9 25 210,000
10 30 320,000
1 2 15 8,000
2 4 18 12,000
3 6 21 18,000
All Stats +X%. When Soldier HP is below 4 9 24 27,000
70%, ATK increases by Y%. 5 12 27 41,000
Vanguard Lancer
Prereqs: Lancer Training Level 10, 6 15 30 62,000
Continued Combat Level 5 7 18 33 93,000
8 22 36 140,000
9 26 40 210,000
10 30 45 320,000
1 2 30 10,000
2 4 36 15,000
3 6 44 23,000
All Stats +X%. When attacked, and your
Soldiers' HP is above 10%, Y% chance to 4 9 52 35,000
trigger Hero's [Barb] damage after battle. 5 12 60 53,000
Dark Centurion
6 15 68 80,000
Prereqs: Lancer Training Level 12, 7 18 76 120,000
Counterattack Array Level 5
8 22 84 180,000
Soldiers' HP is above 10%, Y% chance to
trigger Hero's [Barb] damage after battle.
Dark Centurion
Prereqs: Lancer Training Level 12,
Counterattack Array Level 5

9 26 92 270,000
10 30 100 410,000
ELITE TRAINING 2
1 2 15,000
2 4 23,000
3 6 35,000
4 8 53,000
5
Joint Survival Lancer HP +X%
6
7
8
9
10
1 2 15,000
2 4 23,000
3 6 35,000
4 8 53,000
Lancer ATK +X% 5
Joint ATK
Prereq: Joint Survival Level 1 6
7
8
9
10
1 2 15,000
2 4 23,000
3 6 35,000
4 8 53,000
5
Joint DEF Lancer DEF +X%
6
7
8
9
10
1 5 15,000
2 6 23,000
3 7 35,000
All Lancers, when fighting on terrain 4 8 53,000
without a defense enhancement effect, gain 5
Consolidate Defenses +X% DEF & MDEF.
6
Prereqa: Joint ATK Level 1 7
8
9
10
1 5 15,000
2 6 23,000
3 7 35,000
All Lancers gain +X% ATK when fighting
an enemy of an equal or higher HP 4 8 53,000
percentage. 5
Blood Bath Striker
6
Prereqs: Joint ATK Level 1, Joint DEF 7
Level 1
8
9
10
1 2 10 10 10,000
2 4 15,000
All Stats +X%. After taking action, restores 3 6 23,000
Y% of soldiers' HP. When forced into 4 9 35,000
battle by a magic attack, unit reflects Z% 5 12 53,000
Crystal Molder damage.
6 15 80,000
Prereqs: Lancer Training Level 12, Blood 7 18 120,000
Bath Striker Level 1 8 22 180,000
9 26 270,000
10 30 410,000
1 2 10,000
2 4 15,000
3 6 23,000
4 9 35,000
5 12 53,000
6 15 80,000
7 18 120,000
8 22 180,000
9 26 270,000
10 30 410,000
CAVALRY
Basic Training Basic ATK Basic DEF Overall Survival Elite Cavalry Anti-Infantry Special
Advanced Training Overall ATK Advanced DEF Advanced Survival Horned Dino Paladin
Elite Training Advanced ATK Core ATK Core Survival Core DEF Group Charge
Elite Training 2 Joint Survival Joint ATK Joint DEF Fine Steel Hooves Rapid Rout
BASIC TRAINING
1 2 2 500 1
2 4 4 750 2
Basic ATK Cavalry HP +X, ATK +Y 3 6 6 1,100 2
4 8 8 1,700 3
5 10 10 2,600 3
1 1 1 500 1
Cavalry DEF +X, MDEF +Y 2 2 2 750 2
Basic DEF 3 3 3 1,100 2
Prereq: Basic ATK Level 5 4 4 4 1,700 3
5 6 6 2,600 3
1 1 1 800 3
2 2 2 1,200 3
3 3 3 1,800 4
4 4 4 2,700 5
Cavalry HP +X% 5 5 5 4,100 5
Overall Survival
Prereq: Basic ATK Level 5 6 6 6 6,200
7 7 7 9,300
8 8 8 14,000
9 9 9 21,000
10 10 10 32,000
1 1 10 1,500
All Stats +X%. When attacking, damage 2 2 12 2,300
taken is reduced by Y%.
Elite Cavalry 3 3 14 3,500
Prereq: Basic DEF Level 5 4 4 17 5,300
5 5 20 8,000
1 5 1,500
2 7 2,300

Cavalry ATK & DEF increase by X%


when battling against Infantry.
Anti-Infantry Special
Prereq: Overall Survival Level 5
3 9 3,500
Cavalry ATK & DEF increase by X% 4 11 5,300
when battling against Infantry. 5 13 8,000
Anti-Infantry Special
6 16 12,000
Prereq: Overall Survival Level 5 7 19 18,000
8 22 27,000
9 25 41,000
10 30 62,000
1 1 1 800 3
2 2 2 1,200 3
3 3 3 1,800 4
4 4 4 2,700 5
Cavalry DEF +X%, MDEF +Y% 5 5 5 4,100 5
Overall DEF
Prereq: Overall Survival Level 5 6 6 6 6,200
7 7 7 9,300
8 8 8 14,000
9 9 9 21,000
10 10 10 32,000
1 2 7 8,000
2 4 8 12,000
3 6 9 18,000
All Stats +X%. ATK increases by Y%. 4 9 10 27,000
5 12 11 41,000
Heavy Cavalry
Prereqs: Cavalry Training Level 10, Elite 6 15 12 62,000
Cavalry Level 5 7 18 14 93,000
8 22 16 140,000
9 26 18 210,000
10 30 20 320,000
1 2 10 10,000
2 4 12 15,000
3 6 14 23,000
All Stats +X%. When attacking, ATK & 4 9 16 35,000
DEF increase by Y%. 5 12 18 53,000
Dragoon
Prereqs: Cavalry Training Level 12, Anti- 6 15 20 80,000
Infantry Special Level 5 7 18 22 120,000
8 22 24 180,000
9 26 27 270,000
10 30 30 410,000
ADVANCED TRAINING
1 1 800 3
2 2 1,200 3
3 3 1,800 4
4 4 2,700 5
5 5 4,100 5
Overall ATK Infantry ATK +X%
6 6 6,200
7 7 9,300
8 8 14,000
9 9 21,000
10 10 32,000
1 2 2 1,500
2 3 3 2,300
3 4 4 3,500
4 5 5 5,300

Cavalry DEF +X, MDEF +Y


Advanced DEF
Prereq: Overall ATK Level 5
5 7 7 8,000
6 9 9 12,000
Cavalry DEF +X, MDEF +Y 7 11 11 18,000
Advanced DEF 8 13 13 27,000
Prereq: Overall ATK Level 5 9 15 15 41,000
10 17 17 62,000
11 19 19 74,000
12 21 21 90,000
13 23 23 110,000
14 25 25 130,000
15 27 27 160,000
1 3 1,500
2 6 2,300
3 9 3,500
4 12 5,300
5 15 8,000
6 18 12,000
Cavalry HP +X 7 21 18,000
Advanced Survival 8 24 27,000
Prereq: Overall ATK Level 5 9 27 41,000
10 30 62,000
11 33 74,000
12 36 90,000
13 39 110,000
14 42 130,000
15 45 160,000
1 1 10 1,500
All Stats +X%. When Soldier HP is 100%, 2 2 12 2,300
ATK increases by Y%.
Horned Dino 3 3 14 3,500
Prereq: Advanced DEF Level 5 4 4 17 5,300
5 5 20 8,000
1 1 20 1,500
All Stats +X%. When battling against
[Demons], ATK & DEF increase by Y%. 2 2 22 2,300
Paladin 3 3 24 3,500
Prereq: Advanced Survival Level 5, 4 4 27 5,300
Advanced DEF Level 5
5 5 30 8,000
1 2 15 10,000
2 4 18 15,000
3 6 21 23,000
All Stats +X%. When Soldier HP is above 4 9 24 35,000
80%, ATK increases by Y%. 5 12 27 53,000
Bone Dino
Prereqs: Cavalry Training Level 10, 6 15 30 80,000
Horned Dino Level 5 7 18 33 120,000
8 22 36 180,000
9 26 40 270,000
10 30 45 410,000
1 2 10 10,000
2 4 11 15,000
3 6 12 23,000
All Stats +X%. When attacking, after
battle, increases enemies' damage taken 4 9 13 35,000
within 2 blocks by Y%. 5 12 14 53,000
Hell Hound
6 15 15 80,000
Prereqs: Cavalry Training Level 12, 7 18 16 120,000
Horned Dino Level 5
All Stats +X%. When attacking, after
battle, increases enemies' damage taken
within 2 blocks by Y%.
Hell Hound
Prereqs: Cavalry Training Level 12,
Horned Dino Level 5
8 22 17 180,000
9 26 18 270,000
10 30 20 410,000
1 2 15 15 10,000
2 4 18 18 15,000
3 6 21 21 23,000
All Stats +X%. When battling against
[Demons], ATK & DEF increase by Y%, 4 9 24 24 35,000
MDEF increases by Z%. 5 12 27 27 53,000
Templar Knight
6 15 30 30 80,000
Prereqs: Cavalry Training Level 12, 7 18 33 33 120,000
Paladin Level 5
8 22 36 36 180,000
9 26 40 40 270,000
10 30 45 45 410,000
ELITE TRAINING
1 3 1,500
2 6 2,300
3 9 3,500
4 12 5,300
5 15 8,000
6 18 12,000
7 21 18,000
Advanced ATK Cavalry ATK +X 8 24 27,000
9 27 41,000
10 30 62,000
11 33 74,000
12 36 90,000
13 39 110,000
14 42 130,000
15 45 160,000
1 2 3,000
2 3 4,500
3 4 6,800
4 5 10,000
5 6 15,000
6 8 23,000
7 10 35,000
8 12 53,000
9 14 80,000
Cavalry ATK +X% 10 16 120,000
Core ATK
Prereq: Advanced ATK Level 5 11 18 140,000
12 20 170,000
13 22 200,000
14 24 240,000
15 26 290,000
16 28 350,000
17 30 420,000
18 33 500,000
19 36 600,000
20 40 720,000
1 2 3,000
2 3 4,500
3 4 6,800
4 5 10,000
5 6 15,000
6 8 23,000
7 10 35,000
8 12 53,000
9 14 80,000
Cavalry HP +X% 10 16 120,000
Core Survival
Prereq: Advanced ATK Level 5 11 18 140,000
12 20 170,000
13 22 200,000
14 24 240,000
15 26 290,000
16 28 350,000
17 30 420,000
18 33 500,000
19 36 600,000
20 40 720,000
1 2 2 3,000
2 3 3 4,500
3 4 4 6,800
4 5 5 10,000
5 6 6 15,000
6 8 8 23,000
7 10 10 35,000
8 12 12 53,000
9 14 14 80,000
Cavalry DEF +X%, MDEF +Y% 10 16 16 120,000
Core DEF
Prereq: Advanced ATK Level 5 11 18 18 140,000
12 20 20 170,000
13 22 22 200,000
14 24 24 240,000
15 26 26 290,000
16 28 28 350,000
17 30 30 420,000
18 33 33 500,000
19 36 36 600,000
20 40 40 720,000
1 5 8,000
2 7 12,000
3 9 18,000
When a friendly unit is within 2 blocks, 4 11 27,000
Cavalry's damage dealt increases by X%. 5 13 41,000
Group Charge
Prereq: Cavalry Training Level 10, Core 6 16 62,000
ATK Level 5 7 19 93,000
8 22 140,000
9 25 210,000
10 30 320,000
1 5 8,000
2 6 12,000
3 7 18,000
When attacking, Cavalry's damage taken 4 8 27,000
decreased by X%. 5 9 41,000
High Speed
Prereq: Cavalry Training Level 10, Core 6 11 62,000
Survival Level 5, Core DEF Level 5 7 13 93,000
When attacking, Cavalry's damage taken
decreased by X%.
High Speed
Prereq: Cavalry Training Level 10, Core
Survival Level 5, Core DEF Level 5
8 15 140,000
9 17 210,000
10 20 320,000
1 2 15 8,000
2 4 18 12,000
3 6 21 18,000
All Stats +X%. When attacking, damage 4 9 24 27,000
taken is reduced by Y%. 5 12 27 41,000
Guardian Cavalry
Prereqs: Cavalry Training Level 10, Group 6 15 30 62,000
Charge Level 5 7 18 33 93,000
8 22 36 140,000
9 26 40 210,000
10 30 45 320,000
1 2 5 15 10,000
2 4 6 18 15,000
3 6 7 21 23,000
All Stats +X%. Soldier ATK increases by
Y% with each block passed before 4 9 8 24 35,000
attacking (Z% at most). 5 12 9 27 53,000
Heavensguard
6 15 10 30 80,000
Prereqs: Cavalry Training Level 12, Group 7 18 11 33 120,000
Charge Level 5
8 22 12 36 180,000
9 26 13 39 270,000
10 30 15 45 410,000
1 5 15 10,000
2 6 18 15,000
3 7 21 23,000
All Stats +X%. When Soldier HP is above 4 8 24 35,000
80%, damage taken decreases by Y%. 5 9 27 53,000
Royal Cavalry
Prereqs: Cavalry Training Level 12, High 6 10 30 80,000
Speed Level 5 7 11 33 120,000
8 12 36 180,000
9 13 40 270,000
10 15 45 410,000
ELITE TRAINING 2
1 2 15,000
2 4 23,000
3 6 35,000
4 8 53,000
5
Joint Survival Cavalry HP +X%
6
7
8
9
10
1 2 15,000
2 4 23,000
3 6 35,000
4 8 53,000
Cavalry ATK +X% 5 10 80,000
Joint ATK
Prereq: Joint Survival Level 1 6 12 120,000
7 14 180,000
8
9
Joint ATK
Prereq: Joint Survival Level 1

10
1 2 15,000
2 4 23,000
3 6 35,000
4 8 53,000
Cavalry DEF +X%, MDEF +Y% 5
Joint DEF
Prereq: Joint Survival Level 1 6
7
8
9
10
1 2 10 15,000
2 2.5 12.5 23,000
3 3 15 35,000
All Cavalry gain +X% damage for every 1 4 3.5 17.5 53,000
block moved (up to Y%). 5
Fine Steel Hooves
6
Prereq: Joint ATK Level 1 7
8
9
10
1 5 15,000
2 6 23,000
3 7 35,000
All Cavalry gain +X% ATK & DEF 4 8 53,000
whenever their attacks are Guarded against. 5
Rapid Rout
6
Prereq: Joint DEF Level 1 7
8
9
10
1 5 15 10,000
All Stats +X%. Normal attacks deal 2 6 18 15,000
[MDamage]. Unit movement status is 3 7 21 23,000
changed to Terrain Master. [Ed: This
means there are no movement penalties 4 8 24 35,000
across passable terrain.] When fighting on 5 9 27 53,000
Unicorn
Forest, Mountain, and Grassland terrain, 6 10 30 80,000
ATK & MDEF +Y%. 7 11 33 120,000
Prereq: Cavalry Training Level 12, Fine 8 12 36 180,000
Steel Hooves Level 1 9 13 40 270,000
10 15 45 410,000
1
2
3
4
5
6
7
8
9
10
FLIER & AQUATIC
Basic Training Basic ATK Basic DEF Preemptive Strike Overall Survival Overall DEF
Advanced Training Overall ATK Advanced DEF Advanced Survival Lesser Imp Pegasus Rider
Elite Training Advanced ATK Core Survival Core ATK Amphibious Raid Core DEF
Elite Training 2 Joint ATK Joint DEF Water Elf Warding Joint Survival Ground-air Coordination
BASIC TRAINING
1 2 2 500 1
2 4 4 750 2
Basic ATK Flier & Aquatic HP +X, ATK +Y 3 6 6 1,100 2
4 8 8 1,700 3
5 10 10 2,600 3
1 1 1 500 1
2 2 2 750 2
Basic DEF Flier & Aquatic DEF +X, MDEF +Y 3 3 3 1,100 2
4 4 4 1,700 3
5 6 6 2,600 3
1 5 1,500
2 6 2,300
3 7 3,500
When Flier & Aquatic HP is above 80%, 4 8 5,300
ATK & DEF increase by X%. 5 9 8,000
Preemptive Strike
6 11 12,000
Prereq: Basic ATK Level 5 7 13 18,000
8 15 27,000
9 17 41,000
10 20 62,000
1 1 1 800 3
2 2 2 1,200 3
3 3 3 1,800 4
4 4 4 2,700 5
Flier & Aquatic HP +X% 5 5 5 4,100 5
Overall Survival
Prereq: Basic ATK Level 5 6 6 6 6,200
7 7 7 9,300
8 8 8 14,000
9 9 9 21,000
10 10 10 32,000
1 1 1 800 3
2 2 2 1,200 3
3 3 3 1,800 4
4 4 4 2,700 5
Flier & Aquatic DEF +X%, MDEF +Y% 5 5 5 4,100 5
Overall DEF
Prereq: Basic DEF Level 5 6 6 6 6,200
7 7 7 9,300
8 8 8 14,000
9 9 9 21,000
10 10 10 32,000
1 1 10 1,500
All Stats +X%. During water battles, ATK 2 2 12 2,300
increases by Y%.
Merman Lord 3 3 14 3,500
Prereq: Preemptive Strike Level 5 4 4 17 5,300
5 5 20 8,000
1 1 10 1,500
All Stats +X%. When Soldier HP is above
80%, damage taken decreases by Y%. 2 2 12 2,300
Griffin Rider 3 3 14 3,500
Prereq: Overall Survival Level 5, Overall 4 4 17 5,300
DEF Level 5
All Stats +X%. When Soldier HP is above
80%, damage taken decreases by Y%.
Griffin Rider
Prereq: Overall Survival Level 5, Overall
DEF Level 5
5 5 20 8,000
1 2 10 8,000
2 4 12 12,000
3 6 14 18,000
All Stats +X%. During water battles, ATK 4 9 16 27,000
& DEF increase by Y%. 5 12 18 41,000
Tide Master
Prereqs: Flier & Aquatic Training Level 6 15 20 62,000
10, Merman Lord Level 5 7 18 22 93,000
8 22 24 140,000
9 26 27 210,000
10 30 30 320,000
1 2 15 10,000
2 4 18 15,000
3 6 21 23,000
All Stats +X%. During water battles, ATK 4 9 24 35,000
increases by Y%. 5 12 27 53,000
Lizardman
Prereqs: Flier & Aquatic Training Level 6 15 30 80,000
12, Merman Lord Level 5 7 18 33 120,000
8 22 36 180,000
9 26 40 270,000
10 30 45 410,000
1 2 10 8,000
2 4 12 12,000
3 6 14 18,000
All Stats +X%. When Soldier HP is above 4 9 16 27,000
80%, ATK & DEF increase by Y%. 5 12 18 41,000
Griffin Knight
Prereqs: Flier & Aquatic Training Level 6 15 20 62,000
10, Griffin Rider Level 10 7 18 22 93,000
8 22 24 140,000
9 26 27 210,000
10 30 30 320,000
ADVANCED TRAINING
1 1 800 3
2 2 1,200 3
3 3 1,800 4
4 4 2,700 5
5 5 4,100 5
Overall ATK Flier & Aquatic ATK +X%
6 6 6,200
7 7 9,300
8 8 14,000
9 9 21,000
10 10 32,000
1 2 2 1,500
2 3 3 2,300
3 4 4 3,500
4 5 5 5,300
5 7 7 8,000
6 9 9 12,000
Flier & Aquatic DEF +X, MDEF +Y 7 11 11 18,000
Advanced DEF 8 13 13 27,000
Prereq: Overall ATK Level 5 9 15 15 41,000
10 17 17 62,000
11 19 19 74,000
Flier & Aquatic DEF +X, MDEF +Y
Advanced DEF
Prereq: Overall ATK Level 5

12 21 21 90,000
13 23 23 110,000
14 25 25 130,000
15 27 27 160,000
1 3 1,500
2 6 2,300
3 9 3,500
4 12 5,300
5 15 8,000
6 18 12,000
Flier & Aquatic HP +X 7 21 18,000
Advanced Survival 8 24 27,000
Prereq: Overall ATK Level 5 9 27 41,000
10 30 62,000
11 33 74,000
12 36 90,000
13 39 110,000
14 42 130,000
15 45 160,000
1 1 10 1,500
All Stats +X%. When attacking units with
100% HP, after entering battle, ATK 2 2 12 2,300
Lesser Imp increases by Y%. 3 3 14 3,500
4 4 17 5,300
Prereq: Advanced DEF Level 5
5 5 20 8,000
1 1 10 1,500
All Stats +X%. When attacked with a
ranged attack, damage taken is decreased 2 2 12 2,300
Pegasus Rider by Y%. 3 3 14 3,500
4 4 17 5,300
Prereq: Advanced Survival Level 5
5 5 20 8,000
1 1 10 1,500
All Stats +X%. When attacking units with
100% HP, after entering battle, ATK 2 2 12 2,300
Lobster increases by Y%. 3 3 14 3,500
4 4 17 5,300
Prereq: Advanced Survival Level 5
5 5 20 8,000
1 2 15 8,000
2 4 18 12,000
3 6 21 18,000
All Stats +X%. After attacking, Soldiers
can restore HP (Y% of damage dealt) after 4 9 24 27,000
battle. 5 12 27 41,000
Vampire Bat
6 15 30 62,000
Prereqs: Flier & Aquatic Training Level 7 18 33 93,000
10, Lesser Imp Level 5
8 22 36 140,000
9 26 40 210,000
10 30 45 320,000
1 2 30 10,000
2 4 36 15,000
3 6 44 23,000
All Stats +X%. When Soldier HP is above
50%, before attacking, Y% to decrease 4 9 52 35,000
damage taken by 50%. 5 12 60 53,000
Holy Pegasus
6 15 68 80,000
Prereqs: Flier & Aquatic Training Level 7 18 76 120,000
12, Pegasus Rider Level 5
8 22 84 180,000
9 26 92 270,000
damage taken by 50%.
Holy Pegasus
Prereqs: Flier & Aquatic Training Level
12, Pegasus Rider Level 5

10 30 100 410,000
1 2 15 8,000
2 4 18 12,000
3 6 22 18,000
All Stats +X%. During water battles, 4 9 26 27,000
damage taken is decreased by Y%. 5 12 30 41,000
Lobster Behemoth
Prereqs: Flier & Aquatic Training Level 6 15 34 62,000
10, Lobster Level 5 7 18 38 93,000
8 22 42 140,000
9 26 46 210,000
10 30 50 320,000
ELITE TRAINING
1 3 1,500
2 6 2,300
3 9 3,500
4 12 5,300
5 15 8,000
6 18 12,000
7 21 18,000
Advanced ATK Flier & Aquatic ATK +X 8 24 27,000
9 27 41,000
10 30 62,000
11 33 74,000
12 36 90,000
13 39 110,000
14 42 130,000
15 45 160,000
1 2 3,000
2 3 4,500
3 4 6,800
4 5 10,000
5 6 15,000
6 8 23,000
7 10 35,000
8 12 53,000
9 14 80,000
Flier & Aquatic HP +X% 10 16 120,000
Core Survival
Prereq: Advanced ATK Level 5 11 18 140,000
12 20 170,000
13 22 200,000
14 24 240,000
15 26 290,000
16 28 350,000
17 30 420,000
18 33 500,000
19 36 600,000
20 40 720,000
1 2 3,000
2 3 4,500
3 4 6,800
4 5 10,000
5 6 15,000
6 8 23,000

Flier & Aquatic ATK +X%


Core ATK
7 10 35,000
8 12 53,000
9 14 80,000
Flier & Aquatic ATK +X% 10 16 120,000
Core ATK
Prereq: Advanced ATK Level 5 11 18 140,000
12 20 170,000
13 22 200,000
14 24 240,000
15 26 290,000
16 28 350,000
17 30 420,000
18 33 500,000
19 36 600,000
20 40 720,000
1 5 1,500
2 6 2,300
3 7 3,500
When attacking units with 100% HP, Flier 4 8 5,300
& Aquatic ATK & DEF increase by Y%. 5 9 8,000
Amphibious Raid
Prereq: Flier & Aquatic Training Level 10, 6 11 12,000
Advanced ATK Level 5 7 13 18,000
8 15 27,000
9 17 41,000
10 20 62,000
1 2 2 3,000
2 3 3 4,500
3 4 4 6,800
4 5 5 10,000
5 6 6 15,000
6 8 8 23,000
7 10 10 35,000
8 12 12 53,000
9 14 14 80,000
Flier & Aquatic DEF +X%, MDEF +Y% 10 16 16 120,000
Core DEF
Prereq: Core ATK Level 5 11 18 18 140,000
12 20 20 170,000
13 22 22 200,000
14 24 24 240,000
15 26 26 290,000
16 28 28 350,000
17 30 30 420,000
18 33 33 500,000
19 36 36 600,000
20 40 40 720,000
1 5 8,000
2 7 12,000
3 9 18,000
Damage taken by Flier & Aquatic is
reduced by X% when HP is at 80% or 4 11 27,000
higher. 5 13 41,000
Aquatic Training
6 16 62,000
Prereq: Flier & Aquatic Training Level 10, 7 19 93,000
Core ATK Level 5
8 22 140,000
9 25 210,000
higher.
Aquatic Training
Prereq: Flier & Aquatic Training Level 10,
Core ATK Level 5

10 30 320,000
1 5 8,000
2 6 12,000
Damage taken by Flier & Aquatic is 3 7 18,000
reduced by X% when HP is at 80% or 4 8 27,000
higher. 5 9 41,000
Aerobatics
Prereq: Flier & Aquatic Training Level 10, 6 11 62,000
Amphibious Raid Level 5, Core DEF Level 7 13 93,000
5 8 15 140,000
9 17 210,000
10 20 320,000
1 2 15 10,000
2 4 18 15,000
3 6 21 23,000
All Stats +X%. When in water and
attacking units above 50% HP, after 4 9 24 35,000
entering battle, ATK increases by Y%. 5 12 27 53,000
Leviathan
6 15 30 80,000
Prereqs: Flier & Aquatic Training Level 7 18 33 120,000
12, Aquatic Training Level 5
8 22 36 180,000
9 26 40 270,000
10 30 45 410,000
1 2 15 7 10,000
2 4 18 8 15,000
3 6 21 9 23,000
All Stats +X%. MDamage taken decreases
by Y%. When Soldier HP is above 50%, 4 9 24 10 35,000
ATK & DEF increase by Z%. 5 12 27 11 53,000
Angel
6 15 30 12 80,000
Prereqs: Flier & Aquatic Training Level 7 18 33 14 120,000
12, Aerobatics Level 5
8 22 36 16 180,000
9 26 40 18 270,000
10 30 45 20 410,000
1 2 10 10 10,000
2 4 12 12 15,000
3 6 14 14 23,000
All Stats +X%. When Soldier HP is above
50%, ATK increases by Y%. When Soldier 4 9 16 16 35,000
HP is below 50%, DEF increases by Z%. 5 12 18 18 53,000
Gargoyle
6 15 20 20 80,000
Prereqs: Flier & Aquatic Training Level 7 18 22 22 120,000
12, Aerobatics Level 5
8 22 24 24 180,000
9 26 27 27 270,000
10 30 30 30 410,000
ELITE TRAINING 2
1 2 15,000
2 4 23,000
3 6 35,000
4 8 53,000
5
Joint ATK Flier & Aquatic ATK +X%
6
7
8
9
10
1 2 15,000

Joint DEF Flier & Aquatic DEF +X%, MDEF +Y%


2 4 23,000
3 6 35,000
4 8 53,000
5
Joint DEF Flier & Aquatic DEF +X%, MDEF +Y%
6
7
8
9
10
1 5 15,000
2 23,000
3 35,000
All Aquatic units gain +X% ATK & 4 53,000
MDEF whenever they are attacked in 5
Water Elf Warding water.
6
Prereq: Joint ATK Level 1 7
8
9
10
1 2 15,000
2 4 23,000
3 6 35,000
4 8 53,000
Flier & Aquatic HP +X% 5
Joint Survival
Prereq: Joint ATK Level 1 6
7
8
9
10
1 5 15,000
2 23,000
All Fliers gain +X% DEF & MDEF 3 35,000
whenever they are in mixed units. [Ed: 4 53,000
This means the hero and soldier are 5
Ground-air Coordination different types.]
6
Prereq: Joint DEF Level 1, Joint Survival 7
Level 1 8
9
10

1 2 10 10 10,000
2 4 15,000
3 6 23,000
All Stats +X%. When attacking, Soldier
ATK +Y%. When attacked at range, 4 9 35,000
Soldier DEF & MDEF +Z%.
Steel Wing Warrior
Prereqs: Flier & Aquatic Training Level
12, Ground-air Coordination Level 1
All Stats +X%. When attacking, Soldier
ATK +Y%. When attacked at range,
Soldier DEF & MDEF +Z%. 5 12 53,000
Steel Wing Warrior
6 15 80,000
Prereqs: Flier & Aquatic Training Level 7 18 120,000
12, Ground-air Coordination Level 1
8 22 180,000
9 26 270,000
10 30 410,000
ARCHER & ASSASSIN
Basic Training Basic ATK Overall DEF Basic DEF Overall Survival Terrain Master Special
Advanced Training Overall ATK Dark Elf Advanced Survival Dark Elf Sniper Ballista
Advanced Training 2 Advanced ATK Advanced DEF Shadow Strike Kunoichi Sharpshooter
Elite Training Core Survival Core DEF Core ATK Killing Breath Jungle Ranger
Elite Training 2 Joint ATK Joint Survival Joint DEF Anti-Mage Spec. Flash Movement
BASIC TRAINING
1 2 2 500 1
2 4 4 750 2
Basic ATK Archer & Assassin HP +X, ATK +Y 3 6 6 1,100 2
4 8 8 1,700 3
5 10 10 2,600 3
1 1 1 800 3
2 2 2 1,200 3
3 3 3 1,800 4
Archer & Assassin DEF +X%, MDEF +Y 4 4 4 2,700 5
% 5 5 5 4,100 5
Overall DEF
6 6 6 6,200
Prereq: Basic ATK Level 5 7 7 7 9,300
8 8 8 14,000
9 9 9 21,000
10 10 10 32,000
1 1 1 500 1
Archer & Assassin DEF +X, MDEF +Y 2 2 2 750 2
Basic DEF 3 3 3 1,100 2
Prereq: Basic ATK Level 5 4 4 4 1,700 3
5 6 6 2,600 3
1 1 1 800 3
2 2 2 1,200 3
3 3 3 1,800 4
4 4 4 2,700 5
Archer & Assassin HP +X% 5 5 5 4,100 5
Overall Survival
Prereq: Basic ATK Level 5 6 6 6 6,200
7 7 7 9,300
8 8 8 14,000
9 9 9 21,000
10 10 10 32,000
1 5 1,500
2 6 2,300
3 7 3,500
Archer & Assassin ATK & DEF increase 4 8 5,300
by X% in [Woods] and [Mountain] terrain. 5 9 8,000
Terrain Master Special
6 11 12,000
Prereq: Basic DEF Level 5 7 13 18,000
8 15 27,000
9 17 41,000
10 20 62,000
1 1 10 1,500
All Stats +X%. ATK increases by Y% in 2 2 12 2,300
[Woods] and [Mountain] terrain.
Elf 3 3 14 3,500
Prereq: Overall Survival Level 5 4 4 17 5,300
5 5 20 8,000
1 2 10 10,000
2 4 12 15,000
All Stats +X%. Terrain has no effect on 3 6 14 23,000
Mobility. When attacking, ATK increases 4 9 16 35,000
by Y%. 5 12 18 53,000
Sky Archer
Prereqs: Archer & Assassin Training Level 6 15 20 80,000
12, Overall DEF Level 5, Terrain Master 7 18 22 120,000
Special Level 5 8 22 24 180,000
9 26 27 270,000
10 30 30 410,000
1 2 10 8,000
2 4 12 12,000
3 6 14 18,000
All Stats +X%. ATK & DEF increase by Y 4 9 16 27,000
% in [Woods] and [Mountain] terrain. 5 12 18 41,000
High Elf
Prereqs: Archer & Assassin Training Level 6 15 20 62,000
10, Elf Level 5 7 18 22 93,000
8 22 24 140,000
9 26 27 210,000
10 30 30 320,000
ADVANCED TRAINING
1 1 800 3
2 2 1,200 3
3 3 1,800 4
4 4 2,700 5
5 5 4,100 5
Overall ATK Archer & Assassin ATK +X%
6 6 6,200
7 7 9,300
8 8 14,000
9 9 21,000
10 10 32,000
1 1 10 1,500
All Stats +X%. When attacking units with
100% HP, after entering battle, ATK 2 2 12 2,300
Dark Elf increases by Y%. 3 3 14 3,500
4 4 17 5,300
Prereq: Overall ATK Level 5
5 5 20 8,000
1 3 1,500
2 6 2,300
3 9 3,500
4 12 5,300
5 15 8,000
6 18 12,000
Archer & Assassin HP +X 7 21 18,000
Advanced Survival 8 24 27,000
Prereq: Overall ATK Level 5 9 27 41,000
10 30 62,000
11 33 74,000
12 36 90,000
Prereq: Overall ATK Level 5

13 39 110,000
14 42 130,000
15 45 160,000
1 2 15 8,000
2 4 18 12,000
3 6 21 18,000
All Stats +X%. When attacking units with
100% HP, after entering battle, ATK & 4 9 24 27,000
DEF increase by Y%. 5 12 27 41,000
Dark Elf Sniper
6 15 30 62,000
Prereqs: Archer & Assassin Training Level 7 18 33 93,000
10, Dark Elf Level 5
8 22 36 140,000
9 26 40 210,000
10 30 45 320,000
1 1 20 1,500
All Stats +X%. Unit's normal attack range
increased by 1. When attacking, damage 2 2 17 2,300
Ballista dealt is reduced by Y%. 3 3 14 3,500
4 4 12 5,300
Prereq: Advanced Survival Level 5
5 5 10 8,000
1 1 10 1,500
All Stats +X%. Increases Crit by Y%. 2 2 12 2,300
Ambusher 3 3 14 3,500
Prereq: Advanced Survival Level 5 4 4 17 5,300
5 5 20 8,000
1 2 30 7 10,000
2 4 28 8 15,000
All Stats +X%. Unit's normal attack range 3 6 26 9 23,000
increased by 1. When attacking, unit
damage decreases by Y%. Z% chance to 4 9 24 10 35,000
deal a random debuff. 5 12 22 11 53,000
Catapult
6 15 20 12 80,000
Prereqs: Archer & Assassin Training Level 7 18 18 14 120,000
12, Ballista Level 5, Dark Elf Sniper Level
5 8 22 16 16 180,000
9 26 13 18 270,000
10 30 10 20 410,000
1 2 10 5 8,000
2 4 12 6 12,000
3 6 14 7 18,000
All Stats +X%. Crit increased by Y%, 4 9 16 8 27,000
ATK increases by Z%. 5 12 18 9 41,000
Bandit
Prereqs: Archer & Assassin Training Level 6 15 20 10 62,000
10, Bandit Level 5 7 18 22 11 93,000
8 22 24 12 140,000
9 26 27 13 210,000
10 30 30 15 320,000
ADVANCED TRAINING 2
1 3 1,500
2 6 2,300
3 9 3,500
4 12 5,300
5 15 8,000
6 18 12,000
7 21 18,000
Advanced ATK Archer & Assassin ATK +X 8 24 27,000
9 27 41,000
Advanced ATK Archer & Assassin ATK +X

10 30 62,000
11 33 74,000
12 36 90,000
13 39 110,000
14 42 130,000
15 45 160,000
1 2 2 1,500
2 3 3 2,300
3 4 4 3,500
4 5 5 5,300
5 7 7 8,000
6 9 9 12,000
Archer & Assassin DEF +X, MDEF +Y 7 11 11 18,000
Advanced DEF 8 13 13 27,000
Prereq: Advanced ATK Level 5 9 15 15 41,000
10 17 17 62,000
11 19 19 74,000
12 21 21 90,000
13 23 23 110,000
14 25 25 130,000
15 27 27 160,000
1 5 1,500
2 6 2,300
3 7 3,500
Archer & Assassin ATK & DEF increase 4 8 5,300
by X% when attacking units with 100% 5 9 8,000
Shadow Strike HP.
6 11 12,000
Prereq: Advanced ATK Level 5 7 13 18,000
8 15 27,000
9 17 41,000
10 20 62,000
1 1 20 1,500
All Stats +X%. Crit increased by Y%.
Critical hits deal 1 random debuff to 2 2 22 2,300
Kunoichi enemies. 3 3 24 3,500
4 4 27 5,300
Prereq: Advanced DEF Level 5
5 5 30 8,000
1 1 20 1,500
All Stats +X%. When attacking, Y%
chance to reduce enemy's DEF by 20%. 2 2 22 2,300
Sharpshooter Lasts 1 turn. 3 3 24 3,500
4 4 27 5,300
Prereq: Shadow Strike Level 5
5 5 30 8,000
1 2 15 10,000
2 4 18 15,000
3 6 21 23,000
All Stats +X%. Crit increased by Y%.
Critical hits deal 1 random debuff to 4 9 24 35,000
enemies. 5 12 27 53,000
Mist Dancer
6 15 30 80,000
Prereqs: Archer & Assassin Training Level 7 18 33 120,000
12, Kunoichi Level 5
8 22 36 180,000
9 26 40 270,000
10 30 45 410,000
1 2 30 8,000
2 4 35 12,000

All Stats +X%. Before attacking, Y%


chance to reduce enemy's Mobility by 2
and decrease DEF by 20%. Lasts 1 turn.
Demon Hunter
Prereqs: Archer & Assassin Training Level
3 6 40 18,000
All Stats +X%. Before attacking, Y%
chance to reduce enemy's Mobility by 2 4 9 45 27,000
and decrease DEF by 20%. Lasts 1 turn. 5 12 50 41,000
Demon Hunter
6 15 55 62,000
Prereqs: Archer & Assassin Training Level 7 18 60 93,000
10, Sharpshooter Level 5
8 22 65 140,000
9 26 70 210,000
10 30 75 320,000
1 2 30 10,000
2 4 36 15,000
All Stats +X%. If attacked when your HP 3 6 44 23,000
is above 50%, Y% chance to decrease 4 9 52 35,000
damage taken by 50% before entering 5 12 60 53,000
Bolt Ranger battle.
6 15 68 80,000
Prereqs: Archer & Assassin Training Level 7 18 76 120,000
12, Sharpshooter Level 5 8 22 84 180,000
9 26 92 270,000
10 30 100 410,000
ELITE TRAINING
1 2 3,000
2 3 4,500
3 4 6,800
4 5 10,000
5 6 15,000
6 8 23,000
7 10 35,000
8 12 53,000
9 14 80,000
Archer & Assassin HP +X% 10 16 120,000
Core Survival
Prereq: Advanced ATK Level 5 11 18 140,000
12 20 170,000
13 22 200,000
14 24 240,000
15 26 290,000
16 28 350,000
17 30 420,000
18 33 500,000
19 36 600,000
20 40 720,000
1 2 2 3,000
2 3 3 4,500
3 4 4 6,800
4 5 5 10,000
5 6 6 15,000
6 8 8 23,000
7 10 10 35,000
8 12 12 53,000
Archer & Assassin DEF +X%, MDEF +Y 9 14 14 80,000
% 10 16 16 120,000
Core DEF
11 18 18 140,000
Prereq: Core ATK Level 5 12 20 20 170,000
13 22 22 200,000
14 24 24 240,000
%
Core DEF
Prereq: Core ATK Level 5

15 26 26 290,000
16 28 28 350,000
17 30 30 420,000
18 33 33 500,000
19 36 36 600,000
20 40 40 720,000
1 2 3,000
2 3 4,500
3 4 6,800
4 5 10,000
5 6 15,000
6 8 23,000
7 10 35,000
8 12 53,000
9 14 80,000
Archer & Assassin ATK +X% 10 16 120,000
Core ATK
Prereq: Advanced ATK Level 5 11 18 140,000
12 20 170,000
13 22 200,000
14 24 240,000
15 26 290,000
16 28 350,000
17 30 420,000
18 33 500,000
19 36 600,000
20 40 720,000
1 5 8,000
2 7 12,000
3 9 18,000
When attacking enemies with 100% HP, 4 11 27,000
Assassin's Crit damage increases by X%. 5 13 41,000
Killing Breath
Prereq: Archer & Assassin Training Level 6 16 62,000
10 7 19 93,000
8 22 140,000
9 25 210,000
10 30 320,000
1 5 8,000
2 7 12,000
3 9 18,000
When in [Woods] and [Mountain] terrain,
damage taken by Archers decreased by Y 4 11 27,000
%. 5 13 41,000
Jungle Ranger
6 16 62,000
Prereq: Archer & Assassin Training Level 7 19 93,000
10, Core DEF Level 5
8 22 140,000
9 25 210,000
10 30 320,000
1 2 10 5 10,000
2 4 12 6 15,000
All Stats +X%. When attacking, ATK 3 6 14 7 23,000
increases by Y%. Deals extra damage 4 9 16 8 35,000
equal to Z% of the enemy's max HP after 5 12 18 9 53,000
Firebrand Sniper battle.
6 15 20 10 80,000
Prereqs: Archer & Assassin Training Level 7 18 22 11 120,000
12, Jungle Ranger Level 5
All Stats +X%. When attacking, ATK
increases by Y%. Deals extra damage
equal to Z% of the enemy's max HP after
Firebrand Sniper battle.

Prereqs: Archer & Assassin Training Level


12, Jungle Ranger Level 5 8 22 24 12 180,000
9 26 27 13 270,000
10 30 30 15 410,000
1 2 7 7 10,000
2 4 8 8 15,000
All Stats +X%. Unit attack is not affected 3 6 9 9 23,000
by damage reduction. ATK increases by Y 4 9 10 10 35,000
% during melee attacks, Crit increased by 5 12 11 11 53,000
Samurai Z% during ranged attacks.
6 15 12 12 80,000
Prereqs: Archer & Assassin Training Level 7 18 14 14 120,000
12, Jungle Ranger Level 5 8 22 16 16 180,000
9 26 18 18 270,000
10 30 20 20 410,000
1 2 10 7 10,000
2 4 12 8 15,000
All Stats +X%. Crit increased by Y%. 3 6 14 9 23,000
Critical hits deal extra damage after battle 4 9 16 10 35,000
(Z% of enemy unit's Max HP). 5 12 18 11 53,000
Shinobi
Prereqs: Archer & Assassin Training Level 6 15 20 12 80,000
12, Core ATK Level 5, Killing Breath 7 18 22 14 120,000
Level 5 8 22 24 16 180,000
9 26 27 18 270,000
10 30 30 20 410,000
ELITE TRAINING 2
1 2 15,000
2 4 23,000
3 6 35,000
4 8 53,000
5 10 80,000
Joint ATK Archer & Assassin ATK +X%
6 12 120,000
7 14 180,000
8 16 270,000
9
10
1 2 15,000
2 4 23,000
3 6 35,000
4 8 53,000
Archer & Assassin HP +X% 5
Joint Survival
Prereq: Joint ATK Level 1 6
7
8
9
10
1 2 2 15,000
2 4 4 23,000
3 6 6 35,000
Archer & Assassin DEF +X%, MDEF +Y 4 8 8 53,000
% 5
Joint DEF
6
Prereq: Joint ATK Level 1 7
8
9
%
Joint DEF
Prereq: Joint ATK Level 1

10
1 5 15,000
2 23,000
3 35,000
4 53,000
5
Anti-Mage Specialization
6
7
8
9
10
1 5 15,000
2 6 23,000
3 7 35,000
4 8 53,000
5
Flash Movement
6
7
8
9
10
1 2 7 7 10,000
2 4 8 8 15,000
3 6 9 9 23,000
4 9 10 10 35,000
5 12 11 11 53,000
Earth Elf Knight
6 15 12 12 80,000
7 18 14 14 120,000
8 22 16 16 180,000
9 26 18 18 270,000
10 30 20 20 410,000
1 2 7 7 10,000
2 4 8 8 15,000
3 6 9 9 23,000
4 9 10 10 35,000
5 12 11 11 53,000
N/A
6 15 12 12 80,000
7 18 14 14 120,000
8 22 16 16 180,000
9 26 18 18 270,000
10 30 20 20 410,000
HOLY/MAGE/DEMON
Basic Training Basic ATK Overall Survival Anti-Demon Special Basic DEF Inquisitor
Advanced Training Overall ATK Advanced Survival Skeleton Warrior Skeleton Archer Monk
Advanced Training 2 Advanced ATK Thaumaturge Witch Advanced DEF Self-Suggestion
Elite Training Core Survival Core ATK Holy Light Protection Core DEF Pious Faith
Elite Training 2 Joint ATK Joint Survival Joint DEF Concentration Dark Power
BASIC TRAINING
1 2 2 500 1
2 4 4 750 2
Basic ATK Holy/Mage/Demon HP +X, ATK +Y 3 6 6 1,100 2
4 8 8 1,700 3
5 10 10 2,600 3
1 1 1 800 3
2 2 2 1,200 3
3 3 3 1,800 4
4 4 4 2,700 5
Holy/Mage/Demon HP +X% 5 5 5 4,100 5
Overall Survival
Prereq: Basic ATK Level 5 6 6 6 6,200
7 7 7 9,300
8 8 8 14,000
9 9 9 21,000
10 10 10 32,000
1 5 1,500
2 7 2,300
3 9 3,500
Holy/Mage/Demon ATK & DEF increase 4 11 5,300
by X% when battling against Demons. 5 13 8,000
Anti-Demon Special
6 16 12,000
Prereq: Basic ATK Level 5 7 19 18,000
8 22 27,000
9 25 41,000
10 30 62,000
1 1 1 500 1
Holy/Mage/Demon DEF +X, MDEF +Y 2 2 2 750 2
Basic DEF 3 3 3 1,100 2
Prereq: Basic ATK Level 5 4 4 4 1,700 3
5 6 6 2,600 3
1 1 10 1,500
All Stats +X%. When attacking, damage is 2 2 12 2,300
reduced by Y%.
Inquisitor 3 3 14 3,500
Prereq: Basic DEF Level 5 4 4 17 5,300
5 5 20 8,000
1 1 1 800 3
2 2 2 1,200 3
3 3 3 1,800 4
Holy/Mage/Demon DEF +X%, MDEF +Y 4 4 4 2,700 5
% 5 5 5 4,100 5
Overall DEF
6 6 6 6,200
Prereq: Basic DEF Level 5 7 7 7 9,300
8 8 8 14,000
9 9 9 21,000
10 10 10 32,000
1 2 5 10 10,000
2 4 6 12 15,000
All Stats +X%. Normal attacks deal 3 6 7 14 23,000
[MDamage]. Hero Healing Effects +Y%. 4 9 8 16 35,000
When Soldier HP > 80%, DEF increases by 5 12 9 18 53,000
Holy Knight Z%.
6 15 10 20 80,000
Prereqs: Holy/Mage/Demon Training Level 7 18 11 22 120,000
12, Overall Survival Level 5 8 22 12 24 180,000
9 26 13 27 270,000
10 30 15 30 410,000
1 2 5 15 10,000
2 4 6 18 15,000
All Stats +X%. When Soldier HP is above 3 6 7 21 23,000
80%, for every equipped buff, Soldier
ATK, DEF, MDEF increase by Y% (up to
Zealot Z%).

Prereqs: Holy/Mage/Demon Training Level


12, Inquisitor Level 5
All Stats +X%. When Soldier HP is above
80%, for every equipped buff, Soldier 4 9 8 24 35,000
ATK, DEF, MDEF increase by Y% (up to 5 12 9 27 53,000
Zealot Z%).
6 15 10 30 80,000
Prereqs: Holy/Mage/Demon Training Level 7 18 11 33 120,000
12, Inquisitor Level 5 8 22 12 36 180,000
9 26 13 39 270,000
10 30 15 45 410,000
1 2 5 10 8,000
2 4 6 12 12,000
All Stats +X%. Normal attacks deal 3 6 7 14 18,000
[MDamage]. Hero Healing Effects +Y%. 4 9 8 16 27,000
When Soldier HP > 80%, DEF increases by 5 12 9 18 41,000
Bishop Z%.
6 15 10 20 62,000
Prereqs: Holy/Mage/Demon Training Level 7 18 11 22 93,000
10, Inquisitor Level 5 8 22 12 24 140,000
9 26 13 27 210,000
10 30 15 30 320,000
ADVANCED TRAINING
1 1 800 3
2 2 1,200 3
3 3 1,800 4
4 4 2,700 5
5 5 4,100 5
Overall ATK Holy/Mage/Demon ATK +X%
6 6 6,200
7 7 9,300
8 8 14,000
9 9 21,000
10 10 32,000
1 3 1,500
2 6 2,300
3 9 3,500
4 12 5,300
5 15 8,000
6 18 12,000
Holy/Mage/Demon HP +X 7 21 18,000
Advanced Survival 8 24 27,000
Prereq: Overall ATK Level 5 9 27 41,000
10 30 62,000
11 33 74,000
12 36 90,000
13 39 110,000
14 42 130,000
15 45 160,000
1 1 15 1,500
All Stats +X%. Resurrection: When Soldier
HP is 0%, and when attacking, restores Y% 2 2 20 2,300
Skeleton Warrior HP. 3 3 25 3,500
4 4 30 5,300
Prereq: Overall ATK Level 5
5 5 35 8,000
1 1 15 1,500
All Stats +X%. Resurrection: When Soldier
HP is 0%, and when attacking, restores Y% 2 2 20 2,300
Skeleton Archer HP. 3 3 25 3,500
4 4 30 5,300
Prereq: Advanced Survival Level 5
5 5 35 8,000
1 1 20 1,500
All Stats +X%. When battling against 2 2 22 2,300
[Demons], ATK increases by Y%.
Monk 3 3 24 3,500
Prereq: Advanced Survival Level 5 4 4 27 5,300
5 5 30 8,000
1 2 15 10 8,000
2 4 18 12 12,000
All Stats +X%. Resurrection: When Soldier
HP is 0%, and when attacking, restores Y% 3 6 21 14 18,000
of Soldier HP after the battle. When 4 9 24 16 27,000
attacked, DEF increases by Z%. (This skill 5 12 27 18 41,000
Skeleton Knight [Ed: DEF increase] doesn't work on
Demons or Holy units.) 6 15 30 20 62,000
7 18 33 22 93,000
Prereqs: Holy/Mage/Demon Training Level 8 22 36 24 140,000
10, Skeleton Warrior Level 5
9 26 40 27 210,000
10 30 45 30 320,000
1 2 15 5 10,000
2 4 18 6 15,000
All Stats +X%. Resurrection: When Soldier 3 6 21 7 23,000
HP is 0%, and when initiating combat,
restores Y% of Soldier HP. After battle, 4 9 24 8 35,000
deals extra damage (Z% of enemy's Max 5 12 27 9 53,000
Hellfire Archer
HP). 6 15 30 10 80,000
7 18 33 11 120,000
Prereqs: Holy/Mage/Demon Training Level
12, Skeleton Archer Level 5 8 22 36 12 180,000
9 26 40 13 270,000
10 30 45 15 410,000
1 2 10 10 8,000
2 4 12 12 12,000
All Stats +X%. When battling against 3 6 14 14 18,000
Demons, ATK increases by Y%. When 4 9 16 16 27,000
attacking units other than Demons, DEF 5 12 18 18 41,000
Exorcist increases by Z%.
6 15 20 20 62,000
Prereqs: Holy/Mage/Demon Training Level 7 18 22 22 93,000
10, Monk Level 5 8 22 24 24 140,000
9 26 27 27 210,000
10 30 30 30 320,000
ADVANCED TRAINING 2
1 3 1,500
2 6 2,300
3 9 3,500
4 12 5,300
5 15 8,000
6 18 12,000
7 21 18,000
Advanced ATK Holy/Mage/Demon ATK +X 8 24 27,000
9 27 41,000
10 30 62,000
11 33 74,000
12 36 90,000
13 39 110,000
14 42 130,000
15 45 160,000
1 1 10 1,500
All Stats +X%. Normal attacks deal
[MDamage]. When attacking, ATK 2 2 12 2,300
Thaumaturge increases by Y%.

Prereq: Advanced ATK Level 5


All Stats +X%. Normal attacks deal
[MDamage]. When attacking, ATK
Thaumaturge increases by Y%. 3 3 14 3,500
4 4 17 5,300
Prereq: Advanced ATK Level 5
5 5 20 8,000
1 1 10 1,500
All Stats +X%. When Soldier HP is 100%, 2 2 12 2,300
ATK increases by Y%.
Witch 3 3 14 3,500
Prereq: Advanced ATK Level 5 4 4 17 5,300
5 5 20 8,000
1 2 2 1,500
2 3 3 2,300
3 4 4 3,500
4 5 5 5,300
5 7 7 8,000
6 9 9 12,000
Holy/Mage/Demon DEF +X, MDEF +Y 7 11 11 18,000
Advanced DEF 8 13 13 27,000
Prereq: Advanced ATK Level 5 9 15 15 41,000
10 17 17 62,000
11 19 19 74,000
12 21 21 90,000
13 23 23 110,000
14 25 25 130,000
15 27 27 160,000
1 5 1,500
2 7 2,300
3 9 3,500
Demon & Mage ATK & DEF increase by 4 11 5,300
X% when battling against enemies with 5 13 8,000
Self-Suggestion buffs.
6 16 12,000
Prereq: Thaumaturge Level 5 7 19 18,000
8 22 27,000
9 25 41,000
10 30 62,000
1 5 1,500
2 7 2,300
3 9 3,500
Demon & Mage ATK & DEF increase by 4 11 5,300
X% when battling against enemies with 5 13 8,000
Magic Void debuffs.
6 16 12,000
Prereq: Advanced DEF Level 5 7 19 18,000
8 22 27,000
9 25 41,000
10 30 62,000
1 2 10 8,000
2 4 12 12,000
3 6 14 18,000
All Stats +X%. Normal attacks deal
[MDamage]. When attacking, ATK & 4 9 16 27,000
MDEF increase by Y%. 5 12 18 41,000
Wizard
6 15 20 62,000
Prereqs: Holy/Mage/Demon Training Level 7 18 22 93,000
10, Self-Suggestion Level 5
8 22 24 140,000
9 26 27 210,000
10 30 30 320,000
1 2 15 10,000
2 4 18 15,000
3 6 21 23,000
All Stats +X%. Normal attacks deal
[MDamage]. When Soldier HP is 100%, 4 9 24 35,000
ATK & MDEF increase by Y%. 5 12 27 53,000
Sorceress
6 15 30 80,000
Prereqs: Holy/Mage/Demon Training Level 7 18 33 120,000
12, Witch Level 5, Magic Void Level 5
8 22 36 180,000
9 26 40 270,000
10 30 45 410,000
ELITE TRAINING
1 2 3,000
2 3 4,500
3 4 6,800
4 5 10,000
5 6 15,000
6 8 23,000
7 10 35,000
8 12 53,000
9 14 80,000
10 16 120,000
Core Survival Holy/Mage/Demon HP +X%
11 18 140,000
12 20 170,000
13 22 200,000
14 24 240,000
15 26 290,000
16 28 350,000
17 30 420,000
18 33 500,000
19 36 600,000
20 40 720,000
1 2 3,000
2 3 4,500
3 4 6,800
4 5 10,000
5 6 15,000
6 8 23,000
7 10 35,000
8 12 53,000
9 14 80,000
Holy/Mage/Demon ATK +X% 10 16 120,000
Core ATK
Prereq: Core Survival Level 5 11 18 140,000
12 20 170,000
13 22 200,000
14 24 240,000
15 26 290,000
16 28 350,000
17 30 420,000
18 33 500,000
19 36 600,000
20 40 720,000
1 5 8,000
2 7 12,000

When Holy & Mage HP is 100%, damage


taken is decreased by X%.
Holy Light Protection
Prereq: Holy/Mage/Demon Training Level
10, Core Survival Level 5
3 9 18,000
When Holy & Mage HP is 100%, damage 4 11 27,000
taken is decreased by X%. 5 13 41,000
Holy Light Protection
Prereq: Holy/Mage/Demon Training Level 6 16 62,000
10, Core Survival Level 5 7 19 93,000
8 22 140,000
9 25 210,000
10 30 320,000
1 2 2 3,000
2 3 3 4,500
3 4 4 6,800
4 5 5 10,000
5 6 6 15,000
6 8 8 23,000
7 10 10 35,000
8 12 12 53,000
9 14 14 80,000
Holy/Mage/Demon DEF +X%, MDEF +Y 10 16 16 120,000
Core DEF
% 11 18 18 140,000
12 20 20 170,000
13 22 22 200,000
14 24 24 240,000
15 26 26 290,000
16 28 28 350,000
17 30 30 420,000
18 33 33 500,000
19 36 36 600,000
20 40 40 720,000
1 5 8,000
2 7 12,000
3 9 18,000
When Holy HP is above 80%, damage 4 11 27,000
dealt increases by X%. 5 13 41,000
Pious Faith
Prereq: Holy/Mage/Demon Training Level 6 16 62,000
10, Core ATK Level 5 7 19 93,000
8 22 140,000
9 25 210,000
10 30 320,000
1 5 8,000
2 6 12,000
When attacked by units other than Demons 3 7 18,000
and Holy units, Demon DEF & MDEF 4 8 27,000
increase by X%. 5 9 41,000
Armor Contamination
Prereqs: Holy/Mage/Demon Training Level 6 11 62,000
10, Holy Light Protection Level 5, Core 7 13 93,000
DEF Level 5 8 15 140,000
9 17 210,000
10 20 320,000
1 2 30 10,000
2 4 35 15,000
3 6 40 23,000
All Stats +X%. When soldiers are at 100%
HP, physical damage taken by the hero is 4 9 45 35,000
reduced by Y%. 5 12 50 53,000
Shrine Maiden
Prereqs: Holy/Mage/Demon Training Level
12, Pious Faith Level 5
All Stats +X%. When soldiers are at 100%
HP, physical damage taken by the hero is
reduced by Y%.
Shrine Maiden
6 15 55 80,000
Prereqs: Holy/Mage/Demon Training Level 7 18 60 120,000
12, Pious Faith Level 5
8 22 65 180,000
9 26 70 270,000
10 30 75 410,000
1 2 15 10 10,000
2 4 18 12 15,000
All Stats +X%. Resurrection: When Soldier 3 6 21 14 23,000
HP is 0%, and when attacking, restores Y%
of Soldier HP. When attacking units other 4 9 24 16 35,000
than Demons & Holy units, ATK increases 5 12 27 18 53,000
Undead Knight
by Z%. 6 15 30 20 80,000
7 18 33 22 120,000
Prereqs: Holy/Mage/Demon Training Level
12, Armor Contamination Level 5 8 22 36 24 180,000
9 26 40 27 270,000
10 30 45 30 410,000
ELITE TRAINING 2
1 2 15,000
2 4 23,000
3 6 35,000
4 8 53,000
5
Joint ATK Holy/Mage/Demon ATK +X%
6
7
8
9
10
1 2 15,000
2 4 23,000
3 6 35,000
4 8 53,000
5
Joint Survival Holy/Mage/Demon HP +X%
6
7
8
9
10
1 2 2 15,000
2 4 4 23,000
3 6 6 35,000
Holy/Mage/Demon DEF +X%, MDEF +Y 4 8 8 53,000
% 5
Joint DEF
6
Prereqs: Joint Survival Level 1 7
8
9
10
1 5 15,000
2 6 23,000
3 7 35,000
All Mages gain +X% damage whenever 4 8 53,000
their HP is below 90%. 5
Concentration
6
Prereqs: Joint ATK Level 1 7
All Mages gain +X% damage whenever
their HP is below 90%.
Concentration
Prereqs: Joint ATK Level 1
8
9
10
1 5 15,000
2 23,000
3 35,000
4 53,000
5
Dark Power
6
7
8
9
10
1 5 15,000
2 6 23,000
3 7 35,000
All Holy units gain +X% ATK & DEF
when fighting [Mixed Forces]. [Ed: This 4 8 53,000
means the hero and soldier are of different 5
Clear Impurities
types.] 6
7
Prereqs: Joint DEF Level 1
8
9
10
1 10,000
2 15,000
3 23,000
4 35,000
5 53,000
N/A
6 80,000
7 120,000
8 180,000
9 270,000
10 410,000
1 10,000
2 15,000
3 23,000
4 35,000
5 53,000
Spider Demon Elf
6 80,000
7 120,000
8 180,000
9 270,000
10 410,000
1 10,000
2 15,000
3 23,000
4 35,000
5 53,000
N/A
6 80,000
7 120,000
8 180,000
9 270,000
10 410,000
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E?

Materials Required ### ### ### ### ### ### ### ### ### ### ### ### ###
AM
#N

all DEF Elite Infantry Highland Warrior Heavy Infantry


d Orc Berserker Masked Maid Orc Berserker
run Tactics Emergency Treatment Dark Guard Guardian Infantry Cyclops
Defense Armor Cyborg Vessel N/A

1
2
3
4

1
2
3
4

3
3
4
5
3 5
4 3
5 5
6 6
8 8
1 2
2 3
4 4
6 5
8 6
3 2
5 4
8 6
12 8
16 10
3
3
4
5
3 5
4 3
5 5
6 6
8 8
1 2
2 3
4 4
6 5
8 6
1
5 6
15 10
25 12
3 14
5
10
20
30
40
3 3
5 4
8 6
12 8
15 10
5
10
20
30
40

3
3
4
5
3 5
4 3
5 5
6 6
8 8
1 2
2 3
4 4
6 5
8 6
3 2
5 4
8 6
12 8
16 10
20 12
25 15
30 18
40 22
50 26
1 2
2 3
4 4
6 5
8 6
3 2
5 4
8 6
12 8
16 10
20 12
25 15
30 18
40 22
50 26
1 2
2 3
4 4
6 5
8 6
1 2
2 3
4 4
6 5
8 6
1 2
2 3
4 4
6 5
8 6
1
5 6
15 10
25 12
3 14
5
10
20
30
40
1
5 6
15 10
25 12
3 14
5
10
20
30
40
3 3
5 4
8 6
12 8
15 10
5
10
20
30
40

1 2
2 3
4 4
6 5
8 6
3 2
5 4
8 6
12 8
16 10
20 12
25 15
30 18
40 22
50 26
8
10 8
12 10
3 12
5 3
10 5
15 8
20 10
30 12
40 15
50 18
60 22
5 25
10 30
15
20
25
30
40
50
8
10 8
12 10
3 12
5 3
10 5
15 8
20 10
30 12
40 15
50 18
60 22
5 25
10 30
15
20
25
30
40
50
8
10 8
12 10
3 12
5 3
10 5
15 8
20 10
30 12
40 15
50 18
60 22
5 25
10 30
15
20
25
30
40
50
3 3
5 4
8 6
12 8
15 10
5
10
20
30
40
3 3
5 4
8 6
12 8
15 10
5
10
20
30
40
1
5 6
15 10
25 12
3 14
5
10
20
30
40
3 3
5 4
8 6
12 8
15 10
5
10
20
30
40
1
5 6
15 10
25 12
3 14
5
10
20
30
40

5 15
8 20
10 30
15

5 15
8 20
10 30
15
5 15
8 20
10 30
15

5 15
8 20
10 30
15

5 15
8 20
10 30
15

1
5
15
25
3
5
10
20
30
40
1
5
15
25
3
5
10
20
30
40
-Cavalry Special Overall DEF Phalanx Heavy Centurion
k Golem Amazon Champion Lava Titan Stone Colossus
inued Combat Counterattack Array Vanguard Lancer Dark Centurion
d Bath Striker Crystal Molder N/A

1
2
3
4

1
2
3
4
3
3
4
5
5
3
4 3
5 5
6 6
8 8
1 2
2 3
4 4
6 5
8 6
1 2
2 3
4 4
6 5
8 6
3
5
8
12
16

3
3
4
5
3 5
4 3
5 5
6 6
8 8
3 3
5 4
8 6
12 8
15 10
5
10
20
30
40
1
5 6
15 10
25 12
3 14
5
10
20
30
40

3
3
4
5
3 5
4 3
5 5
6 6
8 8
1 2
2 3
4 4
6 5
8 6
3
5
8
12
16
20
25
30
40
50
1 2
2 3
4 4
6 5
8 6
3 2
5 4
8 6
12 8
16 10
20 12
25 15
30 18
40 22
50 26
1 2
2 3
4 4
6 5
8 6
1 2
2 3
4 4
6 5
8 6
1
5 6
15 10
25 12
3 14
5
10
20
30
40
1
5 6
15 10
25 12
3 14
5
10
20
30
40
3
5
8
12
15
5
10
20
30
40

1 2
2 3
4 4
6 5
8 6
3
5
8
12
16
20
25
30
40
50
8
10 8
12 10
3 12
5 3
10 5
15 8
20 10
30 12
40 15
50 18
60 22
5 25
10 30
15
20
25
30
40
50
8
10 8
12 10
3 12
5
10
15
20
30
40
50
60
5
10
15
20
25
30
40
50
8
10 8
12 10
3 12
5 3
10 5
15 8
20 10
30 12
40 15
50 18
60 22
5 25
10 30
15
20
25
30
40
50
3 3
5 4
8 6
12 8
15 10
5
10
20
30
40
3
5
8
12
15
5
10
20
30
40
3 3
5 4
8 6
12 8
15 10
5
10
20
30
40
1
5
15
25
3
5
10
20
30
40

5 15
8 20
10 30
15

5 15
8 20
10 30
15

5
8
10
15

5 15
8 20
10 30
15

5
8
10
15
1
5
15
25
3
5
10
20
30
40
1
5
15
25
3
5
10
20
30
40

-Infantry Special Overall DEF Heavy Cavalry Dragoon


din Bone Dino Hell Hound Templar Knight
up Charge High Speed Guardian Cavalry Heavensguard Royal Cavalry
d Rout Unicorn N/A

1
2
3
4

1
2
3
4
3
3
4
5
5
3
4 3
5 5
6 6
8 8
1 2
2 3
4 4
6 5
8 6
1 2
2 3
4 4
6 5
8 6
3
5
8
12
16

3
3
4
5
3 5
4 3
5 5
6 6
8 8
3 3
5 4
8 6
12 8
15 10
5
10
20
30
40
1
5
15
25
3
5
10
20
30
40

3
3
4
5
3 5
4 3
5 5
6 6
8 8
1 2
2 3
4 4
6 5
8 6
3
5
8
12
16
20
25
30
40
50
1 2
2 3
4 4
6 5
8 6
3
5
8
12
16
20
25
30
40
50
1 2
2 3
4 4
6 5
8 6
1 2
2 3
4 4
6 5
8 6
1
5
15
25
3
5
10
20
30
40
1
5 6
15 10
25 12
3 14
5
10
20
30
40
1
5 6
15 10
25 12
3 14
5
10
20
30
40

1 2
2 3
4 4
6 5
8 6
3 2
5 4
8 6
12 8
16 10
20 12
25 15
30 18
40 22
50 26
8
10 8
12 10
3 12
5 3
10 5
15 8
20 10
30 12
40 15
50 18
60 22
5 25
10 30
15
20
25
30
40
50
8
10 8
12 10
3 12
5
10
15
20
30
40
50
60
5
10
15
20
25
30
40
50
8
10 8
12 10
3 12
5
10
15
20
30
40
50
60
5
10
15
20
25
30
40
50
3 3
5 4
8 6
12 8
15 10
5
10
20
30
40
3
5
8
12
15
5
10
20
30
40
3 3
5 4
8 6
12 8
15 10
5
10
20
30
40
1
5 6
15 10
25 12
3 14
5
10
20
30
40
1
5
15
25
3
5
10
20
30
40

5
8
10
15

5
8
10
15
20
25
30
5 15
8 20
10 30
15

5 15
8 20
10 30
15

5
8
10
15

all DEF Merman Lord Griffin Rider Tide Master Lizardman Griffin Knight
sus Rider Lobster Vampire Bat Holy Pegasus Lobster Behemoth
DEF Aquatic Training Aerobatics Leviathan Angel Gargoyle
und-air Coordination N/A Steel Wing Warrior

1
2
3
4

1
2
3
4
1 2
2 3
4 4
6 5
8 6
3
5
8 2
12 3
16 4

3
3
4
5
3 5
4 3
5 5
6 6
8 8

3
3
4
5
3 5
4 3
5 5
6 6
8 8
1 2
2 3
4 4
6 5
8 6
1 2
2 3
4 4
6 5
8 6
3
5
8 2
12 4
15 6
5
10
20
30
40
1
5
15
25
3
5
10
20
30
40
3
5
8 2
12 4
15 6
5
10
20
30
40

3
3
4
5
3 5
4 3
5 5
6 6
8 8
1 2
2 3
4 4
6 5
8 6
3
5
8
12 3
16 4
20 5
25 6
30 8
40 10
50 12
1 2
2 3
4 4
6 5
8 6
3
5
8
12 3
16 4
20 5
25 6
30 8
40 10
50 12
1 2
2 3
4 4
6 5
8 6
1 2
2 3
4 4
6 5
8 6
1 2
2 3
4 4
6 5
8 6
3
5
8 2
12 4
15 6
5
10
20
30
40
1
5
15
25
3
5
10
20
30
40
3
5
8 2
12 4
15 6
5
10
20
30
40

1 2 2
2 3 3
4 4 4
6 5 5
8 6 6
3
5
8
12 3
16 4
20 5
25 6
30 8
40 10
50 12
8
10 8
12 10
3 12
5
10 3
15 4
20 5
30 6
40 7
50 8
60 9
5 10
10 12
15
20
25
30
40
50
8
10 8
12 10
3 12
5
10 3
15 4
20 5
30 6
40 7
50 8
60 9
5 10
10 12
15
20
25
30
40
50
1 2
2 3
4 4
6 5
8 6
3
5
8 2
12 3
16 4
8
10 8
12 10
3 12
5
10 3
15 4
20 5
30 6
40 7
50 8
60 9
5 10
10 12
15
20
25
30
40
50
3
5
8 2
12 4
15 6
5
10
20
30
40
3
5
8 2
12 4
15 6
5
10
20
30
40
1
5
15 6
25 8
3 10
5
10
20
30
40
1
5
15 6
25 8
3 10
5
10
20
30
40
1
5
15 6
25 8
3 10
5
10
20
30
40

5 10
8 15
10 20
15

5 10
8 15
10 20
15

5 10
8 15
10 20
15

5 10
8 15
10 20
15

5
8
10
15

1
5
15
25
3
5
10
20
30
40

ain Master Special Elf Sky Archer High Elf


sta Ambusher Catapult Bandit
pshooter Mist Dancer Demon Hunter Bolt Ranger
le Ranger Firebrand Sniper Samurai Shinobi
h Movement Earth Elf Knight N/A

1
2
3
4

3
3
4
5
3 5
4 3
5 5
6 6
8 8

1
2
3
4

3
3
4
5
3 5
4 3
5 5
6 6
8 8
1 2
2 3
4 4
6 5
8 6
3
5
8 2
12 3
16 4
1 2
2 3
4 4
6 5
8 6
1
5
15 6
25 8
3 10
5
10
20
30
40
3
5
8 2
12 4
15 6
5
10
20
30
40

3
3
4
5
3 5
4 3
5 5
6 6
8 8
1 2
2 3
4 4
6 5
8 6
1 2
2 3
4 4
6 5
8 6
3
5
8
12 3
16 4
20 5
25 6
30 8
40 10
50 12
3
5
8 6
12 8
15 10
5
10
20
30
40
1 2
2 3
4 4
6 5
8 6
1 2
2 3
4 4
6 5
8 6
1
5
15 6
25 8
3 10
5
10
20
30
40
3
5
8
12
15
5
10
20
30
40

1 2
2 3
4 4
6 5
8 6
3
5
8
12 3
16 4
20 5
25 6
30 8
40 10
50 12
1 2
2 3
4 4
6 5
8 6
3
5
8
12 3
16 4
20 5
25 6
30 8
40 10
50 12
1 2
2 3
4 4
6 5
8 6
3
5
8 2
12 3
16 4
1 2
2 3
4 4
6 5
8 6
1 2
2 3
4 4
6 5
8 6
1
5
15 6
25 8
3 10
5
10
20
30
40
3
5
8 2
12 4
15 6
5
10
20
30
40
1
5
15
25
3
5
10
20
30
40

8
10 8
12 10
3 12
5
10 3
15 4
20 5
30 6
40 7
50 8
60 9
5 10
10 12
15
20
25
30
40
50
8
10 8
12 10
3 12
5
10 3
15 4
20 5
30 6
40 7
50 8
60 9
5 10
10 12
15
20
25
30
40
50
8
10 8
12 10
3 12
5
10 3
15 4
20 5
30 6
40 7
50 8
60 9
5 10
10 12
15
20
25
30
40
50
3
5
8
12
15
5
10
20
30
40
3
5
8 2
12 4
15 6
5
10
20
30
40
1
5
15 6
25 8
3 10
5
10
20
30
40
1
5
15
25
3
5
10
20
30
40
1
5
15
25
3
5
10
20
30
40

5 10
8 15
10 20
15
20
25
30
35

5 10
8 15
10 20
15

5 10
8 15
10 20
15
5 10
8 15
10 20
15

5
8
10
15

1
5
15
25
3
5
10
20
30
40
1
5
15
25
3
5
10
20
30
40

isitor Overall DEF Holy Knight Zealot Bishop


k Skeleton Knight Hellfire Archer Exorcist
Suggestion Magic Void Wizard Sorceress
s Faith Armor Contamination Shrine Maiden Undead Knight
k Power Clear Impurities N/A Spider Demon Elf N/A

1
2
3
4
3
3
4
5
3 5
4 3
5 5
6 6
8 8
1 2
2 3
4 4
6 5
8 6
3
5
8
12
16

1
2
3
4
1 2
2 3
4 4
6 5
8 6

3
3
4
5
3 5
4 3
5 5
6 6
8 8
1
5
15 6
25 8
3 10
5
10
20
30
40
1
5
15 6
25 8
3 10
5
10
20
30
40
3
5
8
12
15
5
10
20
30
40

3
3
4
5
3 5
4 3
5 5
6 6
8 8
1 2
2 3
4 4
6 5
8 6
3
5
8
12
16
20
25
30
40
50
1 2
2 3
4 4
6 5
8 6
1 2
2 3
4 4
6 5
8 6
1 2
2 3
4 4
6 5
8 6
3
5
8 2
12 4
15 6
5
10
20
30
40
1
5
15 6
25 8
3 10
5
10
20
30
40
3
5
8
12
15
5
10
20
30
40

1 2
2 3
4 4
6 5
8 6
3
5
8
12
16
20
25
30
40
50
1 2
2 3
4 4
6 5
8 6
1 2
2 3
4 4
6 5
8 6
1 2
2 3
4 4
6 5
8 6
3
5
8
12
16
20
25
30
40
50
1 2
2 3
4 4
6 5
8 6
3
5
8
12
16
1 2
2 3
4 4
6 5
8 6
3
5
8 2
12 3
16 4
3
5
8 2
12 4
15 6
5
10
20
30
40
1
5
15
25
3
5
10
20
30
40

8
10 8
12 10
3 12
5
10
15
20
30
40
50
60
5
10
15
20
25
30
40
50
8
10 8
12 10
3 12
5
10
15
20
30
40
50
60
5
10
15
20
25
30
40
50
3
5
8
12
15
5
10
20
30
40
8
10 8
12 10
3 12
5
10
15
20
30
40
50
60
5
10
15
20
25
30
40
50
3
5
8 2
12 4
15 6
5
10
20
30
40
3
5
8 2
12 4
15 6
5
10
20
30
40
1
5
15 6
25 8
3 10
5
10
20
30
40
1
5
15
25
3
5
10
20
30
40

5
8
10
15

5
8
10
15

5
8
10
15

5 10
8 15
10 20
15
5
8
10
15

5 10
8 15
10 20
15

1
5
15
25
3
5
10
20
30
40
1
5
15
25
3
5
10
20
30
40
1
5
15
25
3
5
10
20
30
40
Ba
rb
el
l


###
C
he
st
M

4
3
2

###
A ac
b hi
R ne
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###
Ba
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nc
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###
Y al
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M

at

###
D
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k
N
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###
Br kl
ow ac
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Es
###
D se
ev nt
ou i
t G al O

###
Pr lo il
et ve
ty s
Sp

###

Bu ra
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g

###

C St
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Sc S h
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M ule
on
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T u ay
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W ay
ed
n

Th esd
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Fr sda
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Sa y
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✓ ✓


✓ ✓

S u d ay
nd
ay
6
8
10
2 2
3 3
5 5
7 7
9 9

2
4
6
2 2
3 3
5 5
7 7
9 9
3
4
5
6
8
10
12

3
4
5
6
8
10
12

6
8
10
2 2
3 3
5 5
7 7
9 9

6
8
10
2 2
3 3
5 5
7 7
9 9

2
4
6
2 2
3 3
5 5
7 7
9 9

3
4
5
6
8
10
12

3
4
5
6
7
8
9
10
12
5 5
6 6
7 7
8 8
10 10
12 12
3
4
5
6
7
8
9
10
12
5 5
6 6
7 7
8 8
10 10
12 12

3
4
5
6
7
8
9
10
12
5 5
6 6
7 7
8 8
10 10
12 12

2
4
6
2 2
3 3
5 5
7 7
9 9

2
4
6
2 2
3 3
5 5
7 7
9 9

6
8
10
2 2
3 3
5 5
7 7
9 9

2
4
6
2 2
3 3
5 5
7 7
9 9

6
8
10
2 2
3 3
5 5
7 7
9 9

10
15
20
2 2

10
15
20
2 2
10
15
20
2 2

10
15
20
2 2
3 3

10
15
20
2 2
2
4
6 2
8 3
10 4

2
4
6
2 2
3 3
5 5
7 7
9 9

6
8
10
2 2
3 3
5 5
7 7
9 9

2
4
6
8 3
10 4
12 5
15 6
18 8
22 10
26 12

3
4
5
6
8
10
12

6
8
10
2 2
3 3
5 5
7 7
9 9

6
8
10
2 2
3 3
5 5
7 7
9 9
3
4
6 2
8 4
10 6
2 2
3 3
5 5
7 7
9 9

2
4
6
8 3
10 4
12 5
15 6
18 8
22 10
26 12

3
4
5
6
7
8
9
10
12
5 5
6 6
7 7
8 8
10 10
12 12

3
5 3
8 4
10 5
12 6
15 7
18 8
22 9
25 10
30 12
5 5
6 6
7 7
8 8
10 10
12 12
3
4
5
6
7
8
9
10
12
5 5
6 6
7 7
8 8
10 10
12 12

2
4
6
2 2
3 3
5 5
7 7
9 9
3
4
6 2
8 4
10 6
2 2
3 3
5 5
7 7
9 9

2
4
6
2 2
3 3
5 5
7 7
9 9

6
10 6
12 8
14 10
2 2
3 3
5 5
7 7
9 9

10
15
20
2 2

10
15
20
2 2

15 10
20 15
30 20
2 2

10
15
20
2 2

15 10
20 15
30 20
2 2
2
4
6 2
8 3
10 4

2
4
6
2 2
3 3
5 5
7 7
9 9

6
10 6
12 8
14 10
2 2
3 3
5 5
7 7
9 9
2
4
6
8 3
10 4
12 5
15 6
18 8
22 10
26 12

2
4
6
8 3
10 4
12 5
15 6
18 8
22 10
26 12

6
10 6
12 8
14 10
2 2
3 3
5 5
7 7
9 9

6
8
10
2 2
3 3
5 5
7 7
9 9

6
8
10
2 2
3 3
5 5
7 7
9 9

3
4
5
6
8
10
12

3
4
5
6
7
8
9
10
12
5 5
6 6
7 7
8 8
10 10
12 12
3
5 3
8 4
10 5
12 6
15 7
18 8
22 9
25 10
30 12
5 5
6 6
7 7
8 8
10 10
12 12

3
5 3
8 4
10 5
12 6
15 7
18 8
22 9
25 10
30 12
5 5
6 6
7 7
8 8
10 10
12 12

2
4
6
2 2
3 3
5 5
7 7
9 9
3
4
6 2
8 4
10 6
2 2
3 3
5 5
7 7
9 9

2
4
6
2 2
3 3
5 5
7 7
9 9

6
8
10
2 2
3 3
5 5
7 7
9 9

6
10 6
12 8
14 10
2 2
3 3
5 5
7 7
9 9

15 10
20 15
30 20
2 2

15 10
20 15
30 20
2 2
3 3
4 4
5 5
10
15
20
2 2

10
15
20
2 2

15 10
20 15
30 20
2 2
2
4
6
8
10
3
4
6
8
10
2 2
3 3
5 5
7 7
9 9

6
6 10
8 12
10 14
2 2
3 3
5 5
7 7
9 9
3
4
6
8
10
2 2
3 3
5 5
7 7
9 9

2
4
6
8
10
12
15
18
22
26

2
4
6
8
10
12
15
18
22
26

3
4
6
8
10
2 2
3 3
5 5
7 7
9 9

6
6 10
8 12
10 14
2 2
3 3
5 5
7 7
9 9
3
4
6
8
10
2 2
3 3
5 5
7 7
9 9

2
4
6
8
10
12
15
18
22
26

3
5
8
10
12
15
18
22
25
30
5 5
6 6
7 7
8 8
10 10
12 12

3
5
8
10
12
15
18
22
25
30
5 5
6 6
7 7
8 8
10 10
12 12

2
4
6
8
10

3
5
8
10
12
15
18
22
25
30
5 5
6 6
7 7
8 8
10 10
12 12
3
4
6
8
10
2 2
3 3
5 5
7 7
9 9
3
4
6
8
10
2 2
3 3
5 5
7 7
9 9

6
10
12
14
2 2
3 3
5 5
7 7
9 9

6
10
12
14
2 2
3 3
5 5
7 7
9 9

6
10
12
14
2 2
3 3
5 5
7 7
9 9

15
20
30
2 2

15
20
30
2 2

15
20
30
2 2

15
20
30
2 2

10 15
15 20
20 30
2 2
2
4
2 6
3 8
4 10
6
10
12
14
2 2
3 3
5 5
7 7
9 9
3
4
6
8
10
2 2
3 3
5 5
7 7
9 9

2
4
6
8
10
12
15
18
22
26

6
10
12
14
2 2
3 3
5 5
7 7
9 9

6
10
12
14
2 2
3 3
5 5
7 7
9 9
3
4
2 6
4 8
6 10
2 2
3 3
5 5
7 7
9 9

2
4
6
8
10
12
15
18
22
26

2
4
6
8
10
12
15
18
22
26

2
4
6
8
10

6
10
12
14
2 2
3 3
5 5
7 7
9 9
3
4
6
8
10
2 2
3 3
5 5
7 7
9 9

6
6 10
8 12
10 14
2 2
3 3
5 5
7 7
9 9

3
5
8
10
12
15
18
22
25
30
5 5
6 6
7 7
8 8
10 10
12 12

3
5
8
10
12
15
18
22
25
30
5 5
6 6
7 7
8 8
10 10
12 12

3
5
8
10
12
15
18
22
25
30
5 5
6 6
7 7
8 8
10 10
12 12
3
4
2 6
4 8
6 10
2 2
3 3
5 5
7 7
9 9
3
4
6
8
10
2 2
3 3
5 5
7 7
9 9

6
10
12
14
2 2
3 3
5 5
7 7
9 9

6
6 10
8 12
10 14
2 2
3 3
5 5
7 7
9 9

6
6 10
8 12
10 14
2 2
3 3
5 5
7 7
9 9

15
20
30
2 2
3 3
4 4
5 5
6 6

15
20
30
2 2

15
20
30
2 2
15
20
30
2 2

10 15
15 20
20 30
2 2
2
4
2 6
3 8
4 10

6
10
12
14
2 2
3 3
5 5
7 7
9 9

6
10
12
14
2 2
3 3
5 5
7 7
9 9
3
4
2 6
4 8
6 10
2 2
3 3
5 5
7 7
9 9

2
4
6
3 8
4 10
5 12
6 15
8 18
10 22
12 26
3
4
6
8
10
2 2
3 3
5 5
7 7
9 9

6
10
12
14
2 2
3 3
5 5
7 7
9 9
3
4
2 6
4 8
6 10
2 2
3 3
5 5
7 7
9 9

2
4
6
3 8
4 10
5 12
6 15
8 18
10 22
12 26
2
4
6
3 8
4 10
5 12
6 15
8 18
10 22
12 26

2
4
2 6
3 8
4 10

2
4
6
8
10
3
4
6
8
10
2 2
3 3
5 5
7 7
9 9
6
6 10
8 12
10 14
2 2
3 3
5 5
7 7
9 9

3
3 5
4 8
5 10
6 12
7 15
8 18
9 22
10 25
12 30
5 5
6 6
7 7
8 8
10 10
12 12

3
3 5
4 8
5 10
6 12
7 15
8 18
9 22
10 25
12 30
5 5
6 6
7 7
8 8
10 10
12 12
3
4
2 6
4 8
6 10
2 2
3 3
5 5
7 7
9 9

3
3 5
4 8
5 10
6 12
7 15
8 18
9 22
10 25
12 30
5 5
6 6
7 7
8 8
10 10
12 12
3
4
6
8
10
2 2
3 3
5 5
7 7
9 9
3
4
6
8
10
2 2
3 3
5 5
7 7
9 9

6
10
12
14
2 2
3 3
5 5
7 7
9 9

6
6 10
8 12
10 14
2 2
3 3
5 5
7 7
9 9

10 15
15 20
20 30
2 2

10 15
15 20
20 30
2 2

10 15
15 20
20 30
2 2

15
20
30
2 2
15
20
30
2 2
s

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s
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ey

bl
ey

K
s

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K

rt
rt
K

va
ea
rt

ea
ea

na
rt

H
H
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tin
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in
pl

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in
ow

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g
az

at

ir
ea
m

or
iv
ri
Level Effect Gold

Bu
Pu

Sp
Fe
Se
Bl

Fl
Si

C
Legion's Bond – Glory (Bond 1)
All soldier stats increase by 1%. Unlocks at Intimacy Level 5 for all heroes (except Matthew).
1→2 2% 1,500 1
2→3 3% 2,300 2
3→4 4% 3,500 3
4→5 5% 5,300 4
5→6 6% 8,000 5 1
6→7 7% 12,000 6 2
7→8 8% 18,000 7 3
8→9 9% 27,000 8 4
9 → 10 10% 41,000 9 5 Hero's Bond – Light (Bond 2)
All hero stats increase by 1%.
1→2 2% 5,000 5 2
2→3 3% 7,500 6 3
3→4 4% 11,000 7 4
4→5 5% 17,000 8 5
5→6 6% 26,000 7 1
6→7 7% 39,000 9 2
7→8 8% 59,000 11 3
8→9 9% 89,000 13 4
9 → 10 10% 130,000 15 Legion's
6 Bond – Honor (Bond 3)
Two stats for hero's soldiers increase by 1%.
1→2 2% 9,000 5 2
2→3 3% 14,000 8 3
3→4 4% 21,000 10 3
4→5 5% 32,000 12 4
5→6 7% 48,000 15 5
6→7 9% 72,000 6 1
7→8 11% 110,000 7 2
8→9 13% 170,000 8 3
9 → 10 15% 260,000 Hero's9 Bond 4– Toughness (Bond 4)
Hero's HP/DEF/MDEF increase by 1%.
1→2 2% 15,000 1 4
2→3 3% 23,000 2 6
3→4 4% 35,000 3 4
4→5 5% 53,000 4 6
5→6 7% 80,000 5 4
6→7 9% 120,000 6 6
7→8 11% 180,000 7 4
8→9 13% 270,000 8 6
9 → 10 15% 410,000 Hero's Bond10– Strength (Bond 5) 10
Hero's ATK/INT/SKILL increase by 1%.
1→2 2% 20,000 1 4
2→3 3% 30,000 2 6
3→4 4% 45,000 3 4
4→5 5% 68,000 4 6
5→6 7% 100,000 5 4
6→7 9% 150,000 6 6
7→8 11% 230,000 7 4
8→9 13% 350,000 8 6
9 → 10 15% 530,000 10 and 35 levels' total of other bond powers)
Heart Bond (requires Lv. 55 character 10
All hero stats increase by 5% at Level 10. For other bonuses, see Heroes sheet.
1→2 - 10,000 10 8
2→3 - 15,000 15 12
3→4 - 23,000 10 16
4→5 - 35,000 15 20
5→6 - 53,000 20 8
6→7 - 74,000 20 12
7→8 - 100,000 24 16
8→9 - 140,000 24 24
9 → 10 5% 200,000 10
e
or

Scroll down for more information ↓


C

hew).
Special Bond Material Details Seed (Line) Flower
Higher-level bond materials (for Bonds 4, 5, and Heart) follow Goodness Corona
certain lines. Each character uses a single line of materials (e.g. Deliberation Moonlight
Seed of Goodness > Flower of Corona > Feather of Dream > Heart Intelligence Winter
of Hope). Check the Heroes sheet to match a character with a line Zeal Summer
of materials. I've put these lines in their order of availability and Vitality Autumn
used the seed name as the line name. Obsession Spring

Heart Bond Material Requirements


For heart bonds, each character adheres to the same special material line as detailed above, but also needs Origin and Divinit
the Eternal Temple. Origin and Divinity materials come in four types: Sand (Valkyrie), Wings (Leviar), Spirit (Scylla), and F
material requirements rotate in one of four patterns for Levels 1 through 9. For example, the Sand cycle is as follows: Sand,
12 Level 2 to Level 5, then repeating for 6 to 9. Level 10 requires Core of Supremacy x12 and Feather x10 according to the cha
Feather Heart Spirit Sources (Time Rift Elite)
Dream Hope Light 8-2, 9-1, 9-7, 10-4, 11-1, 11-4, 11-7, 12-1, 12-4, 12-7
Meditation Expectation Phantoms 8-3, 9-2, 9-8, 10-5, 11-2, 11-5, 11-8, 12-1, 12-4, 12-7
Knowledge Invocation Mist 8-4, 9-3, 9-9, 10-6, 11-3, 11-6, 11-9, 12-2, 12-5, 12-8
Passion Longing Flame 8-5, 9-4, 10-1, 10-7, 11-1, 11-4, 11-7, 12-2, 12-5, 12-8
Vigor Luck Tides 8-6, 9-5, 10-2, 10-8, 11-2, 11-5, 11-8, 12-3, 12-6, 12-9
Admiration Promise Kindness 8-7, 9-6, 10-3, 10-9, 11-3, 11-6, 11-9, 12-3, 12-6, 12-9

Origin (Cycle) Rotation


also needs Origin and Divinity materials dropped in Sand Sand > Wings > Spirit > Fire
(Leviar), Spirit (Scylla), and Fire (Phoenix). These Wings Wings > Fire > Sand > Spirit
and cycle is as follows: Sand, Spirit, Wings, Fire for Spirit Spirit > Sand > Fire > Wings
ather x10 according to the character's material line. Fire Fire > Spirit > Wings > Sand
EXPERIENCE FORGE ALCHEMY
EXPERIENCE
Hero Player Bond Friendship
Level
EXP Total EXP EXP (Stamina) Level Intimacy Total Intimacy Difference
1 0 0 0 1 0 0 -
2 20 20 10 2 100 100 100
3 40 60 15 3 170 270 70
4 60 120 20 4 300 570 130
5 80 200 25 5 470 1,040 170
6 100 300 30 6 700 1,740 230
7 120 420 40 7 850 2,590 150
8 140 560 50 8 1,030 3,620 180
9 160 720 60 9 1,240 4,860 210
10 180 900 70 10 1,470 6,330 230
11 200 1,100 80 11 1,720 8,050 250
12 250 1,350 90 12 1,990 10,040 270
13 300 1,650 100 13 2,280 12,320 290
14 350 2,000 120 14 2,600 14,920 320
15 400 2,400 140 15 2,930 17,850 330
16 450 2,850 160 16 3,280 21,130 350
17 500 3,350 180 17 3,650 24,780 370
18 550 3,900 210 18 4,040 28,820 390
19 600 4,500 240 19 4,850 33,670 810
20 700 5,200 280 20 5,820 39,490 970
21 1,100 6,300 320 21 6,980 46,470 1,160
22 1,500 7,800 380 22 8,380 54,850 1,400
23 1,900 9,700 440 23 10,060 64,910 1,680
24 2,400 12,100 500 24 12,070 76,980 2,010
25 2,900 15,000 580 25 14,480 91,460 2,410
26 3,500 18,500 700
27 4,200 22,700 800
28 4,900 27,600 900
29 5,700 33,300 900
30 6,600 39,900 1,000 Training
31 7,600 47,500 1,100 Level EXP Total EXP Difference
32 8,700 56,200 1,100 1 0 0 -
33 10,000 66,200 1,200 2 30 30 30
34 11,400 77,600 1,300 3 40 70 10
35 12,900 90,500 1,400 4 50 120 10
36 14,600 105,100 1,400 5 60 180 10
37 16,500 121,600 1,500 6 70 250 10
38 18,600 140,200 1,600 7 80 330 10
39 21,000 161,200 1,700 8 90 420 10
40 23,600 184,800 1,800 9 100 520 10
41 26,600 211,400 1,900 10 110 630 10
42 29,800 241,200 2,000 11 120 750 10
43 33,500 274,700 2,100 12 140 890 20
44 37,500 312,200 2,200 13 180 1,070 40
45 42,000 354,200 2,300 14 200 1,270 20
46 47,000 401,200 2,400 15 220 1,490 20
47 50,000 451,200 2,500 16 240 1,730 20
48 55,000 506,200 2,600 17 270 2,000 30
49 60,000 566,200 2,700 18 300 2,300 30
50 65,000 631,200 2,700 19 330 2,630 30
51 70,000 701,200 2,700 20 360 2,990 30
52 75,000 776,200 2,700
53 80,000 856,200 3,400
54 85,000 941,200 3,400
55 90,000 1,031,200 3,400
56 95,000 1,126,200 4,000
57 100,000 1,226,200 4,000
58 105,000 1,331,200 4,000
59 110,000 1,441,200 4,000
60 120,000 1,561,200 4,000
61 120,000 1,681,200 5,000
62 120,000 1,801,200 5,000
63 120,000 1,921,200 5,000
64 120,000 2,041,200 5,000
65 125,000 2,166,200 5,000
66 125,000 2,291,200 5,500
67 125,000 2,416,200 5,500
68 125,000 2,541,200 5,500
69 125,000 2,666,200 5,500
70 125,000 2,791,200 6,000

FORGE
Equip Lv. EXP (SR) Total EXP Gold Cost / ★ Up EXP (SSR) Total EXP Gold Cost / ★ Up
1 - 2,791,200 - - 0 -
2 40 2,791,240 800 60 60 1,200
3 50 2,791,290 1,000 2★ → 3★ 70 130 1,400
4 50 2,791,340 1,000 80 210 1,600
5 60 2,791,400 1,200 720 EXP 90 300 1,800
6 80 2,791,480 1,600 16,400 Gold 110 410 2,200
7 90 2,791,570 1,800 130 540 2,600 3★ → 4 ★
8 100 2,791,670 2,000 4 Basic Runes 140 680 2,800
9 120 2,791,790 2,400 150 830 3,000 4,300 EXP
10 130 2,791,920 2,600 170 1,000 3,400
89,000 Gold
11 190 2,792,110 3,800 240 1,240 4,800
12 200 2,792,310 4,000 3★ → 4★
260 1,500 5,200 8 Basic Runes
13 220 2,792,530 4,400 280 1,780 5,600
6 Special Runes
14 230 2,792,760 4,600 2,590 EXP 300 2,080 6,000
15 250 2,793,010 5,000 320 2,400 6,400
54,800 Gold
16 270 2,793,280 5,400 340 2,740 6,800
17 280 2,793,560 5,600 6 Basic Runes 360 3,100 7,200
18 300 2,793,860 6,000 380 3,480 7,600
4 Special Runes
19 320 2,794,180 6,400 400 3,880 8,000
20 330 2,794,510 6,600 420 4,300 8,400
21 500 2,795,010 10,000 640 4,940 12,800
4★ → 5★
22 530 2,795,540 10,600 670 5,610 13,400 4★ → 5 ★
23 550 2,796,090 11,000 6,110 EXP 700 6,310 14,000
24 570 2,796,660 11,400 730 7,040 14,600 7,750 EXP
126,200 Gold
159,000 Gold
8 Basic Runes
8 Special Runes
6 Special Runes
4 Rare Runes
4★ → 5★
4★ → 5 ★
6,110 EXP
7,750 EXP
25 600 2,797,260 12,000 126,200 Gold 760 7,800 15,200
159,000 Gold
26 620 2,797,880 12,400 8 Basic Runes 790 8,590 15,800
27 650 2,798,530 13,000 820 9,410 16,400 8 Special Runes
28 670 2,799,200 13,400 6 Special Runes 850 10,260 17,000
4 Rare Runes
29 700 2,799,900 14,000 3 Rare Runes
880 11,140 17,600
30 720 2,800,620 14,400 910 12,050 18,200
31 1,100 2,801,720 22,000 1,380 13,430 27,600
5★ → 6★ 5★ → 6 ★
32 1,130 2,802,850 22,600 1,430 14,860 28,600
33 1,170 2,804,020 23,400 12,620 EXP 1,470 16,330 29,400 15,860 EXP
34 1,210 2,805,230 24,200 1,520 17,850 30,400
35 1,240 2,806,470 24,800 257,400 Gold 1,560 19,410 31,200 322,200 Gold
36 1,280 2,807,750 25,600 8 Special Runes 1,610 21,020 32,200 10 Special Runes
37 1,320 2,809,070 26,400 1,650 22,670 33,000
38 1,350 2,810,420 27,000 5 Rare Runes 1,700 24,370 34,000 10 Rare Runes
39 1,390 2,811,810 27,800 4 Epic Runes
1,750 26,120 35,000 8 Epic Runes
40 1,430 2,813,240 28,600 1,790 27,910 35,800
41 2,170 2,815,410 43,400 2,730 30,640 54,600
42 2,230 2,817,640 44,600 2,790 33,430 55,800
43 2,280 2,819,920 45,600 2,860 36,290 57,200
44 2,340 2,822,260 46,800 MAX 2,930 39,220 58,600 MAX
45 2,390 2,824,650 47,800 3,000 42,220 60,000
24,190 EXP 30,330 EXP
46 2,450 2,827,100 49,000 3,070 45,290 61,400
47 2,500 2,829,600 50,000 483,800 Gold 3,140 48,430 62,800 606,600 Gold
48 2,560 2,832,160 51,200 3,200 51,630 64,000
49 2,610 2,834,770 52,200 3,270 54,900 65,400
50 2,660 2,837,430 53,200 3,340 58,240 66,800

ALCHEMY
Item Type(s)
Bond Leveling Materials (N) Gold
Any leveled equipment will yield back the
Training
Bond Materials
Leveling (N) (R, Unique)
Materials 30 gold and strengthening materials used (but
Equipment Runes (N,
Training Materials (R)R) 60 not star-up runes or any enchantments).
Training Materials
Equipment Runes (SR)(SR)
300
Equipment Runes
Bond Leveling (SSR) (SSR)
Materials
1500 SR equipment yield 100 mithril ore each;
Training Materials (SSR)
Basic Crafter's Hammer 40 SSR equipment yield 100 orichalcum ore
Special Crafter's Hammer 160 each. You get 100 additional ore of the
Rare Crafter's Hammer 640 corresponding type per star-up (so a Level
50 SR will return 500 mithril and a Level 50
Epic Crafter's Hammer 2800 SSR will return 400 orichalcum).
Class Materials: Training Scrolls 50
Class Materials: Basic (Ribbons) 100 The following cannot be alchemized:
Class Materials: Basic (Scrolls) 200 Consumable reward items (e.g. Training
Class Materials: Level 35 (Crests) 300 Material Collection), EXP potions,
Class Materials: Level 40 (Scrolls) 500 runestones, burgers, vouchers, treasure keys,
bond power materials, enchantment scrolls,
Class Materials: Level 45 (Emblems) 700
and character shards.
Class Materials: Level 50 (Scrolls) 1000
Class Materials: Level 55 (Seals) 2000 Mastery Stones can be alchemized
Equipment (N) 120 into Dust of Fate. Collect 600 Dust of
Equipment (R) 600 Fate to exchange for 3 Super Mastery
Equipment (SR) 1500 Stones of any type. Alchemy rates for
Equipment (SSR) 9000 stone rarities are as follows:
Rare Martial Spirit 1000 Super—40
Advanced—5
Epic Martial Spirit 3000

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← Back to Index
CHEMY

hip
Difference
-
100
70
130
170
230
150
180
210
230
250
270
290
320
330
350
370
390
810
970
1,160
1,400
1,680
2,010
2,410

Difference
-
30
10
10
10
10
10
10
10
10
10
20
40
20
20
20
30
30
30
30

Cost / ★ Up

3★ → 4 ★

4,300 EXP

89,000 Gold

8 Basic Runes

6 Special Runes

4★ → 5 ★

7,750 EXP

159,000 Gold

8 Special Runes

4 Rare Runes
4★ → 5 ★

7,750 EXP

159,000 Gold

8 Special Runes

4 Rare Runes

5★ → 6 ★

15,860 EXP

322,200 Gold

10 Special Runes

10 Rare Runes

8 Epic Runes

MAX

30,330 EXP

606,600 Gold
Name 2-Piece Bonus 4-Piece Bonus

Steel #NAME? Damage taken decreased by 10%.

Thorns #NAME? HP +10% When attacked, 30% chance to reflect damage taken this time by 50%.

Tree of Life #NAME? For allies within 2 blocks, DEF & MDEF +5%.

Damage dealt increases by 10%. After taking action, 30% chance to increase
Breeze #NAME?
mobility by 2. Lasts 1 turn.

Clock #NAME? When dealing skill damage, 30% chance to decrease cooldown by 5.

Full Moon #NAME? ATK & INT +5% When HP is above 80%, all offensive and defensive stats increase by 10%.

Magic #NAME? Skill damage increases by 10%. AoE increases by an extra 5%.

Rough Sea #NAME? When attacking, ATK increases by 10% and damage taken is reduced by 15%

Crystal #NAME? Healing effects increased by 20%.

Hard Rock #NAME? DEF & MDEF +5% When HP < 50%, 50% chance to restore 15% HP after battle.

When attacked, 20% chance to render the attacker unable to attack for 1 turn
Ice #NAME?
after battle.

Blazing Sun #NAME? Crit Damage +25%.


Crit +7%
When attacking units with HP above 60%, all damage dealt after entering
Meteor #NAME?
battle +20%.

Scroll Enchantment
Max Stat Bonuses Weapons Armor Helmets
HP+ 130 200 200
HP %+ 10% 15% 15%
ATK+ 30 10 10
ATK %+ 15% 5% 5%
INT+ 30 10 10
INT %+ 15% 5% 5%
DEF+ 6 18 18
DEF %+ 5% 15% 15%
MDEF+ 6 18 18
MDEF %+ 5% 15% 15%
Crit %+ - - -

Mastery Stone Enchantment


Max Stat Bonuses Weapons Armor Helmets
HP 100 250 250
ATK 30 10 15
INT 30 10 15
DEF 5 25 20
MDEF 5 15 25
SKILL 15 5 5
Crit %+
Crit Damage %+
Crit Taken %-
Crit Dmg Taken %-

Mastery Stones are obtained from Ancient Beckoning. Stones are organized by stat bonus and specific to gro

- Infantry/Lancer (drops from Nidhogg)


- Cavalry/Flier/Aquatic (drops from Fenrir)
- Mage (drops from Sleipnir)
- Archer/Assassin/Demon (drops from Jormungandr)
- Holy/Dragon (drops from Hugin & Munin)

Each stat may only be mastered once per equipment slot. Each equipment slot accommodates 3 stat enchantm

Arena Mastery Stones are only active in Arena modes and can only be obtained from Arena modes (Apex Ar
and Honor store). The Arena Mastery slot can hold 5 enchantments instead of 3. Arena Stones have no class
Bonuses from Arena Stones are flat adds post-deployment after all other modifiers (e.g. equipment skills).

More information on Ancient Beckoning HERE

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Dragon Joint Battle

Fire Mon, Tues

taken this time by 50%. Ice Mon, Tues

. Dark Fri, Sat

ction, 30% chance to increase


Dark Fri, Sat

crease cooldown by 5. Fire Mon, Tues

nsive stats increase by 10%. Ice Mon, Tues

by an extra 5%. Thunder Fri, Sat

amage taken is reduced by 15% Thunder Fri, Sat

Thunder Fri, Sat

HP after battle. Ice Mon, Tues

ker unable to attack for 1 turn


Dark Fri, Sat

Dark Fri, Sat

damage dealt after entering


Fire Mon, Tues

Accessories
130
10%
20
10%
20
10%
12
10%
12
10%
15%

ment
Accessories Arena
150 500
25 60
25 60
10 45
15 45
25 80
10%
20%
-20%
-30%

ized by stat bonus and specific to groups of classes:

nt slot accommodates 3 stat enchantments.

btained from Arena modes (Apex Arena rewards


ead of 3. Arena Stones have no class restrictions.
r modifiers (e.g. equipment skills).

eckoning HERE
Move Expenditure Per Tile
Terrain
Foot Mounted* Marine Terrain Master Flying
Bridge, Grassland, Indoors, Path 1 1 1 1 1
Cargo, Fence, Tomb, Trenches 1 2 2 1 1
Forest, Woods 1 3 2 1 1
Desert 1 2 2 1 1
Sand Dunes 1 2 2 1 1
Mountain 2 3 3 1 1
City Wall 2 3 3 1 1
Swamp 1 3 1 1 1
Water 2 3 1 1 1
Depths, Sea 3 3 1 1 1
Cliff, Sky - - - - 1
Stone Pillar - - - - 1
* Koubu classes (Sakura, Sumire, Iris) have Foot-type movement expenditure.

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Defense Bonus (%)

0
5
20
0
10
10
30
0
0
0
0
5
Opponent Nidhogg Fenrir Sleipnir Jormungandr

Factions #NAME? #NAME? #NAME? #NAME? #NAME? #NAME? #NAME? #NAME?

Class Mastery #NAME? #NAME? #NAME? #NAME?

S 3,400,000 4,000,000 4,100,000 3,800,000


A+ 2,700,000 3,100,000 3,200,000 3,000,000
A 2,100,000 2,400,000 2,450,000 2,300,000
B+ 1,600,000 1,700,000 1,800,000 1,700,000
B 1,100,000 1,200,000 1,300,000 1,200,000
C+ 700,000 800,000 900,000 800,000
C 500,000 600,000 650,000 550,000
D+ 300,000 400,000 450,000 350,000
D 200,000 250,000 250,000 200,000
E+ 100,000 100,000 150,000 100,000
E 50,000 50,000 50,000 50,000
Hugin & Munin Mastery Stone Rewards

#NAME? #NAME?
Super Advanced Intermediate
#NAME?

3,500,000 18 42
2,750,000 14 46
2,100,000 10 50
1,600,000 6 44 10
1,200,000 4 40 16
800,000 2 34 24
550,000 32 28
350,000 28 32
200,000 24 36
100,000 20 40
50,000 16 44
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Research Team Mania

In this event, use bonus heroes to farm drops from different maps.Event
1/16/20 Each material #NAME?
Ends: has six associated bonus heroes. Each bonus

Rewards are grouped into four stages. Each reward may be obtained a certain number of times (exchanges). The tables below
well as the total cost for all available exchanges.
Materials and Bonus Heroes
Base drops from
Planner's Tears repeatable maps are as follows: 3 from Level 35, 6 from Level
Liana from Level 55
45, 9 A-D, and 8/8 of two differen
Luna
Programmer's Plaid Shirt Zerida Bernhardt
Bonus
Artist's Tentacle Alustriel Leon
Producer's Garage Kit Bozel Altemuller

Reward Exchanges Tears Shirt Tentacle


+ Newcomer Care +
100,000 Gold 5 18
Source Element (Origin x12) 9 18
Epic Crafter's Hammer x2 10 6 6
Key Gift Box 3 12
(Simple x20, Pure x15, Burning x9)
Orichalcum Ore x50 8 15 12
SSR Headgear 1 36 36
SSR Weapon 1 54 36
Total Material Cost
+ Newcomer Rush + (Clear "Game Development Department" to
100,000 Gold 5 18
Alfred Shard x20 3 15 12
Trinity Voucher 4 12 15
Soul Element (Divinity x6) 7 18
Bursting Heart Key x2 10 16 20
SSR Armor 1 36 36
Total Material Cost
+ Overtime Benefits + (Clear "Level planners don't work overtime!"
100,000 Gold 5 18
Alfred Shard x20 3 12 15
Source Element (Origin x12) 9 15 18
Bursting Heart Key x2 15 20
Core of Supremacy 8 20 24
Rune Stone 1 90 90
Total Material Cost
+ Anniversary Celebration + (Clear "Paint a hero here!" to un
100,000 Gold 5
Alfred Shard x30 3 18
Soul Element (Divinity x6) 8 18
SSR Enchantment x5 4 36
Core of Supremacy 10 20
SSR Accessory 1 54
Total Material Cost
Grand Total Material Cost

← Back to Index
ck to Index

h Team Mania

#NAME?
ed bonus heroes. #NAME?
Each bonus hero grants +40% to your total rewards, up to +200% max.

(exchanges). The tables below show the material cost for each exchange of a particular reward, as

nd Bonus Heroes
55 A-D, and 8/8 ofCherie
two different materials
Lambdafrom Level Matthew
55 E-H. Leticia
Listell Shelfaniel Almeda Feraquea
Bonus
Rachel Ledin Grenier Narm
Lana Gizarof Kirikaze Sophia

Kit Tears (Total) Shirt (Total) Tentacle (Total) Kit (Total)


omer Care +
#NAME? #NAME? #NAME? #NAME?
15 #NAME? #NAME? #NAME? #NAME?
#NAME? #NAME? #NAME? #NAME?
9 #NAME? #NAME? #NAME? #NAME?
#NAME? #NAME? #NAME? #NAME?
#NAME? #NAME? #NAME? #NAME?

#NAME? #NAME? #NAME? #NAME?


e Development Department" to unlock)
#NAME? #NAME? #NAME? #NAME?
#NAME? #NAME? #NAME? #NAME?
#NAME? #NAME? #NAME? #NAME?
18 #NAME? #NAME? #NAME? #NAME?
#NAME? #NAME? #NAME? #NAME?
#NAME? #NAME? #NAME? #NAME?
#NAME? #NAME? #NAME? #NAME?
planners don't work overtime!" to unlock)
#NAME? #NAME? #NAME? #NAME?
#NAME? #NAME? #NAME? #NAME?
#NAME? #NAME? #NAME? #NAME?
16 #NAME? #NAME? #NAME? #NAME?
#NAME? #NAME? #NAME? #NAME?
#NAME? #NAME? #NAME? #NAME?
#NAME? #NAME? #NAME? #NAME?
Clear "Paint a hero here!" to unlock)
18 #NAME? #NAME? #NAME? #NAME?
24 #NAME? #NAME? #NAME? #NAME?
18 #NAME? #NAME? #NAME? #NAME?
36 #NAME? #NAME? #NAME? #NAME?
24 #NAME? #NAME? #NAME? #NAME?
54 #NAME? #NAME? #NAME? #NAME?
#NAME? #NAME? #NAME? #NAME?
#NAME? #NAME? #NAME? #NAME?

ck to Index
Projected schedule listed here in reverse chronological order, retroactive to 8/8/19. Future listings are subject
← Back to Index
2019 schedule originally posted on Reddit by u/Lamyenie
Week Banner(s) Classes/Gates Bonds
Current #N/A #N/A #N/A #N/A
Previous #N/A #N/A #N/A #N/A

#VALUE! TBD

[Focus]
June 18
Alustriel + Dieharte + Jessica Prime

June 11 Shelfaniel + Betty


[New Heroes]
June 4
Ares + Maiya
[Focus]
May 28
Jugler + Landius + Yulia
May 21 Clarett + Zerida
[Focus]
May 14
Rainforce + Alustriel + Wiler
[Collab]
#NAME? May 7
Deedlit + Ashram
[Focus]
#NAME? Apr 30
Rachel + Tiaris + Lana
[Collab Rerun]
#NAME? Apr 23
Leonhardt + Renne
[Focus]
#NAME? Apr 16
Sigma + Lambda + Gizarof
[New Heroes]
#NAME? Apr 9
Akaya + Brenda
[Focus]
#NAME? Apr 2
Bozel + Liana + Luna
[Collab Rerun]
#NAME? Mar 26
Estelle + Joshua
[Focus]
#NAME? Mar 19
Listell + Angelina + Lanford
[New Heroes]
#NAME? Mar 12
Mystery Knight + Virash
[Focus]
#NAME? Mar 5
Elwin + Leon + Bernhardt
??? [Collab]
#NAME? Feb 27
Hiei + Toguro Brothers ???
#NAME? Feb 20 Shelfaniel + Yulia
??? [Collab]
#NAME? Feb 13
Yusuke
[Focus] + Kurama ???
#NAME? Feb 6 Jugler + Gerold & Layla + Alustriel
[Focus]
#NAME? Jan 30
Cherie + Dieharte + Omega
#NAME? Jan 23 Landius + Bozel

[New Heroes] (through 1/29) Confession:


#NAME? Jan 16
Young Jessica + Emilia Alustriel
Confessions:
#NAME? Jan 9 None
Clarett, Serena

[Focus]
#NAME? Jan 2 Ledin + Rachel + Altemuller
(through 1/15)

[Focus]
Heart Bonds:
#NAME? Dec 26 Clarett + Tiaris + Luna
Rainforce, Betty
(through 1/8)

[New Heroes]
Confessions:
#NAME? Dec 19 Rainforce + Betty
Leticia, Angelica
(through 1/1)

#NAME? Dec 12 None

Heart Bonds:
[Focus]
#NAME? Dec 5 Omega, Yulia,
Liana + Lana + Zerida
Angelica

[Focus]
#NAME? Nov 28 Gizarof + Sigma + Lambda
(through 12/11)
[New Heroes]
Gates: Confessions:
#NAME? Nov 21 Omega + Yulia
Yulia, Omega Lambda, Jessica
(through 12/4)

[Focus]
#NAME? Nov 14 Leon + Ledin + Elwin
(through 11/27)

[Focus] Heart Bonds:


#NAME? Nov 7 Lanford + Listell + Wiler Alustriel, Clarett,
(through 11/20) Keith, Pierre

Class:
Cherie + Luna + Narm
#NAME? Oct 31 Serena (Gladiator
(through 11/13)
Commander)

[New Heroes]
Gates: Confessions:
#NAME? Oct 24 Alustriel + Clarett
Alustriel, Clarett Varna, Anna
(through 11/6)

Class:
Zerida + Jugler
#NAME? Oct 17 Tiaris (Unicorn
(through 10/30)
Knight)
Heart Bonds:
[Equipment]
Sakura, Sumire, Iris,
#NAME? Oct 10 Sakura Wars Equipment
Serena, Aaron,
(through 10/23)
Rohga

[Focus]
Gates:
#NAME? Oct 3 Bernhardt + Elwin + Leon
Serena, Iris
(through 10/16)

[Collab] Confessions:
Gates:
#NAME? Sep 26 Sakura + Sumire Sonya, Sophia,
Sakura, Sumire
(through 10/23) Feraquea
[Focus] Heart Bonds:
#NAME? Sep 19 Lambda + Liana + Rachel Gizarof, Wiler,
(through 10/2) Laird, Lester, Scott

[Focus]
Class:
#NAME? Sep 12 Ledin + Elwin + Landius
Liana (Hermit)
(through 9/25)

[New Heroes] Confessions:


Gates:
#NAME? Sep 5 Gizarof + Wiler Listell, Rachel,
Gizarof, Wiler
(through 9/18) Liffany

Shelfaniel + Angelina
#NAME? Aug 29
(through 9/11)

Dieharte + Tiaris
#NAME? Aug 22
(through 9/4)

[Focus]
Class:
#NAME? Aug 15 Altemuller + Lanford + Luna
Egbert (Hermit)
(through 8/28)

Heart Bonds:
Sigma, Lambda,
Anna, Jessica,
[New Heroes]
Leticia, Lewin
#NAME? Aug 8 Sigma + Lambda
(through 8/21)
Confessions:
Angelina, Imelda,
Narm
der, retroactive to 8/8/19. Future listings are subject to change!
Event(s)
#N/A
#N/A

Anniversary Login Event: Anthems of Good Will

18 Gates of Fate (through 1/29)


Big Bro's Gamble (through 1/15):
Lanford—Blade of the Guardian (new)

Secret Realm Event:


Research Team Mania (through 1/15):
Earn special items to exchange for rewards

Echo of Light (through 1/15):


Rainforce (new), Betty (new), Angelina, Shelfaniel, Zerida, Lana

Login Event (12/24 through 12/30):


5 rewards for daily login

Big Bro's Gamble (through 12/18):


Cherie—Reindeer Raider (new)

Special Christmas Secret Realm Event:


Season of Giving (through 12/25; reward exchanges through 1/1)
Earn special items to exchange for rewards, including skins for
Chris and Angelina

Secret Realm Revival (through 12/4):


+1 daily bonus reward from Aniki's Gym, Goddess Trial,
Bonding Realm, and Training School

Aniki's Glamor Studio (through 12/5):


Complete daily tasks for rewards (6 available per day, 36
required for all rewards)
Echo of Light (through 12/18):
Yulia (new), Omega (new), Clarett, Alustriel, Leon, Elwin
(Shogun's Spear)

Gate of Fate (through 11/27):


Increases to 18 chances per day

Big Bro's Gamble (through 11/20):


Zerida (new)

Points Reward (through 11/20):


Complete daily tasks for rewards, including an Epic Martial
Spirit

Halloween Login Event (through 11/13):


Login each day for rewards, including skin vouchers

Secret Realm Event


Seven-Note Curse (through 11/20):
Exchange event points for limited Almeda skin [Golden Strings],
avatar frame [Melodious Adventure], and other rewards
including Cores of Supremacy and Heart Bond materials

Halloween Login Event (through 10/31):


Login each day for a limited skin for Sophia and other rewards

Echo of Light (through 11/20):


Alustriel (new), Clarett (new), Sakura, Sumire, Wiler, Elwin—
Solitary King

Big Bro's Gamble (through 10/23):


Landius (new), Luna, Tiaris, Liana, Chris, Leon

Secret Realm Event


Sakura Strike Force (through 10/23; exchanges open through
10/30):
Collect items to exchange for rewards, including SR character
Iris and Koubu—Regrowth skin (Holy Knight)

Echo of Light (through 10/23):


Sakura (new), Sumire (new), Landius, Rachel, Sigma, Lambda
Big Bro's Gamble (through 9/25):
Listell (new), Cherie, Luna, Tiaris, Liana, Chris

Aniki's Glamor Studio (through 9/25):


Complete daily missions to earn up to 6 puzzle pieces per day.
Collect 36 puzzle pieces to earn all rewards.

Secret Realm Event


Another Legend—Overlord Line (through 10/2):
Complete stages and challenges to obtain event items and
exchange them for rewards.

Echo of Light (through 9/25):


Wiler (new), Elwin—Solitary King (new), Zerida, Lana,
Lanford, Listell

Big Bro's Gamble (through 9/4):


Bozel (new), Cherie, Luna, Tiaris, Liana, Leon

Time-Limited Login (through 9/4):


Daily login rewards

Secret Realm Revival (through 9/4):


+1 daily reward for Aniki's Gym, Training School, Goddess
Trial, and Bonding Realm

Alhazard's Aftermath (through 9/11):


Must clear Chapter 35 of story to access; complete world events,
including the "Evil Sword Echoes" side-story, to earn
"Alhazard's Aftermath" items and exchange for rewards; 72
items in total are required to claim all rewards except for
hammers

Echo of Light (through 9/4):


Sigma (new), Lambda (new), Leon, Elwin—Shogun, Shelfaniel,
Angelina

Ever-Dark Contract Reprisal (through 8/21):


Rerun of Bozel point reward and challenge map event
Other

Level cap raised to 66; Main Story Part Two begins (complete Chapter 50); Time RIft 13 unlocked (complete Chapter 50); Recap function for Secret Realm
Realm added to Guild Battles

[Hero Awakening] available upon reaching Level 70


Awakening Skills unlocked: Luna, Matthew, Rachel, Gerold & Layla

Secret Realm Store:


Zerida (Headwear), Feraquea (Headwear)
Level cap raised to 64; Time Rift 12 unlocked

Store:
Limited-time skins for Imelda and Zerida (through 1/22)

Strategic Evolution
Level cap raised to 62; Training Field expands with 31 new technologies and 6 new soldiers

New Stages:
Story Chapters 48 to 50; Training School Level 65; Aniki's Gym Level 70; Joint Battle Level 65

Matthew Class Reset Unlocked (Complete Story Chapter 50)

Summoning Optimization:
When summoning from banners that grant an increased chance to summon certain heroes (except for new hero banners), if you summon an event summon (
will obtain Spacetime Essence. You can exchange Spacetime Essence and the Memory Shards of a hero at max stars for Memory Shards of other heroes tha
can exchange Spacetime Essence and Memory Shards up to two times per hero.

Store:
All Trinity Crystal purchases are reset

Secret Realm Store:


Ledin (Weapon—Trial of Faith) and Almeda (Weapon—▉ ▉ ▉ ▉)

Guild Store:
Bond materials available for purchase

Miscellaneous:
1 new Daily Mission; 3 new Feats; Hero Card backgrounds; heroes of other players viewable on leaderboards

Store:
Limited-time skin for Shelfaniel (through 12/25)
Secret Realm Challenge Event:
Ancient Beckoning

Class Equipment Mastery:


Use Mastery Stones to upgrade your current class's Equiment Mastery

Secret Realm Store:


Lanford (Headgear), Freya (Headgear)

Music Collection function unlocked

Privilege:
Clock of Forgiveness upgraded to 9 uses

Store:
Limited-time skins available for Matthew, Luna, and Liana (through 11/20)
Halloween skin available for Gerold & Layla (through 11/13)

Sub-Story—Spirit of Langrisser:
Clear Story Chapter 47 to unlock

Secret Realm Store:


Shelfaniel (Headgear), Kirikaze (Headgear)

Secret Realm:
New Twisted Fate Challenges: Chariot of Fate

Store:
Limited-time skins for Iris, Templar Knight, Bone Dino (until 10/23)

Story: Chapters 44-47

New SRs: Angelica (only available through story, not summoning)

Secret Realm Store:


Cherie (Armor), Hein (Headgear)
Store:
Limited-time skins for Almeda (Ancient Beauty) and Zerida (Frost Shadow) through 9/25

New SR: Serena (added to the general summoning pool)

Time Rift 11:


Complete Elite to unlock 6*/SSR for Grenier, Almeda, and Matthew (must have completed Story Chapter 41)

Apex Arena:
- Two new maps added—Eye of the Desert and Floating Courtyard (also added to World Arena)
- Battle Reports allow you to play back past battles and share them to the world channel, private messages, group chat, and guild channel
- New time slots—every Sat/Sun from 11:00-14:00/16:00-18:00/20:00-23:00

Secret Realm Store:


Rachel (Armor), Emerick (Headgear), Sonya (Skin)

Miscellaneous:
- New equipment sharing function allows you to share your equipment and enchants to the world channel, private messages, group chat, and guild channel
- Secret Realm limited-time event story stages and challenges can be replayed (no stamina cost, no rewards)

Store:
Swimsuit Party Reprisal (through 8/28)

Apex Arena:
Available Sat and Sun 12:00-23:00; three maps at launch; Apex Arena maps added to World Arena rotation; World Arena schedule change (now Mon-Fri o

Secret Realm Store:


Jugler (Helmet), Liffany (Accessory)

Fixed Damage Update:


Bosses no longer immune to Fixed Damage based on unit stats (e.g. Barb), still immune to Percent Damage based on target's HP (e.g. from Lava Titans)
Question

Who is the author?

Why do some descriptions not match the game?

Can you explain the color schemes?

How do I read the hero talent descriptions?

What do you mean by a hero's soldier bonuses?

How did you determine the max stats for soldiers?

Do you have any general tips?

Did you do all this yourself?

What are your sources?

How about an equipment guide?

Will you update this FAQ section as additional


things come up?

← Back to Index
Answer
I'm Aezyx on the Rocky Valley server (Guild: Dominion). I've made various RPG guides in the past. You can reach me by mes
Arth#4851 on the official Discord. I also go by Arthellinus on GameFAQs, Reddit, and YouTube, although I don't check those fr

The game updates its text frequently and sometimes I don't catch all the changes. I've also simplified or streamlined some of the descriptions
straightforward and accurate. But I'm sure there are some errors (apologies in advance).

I tried to adhere to the game's colors for different unit types (infantry, lancer, etc.) but otherwise it's mostly arbitrary. There's just so much in
to make different sections visually distinct. Alternating columns are to help you keep your place in tracking down entries for each hero.

Talents power up with star upgrades. I have listed the parameters that increase; all conditions hold unless stated otherwise. For example, Che
reduction always requires no allies within 2 spaces; her Cooldown decreases to 3 upon reaching 4*; and it stays at 3 going from 4* to 5*.

All characters grant specific stat bonuses to their soldiers. These are base percentage values that can be improved additively through develop
and 3. The sum total of base bonus values is dependent only on the character's rarity: 20% total for R characters, 25% total for SR characters
for SSR characters. Max values are (Base+25)% for a character's two "favored" stats (usually but not always the two highest bases) and (Bas
other two stats.

I derived the formula. It is:

ROUND( [ Base Value * (1 + (Hero Level – 1) * 0.1)] * [1 + (Training % Bonus + Soldier Level Bonus) / 100 ] + Training Raw Bonus )

- Soldier Level Bonus is the percentage value from the soldier training nodes (max 5 for Tier 2 soldiers and 30 for Tier 3 soldiers)
- Training Raw Bonus is the raw value from the "Basic" and "Advanced" training nodes (max 55 for HP/ATK and 33 for DEF/MDEF)
- Training % Bonus is the percentage value from the "Overall" and "Core" training nodes (max 50)

Based on this formula, you can see that the percentage increases are much more important; therefore, you should prioritize Overall and Core

The values you see in the columns under the Soldiers sheet are before any hero bonuses are factored in.

I'd like to maintain this purely as a reference document, but I haven't ruled out strategy-based content in the future. If you want to ask me abo
send me a message (see above).
Mostly yes, but with significant assistance from my guildmates: Spiff, Cyouni, and DealDoePrincess (Rocky Valley). Generally, I don't add
verify myself. If anything is incorrect or missing, please feel free to contact me (see above).

Other contributors: u/IrynaWright (Reddit)

The game itself, as well as English and Chinese wikis. I also used this excellent mastery guide to fill out most material requirements: →→
This document differs in its presentation of mastery requirements in that it goes by class, not hero. All heroes have the same requirements fo
(e.g. every Swordsman has identical requirements for mastery).

Someone else has already made a good reference for this, so I don't feel like I have much to contribute for now. See here: →→→

Yes, definitely check this sheet for updates.


link

link

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