Geometric Design 1
Geometric Design 1
2. Symmetric Patterns
A. Rosette Patterns
B. Frieze Patterns
C. Wallpaper Patterns
Mathematics is regarded as a study of patterns.
Patterns in Nature
It can be
divided into
identical
parts
Vector gives
the distance
and direction.
1. TRANSLATION
• Each point of a figure is moved from the same distance in
the same direction.
• A translation is determined by a vector.
“A translation (or a slide) moves a shape in a given direction by sliding it up, down,
sideways, or diagonally.”
2. REFLECTION “A reflection (or a flip) is getting a mirror
• A figure is reflected about a image. It has a line of reflection or mirror line
where the distance between the image and the
line, called reflection axis mirror line is the same as that between the
original figure and the mirror line.”
• A reflection is determined by a
line of reflection.
Combination of translation and reflection
3. ROTATION
• A figure is rotated about a fixed point, through a given
angle.
• A rotation is determined by a center and angle of rotation.
“A dilation is a
transformation which
changes the size of an object”
Dilation is not a symmetry.
Rigid Transformation
Transformations which leave the dimensions of
the object and its image unchanged are called rigid
transformations, or isometric transformations or
isometries.
ISOMETRIES
“iso” Greek for “the same”; metria Greek for “measure”
An isometry of the plane is a mapping that preserves distance
(and therefore shape).
GLIDE REFLECTION
It is possible to combine isometries to produce other
isometries.
• Reflect then translate
• Translate then reflect
Chasle’s Theorem
Every motion of the plane is one of these transformations:
a translation, a rotation, a reflection or a glide transformation.
A figure is symmetric if there is an isometry that maps the figure
onto itself. In this case, we call the design a symmetric pattern.
SYMMETRIC PATTERNS
The symmetry group of a pattern is the set of all isometries
that map the figure onto itself.
A pattern has n-fold rotational symmetry if it is mapped
360°
by a rotation of angle onto itself. The number n is
𝑛
called the order of rotation.
A B C
D E F
B. FRIEZE PATTERN
• A frieze pattern is an infinitely long strip imprinted with a
design given by a repeating pattern motif.
• The symmetry group of a frieze pattern necessarily contains
translations in one direction.
Frieze Pattern in Nature and Arts
B. FRIEZE PATTERN
A frieze pattern might also be symmetric about
• a horizontal reflection
• a vertical reflection
• a rotation of 180˚ about some point in the design
• a glide reflection
• or some collection of these five basic transformations
Frieze Patterns occur in dance
1.Hop
2.Step
3.Sidle
4.Jump
5.Spinning Hop
6.Spinning Sidle
7.Spinning Jump
Seven Types of Frieze Patterns
1. Hop
• Symmetry group that contains translation only.
Seven Types of Frieze Patterns
2. Step
• Symmetry group that contains translation and glide reflections only.
Seven Types of Frieze Patterns
3. Sidle
• Symmetry group that contains translations, and vertical reflections only.
Seven Types of Frieze Patterns
4. Jump
• Symmetry group that contains translations, a horizontal reflection,
and glide reflection only.
Seven Types of Frieze Patterns
5. Spinning Hop
• Symmetry group that contains translations and rotations (180˚).
Seven Types of Frieze Patterns
6. Spinning Sidle
• Symmetry group that contains translations, vertical
reflections, rotations, and glide reflections.
Seven Types of Frieze Patterns
7. Spinning Jump
• Symmetry group that contains translation vertical reflections,
horizontal reflections, rotations and glide reflections.
Seven Types of Frieze Patterns
Summary Pattern Symmetry Group
Hop T
Let:
Step TG
T : Translation Sidle TV
V : Vertical Reflection
H: Horizontal Reflection Jump THG
R : 180˚ rotation Spinning Hop TR
G : Glide Reflection Spinning Sidle TVRG
Spinning Jump TVHRG
Identify the symmetry group of each pattern
a. ________________________
b. ________________________
c. ________________________
d. ________________________
e. ________________________
Activity
Constructing Frieze Patterns
Using addition table modulo m
Recall: An integer 𝑎 is congruent to an integer 𝑏 modulo a
positive integer 𝑚 if 𝑎 − 𝑏 is divisible by 𝑚.