Facebook Turns 20 American English Student
Facebook Turns 20 American English Student
Facebook Turns 20 American English Student
FACEBOOK
TURNS 20
Expemo code:
1CN4-616D-XB3T
1 Warm up
FACEBOOK TURNS 20
2 Focus on vocabulary
You are going to watch the report about Facebook turning 20. Before you start, add vowels to create
words that match the definitions below.
Watch the report and answer the questions true (T) or false (F).
1. It is up for debate whether Mark Zuckerberg came up with the idea for a social networking website.
2. Facebook has been able to acquire other companies by taking out colossal public loans.
3. Facebook has faced attempts by nations to manipulate and influence public opinion.
FACEBOOK TURNS 20
4 Technology collocations
Part 1: Create collocations by adding a word from the video. Then match them with their definitions.
Part 2: Complete the questions below with collocations from Part 1. Then, in pairs, take it in turns to
ask each other the questions.
4. How does the impact your online experience, and do you prefer
having your content personalized?
5. Do you think are reliable, or can tech companies still access your
exchanges?
FACEBOOK TURNS 20
Skim the text about young people turning their backs on social media and find the following words
to match them with their definitions.
2. (v., para. 1): fully absorbed or deeply involved in a particular activity or subject
3. (n, para. 1): a strong negative reaction, often in response to a change or trend
6. (v, para. 3): make great efforts or struggle, often towards a goal or desired outcome
7. (adj., para. 3): the act of observing or spying on others, often with a sense of
curiosity or nosiness
8. (adj., para. 4): deeply established or firmly fixed, often referring to beliefs, habits,
or cultural aspects
FACEBOOK TURNS 20
1. It is widely believed that young people are hopelessly devoted to social media. Teenagers, according to this
stereotype, spend hours mindlessly scrolling. But, for every young person hunched over a screen, there are others
for whom social media no longer holds such an allure. While many of us have been engrossed in the Instagram
lives of our co-workers and peers, a backlash among young people has been quietly boiling. One survey of British
schoolchildren found that 63% would be happy if social media had never been invented.
2. As the first generation to grow up online, Gen Z - people born after 1995 - never had to learn how to use social
media. They glided through every iteration: Facebook (2004), Twitter (2006), Instagram (2010), TikTok (2016) in
real time, effortlessly adopting each one. But a life lived in pixels from your earliest age is no easy thing. "You start
doing things that are dishonest," says Amanuel, who quit social media aged 16. "Like Instagram: I was presenting
this version of myself, on a platform where most people were presenting versions of themselves."
3. The fact that Gen Z have had their every move documented online since before they could walk or talk helps
explain their antipathy to social media: it makes sense for them to strive for privacy, as soon as they reach the
age when they have a choice over their online image. "Young people want to get away from the curtain-twitching
village, where everyone knows everything about you," says Amy Binns from the University of Central Lancashire.
So, while today’s teens spend a lot of time online, they don’t actually share that much personal information. And
when they do share, it’s strategic. "You’re painting a picture of who you are and your image," says Binns.
4. Quitting social media is a determined move: apps including Facebook and Instagram are designed to be addictive.
"Social media is so ingrained in teenage culture that it’s hard to take it out. But when you do, it’s such a relief,"
Amanuel says. She has received a lot of admiration from her peers for quitting. "They wish they were able to log
off. People feel like social media is a part of them and their identities as teenagers and something you need to do,"
she says. "But I’m no less of a teenager because I don’t use it."
FACEBOOK TURNS 20
6 Reading comprehension
Read the article again in more detail and answer the questions below.
2. Why was Gen Z able to seamlessly pick up new social media platforms?
3. Which negative character trait does Ammanuel suggest social media encourages?
7 Talking point
1. Do you think social media companies should be held accountable for the content posted by their
users?
2. Should there be stricter regulations on the amount of personal information that social media
platforms can collect?
3. Are social media influencers positive role models for young people?
Part 1: In this exercise, you will participate in a role-play conversation that imitates a meeting between
a social media spokesperson and the head of a regulatory commission.
Discuss the following ideas from the perspectives of the spokesperson and the head of the regulatory
commission:
• "Social media now has too much power, affecting politics, public discourse, and influencing societal
dynamics. It’s time to reassess and regulate its impact on information dissemination and ensure
responsible and ethical use."
• "Social media’s pervasive influence underscores the vital role it plays in facilitating free expression.
The platform empowers users to share diverse perspectives, fostering global connections and
open dialogue. It’s imperative to safeguard the fundamental right to express ideas freely."
FACEBOOK TURNS 20
FACEBOOK TURNS 20
1. Players are divided into two teams. Each team takes turns being the ‘clue-giving’ team and the
‘guessing’ team. The game involves a set of cards, with each card having one main word or phrase
that needs to be guessed and a list of taboo words that cannot be used when giving clues.
2. For example, the main word might be ‘tiger,’ and the words you are not allowed to use are ‘animal’
and ‘stripes’.
3. On a team’s turn, one player is the clue-giver. They draw a card and try to get their teammates
to guess the main word or phrase without using any of the taboo words listed on the card. They
have a limited amount of time to do this.
4. If the guessing team correctly guesses the main word, they earn a point. If they use a taboo word
or phrase, the opposing team receives a point. Teams take turns being the clue-givers.