PED 5 Handout
PED 5 Handout
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Online Education - Online education is a form of education which is delivered and
administered using the Internet.
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the same classroom.
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UNDERSTANDING THE BASIC CONCEPTS IN ICT
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T I T E E A
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TECHNOLOGY - the application of scientific knowledge for practical purposes,
especially in industry.
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INSTRUCTIONAL TECHNOLOGY - refers to the theory and practice of design,
development, utilization, management and evaluation of the processes and resources
for learning.
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TECHNOLOGY IN EDUCATION - Technology in education is also stated as educational
technology or Ed Tech. The combination of computer hardware and software with
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educational theory facilitates the learning of students.
environment, learning materials, learners, and the learning process to improve teaching
and learning.
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teaching.
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AUDIO- VISUAL - using both sight and sound, typically in the form of slides or video and
recorded speech or music.
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the Internet.
❖ Digital Learning – any type of learning that is accompanied by technology.
❖ Digital tools – applications. (on-line and offline)
❖ Multimedia- variety of media formats.
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enormous support to the teacher as the facilitator of learning. It transforms a
passive classroom to an active and interactive one, with audio-visual aids and
models, smart classrooms, e-learning classrooms which motivate and increase
attention level of learners.
➢ Technology has modernized the teaching-learning environment- Technology
provides students with easy-to-access information, accelerated learning, and fun
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opportunities to practice what they learn. It enables students to explore new
subjects and deepen their understanding of difficult concepts, particularly in STEM.
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➢ Technology opens new fields in educational researches - Through technology,
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researchers can process data faster and more accurate.
➢ Technology supports teacher professional development - Professional
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development utilizing technology should involve learning content in context and
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modeling pedagogically appropriate methods.
➢ Support learners to learn how to learn on their own
➢ Enhances learners’ communication skills through social interactions.
➢ Upgrades learners’ HOTS: critical thinking, problem solving and creativity.
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SEVEN CREATIVE STRATEGIES
idea and then using the SCAMPER process to consider ways to improve the idea.
One such group decides to develop a nutritious high-energy lunch cereal snack bar for
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busy workers and uses the following criteria to refine its idea.
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ADAPT: Do we anticipate problems that will cause us to adapt our business model?
MODIFY OR MAGNIFY: Could we make a special snack bar for people on a special diet?
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PUT TO OTHER USES: Can our high-energy snack bar be marketed as food for sports
athletes?
ELIMINATE OR MINIMISE: Could we eliminate any ingredients in our snack bar to lessen
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the cost?
REARRANGE OR REVERSE: Would changing the order or the ratio of our ingredients
improve our recipe?
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ICT policies are needed to put a roadmap or course of actions to be pursued and
adopted by various governments, org, entities, involving ICT
SOME ISSUES ON ICT
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• ISSUES NO. 2: Privacy and Security
• ISSUES NO. 3: Surveillance and Data Retention
• ISSUES NO. 4: E-pollutants from E-waste
E-SAFETY
➢ Helps safeguard children and young people in the digital world
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➢ Emphasizes learning to understand and new technologies in a positive way
➢ Educates children about the risks as well as the benefits so we can feel confident
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online.
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➢ Supports young learners and adults to develop safer online behaviors, both in and
out of school
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NETWORK MANAGEMENT
1. Safety in the Use of Network in Schools
2. Password Policy
3. Personal mobile phones and mobile devices
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4. Cameras
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NON-DIGITAL AND DIGITAL SKILLS AND TOOLS IN DELIVERING TECHNOLOGY-
Writing Board - work surface consisting of a wide lightweight board that can be placed
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Nature Table - table on which items collected from nature, such as seeds, rocks, birds'
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nests, etc., are displayed to teach children about the natural world.
Flip Chart- a large pad of paper bound so that each page can be turned over at the
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Zigzag Board - It is a multi-board series of three or four rectangular boards. They are joined
together along the sides by hinges so that they can be easily folded up and carried.
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Board/Wall Display- students use display boards to promote clubs, recognize athletics
and display art projects. The purpose of the display board in that context is to catch the
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viewer's attention and explain what was performed and what was learned.
Role And Pole Display- Display boards help children's education by assisting with visual
learning; teachers use display boards to showcase images relevant to the lesson subject.
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Materials:
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LEARNING.
Mobile Phones And QR Code - A QR code is a type of barcode that can be read easily
by a digital device and which stores information as a series of pixels in a square-shaped
grid.
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Infographics - a visual image such as a chart or diagram used to represent information
or data.
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Online Bulletin Board - is a qualitative approach that gathers a virtual assembly of
people to facilitate data production through interactive discussion among participants
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and a moderator.
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E-Portfolio - is a collection of work (evidence) in an electronic format that showcases
learning over time.
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COLLABORATIVE ENVIRONMENT IN THE DIGITAL WORLD
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SKYPE - is software that enables the world's conversations. Millions of individuals and
businesses use Skype to make free video and voice one-to-one and group calls, send
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instant messages and share files with other people on Skype.
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WIKI - a website that allows collaborative editing of its content and structure by its users.
BLOGGING - is the process of writing a blog, an online journal in which you share your
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GOOGLE GROUP/FORM - Organizations, classes, teams, and other groups can use
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Google Groups to do things such as: Find people with similar hobbies or interests and
take part in online conversations.
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responsibly function and perform in digital society. The term “digital literacy” was
coined by Paul Gilster in 1997.
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INFORMATION LITERACY – locating information from the web and interpreting and
evaluating its validity.
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ICT LITERACY – knowing how to select and use digital devices, apps, and services.
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LEARNING SKILLS – knowing how to study and learn in technology-enriched
environment.
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CODING - the process of assigning a code to something for classification or
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identification.
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COLLABORATION - the action of working with someone to produce or create
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something.
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CLOUD SOFTWARE - is application software that's hosted in the cloud and that you
access and use via a web browser, a dedicated desktop client, or an API that
integrates with your desktop or mobile operating system.
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WORD PROCESSING - refers to the act of using a computer to create, edit, save and
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SCREEN CASTING - is a digital video and audio recording of what occurs on a
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presenter's computer screen, and it can be used to create sophisticated, information-
rich multimedia presentations.
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SOCIAL MEDIA - is a collective term for websites and applications that focus on
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Prepared by:
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