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Book 2

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Divyashree R H
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0% found this document useful (0 votes)
7 views22 pages

Book 2

Uploaded by

Divyashree R H
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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LOGIX 1.

02

LESSON PL AN Class 2

Chapter - 1 Computer: An Electronic Device


Total Periods: 7
Prior Knowledge Required:
The student should be able to:
 Name some simple machines
 List features of computer
Learning Outcomes:

PS
At the end of the chapter, the student will be able to:
 Tell various uses of computers
 State that how a human being is superior than a computer (machine)
 Understand working of computer
 Explain IPO
 Tell the advantages and disadvantages of a computer
Teaching Aid:
 Pictures to show different uses of computer at different places
 Flashcards to depict differences between a human being and a computer
Lesson Connect:
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 Ask the students what they do on computer? Also, inquire about names of some places where
they have seen computers?

Sub Topics: Uses of computers


Period
Learning Outcomes Methodology
No.
1 • State the uses of computers Lesson Conduct:
• Differentiate between a • Discuss about the various uses of a computer.
computer and man • Tell the students how a man is superior than a
computer.
Lesson Conclusion:
Students should be able to tell the uses of computer,
1
compare a man and computer and explain working of
computer.

Sub Topics: Working of Computer


2 Understand the working of a Lesson Conduct:
computer • Discuss some real-life examples to make the
students understand about input-process-
output.
• Tell about IPO and explain working of a
computer. Introduce students to some input
and output devices.
• Also, tell them the CPU is a processing device.
Discuss the CPU's role.
Lesson Conclusion:
Students should be able to explain the role of input,

PS 3
My Activity

Tell advantages and disadvantages of a


computer
processing, and output units.

Help the students to label Input (I), Process (P), and Output (O) functions in the activity.
Sub Topics: Advantages and Disadvantages
Lesson Conduct:
Discuss advantages and disadvantages of a computer.
Lesson Conclusion:
Students should be able to list some advantages and
disadvantages of a computer.
4 My Activity
Help the students to complete the activities given under My Activity. With the help of these
activities, students will become acquainted with the vocabulary related to various machines.
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Brain Developer
3

5
Ask the students to complete the Brain Developer on their own. Help them to complete all the
questions.
My Activity
3

6
Help the students to complete the activities given under My Activity. These activities are included
to assess the knowledge of the students. Also, make sure the students know how they can protect
themselves from Corona virus.
7
44
Lab Activity
Ask the students to complete the Lab activity. This activity improves computational thinking skill of
the students.

2
Exercise
Write (T) True or (F) False.
1. A computer works very slowly.
2. A man can take his own decisions.
3. Working for a long time on a computer may affect the eye sight.
4. A computer does not depend on electricity.
Answers
1. False 2. True 3. True 4. False

PS
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3
Chapter - 2 Role of Computers
Total Periods: 4
Prior Knowledge Required:
The student should be able to:
 Tell working of a computer
 List advantages and disadvantages of a computer.
Learning Outcomes:
At the end of the chapter, the student will be able to:
 Understand the uses of computers in different fields
 Tell the role of computer in learning and teaching
Teaching Aid
 Pictures of different fields where computers are used, like hospital, ticket counter at railway

PS station and airports, cash counter in bank, etc.


Lesson Connect:
 Show the picture of various places and ask them to identify. Also, ask them who uses computers
at those locations.

Sub Topics: Uses of a Computer


Period
No.
Learning Outcomes Methodology
1 Lists uses of a computer in different Lesson Conduct:
fields • Discuss various tasks that students can perform on
computer.
Know the role of computer in • Ask the students to name some places where they have
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learning and teaching seen uses of computers.
• Discuss uses of computer at different places. Also, with
the help of pictures explain them why doctors,
bankers, receptionists, shopkeepers, teachers and
others use computers.
• Tell them how computers are useful in learning and
teaching.
Lesson Conclusion:
Students should be able to tell different uses and benefits of
computer.
2 My Activity and Brain Developer
Ask the students to complete activity give under My Activity and Brain Developer on their own.

4
Help them to complete all the questions.

3 Lab Activity
Ask the students to launch the WordPad on the computer by following the steps given in Lab
Activity. This activity makes the students familiar with launching applications on computers.

4 Fun Time
Ask the students to complete the activity given under Fun Time. This activity improves the mouse
skills and computational thinking of the students.

Exercise
Write (T) True or (F) False.
1. A computer with the internet acts as an ocean of information.
2. Computers are not used in making cartoons and animated movies.

PS
3.
4.
Answers
1.
Different audio and video clips make the lessons boring for students.
Computers can be used for printing bills in shops.

True 2. False 3. False 4. True


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5
Chapter - 3 Input and Output Devices
Total Periods: 6
Prior Knowledge Required:
The student should be able to:
 Tell various parts and peripheral devices of a computer
 Explain IPO
Learning Outcomes:
At the end of the chapter, the student will be able to:
 Recognise different input, output, and storage devices
 State the use of different devices
Teaching Aid
 Pictures or flashcards of different input, output, and storage devices


PS
Lesson Connect:

No.
1
Show the picture of the main parts of a computer and ask the students to identify them. Also,
ask the students about IPO.

Sub Topics: Input and Output Devices


Period


Learning Outcomes

Identify different input and output devices


the types of input devices
Lesson Conduct:
Methodology

• Discuss the use of most commonly used


• Tell the use of different input and output input devices such as keyboard, mouse,
devices. and microphone.
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• Talk about basic output devices such as
monitor, printer, speakers and
headphones.
Lesson Conclusion:
Students should be able to list different input
and output devices.

Sub Topics: Storage Devices


Period Learning Outcomes Methodology
No.

6
2 List peripheral devices of a computer, such as Lesson Conduct:
printer, scanner, speakers, and headphones
• Discuss the need and use of secondary
storage devices with the students.
• Talk to them about hard disk, CD, DVD,
and pen drive.
Lesson Conclusion:
Students should be able to tell why secondary
storage devices are required. Also, they should
be able to compare different storage devices.
3 My Activity
Help the students to solve the crossword. Also, encourage them to fill the colours in the pen drive
as per the codes. These activities improve computational thinking skill of the students.
4 Brain Developer
Ask the students to complete the Brain Developer on their own. Help them to complete all the
questions.

PS 5

Exercise
Lab Activity
Ask the students to complete the Lab activity. These activities help the students identify answer
using jumbled letters and improve typing skill.
Fun Time
Ask the students to complete the activity given under Fun Time. This activity improves the mouse
skills and computational thinking of the students.

Fill in the blanks.


1. Headphones are also known as …………………. .
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2. A printed copy is also known as a ……………………… .
3. A …………………… is used to record voice.
4. A …………………….. allows you to listen to music privates.
5. A ……………………..is a main secondary storage device.

Answers
1. Earphones 2. Hardcopy 3. Microphone 4. Headphones 5. Hard Disk

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Worksheets 1 and 2
Total Periods: 2

1 Worksheet 1
Ask the students to complete the worksheet 1. It is included in order to assess the students'
understanding of their learning.
2 Worksheet 2
Ask the students to complete the worksheet 2. It is also included in order to assess the students'
understanding of their learning. This worksheet will also help the students improve their writing
skills.

Chapter - 4 Keyboard: Special Keys


Total Periods: 6





PS
Prior Knowledge Required:
The student should be able to:
Identify keyboard
Identify alphabet keys, number keys, arrow keys, Enter, Spacebar, and Backspace
Press keys on the keyboard gently
Typing text
Learning Outcomes:
At the end of the chapter, the student will be able to:
 Recall the use of alphabet keys, number keys, arrow keys, Enter, Spacebar, and Backspace
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 Use Caps Lock key to write letters in uppercase
 Understand the difference in the workings of the Delete and Backspace keys
 Identify and use punctuation keys
 Use combination keys, such as Shift, Ctrl, and Alt
Teaching Aid
 Flashcards of different keys
Lesson Connect:
 Ask the students what they can do using the alphabet keys, number keys, arrow keys, Enter,
Spacebar, and Backspace.

8
Sub Topics: Alphabet and Number Keys
Period
Learning Outcomes Methodology
No.
1 Identify alphabet and number keys Lesson Conduct:
on the keyboard • With the help of flashcards, tell the students about
keyboard and different types of alphabet and
Use alphabet and number keys to type number keys.
letters, words, sentences. and numbers • In the lab, ask the students to type their favourite
poem.
Lesson Conclusion:
Students should be able to press keys gently. Also, they
should type text and numbers using keyboard.

Sub Topics: Other Keys

PS
Period
No.
2
Learning Outcomes

Identify and use symbols keys, Caps


Lock key, Enter key, Arrow keys,
Backspace key, Delete key

Know about punctuation keys and


combination keys
Lesson Conduct:
Methodology

• Demonstrate to the students how to use symbols


keys, Caps Lock key, Enter key, Arrow keys,
Backspace key, Delete key.
• Tell about punctuation keys and combination keys.
• Give enough practice to the students to make them
familiar with keyboard keys.
Lesson Conclusion:
Students should be able to use different keys while
typing.
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3 Brain Developer
Ask the students to complete the Brain Developer on their own. Help them to complete all the
questions.
4 Fun Time
Ask the students to complete the activity given under Fun Time. This activity improves the typing
skills of the students.
5 Lab Activity
Take the students to the lab and ask them follow the given steps to practice keyboard keys. This
activity improves the keyboard skills of the students.
6 Tux Typing
Encourage the students to use Tux Typing to improve their typing skills.

9
Exercise
1. Which key is used to type letters in capital?
2. Which key is used to type special symbols present on the upper part of the keys?
3. Which special key is used to move the cursor down?
4. Which key erases the letters to the right side of the cursor?
Answers
1. Caps Lock Key
2. Shift key
3. Down Arrow key
4. Delete key

PS
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10
Chapter - 5 Mouse: An Input Device
Total Periods: 6
Prior Knowledge Required:
The student should be able to:
 Identify mouse and mouse pointer
 Hold the mouse properly
Learning Outcomes:
At the end of the chapter, the student will be able to:
 Recall about mouse and mouse pointer
 Revise the correct way of holding a mouse
 Perform click, double-click, right-click, and drag-drop
 Change default settings of mouse
Teaching Aid



PS A flashcard of computer mouse
Flashcards to depict different actions of mouse buttons
A picture that shows correct way to hold a mouse
Lesson Connect:
 Ask the students to recall functions of computer mouse.

Sub Topics: Mouse, Mouse Pointer, Holding a


Mouse
Period
Learning Outcomes Methodology
No.
1 Tell the functions of mouse Lesson Conduct:
KI
• With the help of flashcards, tell the students about
Hold and move a mouse properly mouse and different buttons of the mouse, like left
Identify mouse pointer button, right button and scroll wheel.
• Showcase them different types of mouse pointer
and start with the basic arrow pointer.
• Take them lab and show them the flashcard while
students holding the mouse. Flashcard will help
them to hold the mouse in a proper way.
• Help the students to point an item using a mouse.
Lesson Conclusion:
Students should be able to hold a mouse properly and
point items on the screen.
11
Sub Topics: Actions of Mouse Buttons
Period Learning Outcomes Methodology
No.
2 Perform click, double-click, and right- Lesson Conduct:
click, and drag-drop using a mouse • Demonstrate to the students how to click and
double-click using the index figure on the left mouse
Customise default settings of mouse button.
buttons • Show them how to right-click using the middle figure
on the right button.
• Show them how to drag and drop an item using a
mouse.
• Give enough practice to the students to make them
familiar with click, double-click, right-click, and drag
and drop.
• Also, demonstrate to them how to change default

PS 3

4
My Activity
settings of mouse buttons.
Lesson Conclusion:
Students should be able to perform mouse actions using
left and right mouse button, and scroll wheel.

Help the students to solve the crossword. Also, encourage them to draw and colour image of
mouse. These activities improve vocabulary and art skills of the students.
Brain Developer
Ask the students to complete the Brain Developer on their own. Help them to complete all the
questions.
5 Fun Time
Ask the students to complete the activity given under Fun Time. This activity improves the
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mouse skills and computational thinking of the students.
6 Lab Activity
Ask the students to follow the given steps to create a text file and drag drop icons on the
desktop.

Exercise
Fill in the blanks.
1. What do you mean by dragging?
2. Give one use of mouse ball?

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3. Which type of mouse uses light instead of a ball for movement of the mouse pointer?

Answers
1. To move an item or object by holding the left mouse button to a new place on
the screen is calleddragging.
2. The ball helps to move the mouse pointer on the screen.
3. Optical Mouse

PS
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13
Chapter - 6 Introduction to Paint
Total Periods: 8
Prior Knowledge Required:
The student should be able to:
 Hold mouse properly
 Use mouse buttons
Learning Outcomes:
At the end of the chapter, the student will be able to:
 Launch Paint application on computer
 Identify different components of Paint window
 Use Line, Curve, Rectangle, Oval, and Polygon tools to draw different shapes
 Use Fill with color tool to colour closed shapes
 Use Minimize, Maximize, and Close buttons of Paint window

PS
 Save Paint’s file and exit Paint
 Open an existing Paint’s file
Teaching Aid
 A Windows-based computer system
Lesson Connect:
 Ask the students what they use to draw an image. Talk about the Paint program and let
them know what they can do in Paint.

Sub Topics: Starting Paint


Period
Learning Outcomes Methodology
No.
KI
1 Start Paint on computer Lesson Conduct:
Demonstrate to the students how to launch Paint on
Identify the Paint window computer.
Introduce them various elements of Paint window.
Tell different components of Paint Lesson Conclusion:
window Students should be able to launch the Paint application.

Sub Topics: Drawing and Coloring Shapes


Period Learning Outcomes Methodology
No.

14
2 Identify and use Line, Curve, Lesson Conduct:
Rectangle, Oval, and Polygon tools to • Demonstrate to the students how to use Line, Curve,
draw different shapes Rectangle, Oval, and Polygon tools to draw different
shapes.
• Also show them how they can colour closed shapes.
Use Fill with color tool to colour
• Give enough practice to the students to make them
closed shapes
familiar with different tools in Paint
Lesson Conclusion:
Students should be able to draw and colour shapes in
Paint.
3 My Activity
Take the students to the lab and help them to draw and colour the given shapes.

Sub Topics: Magic of Control Buttons, Saving,


Exiting Paint, Opening an existing file
Period

PS
No.
4
Learning Outcomes

Minimize and maximize the Paint


window

Save a file in Paint

exit Paint

Open an existing file in Paint


Methodology

Lesson Conduct:
• Demonstrate to the students how to use windows
control buttons.
• Show the steps of saving file in Paint.
• Tell them the steps to exit Paint.
• Demonstrate to them the steps of opening an
existing file.
• Give enough practice to make them familiar with
Paint
Lesson Conclusion:
Students should be able to use Paint application for
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drawing and colouring different objects.
5 My Activity
Ask the students to complete the activities given under My Activity to make them familiar with
Paint.
6 Brain Developer
Ask the students to complete the Brain Developer on their own. Help them to complete all the
questions.
7 My Activity
Encourage the students to complete the activity given under My Activity. This helps students
follow a step-by-step approach.
8 Lab Activity
Take the students to the lab and ask them follow the given steps to create a hut.

15
Exercise
1. Which tool is used to erase the drawing?
2. Name two parts of Ribbon of MS Paint?
3. …………………….. tool is used to draw free form lines or curves.

Answers
1. Eraser tool 2. Tabs and Groups 3. Pencil

PS
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16
Chapter - 7 File Management: An Introduction
Total Periods: 5
Prior Knowledge Required:
The student should be able to:
 Tell about the storage devices
 Use mouse to launch applications
Learning Outcomes:
At the end of the chapter, the student will be able to:
 Tell why storages devices are required
 The different storage devices
 Tell why we need to save files
 Create, Save, and Open an existing saved file
Teaching Aid
 A Windows-based computer system
Lesson Connect:

PS
 Discuss the requirement for storage devices with the students by talking about the utility of
different storage places that are used in daily life.

Sub Topics: File Management:


An Introduction
Period
No.
1
Learning Outcomes

Understand the need for storage


devices and files
Methodology

Lesson Conduct:
• Demonstrate to the students how to use windows
control buttons.
• Show the steps of saving file in Paint.
• Tell them the steps to exit Paint.
2 Create, Save, and Open an existing file • Demonstrate to them the steps of opening an
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existing file.
• Give enough practice to make them familiar with
Paint
Lesson Conclusion:
Students should be able to use Paint application for
drawing and colouring different objects.
3 My Activity
Ask the students to complete the activity given under My Activity.
4 Brain Developer
Ask the students to complete the Brain Developer on their own. Help them to complete all the
questions.

17
5 My Activity
Encourage the students to complete the activity given under My Activity.

Worksheets 3 and 4
Total Periods: 2

1 Worksheet 3
Ask the students to complete the worksheet 3. It is included in order to assess the students'
understanding of their learning.
2 Worksheet 4
Ask the students to complete the worksheet 4. It is also included in order to assess the students'
understanding of their learning. This worksheet will also help the students improve their writing
skills.

PS
Project Work
Total Periods: 2
Ask the students to complete their project work. Help them if they required. Project work can be assigned
during vacation also.

Let’s Draw and Colour


Total Periods: 1
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Draw the animal by connecting the dots. Also, complete the sentences about him.

Board Game
Total Periods: 1
Encourage the students to play board game with their friends or classmates to assess the knowledge of
each other. Take a dice and two counters and follow the instructions given in the board game to play it.

All about Robots


Total Periods: 1
Discuss various fun facts about robots to create a curiosity about them. Ask them to share what they know
about robots.
18
Coding Fun
Total Periods: 3
Help the students to use ScratchJR and encourage them to follow the given steps to learn coding skills. Give
enough practice to make them familiar with coding concepts.

Let’s Solve the Maze!


Total Periods: 1
Ask the students to solve the given mazes. These activities improve IQ skills of the students.

PS
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