Unit III - Web Programming
Unit III - Web Programming
Contents
Java Script: Introduction, Client-Side JavaScript, Server-Side JavaScript, JavaScript
Objects, JavaScript Security, Operators: Assignment Operators, Comparison Operators,
Arithmetic Operators, Logical Operators, Short-Circuit Evaluation, String Operators,
Special Operators, (Conditional operator), ,(Comma operator), delete, new, this, void
Statements : Break, comment, continue, delete, do … while, export, for, for…in,
function, if…else, import, labelled, return, switch, var, while, with, Core JavaScript
(Properties and Methods of Each) : Array, Boolean, Date, Function, Math, Number,
Object, String, regExp Document and its associated objects : document, Link, Area,
Anchor, Image, Applet, Layer Events and Event Handlers : General Information about
Events, Defining Event Handlers and events
What is JavaScript ?
Javascript is a dynamic computer programming language. It is lightweight and most
commonly used as a part of web pages, whose implementations allow client-side script
to interact with the user and make dynamic pages. It is an interpreted programming
language with object-oriented capabilities.
JavaScript was first known as LiveScript, but Netscape changed its name to
JavaScript, possibly because of the excitement being generated by Java. JavaScript
made its first appearance in Netscape 2.0 in 1995 with the name LiveScript. The
general-purpose core of the language has been embedded in Netscape, Internet
Explorer, and other web browsers.
The ECMA-262 Specification defined a standard version of the core JavaScript language.
It means that a web page need not be a static HTML, but can include programs that
interact with the user, control the browser, and dynamically create HTML content.
The JavaScript client-side mechanism provides many advantages over traditional CGI
server-side scripts. For example, you might use JavaScript to check if the user has
entered a valid e-mail address in a form field.
The JavaScript code is executed when the user submits the form, and only if all the
entries are valid, they would be submitted to the Web Server.
JavaScript can be used to trap user-initiated events such as button clicks, link
navigation, and other actions that the user initiates explicitly or implicitly.
Advantages of JavaScript
The merits of using JavaScript are −
Less server interaction − You can validate user input before sending the page
off to the server. This saves server traffic, which means less load on your server.
Immediate feedback to the visitors − They don't have to wait for a page
reload to see if they have forgotten to enter something.
Increased interactivity − You can create interfaces that react when the user
hovers over them with a mouse or activates them via the keyboard.
Richer interfaces − You can use JavaScript to include such items as drag-and-
drop components and sliders to give a Rich Interface to your site visitors.
Limitations of JavaScript
We cannot treat JavaScript as a full-fledged programming language. It lacks the
following important features −
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Client-side JavaScript does not allow the reading or writing of files. This has been
kept for security reason.
To make our life simpler, various vendors have come up with very nice JavaScript
editing tools. Some of them are listed here −
The specification for JavaScript 2.0 can be found on the following site:
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http://www.ecmascript.org/
Today, Netscape's JavaScript and Microsoft's JScript conform to the ECMAScript
standard, although both the languages still support the features that are not a part of
the standard
JavaScript Syntax
JavaScript can be implemented using JavaScript statements that are placed within the
<script>... </script> HTML tags in a web page.
You can place the <script> tags, containing your JavaScript, anywhere within you web
page, but it is normally recommended that you should keep it within the <head> tags.
The <script> tag alerts the browser program to start interpreting all the text between
these tags as a script. A simple syntax of your JavaScript will appear as follows.
<script ...>
JavaScript code
</script>
Language − This attribute specifies what scripting language you are using.
Typically, its value will be javascript. Although recent versions of HTML (and XHTML, its
successor) have phased out the use of this attribute.
Let us take a sample example to print out "Hello World". We added an optional HTML
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comment that surrounds our JavaScript code. This is to save our code from a browser that
does not support JavaScript. The comment ends with a "//-->". Here "//" signifies a
comment in JavaScript, so we add that to prevent a browser from reading the end of the
HTML comment as a piece of JavaScript code. Next, we call a function document.write
which writes a string into our HTML document.
This function can be used to write text, HTML, or both. Take a look at the following code.
<html>
<body>
<script language="javascript" type="text/javascript">
<!--
document.write("Hello World!")
//-->
</script>
</body>
</html>
Hello World!
var1 = 10
var2 = 20
//-->
</script>
But when formatted in a single line as follows, you must use semicolons −
Case Sensitivity
JavaScript is a case-sensitive language. This means that the language keywords, variables,
function names, and any other identifiers must always be typed with a consistent
capitalization of letters.
So the identifiers Time and TIME will convey different meanings in JavaScript.
NOTE − Care should be taken while writing variable and function names in JavaScript.
Comments in JavaScript
JavaScript supports both C-style and C++-style comments, Thus −
Any text between a // and the end of a line is treated as a comment and is ignored
by JavaScript.
Any text between the characters /* and */ is treated as a comment. This may span
multiple lines.
JavaScript also recognizes the HTML comment opening sequence <!--. JavaScript
treats this as a single-line comment, just as it does the // comment.
/*
* This is a multiline comment in JavaScript
* It is very similar to comments in C Programming
*/
//-->
</script>
All the modern browsers come with built-in support for JavaScript. Frequently, you may
need to enable or disable this support manually. This chapter explains the procedure of
enabling and disabling JavaScript support in your browsers: Internet Explorer, Firefox,
chrome, and Opera.
To disable JavaScript support in your Internet Explorer, you need to select Disable radio
button under Active scripting.
JavaScript in Firefox
Here are the steps to turn on or turn off JavaScript in Firefox −
Then you will find the warning dialog. Select I’ll be careful, I promise!
Then you will find the list of configure options in the browser.
There you will find the option to enable or disable javascript by right-clicking on the
value of that option → select toggle.
JavaScript in Chrome
Here are the steps to turn on or turn off JavaScript in Chrome −
Click the Chrome menu at the top right hand corner of your browser.
Select Settings.
In the "Javascript" section, select "Do not allow any site to run JavaScript" or "Allow
all sites to run JavaScript (recommended)".
JavaScript in Opera
Here are the steps to turn on or turn off JavaScript in Opera −
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To disable JavaScript support in your Opera, you should not select the Enable JavaScript
checkbox.
You can add a noscript block immediately after the script block as follows −
<html>
<body>
<script language="javascript" type="text/javascript">
<!--
document.write("Hello World!")
//-->
</script>
<noscript>
Sorry...JavaScript is needed to go ahead.
</noscript>
</body>
</html>
Now, if the user's browser does not support JavaScript or JavaScript is not enabled, then
the message from </noscript> will be displayed on the screen
In the following section, we will see how we can place JavaScript in an HTML file in different
ways.
<html>
<head>
<script type="text/javascript">
<!--
function sayHello() {
alert("Hello World")
}
//-->
</script>
</head>
<body>
10
</html>
This code will produce the following results −
<html>
<head>
</head>
<body>
<script type="text/javascript">
<!--
document.write("Hello World")
//-->
</script>
</body>
</html>
<html>
<head>
<script type="text/javascript">
<!--
function sayHello() {
alert("Hello World")
11
}
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//-->
</script>
</head>
<body>
<script type="text/javascript">
<!--
document.write("Hello World")
//-->
</script>
</body>
</html>
You are not restricted to be maintaining identical code in multiple HTML files. The script
tag provides a mechanism to allow you to store JavaScript in an external file and then
include it into your HTML files.
Here is an example to show how you can include an external JavaScript file in your HTML
code using script tag and its src attribute.
<html>
<head>
<script type="text/javascript" src="filename.js" ></script>
</head>
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Page
<body>
.......
</body>
</html>
To use JavaScript from an external file source, you need to write all your JavaScript source
code in a simple text file with the extension ".js" and then include that file as shown above.
For example, you can keep the following content in filename.js file and then you can use
sayHello function in your HTML file after including the filename.js file.
function sayHello() {
alert("Hello World")
}
JavaScript - Variables
JavaScript Datatypes
One of the most fundamental characteristics of a programming language is the set of
data types it supports. These are the type of values that can be represented and
manipulated in a programming language.
JavaScript also defines two trivial data types, null and undefined, each of which
defines only a single value. In addition to these primitive data types, JavaScript
supports a composite data type known as object. We will cover objects in detail in a
separate chapter.
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Note − JavaScript does not make a distinction between integer values and floating-
point values. All numbers in JavaScript are represented as floating-point values.
JavaScript represents numbers using the 64-bit floating-point format defined by the
IEEE 754 standard.
JavaScript Variables
Like many other programming languages, JavaScript has variables. Variables can be
thought of as named containers. You can place data into these containers and then
refer to the data simply by naming the container.
Before you use a variable in a JavaScript program, you must declare it. Variables are
declared with the var keyword as follows.
<script type="text/javascript">
<!--
var money;
var name;
//-->
</script>
You can also declare multiple variables with the same var keyword as follows −
<script type="text/javascript">
<!--
var money, name;
//-->
</script>
For instance, you might create a variable named money and assign the value 2000.50
to it later. For another variable, you can assign a value at the time of initialization as
follows.
<script type="text/javascript">
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<!--
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Note − Use the var keyword only for declaration or initialization, once for the life of
any variable name in a document. You should not re-declare same variable twice.
JavaScript is untyped language. This means that a JavaScript variable can hold a
value of any data type. Unlike many other languages, you don't have to tell JavaScript
during variable declaration what type of value the variable will hold. The value type of
a variable can change during the execution of a program and JavaScript takes care of it
automatically.
Global Variables − A global variable has global scope which means it can be defined
anywhere in your JavaScript code.
Local Variables − A local variable will be visible only within a function where it is
defined. Function parameters are always local to that function.
Within the body of a function, a local variable takes precedence over a global variable
with the same name. If you declare a local variable or function parameter with the
same name as a global variable, you effectively hide the global variable. Take a look
into the following example.
<html>
<body onload = checkscope();>
<script type = "text/javascript">
<!--
var myVar = "global"; // Declare a global variable
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function checkscope( ) {
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local
You should not use any of the JavaScript reserved keywords as a variable name.
These keywords are mentioned in the next section. For example, break or
boolean variable names are not valid.
JavaScript variable names should not start with a numeral (0-9). They must
begin with a letter or an underscore character. For example, 123test is an
invalid variable name but _123test is a valid one.
JavaScript variable names are case-sensitive. For example, Name and name
are two different variables.
JavaScript - Operators
What is an operator?
Let us take a simple expression 4 + 5 is equal to 9. Here 4 and 5 are called
operands and ‘+’ is called the operator. JavaScript supports the following types of
operators.
Arithmetic Operators
Comparision Operators
Assignment Operators
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+ (Addition)
- (Subtraction)
* (Multiplication)
/ (Division)
% (Modulus)
6 ++ (Increment)
18
-- (Decrement)
Note − Addition operator (+) works for Numeric as well as Strings. e.g. "a" + 10 will
give "a10".
Example
The following code shows how to use arithmetic operators in JavaScript.
<html>
<body>
<script type="text/javascript">
<!--
var a = 33;
var b = 10;
var c = "Test";
var linebreak = "<br />";
document.write("a + b = ");
result = a + b;
document.write(result);
document.write(linebreak);
document.write("a - b = ");
result = a - b;
document.write(result);
document.write(linebreak);
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document.write("a / b = ");
result = a / b;
document.write(result);
document.write(linebreak);
document.write("a % b = ");
result = a % b;
document.write(result);
document.write(linebreak);
document.write("a + b + c = ");
result = a + b + c;
document.write(result);
document.write(linebreak);
a = ++a;
document.write("++a = ");
result = ++a;
document.write(result);
document.write(linebreak);
b = --b;
document.write("--b = ");
result = --b;
document.write(result);
document.write(linebreak);
//-->
</script>
</html>
Page
Output
a + b = 43
a - b = 23
a / b = 3.3
a % b = 3
a + b + c = 43Test
++a = 35
--b = 8
Set the variables to different values and then try...
Comparison Operators
JavaScript supports the following comparison operators −
Sr.N
Operator and Description
o
= = (Equal)
Checks if the value of two operands are equal or not, if yes, then the condition becomes
1
true.
!= (Not Equal)
Checks if the value of two operands are equal or not, if the values are not equal, then the
2 condition becomes true.
Ex: (A != B) is true.
Checks if the value of the left operand is greater than the value of the right operand, if
3 yes, then the condition becomes true.
Checks if the value of the left operand is greater than or equal to the value of the right
5 operand, if yes, then the condition becomes true.
Checks if the value of the left operand is less than or equal to the value of the right
6 operand, if yes, then the condition becomes true.
Example
The following code shows how to use comparison operators in JavaScript.
<html>
<body>
<script type="text/javascript">
<!--
var a = 10;
var b = 20;
var linebreak = "<br />";
document.write(linebreak);
Page
Set the variables to different values and different operators and then try...
</body>
</html>
Output
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(a == b) => false
Page
Logical Operators
JavaScript supports the following logical operators −
Sr.N
Operator and Description
o
1 If both the operands are non-zero, then the condition becomes true.
|| (Logical OR)
If any of the two operands are non-zero, then the condition becomes true.
2
Ex: (A || B) is true.
! (Logical NOT)
Reverses the logical state of its operand. If a condition is true, then the Logical NOT
3 operator will make it false.
Example
Try the following code to learn how to implement Logical Operators in JavaScript.
<html>
24
<body>
Page
<script type="text/javascript">
<!--
var a = true;
var b = false;
var linebreak = "<br />";
<p>Set the variables to different values and different operators and then
try...</p>
</body>
</html>
Output
(a && b) => false
(a || b) => true
25
Sr.N
Operator and Description
o
Ex: (A & B) is 2.
| (BitWise OR)
Ex: (A | B) is 3.
^ (Bitwise XOR)
Ex: (A ^ B) is 1.
~ (Bitwise Not)
It is a unary operator and operates by reversing all the bits in the operand.
4
It moves all the bits in its first operand to the left by the number of places specified in the
second operand. New bits are filled with zeros. Shifting a value left by one position is
equivalent to multiplying it by 2, shifting two positions is equivalent to multiplying by 4,
26
and so on.
Page
Ex: (A << 1) is 4.
Binary Right Shift Operator. The left operand’s value is moved right by the number of
6 bits specified by the right operand.
Ex: (A >> 1) is 1.
This operator is just like the >> operator, except that the bits shifted in on the left are
7 always zero.
Ex: (A >>> 1) is 1.
Example
Try the following code to implement Bitwise operator in JavaScript.
<html>
<body>
<script type="text/javascript">
<!--
var a = 2; // Bit presentation 10
var b = 3; // Bit presentation 11
var linebreak = "<br />";
result = (a | b);
Page
document.write(result);
document.write(linebreak);
<p>Set the variables to different values and different operators and then
try...</p>
</body>
</html>
(a & b) => 2
(a | b) => 3
(a ^ b) => 1
28
(~b) => -4
Page
(a << b) => 16
(a >> b) => 0
Set the variables to different values and different operators and then try...
Assignment Operators
JavaScript supports the following assignment operators −
= (Simple Assignment )
1 Assigns values from the right side operand to the left side operand
It adds the right operand to the left operand and assigns the result to the left operand.
2
Ex: C += A is equivalent to C = C + A
It subtracts the right operand from the left operand and assigns the result to the left
3 operand.
Ex: C -= A is equivalent to C = C - A
It multiplies the right operand with the left operand and assigns the result to the left
4 operand.
Ex: C *= A is equivalent to C = C * A
It divides the left operand with the right operand and assigns the result to the left
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operand.
Page
Ex: C /= A is equivalent to C = C / A
It takes modulus using two operands and assigns the result to the left operand.
6
Ex: C %= A is equivalent to C = C % A
Note − Same logic applies to Bitwise operators so they will become like <<=, >>=,
>>=, &=, |= and ^=.
Example
Try the following code to implement assignment operator in JavaScript.
<html>
<body>
<script type="text/javascript">
<!--
var a = 33;
var b = 10;
var linebreak = "<br />";
result = (a -= b);
document.write(result);
document.write(linebreak);
<p>Set the variables to different values and different operators and then
try...</p>
</body>
</html>
Output
Value of a => (a = b) => 10
Value of a => (a += b) => 20
Value of a => (a -= b) => 10
Value of a => (a *= b) => 100
Value of a => (a /= b) => 10
Value of a => (a %= b) => 0
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Set the variables to different values and different operators and then try...
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Miscellaneous Operator
We will discuss two operators here that are quite useful in JavaScript: the conditional
operator (? :) and the typeof operator.
Conditional Operator (? :)
The conditional operator first evaluates an expression for a true or false value and then
executes one of the two given statements depending upon the result of the evaluation.
? : (Conditional )
1
If Condition is true? Then value X : Otherwise value Y
Example
Try the following code to understand how the Conditional Operator works in
JavaScript.
<html>
<body>
<script type="text/javascript">
<!--
var a = 10;
var b = 20;
var linebreak = "<br />";
document.write(result);
document.write(linebreak);
//-->
</script>
<p>Set the variables to different values and different operators and then
try...</p>
</body>
</html>
Output
((a > b) ? 100 : 200) => 200
((a < b) ? 100 : 200) => 100
Set the variables to different values and different operators and then try...
typeof Operator
The typeof operator is a unary operator that is placed before its single operand, which
can be of any type. Its value is a string indicating the data type of the operand.
Number "number"
String "string"
Boolean "boolean"
Object "object"
Function "function"
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Undefined "undefined"
Null "object"
Example
The following code shows how to implement typeof operator.
<html>
<body>
<script type="text/javascript">
<!--
var a = 10;
var b = "String";
var linebreak = "<br />";
<p>Set the variables to different values and different operators and then
try...</p>
</body>
</html>
Output
34
While writing a program, there may be a situation when you need to adopt one out of
a given set of paths. In such cases, you need to use conditional statements that allow
your program to make correct decisions and perform right actions.
JavaScript supports conditional statements which are used to perform different actions
based on different conditions. Here we will explain the if..else statement.
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JavaScript supports the following forms of if..else statement −
if statement
if...else statement
if statement
The if statement is the fundamental control statement that allows JavaScript to make
decisions and execute statements conditionally.
Syntax
The syntax for a basic if statement is as follows −
if (expression){
Statement(s) to be executed if expression is true
}
Here a JavaScript expression is evaluated. If the resulting value is true, the given
statement(s) are executed. If the expression is false, then no statement would be not
executed. Most of the times, you will use comparison operators while making
decisions.
Example
Try the following example to understand how the if statement works.
<html>
<body>
<script type="text/javascript">
<!--
var age = 20;
36
Output
Qualifies for driving
Set the variable to different value and then try...
if...else statement:
The 'if...else' statement is the next form of control statement that allows JavaScript to
execute statements in a more controlled way.
Syntax
if (expression){
Statement(s) to be executed if expression is true
}
else{
Statement(s) to be executed if expression is false
}
Here JavaScript expression is evaluated. If the resulting value is true, the given
statement(s) in the ‘if’ block, are executed. If the expression is false, then the given
statement(s) in the else block are executed.
Example
Try the following code to learn how to implement an if-else statement in JavaScript.
<html>
37
<body>
Page
<script type="text/javascript">
<!--
var age = 15;
else{
document.write("<b>Does not qualify for driving</b>");
}
//-->
</script>
Output
Does not qualify for driving
Set the variable to different value and then try...
Syntax
The syntax of an if-else-if statement is as follows −
if (expression 1){
Statement(s) to be executed if expression 1 is true
}
38
else{
Statement(s) to be executed if no expression is true
}
There is nothing special about this code. It is just a series of if statements, where each
if is a part of the else clause of the previous statement. Statement(s) are executed
based on the true condition, if none of the conditions is true, then the else block is
executed.
Example
Try the following code to learn how to implement an if-else-if statement in JavaScript.
<html>
<body>
<script type="text/javascript">
<!--
var book = "maths";
if( book == "history" ){
document.write("<b>History Book</b>");
}
document.write("<b>Economics Book</b>");
Page
}
else{
document.write("<b>Unknown Book</b>");
}
//-->
</script>
Output
Maths Book
Set the variable to different value and then try...
Starting with JavaScript 1.2, you can use a switch statement which handles exactly
this situation, and it does so more efficiently than repeated if...else if statements.
Flow Chart
The following flow chart explains a switch-case statement works.
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Syntax
41
different statements to execute based on the value of the expression. The interpreter
checks each case against the value of the expression until a match is found. If nothing
matches, a default condition will be used.
switch (expression)
{
case condition 1: statement(s)
break;
default: statement(s)
}
The break statements indicate the end of a particular case. If they were omitted, the
interpreter would continue executing each statement in each of the following cases.
Example
Try the following example to implement switch-case statement.
<html>
<body>
<script type="text/javascript">
<!--
var grade='A';
document.write("Entering switch block<br />");
42
switch (grade)
Page
{
case 'A': document.write("Good job<br />");
break;
Output
Entering switch block
Good job
Exiting switch block
Set the variable to different value and then try...
Break statements play a major role in switch-case statements. Try the following code
43
<html>
<body>
<script type="text/javascript">
<!--
var grade='A';
document.write("Entering switch block<br />");
switch (grade)
{
case 'A': document.write("Good job<br />");
case 'B': document.write("Pretty good<br />");
case 'C': document.write("Passed<br />");
case 'D': document.write("Not so good<br />");
case 'F': document.write("Failed<br />");
default: document.write("Unknown grade<br />")
}
document.write("Exiting switch block");
//-->
</script>
Output
Entering switch block
Good job
Pretty good
Passed
Not so good
Failed
Unknown grade
Exiting switch block
44
JavaScript supports all the necessary loops to ease down the pressure of
programming.
Flow Chart
The flow chart of while loop looks as follows −
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Syntax
The syntax of while loop in JavaScript is as follows −
while (expression){
Statement(s) to be executed if expression is true
}
Example
Try the following example to implement while loop.
<html>
<body>
<script type="text/javascript">
<!--
var count = 0;
document.write("Starting Loop ");
document.write("Loop stopped!");
//-->
</script>
Output
Starting Loop
46
Current Count : 0
Page
Current Count : 1
Current Count : 2
Current Count : 3
Current Count : 4
Current Count : 5
Current Count : 6
Current Count : 7
Current Count : 8
Current Count : 9
Loop stopped!
Set the variable to different value and then try...
Flow Chart
The flow chart of a do-while loop would be as follows −
Syntax
The syntax for do-while loop in JavaScript is as follows −
47
do{
Page
Statement(s) to be executed;
} while (expression);
Note − Don’t miss the semicolon used at the end of the do...while loop.
Example
Try the following example to learn how to implement a do-while loop in JavaScript.
<html>
<body>
<script type="text/javascript">
<!--
var count = 0;
Output
Starting Loop
Current Count : 0
48
Current Count : 1
Current Count : 2
Page
Current Count : 3
Current Count : 4
Loop Stopped!
Set the variable to different value and then try...
The loop initialization where we initialize our counter to a starting value. The
initialization statement is executed before the loop begins.
The test statement which will test if a given condition is true or not. If the
condition is true, then the code given inside the loop will be executed, otherwise
the control will come out of the loop.
The iteration statement where you can increase or decrease your counter.
You can put all the three parts in a single line separated by semicolons.
Flow Chart
The flow chart of a for loop in JavaScript would be as follows −
49
Syntax
Page
Example
Try the following example to learn how a for loop works in JavaScript.
<html>
<body>
<script type="text/javascript">
<!--
var count;
document.write("Starting Loop" + "<br />");
document.write("Loop stopped!");
//-->
</script>
Output
Starting Loop
Current Count : 0
Current Count : 1
50
Current Count : 2
Page
Current Count : 3
Current Count : 4
Current Count : 5
Current Count : 6
Current Count : 7
Current Count : 8
Current Count : 9
Loop stopped!
Set the variable to different value and then try...
Syntax
for (variablename in object){
statement or block to execute
}
In each iteration, one property from object is assigned to variablename and this
loop continues till all the properties of the object are exhausted.
Example
Try the following example to implement ‘for-in’ loop. It prints the web browser’s
Navigator object.
<html>
<body>
<script type="text/javascript">
<!--
var aProperty;
document.write("Navigator Object Properties<br /> ");
51
Page
Output
Navigator Object Properties
serviceWorker
webkitPersistentStorage
webkitTemporaryStorage
geolocation
doNotTrack
onLine
languages
language
userAgent
product
platform
appVersion
appName
appCodeName
hardwareConcurrency
maxTouchPoints
vendorSub
vendor
productSub
cookieEnabled
mimeTypes
52
plugins
Page
javaEnabled
getStorageUpdates
getGamepads
webkitGetUserMedia
vibrate
getBattery
sendBeacon
registerProtocolHandler
unregisterProtocolHandler
Exiting from the loop!
Set the variable to different object and then try...
To handle all such situations, JavaScript provides break and continue statements.
These statements are used to immediately come out of any loop or to start the next
iteration of any loop respectively.
Flow Chart
The flow chart of a break statement would look as follows −
53
Page
Example
The following example illustrates the use of a break statement with a while loop.
Notice how the loop breaks out early once x reaches 5 and reaches to
document.write (..) statement just below to the closing curly brace −
<html>
<body>
<script type="text/javascript">
<!--
var x = 1;
document.write("Entering the loop<br /> ");
}
Page
Output
Entering the loop
2
3
4
5
Exiting the loop!
Set the variable to different value and then try...
We already have seen the usage of break statement inside a switch statement.
Example
This example illustrates the use of a continue statement with a while loop. Notice how
the continue statement is used to skip printing when the index held in variable x
reaches 5 −
<html>
<body>
<script type="text/javascript">
55
<!--
Page
var x = 1;
document.write("Entering the loop<br /> ");
if (x == 5){
continue; // skip rest of the loop body
}
document.write( x + "<br />");
}
Output
Entering the loop
2
3
4
6
7
8
9
10
Exiting the loop!
Starting from JavaScript 1.2, a label can be used with break and continue to control
Page
the flow more precisely. A label is simply an identifier followed by a colon (:) that is
applied to a statement or a block of code. We will see two different examples to
understand how to use labels with break and continue.
Note − Line breaks are not allowed between the ‘continue’ or ‘break’ statement and
its label name. Also, there should not be any other statement in between a label name
and associated loop.
Example 1
The following example shows how to implement Label with a break statement.
<html>
<body>
<script type="text/javascript">
<!--
document.write("Entering the loop!<br /> ");
outerloop: // This is the label name
//-->
</script>
</body>
</html>
Output
Entering the loop!
Outerloop: 0
Innerloop: 0
Innerloop: 1
Innerloop: 2
Innerloop: 3
Outerloop: 1
Innerloop: 0
Innerloop: 1
Innerloop: 2
Innerloop: 3
Outerloop: 2
Outerloop: 3
Innerloop: 0
Innerloop: 1
Innerloop: 2
Innerloop: 3
Outerloop: 4
Exiting the loop!
Example 2
<html>
<body>
<script type="text/javascript">
<!--
document.write("Entering the loop!<br /> ");
outerloop: // This is the label name
58
Page
</body>
</html>
Output
Entering the loop!
Outerloop: 0
Innerloop: 0
Innerloop: 1
Innerloop: 2
Outerloop: 1
Innerloop: 0
Innerloop: 1
Innerloop: 2
Outerloop: 2
Innerloop: 0
Innerloop: 1
Innerloop: 2
Exiting the loop!
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Page
JavaScript - Functions
A function is a group of reusable code which can be called anywhere in your program.
This eliminates the need of writing the same code again and again. It helps
programmers in writing modular codes. Functions allow a programmer to divide a big
program into a number of small and manageable functions.
Like any other advanced programming language, JavaScript also supports all the
features necessary to write modular code using functions. You must have seen
functions like alert() and write() in the earlier chapters. We were using these
functions again and again, but they had been written in core JavaScript only once.
JavaScript allows us to write our own functions as well. This section explains how to
write your own functions in JavaScript.
Function Definition
Before we use a function, we need to define it. The most common way to define a
function in JavaScript is by using the function keyword, followed by a unique function
name, a list of parameters (that might be empty), and a statement block surrounded
by curly braces.
Syntax
The basic syntax is shown here.
<script type="text/javascript">
<!--
function functionname(parameter-list)
{
statements
}
//-->
</script>
Example
60
Try the following example. It defines a function called sayHello that takes no
Page
parameters −
<script type="text/javascript">
<!--
function sayHello()
{
alert("Hello there");
}
//-->
</script>
Calling a Function
To invoke a function somewhere later in the script, you would simply need to write the
name of that function as shown in the following code.
<html>
<head>
<script type="text/javascript">
function sayHello()
{
document.write ("Hello there!");
}
</script>
</head>
<body>
<p>Click the following button to call the function</p>
<form>
<input type="button" onclick="sayHello()" value="Say Hello">
</form>
61
</body>
</html>
Output
Function Parameters
Till now, we have seen functions without parameters. But there is a facility to pass
different parameters while calling a function. These passed parameters can be
captured inside the function and any manipulation can be done over those parameters.
A function can take multiple parameters separated by comma.
Example
Try the following example. We have modified our sayHello function here. Now it takes
two parameters.
<html>
<head>
<script type="text/javascript">
function sayHello(name, age)
{
document.write (name + " is " + age + " years old.");
}
</script>
</head>
<body>
<p>Click the following button to call the function</p>
<form>
<input type="button" onclick="sayHello('Zara', 7)" value="Say Hello">
</form>
</body>
Page
</html>
Output
The return Statement
A JavaScript function can have an optional return statement. This is required if you
want to return a value from a function. This statement should be the last statement in
a function.
For example, you can pass two numbers in a function and then you can expect the
function to return their multiplication in your calling program.
Example
Try the following example. It defines a function that takes two parameters and
concatenates them before returning the resultant in the calling program.
<html>
<head>
<script type="text/javascript">
function concatenate(first, last)
{
var full;
full = first + last;
return full;
}
function secondFunction()
{
var result;
result = concatenate('Zara', 'Ali');
document.write (result );
}
</script>
63
</head>
Page
<body>
<p>Click the following button to call the function</p>
<form>
<input type="button" onclick="secondFunction()" value="Call Function">
</form>
</body>
</html>
Output
There is a lot to learn about JavaScript functions, however we have covered the most
important concepts in this tutorial.
JavaScript - Events
What is an Event ?
JavaScript's interaction with HTML is handled through events that occur when the user
or the browser manipulates a page.
When the page loads, it is called an event. When the user clicks a button, that click too
is an event. Other examples include events like pressing any key, closing a window,
resizing a window, etc.
Developers can use these events to execute JavaScript coded responses, which cause
64
Please go through this small tutorial for a better understanding HTML Event Reference.
Here we will see a few examples to understand a relation between Event and
JavaScript −
Example
Try the following example.
<html>
<head>
<script type="text/javascript">
<!--
function sayHello() {
alert("Hello World")
}
//-->
</script>
</head>
<body>
<p>Click the following button and see result</p>
<form>
65
Output
onsubmit Event type
onsubmit is an event that occurs when you try to submit a form. You can put your
form validation against this event type.
Example
The following example shows how to use onsubmit. Here we are calling a validate()
function before submitting a form data to the webserver. If validate() function
returns true, the form will be submitted, otherwise it will not submit the data.
<html>
<head>
<script type="text/javascript">
<!--
function validation() {
all validation goes here
.........
return either true or false
}
//-->
</script>
</head>
<body>
.......
Page
</body>
</html>
<html>
<head>
<script type="text/javascript">
<!--
function over() {
document.write ("Mouse Over");
}
function out() {
document.write ("Mouse Out");
}
//-->
</script>
</head>
<body>
<p>Bring your mouse inside the division to see the result:</p>
67
</div>
</body>
</html>
Output
HTML 5 Standard Events
The standard HTML 5 events are listed here for your reference. Here script indicates a
Javascript function to be executed against that event.
Valu
Attribute Description
e
scrip
Offline Triggers when the document goes offline
t
scrip
Onabort Triggers on an abort event
t
scrip
onafterprint Triggers after the document is printed
t
scrip
onbeforeonload Triggers before the document loads
t
scrip
onbeforeprint Triggers before the document is printed
t
scrip
onblur Triggers when the window loses focus
t
scrip
oncanplay Triggers when media can start play, but might has to stop for buffering
t
oncanplaythrou scrip Triggers when media can be played to the end, without stopping for
gh t buffering
68
scrip
onclick Triggers on a mouse click
t
scrip
oncontextmenu Triggers when a context menu is triggered
t
scrip
ondblclick Triggers on a mouse double-click
t
scrip
ondrag Triggers when an element is dragged
t
scrip
ondragend Triggers at the end of a drag operation
t
scrip
ondragenter Triggers when an element has been dragged to a valid drop target
t
scrip
ondragleave Triggers when an element is being dragged over a valid drop target
t
scrip
ondragover Triggers at the start of a drag operation
t
scrip
ondragstart Triggers at the start of a drag operation
t
scrip
ondrop Triggers when dragged element is being dropped
t
ondurationchan scrip
Triggers when the length of the media is changed
ge t
scrip
onemptied Triggers when a media resource element suddenly becomes empty.
69
t
Page
scrip
onerror Triggers when an error occur
t
scrip
onfocus Triggers when the window gets focus
t
scrip
onformchange Triggers when a form changes
t
scrip
onforminput Triggers when a form gets user input
t
scrip
onhaschange Triggers when the document has change
t
scrip
oninput Triggers when an element gets user input
t
scrip
oninvalid Triggers when an element is invalid
t
scrip
onkeydown Triggers when a key is pressed
t
scrip
onkeypress Triggers when a key is pressed and released
t
scrip
onkeyup Triggers when a key is released
t
scrip
onload Triggers when the document loads
t
scrip
onloadeddata Triggers when media data is loaded
70
t
Page
onloadedmetad scrip Triggers when the duration and other media data of a media element is
ata t loaded
scrip
onloadstart Triggers when the browser starts to load the media data
t
scrip
onmessage Triggers when the message is triggered
t
scrip
onmousedown Triggers when a mouse button is pressed
t
scrip
onmousemove Triggers when the mouse pointer moves
t
scrip
onmouseout Triggers when the mouse pointer moves out of an element
t
scrip
onmouseover Triggers when the mouse pointer moves over an element
t
scrip
onmouseup Triggers when a mouse button is released
t
scrip
onmousewheel Triggers when the mouse wheel is being rotated
t
scrip
onoffline Triggers when the document goes offline
t
scrip
onoine Triggers when the document comes online
t
scrip
ononline Triggers when the document comes online
t
scrip
onpagehide Triggers when the window is hidden
71
t
Page
scrip
onpause Triggers when media data is paused
t
scrip
onplay Triggers when media data is going to start playing
t
scrip
onplaying Triggers when media data has start playing
t
scrip
onpopstate Triggers when the window's history changes
t
scrip
onprogress Triggers when the browser is fetching the media data
t
scrip
onratechange Triggers when the media data's playing rate has changed
t
onreadystatecha scrip
Triggers when the ready-state changes
nge t
scrip
onredo Triggers when the document performs a redo
t
scrip
onresize Triggers when the window is resized
t
scrip
onscroll Triggers when an element's scrollbar is being scrolled
t
scrip Triggers when a media element's seeking attribute is no longer true, and
onseeked
t the seeking has ended
scrip Triggers when a media element's seeking attribute is true, and the
onseeking
72
scrip
onstalled Triggers when there is an error in fetching media data
t
scrip
onstorage Triggers when a document loads
t
scrip
onsubmit Triggers when a form is submitted
t
scrip Triggers when the browser has been fetching media data, but stopped
onsuspend
t before the entire media file was fetched
scrip
ontimeupdate Triggers when media changes its playing position
t
scrip
onundo Triggers when a document performs an undo
t
scrip
onunload Triggers when the user leaves the document
t
onvolumechang scrip Triggers when media changes the volume, also when volume is set to
e t "mute"
scrip
onwaiting Triggers when media has stopped playing, but is expected to resume
t
void is an important keyword in JavaScript which can be used as a unary operator that
appears before its single operand, which may be of any type. This operator specifies
an expression to be evaluated without returning a value.
Syntax
The syntax of void can be either of the following two −
73
Page
<head>
<script type="text/javascript">
<!--
void func()
javascript:void func()
or:
void(func())
javascript:void(func())
//-->
</script>
</head>
Example 1
The most common use of this operator is in a client-side javascript: URL, where it
allows you to evaluate an expression for its side-effects without the browser displaying
the value of the evaluated expression.
Here the expression alert ('Warning!!!') is evaluated but it is not loaded back into
the current document −
<html>
<head>
<script type="text/javascript">
<!--
//-->
</script>
</head>
74
<body>
Page
<p>Click the following, This won't react at all...</p>
<a href="javascript:void(alert('Warning!!!'))">Click me!</a>
</body>
</html>
Click me!
Inheritance − the capability of a class to rely upon another class (or number of
classes) for some of its properties and methods.
Object Properties
Object properties can be any of the three primitive data types, or any of the abstract
data types, such as another object. Object properties are usually variables that are
used internally in the object's methods, but can also be globally visible variables that
75
For example − The following code gets the document title using the "title" property
of the document object.
Object Methods
Methods are the functions that let the object do something or let something be done to
it. There is a small difference between a function and a method – at a function is a
standalone unit of statements and a method is attached to an object and can be
referenced by the this keyword.
Methods are useful for everything from displaying the contents of the object to the
screen to performing complex mathematical operations on a group of local properties
and parameters.
For example − Following is a simple example to show how to use the write()
method of document object to write any content on the document.
document.write("This is test");
User-Defined Objects
All user-defined objects and built-in objects are descendants of an object called
Object.
In the following example, the constructor methods are Object(), Array(), and Date().
These constructors are built-in JavaScript functions.
The variable contains a reference to the new object. The properties assigned to the
object are not variables and are not defined with the var keyword.
Example 1
Try the following example; it demonstrates how to create an Object.
<html>
<head>
<title>User-defined objects</title>
<script type="text/javascript">
var book = new Object(); // Create the object
book.subject = "Perl"; // Assign properties to the object
book.author = "Mohtashim";
</script>
</head>
<body>
<script type="text/javascript">
document.write("Book name is : " + book.subject + "<br>");
document.write("Book author is : " + book.author + "<br>");
</script>
</body>
</html>
Output
77
Page
<html>
<head>
<title>User-defined objects</title>
<script type="text/javascript">
function book(title, author){
this.title = title;
this.author = author;
}
</script>
</head>
<body>
<script type="text/javascript">
var myBook = new book("Perl", "Mohtashim");
document.write("Book title is : " + myBook.title + "<br>");
document.write("Book author is : " + myBook.author + "<br>");
</script>
</body>
</html>
Output
Book title is : Perl
Book author is : Mohtashim
78
Example
Try the following example; it shows how to add a function along with an object.
<html>
<head>
<title>User-defined objects</title>
<script type="text/javascript">
// Define a function which will work as a method
function addPrice(amount){
this.price = amount;
}
</head>
<body>
<script type="text/javascript">
var myBook = new book("Perl", "Mohtashim");
myBook.addPrice(100);
</body>
</html>
Output
Book title is : Perl
Book author is : Mohtashim
Book price is : 100
The object specified as an argument to with becomes the default object for the
duration of the block that follows. The properties and methods for the object can be
used without naming the object.
Syntax
The syntax for with object is as follows −
with (object){
properties used without the object name and dot
}
Example
Try the following example.
<html>
<head>
<title>User-defined objects</title>
<script type="text/javascript">
80
function addPrice(amount){
with(this){
price = amount;
}
}
</head>
<body>
<script type="text/javascript">
var myBook = new book("Perl", "Mohtashim");
myBook.addPrice(100);
</body>
</html>
Output
Syntax
82
Property Description
constructor Returns a reference to the Boolean function that created the object.
Syntax
The syntax for creating a number object is as follows −
In the place of number, if you provide any non-number argument, then the argument
cannot be converted into a number, it returns NaN (Not-a-Number).
Number Properties
Here is a list of each property and their description.
Property Description
POSITIVE_INFINITY
Page
constructor Returns the function that created this object's instance. By default this is
the Number object.
In the following sections, we will take a few examples to demonstrate the properties of
Number.
Number Methods
The Number object contains only the default methods that are a part of every object's
definition.
Method Description
toFixed() Formats a number with a specific number of digits to the right of the
decimal.
toLocaleString() Returns a string value version of the current number in a format that may
vary according to a browser's local settings.
toPrecision() Defines how many total digits (including digits to the left and right of the
decimal) to display of a number.
toString() Returns the string representation of the number's value.
As JavaScript automatically converts between string primitives and String objects, you
can call any of the helper methods of the String object on a string primitive.
84
Page
Syntax
Use the following syntax to create a String object −
The String parameter is a series of characters that has been properly encoded.
String Properties
Here is a list of the properties of String object and their description.
Property Description
constructor Returns a reference to the String function that created the object.
prototype The prototype property allows you to add properties and methods to an
object.
In the following sections, we will have a few examples to demonstrate the usage of
String properties.
String Methods
Here is a list of the methods available in String object along with their description.
Method Description
charCodeAt() Returns a number indicating the Unicode value of the character at the
given index.
concat() Combines the text of two strings and returns a new string.
indexOf() Returns the index within the calling String object of the first occurrence of
the specified value, or -1 if not found.
lastIndexOf() Returns the index within the calling String object of the last occurrence of
the specified value, or -1 if not found.
search() Executes the search for a match between a regular expression and a
specified string.
slice() Extracts a section of a string and returns a new string.
split() Splits a String object into an array of strings by separating the string into
substrings.
toLocaleLowerCas
The characters within a string are converted to lower case while respecting
e() the current locale.
toLocaleUpperCas
The characters within a string are converted to upper case while respecting
e() the current locale.
Method Description
In the following sections, we will have a few examples to demonstrate the usage of
String methods.
Syntax
Use the following syntax to create an Array object −
The Array parameter is a list of strings or integers. When you specify a single numeric
parameter with the Array constructor, you specify the initial length of the array. The
maximum length allowed for an array is 4,294,967,295.
You will use ordinal numbers to access and to set values inside an array as follows.
Array Properties
Here is a list of the properties of the Array object along with their description.
Property Description
constructor Returns a reference to the array function that created the object.
index The property represents the zero-based index of the match in the string
This property is only present in arrays created by regular expression
input
matches.
length Reflects the number of elements in an array.
prototype The prototype property allows you to add properties and methods to an
object.
In the following sections, we will have a few examples to illustrate the usage of Array
properties.
Array Methods
88
Here is a list of the methods of the Array object along with their description.
Page
Method Description
concat() Returns a new array comprised of this array joined with other array(s)
and/or value(s).
every() Returns true if every element in this array satisfies the provided testing
function.
filter() Creates a new array with all of the elements of this array for which the
provided filtering function returns true.
forEach() Calls a function for each element in the array.
indexOf() Returns the first (least) index of an element within the array equal to the
specified value, or -1 if none is found.
join() Joins all elements of an array into a string.
lastIndexOf() Returns the last (greatest) index of an element within the array equal to the
specified value, or -1 if none is found.
map() Creates a new array with the results of calling a provided function on every
element in this array.
pop() Removes the last element from an array and returns that element.
push() Adds one or more elements to the end of an array and returns the new
length of the array.
reduce() Apply a function simultaneously against two values of the array (from left-
to-right) as to reduce it to a single value.
reduceRight() Apply a function simultaneously against two values of the array (from right-
to-left) as to reduce it to a single value.
reverse() Reverses the order of the elements of an array -- the first becomes the last,
and the last becomes the first.
shift() Removes the first element from an array and returns that element.
some() Returns true if at least one element in this array satisfies the provided
testing function.
toSource() Represents the source code of an object
89
unshift() Adds one or more elements to the front of an array and returns the new
length of the array.
In the following sections, we will have a few examples to demonstrate the usage of
Array methods.
Once a Date object is created, a number of methods allow you to operate on it. Most
methods simply allow you to get and set the year, month, day, hour, minute, second,
and millisecond fields of the object, using either local time or UTC (universal, or GMT)
time.
The ECMAScript standard requires the Date object to be able to represent any date
and time, to millisecond precision, within 100 million days before or after 1/1/1970.
This is a range of plus or minus 273,785 years, so JavaScript can represent date and
time till the year 275755.
Syntax
You can use any of the following syntaxes to create a Date object using Date()
constructor.
new Date( )
new Date(milliseconds)
new Date(datestring)
new Date(year,month,date[,hour,minute,second,millisecond ])
7 agruments − To use the last form of the constructor shown above. Here is a
description of each argument:
o year − Integer value representing the year. For compatibility (in order to
avoid the Y2K problem), you should always specify the year in full; use
1998, rather than 98.
o hour − Integer value representing the hour of the day (24-hour scale).
Date Properties
Here is a list of the properties of the Date object along with their description.
91
Property Description
Page
constructor Specifies the function that creates an object's prototype.
prototype The prototype property allows you to add properties and methods to an
object
In the following sections, we will have a few examples to demonstrate the usage of
different Date properties.
Date Methods
Here is a list of the methods used with Date and their description.
Method Description
getDate() Returns the day of the month for the specified date according to
local time.
getDay() Returns the day of the week for the specified date according to
local time.
getFullYear() Returns the year of the specified date according to local time.
getHours() Returns the hour in the specified date according to local time.
getMonth() Returns the month in the specified date according to local time.
getSeconds() Returns the seconds in the specified date according to local time.
getTime() Returns the numeric value of the specified date as the number of
milliseconds since January 1, 1970, 00:00:00 UTC.
getTimezoneOffset() Returns the time-zone offset in minutes for the current locale.
getUTCDate() Returns the day (date) of the month in the specified date
according to universal time.
92
getUTCDay() Returns the day of the week in the specified date according to
Page
universal time.
getUTCFullYear() Returns the year in the specified date according to universal time.
setDate() Sets the day of the month for a specified date according to local
time.
setFullYear() Sets the full year for a specified date according to local time.
setHours() Sets the hours for a specified date according to local time.
setMilliseconds() Sets the milliseconds for a specified date according to local time.
setMinutes() Sets the minutes for a specified date according to local time.
setMonth() Sets the month for a specified date according to local time.
setSeconds() Sets the seconds for a specified date according to local time.
setUTCDate() Sets the day of the month for a specified date according to
universal time.
setUTCFullYear() Sets the full year for a specified date according to universal time.
setUTCHours() Sets the hour for a specified date according to universal time.
93
time.
setUTCMinutes() Sets the minutes for a specified date according to universal time.
setUTCMonth() Sets the month for a specified date according to universal time.
setUTCSeconds() Sets the seconds for a specified date according to universal time.
setYear() Deprecated - Sets the year for a specified date according to local
time. Use setFullYear instead.
toDateString() Returns the "date" portion of the Date as a human-readable string.
toLocaleTimeString() Returns the "time" portion of the Date as a string, using the
current locale's conventions.
Method Description
Date.parse( ) Parses a string representation of a date and time and returns the
internal millisecond representation of that date.
Thus, you refer to the constant pi as Math.PI and you call the sine function as
Math.sin(x), where x is the method's argument.
Syntax
The syntax to call the properties and methods of Math are as follows
Math Properties
Here is a list of all the properties of Math and their description.
Property Description
In the following sections, we will have a few examples to demonstrate the usage of
Math properties.
Math Methods
Here is a list of the methods associated with Math object and their description
Method Description
Returns EN, where N is the argument, and E is Euler's constant, the base of
exp()
the natural logarithm.
pow() Returns base to the exponent power, that is, base exponent.
In the following sections, we will have a few examples to demonstrate the usage of the
methods associated with Math.
The JavaScript RegExp class represents regular expressions, and both String and
RegExp define methods that use regular expressions to perform powerful pattern-
matching and search-and-replace functions on text.
Syntax
A regular expression could be defined with the RegExp () constructor, as follows −
or simply
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var pattern = /pattern/attributes;
attributes − An optional string containing any of the "g", "i", and "m" attributes
that specify global, case-insensitive, and multiline matches, respectively.
Brackets
Brackets ([]) have a special meaning when used in the context of regular expressions.
They are used to find a range of characters.
Expressi
Description
on
The ranges shown above are general; you could also use the range [0-3] to match any
decimal digit ranging from 0 through 3, or the range [b-v] to match any lowercase
character ranging from b through v.
Quantifiers
The frequency or position of bracketed character sequences and single characters can
be denoted by a special character. Each special character has a specific connotation.
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Examples
Following examples explain more about matching characters.
Expressio
Description
n
It matches any string not containing any of the characters ranging from a through z
[^a-zA-Z]
and A through Z.
<b>(.*)</
It matches any string enclosed within <b> and </b>.
b>
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sequence hp.
Literal characters
Character Description
Alphanume
Itself
ric
\t Tab (\u0009)
\n Newline (\u000A)
The Latin character specified by the hexadecimal number nn; for example, \x0A is
\xnn
the same as \n
The Unicode character specified by the hexadecimal number xxxx; for example, \
\uxxxx
u0009 is the same as \t
\cX The control character ^X; for example, \cJ is equivalent to the newline character \n
Metacharacters
A metacharacter is simply an alphabetical character preceded by a backslash that acts
to give the combination a special meaning.
For instance, you can search for a large sum of money using the '\d' metacharacter:
/([\d]+)000/, Here \d will search for any string of numerical character.
The following table lists a set of metacharacters which can be used in PERL Style
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Regular Expressions.
Character Description
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. a single character
\S non-whitespace character
\d a digit (0-9)
\D a non-digit
\W a non-word character
Modifiers
Several modifiers are available that can simplify the way you work with regexps, like
case sensitivity, searching in multiple lines, etc.
Modifier Description
Specifies that if the string has newline or carriage return characters, the ^ and $
m
operators will now match against a newline boundary, instead of a string boundary
Performs a global matchthat is, find all matches rather than stopping after the first
g
match.
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RegExp Properties
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Here is a list of the properties associated with RegExp and their description.
Property Description
In the following sections, we will have a few examples to demonstrate the usage of
RegExp properties.
RegExp Methods
Here is a list of the methods associated with RegExp along with their description.
Method Description
Returns an object literal representing the specified object; you can use this
toSource()
value to create a new object.
In the following sections, we will have a few examples to demonstrate the usage of
RegExp methods.
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DOM
Every web page resides inside a browser window which can be considered as an
object.
A Document object represents the HTML document that is displayed in that window.
The Document object has various properties that refer to other objects which allow
access to and modification of document content.
The way a document content is accessed and modified is called the Document Object
Model, or DOM. The Objects are organized in a hierarchy. This hierarchical structure
applies to the organization of objects in a Web document.
Window object − Top of the hierarchy. It is the outmost element of the object
hierarchy.
Document object − Each HTML document that gets loaded into a window
becomes a document object. The document contains the contents of the page.
Form control elements − The form object contains all the elements defined
for that object such as text fields, buttons, radio buttons, and checkboxes.
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There are several DOMs in existence. The following sections explain each of these
DOMs in detail and describe how you can use them to access and modify document
content.
The Legacy DOM − This is the model which was introduced in early versions of
JavaScript language. It is well supported by all browsers, but allows access only
to certain key portions of documents, such as forms, form elements, and
images.
The W3C DOM − This document object model allows access and modification of
all document content and is standardized by the World Wide Web Consortium
(W3C). This model is supported by almost all the modern browsers.
The IE4 DOM − This document object model was introduced in Version 4 of
Microsoft's Internet Explorer browser. IE 5 and later versions include support for
most basic W3C DOM features.
DOM compatibility
If you want to write a script with the flexibility to use either W3C DOM or IE 4 DOM
depending on their availability, then you can use a capability-testing approach that
first checks for the existence of a method or property to determine whether the
browser has the capability you desire. For example −
if (document.getElementById) {
// If the W3C method exists, use it
}
else if (document.all) {
// If the all[] array exists, use it
}
else {
// Otherwise use the legacy DOM
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}
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