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Skill Roll Quick Reference

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0% found this document useful (0 votes)
38 views

Skill Roll Quick Reference

Uploaded by

T V
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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SKILL ROLL STUNTS CLOSE COMBAT

When you roll additional 6s (Successes),


Engaging in melee combat with a
you can use them to “purchase” additional
effects to your roll. This is effectively the target you intend to harm.
game’s “Critical Hit” mechanic. Each skill • Inflict 1 additional Damage. Can
has a different set of effects.
be chosen multiple times.
• Trade initiative cards with your
target.
HEAVY MACHINERY • Knock or pull an item or weapon
Fixing, operating, or understanding out of your target’s hand.
mechanical equipment. • Knock your target to the ground.
• Grapple your target to the
• Gain a +1 mod to a later skill roll ground.
relating to this one.
• You don’t need to roll to
overcome the exact same
MOBILITY
challenge in the future.
• The task takes half the time. Sneaking or otherwise maneuvering
• You break it permanently. your character in a physical space.
• You act quietly.
• Give one Success to another PC
• You show off. in the same situation as you.
• Gain a +1 mod to a later skill roll
relating to this one.
STAMINA • You impress someone.
Powering through physical strain,
performing feats of strength.
PILOTING
• Give one Success to another PC
in the same situation as you. Operating any kind of vehicle.
• Gain a +1 mod to a later skill roll • Gain a +1 mod to a later skill roll
relating to this one. relating to this one.
• overcome the exact same • You show off.
challenge in the future.
• You impress someone.
RANGED COMBAT
Engaging in combat at a distance SURVIVAL
from a target you intend to harm.
Finding a way to stay alive in a
• Inflict 1 additional Damage. Can hazardous environment.
be chosen multiple times. • Give one Success to another PC
• Pin down your target. They must in the same trouble as you.
perform a Panic Roll. • Gain a +1 mod to a later skill roll
• Redraw your initiative card. relating to this one.
• Force your target to drop an item • You impress someone.
or weapon.
• Force your target to fall to the
ground or to be pushed back.
MANIPULATION
Convincing another person to do
OBSERVATION something for you or give you
something you want.
Using your senses to gain an
understanding of your environment • Your target does what you want
and its potential dangers. without demanding a favour in
return.
Get answers to the following: • Your target does more than you
ask for.
• Is it coming for me?
• Your target is impressed by you
• Are there more of them close by?
and may help you later on in
• How do I get in/past/away? some way.

COMTECH COMMAND
Operating computer technology – Order others around, or stop panic in
hacking, rewiring, or otherwise. an ally.

• Gain a +1 mod to a later skill roll This skill is rarely rolled as a


relating to this one. traditional skill roll. It is mainly used
to Stop Panic on a PC who is
• You don’t need to roll to
suffering the effects of a Panic Roll,
overcome the exact same
or to Give Orders to another PC
challenge in the future. during combat.
• The task takes half the time. Give Orders is a slow action. Roll for
• You get new or unexpected Command – the recipient gets a +1
information. modifier for every Success you
• You hide your tracks. rolled while carrying out the order
• You show off. you gave.
MEDICAL AID
Mending wounds, providing life-
saving care, and nursing others back
to health.
This skill is rarely rolled as a
traditional skill roll. It is mainly used
to help a Broken character recover
or to save them from potentially-fatal
Critical Injuries.
Helping a Broken ally is a Slow
action. Roll Medical Aid, and they
will recover HP equal to the number
of Successes you rolled.

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