Lecture 5 - Chapter 3 Part 1
Lecture 5 - Chapter 3 Part 1
Chapter 3 – Part 1
Vectors; Motion in 2D and 3D; projectile motion
Lecture 5– January 23
Outline – Chapter 3
• Vector quantities
• Addition of vectors – graphical method
• Unit vectors and vector components
• Addition of vectors – by components
• Subtraction of vectors
• Multiplication of vectors by scalars
• Position, displacement, velocity, acceleration in 2D and 3D
• Projectile motion
• Relative motion
Vectors and scalars
r = ( x2 − x1 )iˆ + ( y2 − y1 ) ˆj + ( z 2 − z1 )kˆ
r = x iˆ + y ˆj + z kˆ
x = x2 − x1 y = y2 − y1 z = z 2 − z1
Vectors and Scalars
A vector has magnitude as well as direction.
Examples:
• displacement
• velocity
• acceleration
• force
• momentum
A scalar has only a magnitude.
Examples:
• mass
• time
• temperature
Addition of Vectors—Graphical
Methods
Addition
both vectors have the same sign.
For vectors in one
dimension, you just add
numbers with sign, as we
did in chapter 2.
Subtraction You do need to be careful
the vectors have opposite signs.
about the signs.
Addition of Vectors—Graphical
Methods
After displacements D1 and D2
the position is the same as
after the displacement DR.
DR = D12 + D22
= 11.2 km
VRy
VR = V + V ,
2
Rx
2
Ry
tan =
VRx
Example 2
V = 𝑉𝑥 iƸ + 𝑉y jƸ + 𝑉z k.
Position and Displacement - revisited
Position is determined by a
position vector:
r
Using Unit Vectors:
𝑟റ = 𝑥 𝑖Ƹ + 𝑦𝑗Ƹ + 𝑧𝑘 z
y
𝑖,Ƹ 𝑗,Ƹ 𝑘 − Unit vectors along x,
y and z axes.
x
Alternate notation for unit vectors:
𝑟റ = 𝑥 𝑥ො + 𝑦𝑦ො + 𝑧𝑧Ƹ
Displacement
Displacement: r = Change of Position
r = r2 − r1
z1 y1 y2
r2 = r1 + r x1 x2
z2
Components of Displacement
r = ( x2 − x1 )iˆ + ( y2 − y1 ) ˆj + ( z 2 − z1 )kˆ
r = x iˆ + y ˆj + z kˆ
x = x2 − x1 y = y2 − y1 z = z 2 − z1
Average Velocity
r = x iˆ + y ˆj + z kˆ
displacement r r2 − r1
Average velocity: vave = = =
(same definition as in Chapter 2) time interval t t 2 − t1
In terms of components:
r x iˆ + y ˆj + z kˆ x ˆ y ˆ z ˆ
vave = = = i+ j+ k
t t t t t
𝑣𝑥 𝑖Ƹ 𝑣𝑦 𝑗Ƹ 𝑣𝑧 𝑘
Instantaneous Velocity
(or just velocity)
r dr
v = lim =
t = 0 t dt
The velocity is always tangent to
the trajectory.
The trajectory is the path followed
by the moving object (brown line
in the figure)
Velocity
dr dx ˆ dy ˆ dz ˆ
v= = i+ j + k = v x iˆ + v y ˆj + v z kˆ
dt dt dt dt
v = v = v x2 + v y2 + v z2
v does not in general point along r1 nor r2
but points along the tangent to the path.
Average and Instantaneous Acceleration
If acceleration has:
• tangential component only – motion along a straight line
• normal component – motion with constant speed (example:
uniform circular motion)