Monk 3

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Monk 3 Smegaslayer

CLASS & LEVEL PLAYER NAME

Human Charlatan (Milestone)


CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity

+3
+1 Constitution +2 14 21 --
-1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
16
+0 Charisma
Total
3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== WEAPONS ===
Shortsword, Simple Weapons
CONSTITUTION +2 Acrobatics DE
=== TOOLS ===
+2 Animal Handling WI +2 PROFICIENCY BONUS
+1 Disguise Kit, Drum, Forgery Kit
-1 Arcana IN
=== LANGUAGES ===
13 P +5 Athletics ST Common, Goblin
ABILITY SAVE DC
P +2 Deception CH
-1 History IN
INTELLIGENCE
+2 Insight WI
-1 +0 40 ft. (Walking)
Intimidation CH
-1 Investigation IN
9 +2 Medicine WI SPEED

-1 Nature IN PROFICIENCIES & LANGUAGES

+2 Perception WI
WISDOM
+0 Performance CH === ACTIONS === Step of the Wind
+2 +0 Persuasion CH
Standard Actions You can spend 1 ki point to take the Disengage or
Attack, Cast a Spell, Dash, Disengage, Dodge, Dash action as a bonus action on your turn, and your
-1 Religion IN Help, Hide, Ready, Search, Use an Object, jump distance is doubled for the turn.
15 Opportunity Attack, Grapple, Shove, Improvise, Two-
P +4 Sleight of Hand DE Weapon Fighting, Interact with an Object Unarmed Strike
When you use the Attack action with an unarmed
P +4 Stealth DE === BONUS ACTIONS === strike or a monk weapon on your turn, you can make
CHARISMA +2 Survival WI Flurry of Blows one unarmed strike as a bonus action.
After you take the Attack action on your turn, you
can spend 1 ki point to make two unarmed strikes as === REACTIONS ===
+0 a bonus action. Deflect Missiles
You can use your reaction to deflect or catch the
Patient Defense missile when you are hit by a ranged weapon attack.
11 You can spend 1 ki point to take the Dodge action When you do so, the damage you take from the

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES


12 PASSIVE WISDOM (PERCEPTION)
Dart +5 1d4+3 Piercing Simple, Finesse, Thrown, Range (20/60)

Shortsword +5 1d6+3 Piercing Martial, Finesse, Light


12 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +5 1d4+3 Bludgeoning

9 PASSIVE INTELLIGENCE (INVESTIGATION)


Unarmed Strike +5 1d4+3 Bludgeoning

Flurry of Blows +5 1d4+3 Bludgeoning

Deflect Missiles Attack +4 1d4+2


SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Monk 3 Smegaslayer
CLASS & LEVEL PLAYER NAME

Human Charlatan (Milestone)


CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES === | Patient Defense: 1 Bonus Action * Languages • BR 31


You can speak, read, and write Common and one
* Hit Points • PHB 77 | Step of the Wind: 1 Bonus Action extra language.

* Proficiencies • PHB 77 * Unarmored Movement • PHB 78


Your speed increases by 10 feet while you are not
* Unarmored Defense • PHB 78 wearing armor or wielding a shield.
While not wearing armor and not using a shield, your
AC equals 10 + DEX modifier + WIS modifier. * Monastic Tradition • PHB 78

* Martial Arts • PHB 78 | Way of the Open Hand


While you are unarmed or wielding only monk
weapons and you aren’t wearing armor or wielding a * Deflect Missiles • PHB 78
shield, you can use DEX instead of STR for the attack You can use your reaction to deflect or catch the
and damage rolls, you can roll your Martial Arts missile when you are hit by a ranged weapon attack.
damage die in place of the normal damage, and when When you do so, the damage you take from the attack
you use the Attack action on your turn, you can make is reduced by 1d10 +5. If you reduce damage to 0 and
one unarmed strike as a bonus action. have a free hand, you can spend 1 ki point to make a
ranged attack (as with a monk weapon) with range
| Unarmed Strike: 1 Bonus Action 20/60.

* Ki • PHB 78 | 1 Reaction
You can spend Ki Points to fuel ki features. You have
3 points per short rest and your Ki save DC is 12. | Deflect Missiles Attack: 1 Reaction

<strong>Flurry of Blows</strong> - After you take the * Open Hand Technique • PHB 79
Attack action on your turn, you can spend 1 ki point to Whenever you hit with one of your Flurry of Blows
make two unarmed strikes as a bonus action. attacks, you can impose one of the following effects
on that target: fall prone if it fails a DEX saving throw
<strong>Patient Defense</strong> - You can spend 1 (DC 12), get pushed up to 15 ft. if it fails a STR saving
ki point to take the Dodge action as a bonus action on throw (DC 12), or it can't take reaction until the end of
your turn. your next turn.

<strong>Step of the Wind</strong> - You can spend 1 | Special


ki point to take the Disengage or Dash action as a
bonus action on your turn, and your jump distance is
doubled for the turn. === HUMAN RACIAL TRAITS ===

| Ki Points: 3 / Short Rest • Special * Ability Score Increase • BR 31

| Flurry of Blows: 1 Bonus Action

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Rope of Climbing 1 3 lb.

Dart 10 2.5 lb.

SP 0 Shortsword 1 2 lb.

Backpack 1 5 lb.
EP 0 Clothes, Fine 1 6 lb.

Disguise Kit 1 3 lb.


GP 500 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


PP 0 Rations (1 day) 10 20 lb.

Rope, Hempen (50 feet) 1 10 lb.


WEIGHT CARRIED
Tinderbox 1 1 lb.
75.5 lb.
ENCUMBERED
Torch 10 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb. Waterskin 1 5 lb.

PUSH/DRAG/LIFT

480 lb.
EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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