6/15/24, 3:47 PM Assembly - Basic Syntax
Assembly - Basic Syntax
An assembly program can be divided into three sections −
The data section,
The bss section, and
The text section.
The data Section
The data section is used for declaring initialized data or constants. This data does
not change at runtime. You can declare various constant values, file names, or buffer
size, etc., in this section.
The syntax for declaring data section is −
section.data
The bss Section
The bss section is used for declaring variables. The syntax for declaring bss section
is −
section.bss
The text section
The text section is used for keeping the actual code. This section must begin with
the declaration global _start, which tells the kernel where the program execution
begins.
The syntax for declaring text section is −
section.text
global _start
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6/15/24, 3:47 PM Assembly - Basic Syntax
_start:
Comments
Assembly language comment begins with a semicolon (;). It may contain any
printable character including blank. It can appear on a line by itself, like −
; This program displays a message on screen
or, on the same line along with an instruction, like −
add eax, ebx ; adds ebx to eax
Assembly Language Statements
Assembly language programs consist of three types of statements −
Executable instructions or instructions,
Assembler directives or pseudo-ops, and
Macros.
The executable instructions or simply instructions tell the processor what to do.
Each instruction consists of an operation code (opcode). Each executable
instruction generates one machine language instruction.
The assembler directives or pseudo-ops tell the assembler about the various
aspects of the assembly process. These are non-executable and do not generate
machine language instructions.
Macros are basically a text substitution mechanism.
Syntax of Assembly Language Statements
Assembly language statements are entered one statement per line. Each statement
follows the following format −
[label] mnemonic [operands] [;comment]
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6/15/24, 3:47 PM Assembly - Basic Syntax
The fields in the square brackets are optional. A basic instruction has two parts, the
first one is the name of the instruction (or the mnemonic), which is to be executed,
and the second are the operands or the parameters of the command.
Following are some examples of typical assembly language statements −
INC COUNT ; Increment the memory variable COUNT
MOV TOTAL, 48 ; Transfer the value 48 in the
; memory variable TOTAL
ADD AH, BH ; Add the content of the
; BH register into the AH register
AND MASK1, 128 ; Perform AND operation on the
; variable MASK1 and 128
ADD MARKS, 10 ; Add 10 to the variable MARKS
MOV AL, 10 ; Transfer the value 10 to the AL register
The Hello World Program in Assembly
The following assembly language code displays the string 'Hello World' on the screen
−
section .text Live Demo
global _start ;must be declared for linker (ld)
_start: ;tells linker entry point
mov edx,len ;message length
mov ecx,msg ;message to write
mov ebx,1 ;file descriptor (stdout)
mov eax,4 ;system call number (sys_write)
int 0x80 ;call kernel
mov eax,1 ;system call number (sys_exit)
int 0x80 ;call kernel
section .data
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6/15/24, 3:47 PM Assembly - Basic Syntax
msg db 'Hello, world!', 0xa ;string to be printed
len equ $ - msg ;length of the string
When the above code is compiled and executed, it produces the following result −
Hello, world!
Compiling and Linking an Assembly Program in NASM
Make sure you have set the path of nasm and ld binaries in your PATH environment
variable. Now, take the following steps for compiling and linking the above program
−
Type the above code using a text editor and save it as hello.asm.
Make sure that you are in the same directory as where you saved hello.asm.
To assemble the program, type nasm -f elf hello.asm
If there is any error, you will be prompted about that at this stage. Otherwise,
an object file of your program named hello.o will be created.
To link the object file and create an executable file named hello, type ld -m
elf_i386 -s -o hello hello.o
Execute the program by typing ./hello
If you have done everything correctly, it will display 'Hello, world!' on the screen.
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